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Made in gb
Cackling Chaos Conscript





HELL. Or just England

Hey everyone, totally new here and all.

Ive been collecting Chaos Space Marines for the last 6 months or so now and have a pretty good understanding of the rules.

However im having problems with 'bad gamers' for example gamers which will argue tooth and nail for little things such as can my Chaos Lord be hit when 90% of him is covered by his snipers and what not.

Does anyone have any tips for how to deal with this?

I would like to point out that im easy going with rules, it just pisses me off when people try to call for cover when they dont have it and call for clean shots when im hidden behind wall.

The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Some tips as best I can help with this:

1) First ensure you are determining being able to target vs. cover separately.
Remember that banners, horns and various spikes do not count as targetable or we would all have very compact models...
If ANY part of the main body or base of the model can be seen (yes, even through that 4mm hole in a ruin window) it is targetable.

2) If ANYTHING obscures the target model even slightly; it has cover. I have long given up arguing this, no percentage of model covered is given except for vehicles so anything at all provides cover..

3) For either 1 or 2 get a compact laser, it helps with some of the nastier arguments.

4) If you have to argue things this much, a discussion about area terrain, walls and shooting through squads needs to be discussed and agreed.

5) Failing all this: why do you play with these people?????

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Welcome to dakka.

The best advice I can give here is to make sure before a game that both you and your opponent expect the same thing from it. A lot players enjoy the competitive nature of the game, and as such are very picky over rules just because when playing in tournaments and the like they need to make sure they are playing right, so naturally when practising from a tournament they need to simulate that kind of situation as closely as possible to make sure they're prepared. Some take this too far, like in the examples you listed, just pushing it too far to gain an advantage, but on the whole the vast majority of competitive gamers play fairly.

On the other hand, a lot of players (like me, and seemingly yourself) are far more concerned with playing a narrative/casual game, and often put the rules second to having 'cool stuff' happen in the game. This is where you're less likely to get 'rules lawyers' or WAAC players.

So it all comes down to making sure both players agree on what they're looking for. For example, if you're in the store/club and someone offers a game, ask what kind of game they want and tell them you're looking for a more casual game. They will either say that's fine and be playing with a similar mindset, or they'll just point out they're training for a tournament or testing a list and excuse themselves. This means that you'll get the kind of game you want, and your opponent gets the kind of game they want. Once you've been there a way, you'll get to know who plays how, and this won't be as much of an issue.

I'd also add that just because someone plays competitively, it doesn't mean they're going to argue endlessly over rules or cheat, only a tiny minority of players of any persuasion will turn to cheating to win. Most players, competitive or casual, are always looking for a fun and fair game.

Of course, if someone is genuinely cheating, then your best bet is just to call in the manager or another player if you get a rules dispute coming up. A third opinion will usually help settle this kind of thing and will also show up anyone who is actually cheating.

Hope that helps.

 
   
Made in gb
Executing Exarch






 Talizvar wrote:
2) If ANYTHING obscures the target model even slightly; it has cover. I have long given up arguing this, no percentage of model covered is given except for vehicles so anything at all provides cover..
I can understand why you're having trouble convincing people. BRB Page 18 - Determining Cover Saves I suggest having another read.
   
Made in gb
Cackling Chaos Conscript





HELL. Or just England

 Talizvar wrote:
Some tips as best I can help with this:

2) If ANYTHING obscures the target model even slightly; it has cover. I have long given up arguing this, no percentage of model covered is given except for vehicles so anything at all provides cover..



This seems like the most sensible solution for most things, its just as a power armor army the a 4+ cover save isnt too important for taking on bolter fire and what not.

I guess I could ask for in the most dire circumstances that we give a 2+ cover save for shots that are really silly (such as an out stretched arm from behind a metal wall)

Thanks for the replies

The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' 
   
Made in us
Storm Trooper with Maglight



In Warp Transit to next battlefield location, Destination Unknown

Also besides, the above good suggestions, do not forget one of the primary rules of WH40K. That is if you and you opponent can not agree on interpretation of the rules, roll a die to solve the dispute. Then get back onto finishing the game, its always better to solve rules disputes that way than continue to argue and hold up the game properly.

Cowards will be shot! Survivors will be shot again!

 
   
Made in pl
Longtime Dakkanaut




This way your opponent will always claim a +2cover , you will disagree and 50% of time he will have a +2cover save .
It's better to play the game by the rules , then inventing magical+4 covers , when basic covers for models in 6th ed is +5.
   
Made in gb
Is 'Eavy Metal Calling?





UK

Makumba wrote:
This way your opponent will always claim a +2cover , you will disagree and 50% of time he will have a +2cover save .
It's better to play the game by the rules , then inventing magical+4 covers , when basic covers for models in 6th ed is +5.


I think you're misunderstanding/exaggerating. The roll-off rule applies when both sides have a grounding in rules, I can't imagine anyone taking it to the extreme you refer to. But yes, a 5+ is standard for obscured, ruins and barricades give a 4+.

 
   
Made in gb
Cackling Chaos Conscript





HELL. Or just England

Makumba wrote:
This way your opponent will always claim a +2cover , you will disagree and 50% of time he will have a +2cover save .
It's better to play the game by the rules , then inventing magical+4 covers , when basic covers for models in 6th ed is +5.


Yeah fair point. The issue that really comes up is if a modal can see another modal. If in doubt I always say no, however most will argue they can anyway.

The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' 
   
Made in us
Abhorrent Grotesque Aberration





A better way to play it: If in doubt, give your opponent the benefit.

That leads to far less rule issues and makes for more enjoyable games.

------------------
"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

captsabre wrote: im having problems with 'bad gamers'

Then find better gamers.

There isn't anything you can do about people with bad attitudes. Just don't play 40k with them. Find different people. They're out there.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Trustworthy Shas'vre




DFW area Texas - Rarely

On the "find better gamers" point, when you do, be honest and sincere with them, let them know you are still learning and value their time in working with a newer player.

They will appreciate this, and be much nicer and casual with you, and even if decent people, help you quite a bit.

I can usually tell a person is a better player than I am fairly quickly, sometimes without even playing them. If they seem like decent people, I will just tell them "hey, you seem to be very good at this, I might not offer you a great challenge, but I would love to get a game in and get your insights at the end".

After a while, with a positive attitude...other gamers will seek you out for a game.

One of the most important things is to try and learn the rules as best as possible....and when something does not sound right, be polite and ask for a reference.

For example someone says something you did not know...or perhaps you think they might even be wrong.
Ask them "thats interesting, I did not know that - can you show me so I can read it later to understand it better".
If they were right, and you were wrong - then awesome, you learned something new and even better corrected something.
If they were wrong, you managed to affirm your position and educate them in very non confrontational way.

best of luck and have fun!

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

SYKOJAK wrote:
Also besides, the above good suggestions, do not forget one of the primary rules of WH40K. That is if you and you opponent can not agree on interpretation of the rules, roll a die to solve the dispute. Then get back onto finishing the game, its always better to solve rules disputes that way than continue to argue and hold up the game properly.
I have found too often that people who do not like a rule at the time prefer the roll-off for a 50% chance to get what they want.
We could at least try to make use of the rules as written where possible.
I have seen few instances where a roll-off is needed except the common forum clogging rules gaffs which I would be more than happy to roll-off rather than experience the full argument.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

If you routinely have a problem with a specific player, stop playing him. Seriously. Life is too short to waste your time and his arguing over rules.

Not everyone plays the same way and gets the same enjoyment from the game. Try to find more laid back players like yourself.

Welcome to DakkaDakka and the hobby!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

OP: I figured the real issue was being able to TARGET models, that is where I have seen the most interesting arguments.
A laser helps, people seem hesitant to argue against a LASER!
If I get into another discussion of models posed prone or creeping out of the "ground" of their base for advantage one more time...

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Cackling Chaos Conscript





HELL. Or just England

 Talizvar wrote:
OP: I figured the real issue was being able to TARGET models, that is where I have seen the most interesting arguments.
A laser helps, people seem hesitant to argue against a LASER!
If I get into another discussion of models posed prone or creeping out of the "ground" of their base for advantage one more time...


Yeah looks like I should be getting a laser then! My take was more if in doubt say no to being able to target, for example you can't hit an outstretched arm from a mile away, but it looks like I'm wrong there. Oops.

However this has all cleared things up a lot!

The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' 
   
 
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