Switch Theme:

Njal vs base rune priest  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





Question I want to pose is Njal's huge point cost worth it for all the benefits and 3+ psychic defense or is it better to stick with a base rune priest as an allies detachment? Detachment would also include a landraider, and 5 grey hunters. Njal or rune priest will just be for psychic defense, and if njal taken then late game maneuvers. Also to take out riptides with jaws.

 
   
Made in us
Lurking Gaunt



New York

You're looking at an Allied detachment that already starts at 250 points with the Land Raider.

1. Land Raiders are going to get popped by Riptides, quickly and easily.

2. At 250 points for the LR, the unit it's protecting had better be the most bangin', balls out unit imaginable to want to roll it across the table and take all those big target shots and the risk of blowing up the unit inside it.

3. 5 Grey Hunters? Why? Grey Hunters are best in a unit of 10, this way you can double the Special Weapon and they'll be a lot more survivable. For the points cost the 5 adds with one free special, you're looking at a 325 point allied unit with just 5 troops and a special.

4. Rune Priest over Njal. Njal is great but at 245 points you're looking at a 565 point base Wolves allied detachment that you're playing strictly for Jaws Of The World Wolf.

In that case a 425 point detachment is strictly superior.

If all you want is Jaws for Riptides and HQ-sniping, Go with the smaller point detachment. I'd also consider either taking a lighter AV vehicle and playing smart with your movement/deployment.

A unit can disembark from a Rhino, the Rhino can then move alongside the unit 6", then the unit shoots and then the Rhino moves flat out to block Line of Sight. The Rhino also has fire points, which I think believe Jaws of The World Wolf can fire from? I may be wrong.

Either way - good luck with the Allied Wolves. I love my Space Wolves. Can't wait for their 6th Ed Codex.
   
Made in us
Member of the Malleus






If you want to Jaw snipe I suggest droppods.

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Go for Njal, current infantry based meta makes his passive powers so much more awesome.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Regular Dakkanaut





That is what I was thinking, and maybe then downgrading the land raider to a rhino so he can shoot jaws or living lightning out the top.

 
   
Made in gb
Junior Officer with Laspistol





toocool61 wrote:
That is what I was thinking, and maybe then downgrading the land raider to a rhino so he can shoot jaws or living lightning out the top.


Nope, you can't use his psychic powers out the top of a rhino.

Nijal has one thing that make him more useful than 2 Rune Priests (even then, barely). That's his passive weather powers. They get better as the game goes on, but also shorter range. Nijal must be moving forward to get use from him.
He's not particularly tough though, so moving him forward is a good way to get him killed.

Also note the reasons you're choosing either Nijal or 2 rune preists:
Psychic defence - 2 Rune priests > Nijal. Yes the 3+ is better than 4+ but 2 circles of 24" are better than 1.
Using Jaws - 2 Rune Priests > Nijal. Two shots are better than one. Simple choice.
You also mentioned that the main reason you're taking him is for psychic defence. He is not worth the points for merely psychic defence. However, 2 Rune priests are. One can stay back and use Prescience, while the other can push forward and use Jaws. If there's multule decent targets for Jaws they can both push forward.

Nijal has a niche, but in my experience requires an army built around him. Frankly he's not THAT good, and costs more than 2 RPs.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Dakka Veteran





Bay Area, CA

 Griddlelol wrote:
toocool61 wrote:
That is what I was thinking, and maybe then downgrading the land raider to a rhino so he can shoot jaws or living lightning out the top.


Nope, you can't use his psychic powers out the top of a rhino.


You can shoot regular rulebook Witchfire powers out of a firepoint when embarked in a transport. Assuming JotWW is a Witchfire, shooting out of a rhino should be fine. Maledictions and Blessings, however, cannot be cast from inside a tank to the outside world.
   
Made in gb
Junior Officer with Laspistol





 tomjoad wrote:
Assuming JotWW is a Witchfire,


You know what they say: assume makes an ass out of you and me.

Unfortunately, it's not a wichfire. Last time I checked (which is admittedly a long time ago), it had not been updated to wichfire.

Don't worry, I got called out for that in a tourney game. I just thought "oh it's obviously a beam, therefore it's got to be a wichfire!"


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Longtime Dakkanaut




 Griddlelol wrote:
 tomjoad wrote:
Assuming JotWW is a Witchfire,


You know what they say: assume makes an ass out of you and me.

Unfortunately, it's not a wichfire. Last time I checked (which is admittedly a long time ago), it had not been updated to wichfire.

Don't worry, I got called out for that in a tourney game. I just thought "oh it's obviously a beam, therefore it's got to be a wichfire!"


It is a witchfire.
   
Made in us
Regular Dakkanaut





Hmmm. So the only way to use him if I was to would be to keep the land raider, but then i'm spending a lot of points for an allied detachment. Maybe just bunker him in the land raider until the 4+ turn to get full use of his powers? Or is everyone in agreement to just stick to one rune priest

 
   
Made in us
Lurking Gaunt



New York

I can't say this enough. Stick to one Rune Priest. Hell, grab two. The only time Njal is ever worth his points is in a 1850+ game, where you'll have a lot more threats on the table other than Njal.

Regardless of his effect powers, he's not doing anything great until at least turn 3, and even then it's just not worth the points.

Especially in an Allied detachment.
   
Made in gb
Junior Officer with Laspistol





Fragile wrote:


It is a witchfire.


Please point me to the specific reference that calls it a witchfire. Note: Without such you must assume it is not. Just like I can't tell you that your bolter has a minimum range of 23" because the rule book doesn't say it's not got a minimum range.

However; I can substantiate my claim that it is not a witchfire:
Page 4 of the FAQ states that it is not a beam. It also states that it does not roll to hit, something that other witchfires do. It is also referred to as a "psychic shooting attack" never as a witchfire.

This is getting off topic though...



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Longtime Dakkanaut




Jaws is a psychic shooting attack. pg 37 of the codex.

Witchfire powers are often referred to as psychic shooting attacks
pg 69 of the BRB, second sentence under Witchfires.

   
Made in ca
Drop Trooper with Demo Charge




Wainwright, AB

Use Njal and Wolf Guard Battle Leader /w The Saga of the Hunter - It's expensive but you can have a 4+ cover as you walk up from outflank.
   
 
Forum Index » 40K General Discussion
Go to: