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Made in us
Guardsman with Flashlight



Ft. Worth TX

Noob to the game, but I'm working on necrons.


HQ:
Imotekh the Stormlord - 225

Royal Court:
Necron Lord w/ Mindshackle Scarabs, Resurrection Orb, Sempiternal Weave, Staff of Light - 95
Necron Lord w/ Mindshackle Scarabs, Resurrection Orb, Sempiternal Weave, Staff of Light - 95

Elites:
5 Deathmark - 95

Troops:
12 Necron Warriors + Ghost Ark - 271
12 Necron Warriors + Ghost Ark - 271

Fast Attack:
6 Canoptek Scarabs - 90

Fort:
Aegis Wall - 50

Not too attached to this, but it's what I had for 1200 pts.


I'm looking to build a 1850-2000 point army eventually, I hope I'm off to the right start with the necrons.
   
Made in gb
Beast of Nurgle





I'd say 230 points on arks at 1200 is too much.

Drop one, as well as one of the Lords (one res lord in combined larger warrior blob) and the aegis, and use the points to get an Annihilation barge and some other killy stuff, as you don't really have anything to do your killing.
   
Made in us
Guardsman with Flashlight



Ft. Worth TX

Chaos chump wrote:
I'd say 230 points on arks at 1200 is too much.

Drop one, as well as one of the Lords (one res lord in combined larger warrior blob) and the aegis, and use the points to get an Annihilation barge and some other killy stuff, as you don't really have anything to do your killing.


What would other killy stuff be? I've played 3 games total so, I'm not too keen on everything lol.
   
Made in gb
Beast of Nurgle





Annihilation barge, at least one!

Wraiths maybe.

Immortals for some s5 guns maybe.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, you spent too many points on HQ. Do you have a Dlord and some Wraiths? Scarabs are also not a must-have unit. They are hit or miss.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Guardsman with Flashlight



Ft. Worth TX

 wuestenfux wrote:
Well, you spent too many points on HQ. Do you have a Dlord and some Wraiths? Scarabs are also not a must-have unit. They are hit or miss.


I figured this, but this is all I have other than the barge. That's why I'm asking about what I should invest in next to make a 1850. I could get a dlord, but will he be beneficial at higher points?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd consider a DLord, 2x6 Wraiths (leave the whip coils at home since weapons that hurt Wraiths most are initiative 1 anyway), and 3 Annihilation Barges.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Guardsman with Flashlight



Ft. Worth TX

 wuestenfux wrote:
Well, I'd consider a DLord, 2x6 Wraiths (leave the whip coils at home since weapons that hurt Wraiths most are initiative 1 anyway), and 3 Annihilation Barges.


Alright, thanks man. DLord and a set of 3 wraiths next for sure. (yes I know I need more )
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, Night Scythes are an alternative to Ghost Arks, since they are very versatile (fire power, speed, and deployment of transported units). They give you increased tactical flexibility and better control of the flow of battle.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Guardsman with Flashlight



Ft. Worth TX

 wuestenfux wrote:
Well, Night Scythes are an alternative to Ghost Arks, since they are very versatile (fire power, speed, and deployment of transported units). They give you increased tactical flexibility and better control of the flow of battle.


They are cheaper too points wise, yes? I may go that route.


Automatically Appended Next Post:
Okay went to local shop and got some used necrons.

Got 3 Wraiths, overlord, nemesor and oniken(sp?), and a set of warriors and scarabs. $60 for the set, and only the warriors were painted so that's awesome.

Should I drop the stormlord? And use one of the others now?

This message was edited 1 time. Last update was at 2013/11/17 03:45:25


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Apaztick wrote:
 wuestenfux wrote:
Well, Night Scythes are an alternative to Ghost Arks, since they are very versatile (fire power, speed, and deployment of transported units). They give you increased tactical flexibility and better control of the flow of battle.


They are cheaper too points wise, yes? I may go that route.


Automatically Appended Next Post:
Okay went to local shop and got some used necrons.

Got 3 Wraiths, overlord, nemesor and oniken(sp?), and a set of warriors and scarabs. $60 for the set, and only the warriors were painted so that's awesome.

Should I drop the stormlord? And use one of the others now?

The Stormlord is too expensive at this pt level.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Guardsman with Flashlight



Ft. Worth TX

 wuestenfux wrote:
Apaztick wrote:
 wuestenfux wrote:
Well, Night Scythes are an alternative to Ghost Arks, since they are very versatile (fire power, speed, and deployment of transported units). They give you increased tactical flexibility and better control of the flow of battle.


