Switch Theme:

New Swarm Instant Death Rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Stubborn Dark Angels Veteran Sergeant






Under the current rules, I find the idea of a single krak missile killing an entire base of little rippers or nurglings to be quite ridiculous. With the rise of mass str 6 & 7 shooting in 6th edition, the average toughness of swarms (3) allows them to be insta-deathed very easily, to the point where most armies will no longer field them. (Also alongside the fact that they are no longer scoring ofc).

To counter this I propose the following addition to swarm rules: Swarms take double wounds from blast or flame template attacks. However, only attacks of this kind may cause instant death to swarms.

In this way, attacks such as artillery or high strength flamers would be able to remove entire bases of swarms as they do now, however units with single high strength shots would no longer wipe out a whole swarm, simply because they vapourised one of the hundered of little critters running at them.

Any thoughts?
   
Made in nz
Disguised Speculo





I knew what you'd say as soon as I saw the title, because I'd been thinking the same thing.

Actually, it's better than my idea.

I'd also love them to be denial but thats a whole different story.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Thanks, I also agree with making them denial units.

Actually I wouldn't mind seeing a similar rule to this on multi-wound models which consist of more than 1 man (IG weapons teams for example).
It fits the fluff (1 guy gets hit by a plasma shot....so they both die?), as well as, imo, improving gameplay. It would give give some protection to IG weapon squads vs Wave Serpent shield spam for example, instead of getting wiped in one turn.
   
Made in us
One Canoptek Scarab in a Swarm




Klendathu

Yeah, I completely agree. If they can be insta killed so easily by so many things then why even have swarms? It's proving to be more effort than its worth to protect swarms now and that sucks!

BANZAI! BANZAI! BANZAI!
4500
1000
500 
   
Made in us
Dakka Veteran





That rule you said? Yes. Do that. And the Denial thing? Do that too. I would like my friend to start playing scarabs reasonably again.
   
Made in us
Daemonic Dreadnought






Agree and disagree.

Swarms should be immune to all forms of ID except templates, blasts, wall of death, and vehicle explosions which should always ID swarms regardless of toughness.

FAQ a couple of exceptions like an ork deffrolla.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 schadenfreude wrote:
Agree and disagree.

Swarms should be immune to all forms of ID except templates, blasts, wall of death, and vehicle explosions which should always ID swarms regardless of toughness.

FAQ a couple of exceptions like an ork deffrolla.

I get where you are coming from for fluff reasons, but I feel this would still leave them overly vulnerable. 2 wounds per hit with a blast or template already punishes them enough.
Having vehicle blasts and other area of effect attacks dealing 2 wounds sounds like a decent idea though.
   
Made in us
Hurr! Ogryn Bone 'Ead!




A Place

I agree with the no ID from non-blast/templates rule, then I could actually field scarabs again.
   
Made in us
Daemonic Dreadnought






 Big Blind Bill wrote:
 schadenfreude wrote:
Agree and disagree.

Swarms should be immune to all forms of ID except templates, blasts, wall of death, and vehicle explosions which should always ID swarms regardless of toughness.

FAQ a couple of exceptions like an ork deffrolla.

I get where you are coming from for fluff reasons, but I feel this would still leave them overly vulnerable. 2 wounds per hit with a blast or template already punishes them enough.
Having vehicle blasts and other area of effect attacks dealing 2 wounds sounds like a decent idea though.


They would gain more general resilience than what they would lose.

Swarms need to be ID by flamers I would actually go a step further with your idea and change all their stat lines to be t2, w4, and can't have more attacks than wounds. That way frag grenades and vehicle explosions don't id them, but flamers do.

This message was edited 1 time. Last update was at 2013/11/20 09:51:36


Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Elite Tyranid Warrior





I like it!
   
Made in us
Regular Dakkanaut





I think the base idea here of just making them not IK by nonblast/template weapons would go a long way to making it possible to at least consider bring swarms to the table.

I intensely dislike the idea of limiting their attacks to the number of wounds they have. While I understand your reasoning, by that reasoning the swarm should also get +1 attack per Wound when charging.

I was thinking a rule that made nonswarm models in base to base contact with a swarm model take a -1 penalty to their WS would kind of represent the swarm crawling all over the model and the swarm being somewhat difficult to hit due to their small size.

   
 
Forum Index » 40K Proposed Rules
Go to: