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![[Post New]](/s/i/i.gif) 2013/11/13 03:41:39
Subject: 1750 CSM Psychic Close Combat
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Sword-Wielding Bloodletter of Khorne
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Here's a list that tries to take advantage of psychic powers for CSM to make close combat more effective.
I do believe this list has decent anti air capabilities with the Lord of Change and a prescience'd forge fiend (better odds of dealing damage to a Heldrake than a quad gun/4 flakk missiles if you do the math). The sorcerer goes with the Zerkers (taking 2 Biomancy spells to either augment himself or the rest of the army) and the jugglord goes with the spawn. The Lord of Change just takes 2 divination spells. I believe this list can handle hordes, TEQs, MEQs, and most other things I can think of.
::HQ::
Khorne Juggerlord
MoK, Jug, AoBF, Aura of Dark Glory
Sorcerer
2 Mastery Levels, Aura of Dark Glory, Force Sword
::TROOPS::
Khorne Berzerkers (9)
Icon of Wrath, Rhino
Chaos Space Marines (10)
MoN, x2 Plasma guns, Rhino
Chaos Space Marines (10)
MoN, x2 Melta guns, Rhino
::HEAVY SUPPORT::
Obliterators (2)
MoN, VotLW
Forgefiend
::FAST ATTACK::
Spawn (3)
:: DAEMON ALLIES ::
Lord of Change
Greater Gift
Daemonettes of Slaneesh (14)
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![[Post New]](/s/i/i.gif) 2013/11/13 20:59:57
Subject: Re:1750 CSM Psychic Close Combat
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Sword-Wielding Bloodletter of Khorne
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Bump. Any one at all have any thoughts or opinions? I've got a Dark Angel opponent I really want to crush. He likes to spam Terminators/Deathwing.
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![[Post New]](/s/i/i.gif) 2013/11/13 23:50:07
Subject: Re:1750 CSM Psychic Close Combat
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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This list is all over the place, I think people are having a hard time digesting it all.
So you want an army with both strong CC and pyskic abilities that can kill many terminators.
A couple points:
A Juggerlord isnt the best at CC. His only real strength is that you can surround him with spawn as an IC and hes cavalry so his transport is kind of cheap compared to say putting typhus in a land raider or whatever
Ahriman is great at AP2 witchfires
vindicators are great against termies for obvious reasons
heralds of tzeentch are what you want if you want divination, they are much cheaper than a LoC
if you want daemon allies, I'd take a herald of tzeentch, pink horrors, and screamers for a screamer star. That would annihilate terminators because the screamers would have a 2+invuln against those power fists and what not.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2013/11/14 00:36:35
Subject: 1750 CSM Psychic Close Combat
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Despised Traitorous Cultist
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I would try to fudge 5-10 points somewhere to put Dirge Casters on your rhinos.
They aren't assault vehicles. but if you use them as mobile cover after disembarking it will help save a ton against overwatch (especially Tau or other dakka heavy lists) if you can position a Dirge before you charge in.
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Successful trades with zeke48, Uriels_Flame, brush_slip and Sekai. |
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![[Post New]](/s/i/i.gif) 2013/11/14 20:25:01
Subject: Re:1750 CSM Psychic Close Combat
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Sword-Wielding Bloodletter of Khorne
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So here's my train of thought with the strange units.
1. The Lord of Change isn't that much more expensive than a kitted out Daemon Prince, and he's no slouch in close combat. I figure I'm getting the best of both worlds, CC and divination, by choosing him.
2. The Juggerlord with the Spawn I think is more survivable and dangerous than a Daemon Prince (well, not including Black Mace Daemon Princes).
3. Most Daemon troops are pretty bad and you don't get much mileage out of them. However I thought Daemonettes could give the most for their points. This choice also influenced my HQ selection, as I would need pink horrors for a herald.. and let's face it, pink horrors are pretty bad... :/
4. The point of the cheap Sorc is for the hopes of getting Endurance or Enfeeble to help the rest of the army. Failing that, anything but Hemorrhage would improve his CC to a pretty good level.
I mostly fear the powerful armies like Dark Eldar and Dark Angels. But I might have a chance if I deepstrike the Obliterators and keep my army fast.
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![[Post New]](/s/i/i.gif) 2013/11/14 20:30:54
Subject: 1750 CSM Psychic Close Combat
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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The LoC is an excellent choice for this list.
The cheap sorcerer is a good choice, as well. The best thing about him is that he doesn't have a damn mark. I'd roll once on Telepathy for a shot at Invis/Hall and defaulting to Shriek if you roll something dumb like Mental Fortitude, then spending the final roll on Biomancy.
I would also consider dropping the Sorcerer's AoDG along with the Oblits' VotLW points to add more Daemonettes since they are melee and will need all the bodies they can get. Daemonettes rock so much.
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This message was edited 4 times. Last update was at 2013/11/14 20:33:27
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![[Post New]](/s/i/i.gif) 2013/11/14 20:40:54
Subject: Re:1750 CSM Psychic Close Combat
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Quick-fingered Warlord Moderatus
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I've been running Demon engines in almost every list I've made since the book came out and the one thing I've come to realize is that FF's are a lot like Vindicators. If you've only got one it's going to be fairly easy to either ignore or just knock out before it has a chance to kill much. I find I almost always have to take at least two of whichever fiend I'm running that game.
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This message was edited 1 time. Last update was at 2013/11/14 20:41:24
Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/11/15 08:53:58
Subject: 1750 CSM Psychic Close Combat
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Agile Revenant Titan
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Bezerkers in a rhino? Really? I think I just vomited everywhere. That's a wasted 35 points and an easy first blood. C'mon people! Why do I see CSM lists flooded with CC units in rhinos! Utterly pointless! CC units have a hard time in 6th as it is, at least give them a chance. There's only one unit for CC in 6th, unfortunately that's the very expensive land raider. It does work though, trust me.
As for putting dirge casters on your rhinos, don't waste your time, effort or points. The CC troops aren't going to get close enough to anything in this list, and tau will open up things like rhinos like Arnie opening a juice box! They will be blown up. Easily. And quickly. Especially if you are driving them forward to use the casters. Rhinos are best utilised for shooting units to keep mobile, get backfield objectives - midfield objectives and to block line of sight. Just like the ones for your nurgle marines! Automatically Appended Next Post: And as above, a single forge fiend will probably die!
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This message was edited 1 time. Last update was at 2013/11/15 08:54:18
You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2013/11/15 10:42:19
Subject: Re:1750 CSM Psychic Close Combat
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Beast of Nurgle
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Really? T5 with 4 wounds, 6+ d6 attacks on the charge at WS5 / S6 / AP2 seems good to me!
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This message was edited 1 time. Last update was at 2013/11/15 10:44:02
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![[Post New]](/s/i/i.gif) 2013/11/15 21:46:06
Subject: 1750 CSM Psychic Close Combat
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Sword-Wielding Bloodletter of Khorne
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Khaine's Wrath wrote:Bezerkers in a rhino? Really? I think I just vomited everywhere. That's a wasted 35 points and an easy first blood. C'mon people! Why do I see CSM lists flooded with CC units in rhinos! Utterly pointless! CC units have a hard time in 6th as it is, at least give them a chance. There's only one unit for CC in 6th, unfortunately that's the very expensive land raider. It does work though, trust me.
As for putting dirge casters on your rhinos, don't waste your time, effort or points. The CC troops aren't going to get close enough to anything in this list, and tau will open up things like rhinos like Arnie opening a juice box! They will be blown up. Easily. And quickly. Especially if you are driving them forward to use the casters. Rhinos are best utilised for shooting units to keep mobile, get backfield objectives - midfield objectives and to block line of sight. Just like the ones for your nurgle marines!
Automatically Appended Next Post:
And as above, a single forge fiend will probably die!
Well, it's actually quite possible for the zerkers to get into close combat, but it's a turn 3 charge. Turn 1: You move them 12, go flat out. Turn 2: Move 6, Disembark, run. Turn 3: You're likely to be in range of most things.
This list works in phases Khaine. The Swooping LoC is phase 1. The Juggerlord + Spawn, potentially deepstriking Oblits, and Daemonettes is phase 2. The CSM and Zerkers are Stage 3. The opponent has to deal with each stage as it comes or deal with serious consequences. If they shoot at the Zerkers' rhino, yes they might not get into CC, but that means less firepower into the other phases, meaning deep gak for them.
Never the less, I can imagine the firepower of the Tau/Dark Eldar might be enough to deal with each phase as it comes and more. But it might not. I'm not sure really. It actually probably is a good idea to replace the Zekers with more Nurgle CSM.
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This message was edited 1 time. Last update was at 2013/11/15 21:47:36
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![[Post New]](/s/i/i.gif) 2013/11/15 22:24:03
Subject: 1750 CSM Psychic Close Combat
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Agile Revenant Titan
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well, this is what I would do in your list if I'm honest (It is biased as I am a pure khorne boy! I keep looking at the other gods, and I'm not interested!!)
I would, drop the rhino, drop the icon of wrath, and drop the forgefiend.
Then I would use those points to buy a land raider. An AV14 tank that most armies struggle to deal with easily now (not a lot of people account for AV14) with 2 TL lascannons, and can get those zerkers into combat turn 2 along side the juggerlord.
I understand your use of 'phases'. But 3 phases is probably too slow a trickle. Get those zerkers charging in WITH the juggerlord - and you're laughing!
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2013/11/15 22:57:15
Subject: Re:1750 CSM Psychic Close Combat
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Sword-Wielding Bloodletter of Khorne
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Actually, that's not a bad idea! I chose the forgefiend for antt flyer purposes (with prescience it's better than a quad gun or flakk missiles (even if those have prescience as well). But I guess the LoC would have to deal with fliers himself then.
And Khorne is my favorite god as well. Let the blood rain.
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This message was edited 1 time. Last update was at 2013/11/15 22:57:50
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