They are cheaper too points wise, yes? I may go that route.


Automatically Appended Next Post:
Okay went to local shop and got some used necrons.

Got 3 Wraiths, overlord, nemesor and oniken(sp?), and a set of warriors and scarabs. $60 for the set, and only the warriors were painted so that's awesome.

Should I drop the stormlord? And use one of the others now?

The Stormlord is too expensive at this pt level.


Alright reworked it, and bought some stuffs. We added 5pt margin just incase, so really its 1205.
Necron Overlord Warscythe, Res orb, Semp Weave
Harbinger of Despair with Veil

5 deathmarks (harbinger goes here)

13 warriors in night scythe
10 warriors in ghost ark

6 Canoptek Wraiths

Annihilation Barge with Tesla
Annihilation Barge with Tesla
1204 total.

Is this better or worse lol.
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

Looks nice, plenty of firepower but a bit lacking in anti-heavy armor.

This list would be all about mobility and making the enemy shoot at the "big threats", aka the barges, wraiths and deathmarks, keeping the heat off of your scoring warriors and deploying them for a late game objective grab.

If the enemy brings a high AV vehicle you've basically have 4 options:
1) If it's not AV14 all around you can try and sneak a tesla destructor into its vulnerable arc or maybe glance it to death with the destructor and rapid fire range gauss spam from the airborne warriors (this is generally the best option if you can manage it quickly and without leaving the warriors exposed).
2) If it's too tough to kill quickly (Land Raider / Monolith) you might be able to simply ignore it- it probably doesn't have the firepower to decide the game by itself and costs a big chunk of the enemy's budget.
3) Gauss can still kill even AV14 with enough glances, so if the tank is a big enough problem you can risk your warriors to try and glance it to hell (risky, could get all your scoring units killed).
4) Wraiths can make short work of tanks if they manage to close the distance and even AV14 rear is doable thanks to their Rending USR (though that's a bit of a long shot). Playing vs Tau I usually end up killing the Hammerhead with my Wraiths since that thing is too far away and has too good a cover save to reliably engage with ranged weaponry.

Hope this helps.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Necron Overlord Warscythe, Res orb, Semp Weave
Harbinger of Despair with Veil

5 deathmarks (harbinger goes here)

13 warriors in night scythe
10 warriors in ghost ark

6 Canoptek Wraiths

Annihilation Barge with Tesla
Annihilation Barge with Tesla
1204 total.

I'd replace the Overlord by a DLord and drop both Cryptek and Deathmarks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Guardsman with Flashlight



Ft. Worth TX

 wuestenfux wrote:
Necron Overlord Warscythe, Res orb, Semp Weave
Harbinger of Despair with Veil

5 deathmarks (harbinger goes here)

13 warriors in night scythe
10 warriors in ghost ark

6 Canoptek Wraiths

Annihilation Barge with Tesla
Annihilation Barge with Tesla
1204 total.

I'd replace the Overlord by a DLord and drop both Cryptek and Deathmarks.


I haven't got to use the cryptek or deathmarks yet, I'll try em out for now until I get a DLord

But if I drop the cryp and dmarks, I'll have extra points yes? Do I invest in whipcoils, more warriors, dlord upgrades, or another annibarge?


Automatically Appended Next Post:
 Galorian wrote:
Looks nice, plenty of firepower but a bit lacking in anti-heavy armor.

This list would be all about mobility and making the enemy shoot at the "big threats", aka the barges, wraiths and deathmarks, keeping the heat off of your scoring warriors and deploying them for a late game objective grab.

If the enemy brings a high AV vehicle you've basically have 4 options:
1) If it's not AV14 all around you can try and sneak a tesla destructor into its vulnerable arc or maybe glance it to death with the destructor and rapid fire range gauss spam from the airborne warriors (this is generally the best option if you can manage it quickly and without leaving the warriors exposed).
2) If it's too tough to kill quickly (Land Raider / Monolith) you might be able to simply ignore it- it probably doesn't have the firepower to decide the game by itself and costs a big chunk of the enemy's budget.
3) Gauss can still kill even AV14 with enough glances, so if the tank is a big enough problem you can risk your warriors to try and glance it to hell (risky, could get all your scoring units killed).
4) Wraiths can make short work of tanks if they manage to close the distance and even AV14 rear is doable thanks to their Rending USR (though that's a bit of a long shot). Playing vs Tau I usually end up killing the Hammerhead with my Wraiths since that thing is too far away and has too good a cover save to reliably engage with ranged weaponry.

