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Made in gb
Raging Rat Ogre




Right then! Time to ask for some advice methinks

The new box sets, with discounts are proving to be quite a tempting proposition especially the 'Eldar Ghosts' set given that I've always liked the Eldar Wraithguard/knights models without actually knowing anything about them, upon reading some of the background fluff, the idea of an army of robotic undead (but not really) stompy monster thingies seems too cool and really fires up the imagination but I'm wondering how a list comprising of the box contents would fare as a standalone army?

Wraithguards
Wraithblades
Wraithlords
Wraithknight

I'd not be playing in a highly competetive environment, just with a small group of friends (Orcs, Tyranids, Dark Angels and Necrons) where having a fun game is more important than 'winning at all costs', so if the army is boring to play against then I'd seriously consider not getting it as the last thing I want to do is be 'that guy'.
On the other hand, I don't want to buy into something that's total rubbish on the tabletop no matter how well the dice favour you either so I guess winning occasionally is a little bit important (I guess I am a touch hypocritical!) so any experience with playing these models would be gratefully appreciated!

As for an actual list, something along the lines of this to get the ball rolling:

HQ

Wraithlord x1 bright lance, shuriken cannon & two shuriken catapults [155pts]- lyanden suppliment allows this to be an HQ, I think?

Troops

Wraithguard x5 wraithcannon [160pts]
Wraithguard x5 wraithcannon [160pts]
Wraithblades x5 [160pts] Armed with axes and shields, seeing as they have no transport and the shield might help them past all of that pesky artillery fire...

Heavy Support

Wraithlord x1 Ghost Glaive & two flamers [125pts]
Wraith Knight x1 Two heavy wraith cannons [240pts]

This comes to 1000pts exactly and is probably severly flawed through lack of transport or air power but as a starting point that would need to last for the next 6 months or so, how does it look? Air meta in our group isn't too bad, there's no spam at least.

Expanding upon this army to 1.5k and beyond would be get some transports for the Wraithguard/blades in terms of a Wave Serpent each, a Forgeworld Spiritseer to rally the troops and dabble with the possibilities of a flyer for next summer... (The Eldar flyer models for both Dark and regular are both really nice imo and worth owning just for the looks!)

What do the gentlemen/women of Dakka think? Worth having a go?

Cheers!
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





I have understood that you can make the Lord your Warlord but not HQ?

And this list has toughness indeed, but mobility is far more useful. With all the Gravy-gun bikes running around this list will have some tough time.

Take Spiritseer as your HQ for the single "Imma kick your ass"-unit every turn (your whole army re-rolls ones... Nice)

4000p
1500p

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Made in us
Agile Revenant Titan






Austin, Texas.

i believe that the iyanden supplement allows you to take a wraithKNIGHT as a warlord, not wraithlord.

and as it is now you have 0 troops, wraith gaurd are elites unless you have a spirit sear (which you want)


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Executing Exarch





The Twilight Zone

The Iyanden supplement allows a wraithlord or wraithknight to be your warlord, but it does not make them an HQ. You need an HQ to field a legal list, and the spiritseer fits the bill perfectly. Voice of twilight is near broken in an all wraith list, and being able to take 5 seers as a single HQ choice rocks. Take the wraithforge stone for healing of your warlord and heavy monsters, renewer for even more healing power.

On your wraithlords, you ALWAYS want dual wrist flamers, no exceptions. You also want 2 shoulder guns, no exceptions. Everything but the missile launcher is viable, usually pair the same together. Exception is scatter/star, or even shuir/scatter. Dual lance, dual scatter, and scatter/star are the best combinations. Since you lack a lot of dakka, at least one lord should dual scatter. Ghostglaives are ok for spare points, by no means required but nice to have.

For 1k, drop a unit of wraithguard w/ cannons, add in a spiritseer and give your lords some guns. Gives you just enough points to take the wraithforge stone. Also consider making your knight the warlord, it is far tougher to kill. At 1500 boost your wraithblades to 10, maybe get a serpent for the cannon guard, maybe another spiritseer. Right now at 1k 3 heavy wraith constructs is a bear for most armies to deal with.


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Regular Dakkanaut







The Dr. is right on this one, although I personally would probably give up the wraithblades instead of a shooting unit. Unless you are really good at using terrain to block LOS, 4+ invuln isn't going to last long. Also, 2 Spiritseers for this many wraith is a good idea.

List below is 1000

HQ: Spiritseer x2
Troops: Wraithnouns x2
Heavy: Wraith Knight
Wraithlord , flamers, SL/BL
Wraithlord, Flamers, SL

This message was edited 1 time. Last update was at 2013/11/18 19:13:07


   
Made in gb
Raging Rat Ogre




First of all, a big thanks to all of you for the valued input!

I knew that the Wraithlord as a HQ choice sounded a bit iffy, or too good to be true in this case... (for convenience sake!)

Grabbing a spiritseer to paint up along with the bundle isn't too much of a problem, it's a nice figure too so that helps! I'd be pushed for time if I was to optimize the list for transport and air support though, given that I'd like to get a few basic games in with painted minis over hordes of grey plastic...

You've all certainly given me food for thought for which I'm very grateful, I'm a total novice with Eldar (and 40k in general, more of a collector of individual minis than a gamer for the time being) so the Wraithlord loadouts were particularly insightful.

Given the info I'm now armed with I can't really come up with anything better than your list, tdwg83 so I'll definitely give it a fair shake.

Trying to built on the 1k and keeping costs down is a bit nuts though, I can break 1.5k without much sweat by just adding transports and wraithforge stone! That leaves 50pts left! Crazy! (x2 Wave serpents with holo fields and scatter lasers coming to a combined 270pts!)

Anyhoo, cheers all!
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





 tdwg83 wrote:
The Dr. is right on this one, although I personally would probably give up the wraithblades instead of a shooting unit. Unless you are really good at using terrain to block LOS, 4+ invuln isn't going to last long. Also, 2 Spiritseers for this many wraith is a good idea.

List below is 1000

HQ: Spiritseer x2
Troops: Wraithnouns x2
Heavy: Wraith Knight
Wraithlord , flamers, SL/BL
Wraithlord, Flamers, SL


Looks great, but if there's anything to do, I think that Glaives are a must-have for Lords (only 5 points for AP2 master-crafted? Yes please!)
And yea, in an all-Wraith-list, the Guards have an edge I guess.

4000p
1500p

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the box set is tempting and Iyanden is fluffy, but its not the most competitive of all armies. Frankly, I'd stay away from Iyanden. Maybe one WG unit with D-scythes in a Serpent and one Wraithknight are fine. But the army itself is horribly overpriced pointwise.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Dr. Serling wrote:
The Iyanden supplement allows a wraithlord or wraithknight to be your warlord, but it does not make them an HQ.


ahh ok. Good to know.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Well why not do something like this?
HQ
Spiritseer 70

Troops
5 Wraithguard 160
5 Wraithguard 160
5 Wraithblades 160

Heavy Support
Wraithlord
With flamer, bright lance 140
Wraithlord
With flamer, scatter laser 140
Wraithknight
With scatter laser 260

Total points 1090
You can probably take out 90 points somewhere or add in a group of gaurdians with a bright lance
And a jetbike squad
That adds up to 1251 points

I don't think 2 spiritseers is necessary but if you like made pysker skills which you probably will want its a pretty good thing to have.
Just my 2 cents
   
Made in us
Angry Chaos Agitator






Dallas, TX

Multiple seers in one WG squad is very powerful, since all your powers are combined curses/buffs.

chiefbigredman wrote:
Well why not do something like this?
HQ
Spiritseer 70

Troops
5 Wraithguard 160
5 Wraithguard 160
5 Wraithblades 160

Heavy Support
Wraithlord
With flamer, bright lance 140
Wraithlord
With flamer, scatter laser 140
Wraithknight
With scatter laser 260

Total points 1090
You can probably take out 90 points somewhere or add in a group of gaurdians with a bright lance
And a jetbike squad
That adds up to 1251 points

I don't think 2 spiritseers is necessary but if you like made pysker skills which you probably will want its a pretty good thing to have.
Just my 2 cents


The WLs need two weapons, in addition to their two flamers.
If you combine the two WG units into one large 10 man squad, stick the spiritseer in there with the Wraithforge Stone to heal the lords and a Guardian Helm, he can't be sniped or challenged to death.



I would go with something like this.

Spiritseer, Guardian Helm of Xellethon, Wraithforge Stone
Spiritseer

5x Wraithblades, Ghostaxe and Forceshield
10x Wraithguard, Wraithcannons

Wraithlord, 2x Brightlance, 2x Flamer
Wraithlord, Scatter Laser, Starcannon, 2x Flamer


Comes to 985, leaving you 15 points to toss something on that second seer, if you feel like it.

I literally fight almost this same list a couple times a week. My wife runs an all Wraith list. It's a pain in the butt. The seers both go with the WG unit, and buff it over and over. Protect for a 2+ armour, quicken for D6+3" run, VoT for Battlefocus... and renewer + wraithforge stone for wraithlords that never die.


Automatically Appended Next Post:
Leave the seer as the warlord, he has 10 T6 wounds, rather than the wraithlord's 3 T8. He auto-passes all lookout sir rolls and any WG can accept challenges for him.


Automatically Appended Next Post:
As points scale up, start mounting blades and guard in serpents. There's room for 5 WG/WB and a seer or two in each serpent, so it can get awesome.

This message was edited 6 times. Last update was at 2013/11/19 21:02:03


 
   
 
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