Hope this helps.


It does, for now my opponents are a nurgle army and a salamander/deathsquad army.

This message was edited 1 time. Last update was at 2013/11/26 04:25:41


 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

Apaztick wrote:
 Galorian wrote:
Looks nice, plenty of firepower but a bit lacking in anti-heavy armor.

This list would be all about mobility and making the enemy shoot at the "big threats", aka the barges, wraiths and deathmarks, keeping the heat off of your scoring warriors and deploying them for a late game objective grab.

If the enemy brings a high AV vehicle you've basically have 4 options:
1) If it's not AV14 all around you can try and sneak a tesla destructor into its vulnerable arc or maybe glance it to death with the destructor and rapid fire range gauss spam from the airborne warriors (this is generally the best option if you can manage it quickly and without leaving the warriors exposed).
2) If it's too tough to kill quickly (Land Raider / Monolith) you might be able to simply ignore it- it probably doesn't have the firepower to decide the game by itself and costs a big chunk of the enemy's budget.
3) Gauss can still kill even AV14 with enough glances, so if the tank is a big enough problem you can risk your warriors to try and glance it to hell (risky, could get all your scoring units killed).
4) Wraiths can make short work of tanks if they manage to close the distance and even AV14 rear is doable thanks to their Rending USR (though that's a bit of a long shot). Playing vs Tau I usually end up killing the Hammerhead with my Wraiths since that thing is too far away and has too good a cover save to reliably engage with ranged weaponry.

Hope this helps.


It does, for now my opponents are a nurgle army and a salamander/deathsquad army.


Nurgle armies are damn tough, Literally.

The Tesla Destructor is a real godsend against all those T5 marines and T6 bikes, though that 3+ armor save is a problem (the barges' underslung gauss cannons get around that, but suffer from lower S as a trade off).

If you had more Crypteks I'd suggest stuffing as many Harbingers of destruction into your list as possible (which is a pretty good idea in general), but that's not really an option it seems. If you're still open for ideas to expand your army I would recommend a little trick I used to create myself 5 extra crypteks and a D. Lord-

1) Get a box of Warriors, a box of Lychguard, a Destroyer and one staff (doesn't really matter which kind- I used an elven spear off of the snap fit models that came with a starter paint pack).
2) Assemble the 5 Lychguard with sword and shield. They're not very competative, but they look awesome. Notice that now that they're done you have tons of leftover Praetorian bits and 5 staves.
3) Take the bodies of 5 of the 12 warriors in the warrior box, assemble them with Praetorian heads (deathmark heads also work if you want more variety) and holding 4 out of the 5 Praetorian staves with the Rod of the Covenant tip bits (they are almost identical to the finecast Cryptek staves) and the extra staff (you'll want the 5th Praetorian staff for the D lord), throw in Praetorian bling bits as appropriate. Congrats! You've got yourself 5 blinged out Crypteks that aren't identical to each other (which is useful given all the Cryptek options).
4) Assemble your destroyer but replace the arm cannon with a warscythe (that last staff from the Lychguard kit) and bling him up with Praetorian bits- that's your Destroyer Lord!

Unless you go completely overboard with the bling you'll still have tons of Praerorian bits left over for future conversions as well (made myself a quad gun out of two Praetorian back pieces, a Praetorian forearm blade, 4 leftover Tomb Blade gauss blasters, some green stuff and a skimmer base).

Who knows? You might even end up liking the Lychguard and using them later on- they can be quite dangerous when dropped in via Nightscythe.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

But if I drop the cryp and dmarks, I'll have extra points yes? Do I invest in whipcoils, more warriors, dlord upgrades, or another annibarge?

Well, I'd stay away from whip coils. Too many points and the weapons that hurt Wraiths in cc most are initiative 1 anyway.
I'd opt for another AB.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

 wuestenfux wrote:
But if I drop the cryp and dmarks, I'll have extra points yes? Do I invest in whipcoils, more warriors, dlord upgrades, or another annibarge?

Well, I'd stay away from whip coils. Too many points and the weapons that hurt Wraiths in cc most are initiative 1 anyway.
I'd opt for another AB.


The main reason I haven't gotten myself a third one is that I can't fit it in my army boxes...

But on a more serious note, I find that I like having two barges to play around with and save the third spot for a curveball- a Sentry Pylon to get those flyers and backfield big guns sweating, or a Doomscythe to make the opponent spend half the game in abject terror of straight lines.

This message was edited 1 time. Last update was at 2013/11/26 22:17:36


6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
 
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