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Made in us
Lead-Footed Trukkboy Driver







The List:

95 Warboss w/ Powerclaw, Cybork
147 (12) Boyz w/ Nob powerclaw, Bosspole, Trukk
147 (12) Boyz w/ Nob powerclaw, Bosspole, Trukk
147 (12) Boyz w/ Nob powerclaw, Bosspole, Trukk
149 (19) Sluggaboyz w/ Nob, Powerclaw
114 (19) Sluggaboyz
100 Battlewagon w/ Reinforced Ram, Big shoota
100 Battlewagon w/ Reinforced Ram, Big shoota

The Tactics:
Rush Forward...preferably before the enemy lays a glove on me...If they have first turn...hide; and then...rush 'em! Yes I am aware I have no anti-air...nothing available is that good at it anyway. Win the ground game or die trying!

Trukks are deceptively good at delivering their troops to the enemy...They only do str 3 hits on thier occupants(page 41 of Ork Codex) and may end up closer to the enemy than when they were shot! or further...
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Trukk boyz are Shoota or Slugga?
When I run a list like this i run Shoota boyz in the Wagons as they are often in range to do so just before the trukk boyz unload and assult ..

Deffrollas are almost a must for wagons ..(the extra str 10 hits prior to getting in the thick are well worth it ..beats most power claws for effect..)

This message was edited 1 time. Last update was at 2013/11/21 18:27:21


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Nasty Nob





United States

I for one, approve of this behavior and would like to encourage it.

I also like recommending 'eavy armor for nobz when the inevitable vehicle explosion occurs.

EDIT Ya.. Deffrollas might be nice tho.

This message was edited 2 times. Last update was at 2013/11/21 19:32:30


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in fi
Grovelin' Grot




I'm not sure does the cybork body alone keep Warboss alive. Also, does trukks have rams?
   
Made in us
Lead-Footed Trukkboy Driver







Trukks are, I repeat...ARE gonna go down...but what they do is deliver powerclaws to the enemy with most of the skwad intact...I like rams on BWs, but for those squads, passing pinning checks is essential. I'd rather have a second bite at the morale apple than a reroll on dangerous terrain that a fast vehicle should go around anyway. Leave the crashing through terrain to the big vehicles, I say.
   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

This is about as basic an Ork list as there can possibly be, and I like it

I'd second maybe armor on the nobz, and definitely deff rollas! If no other reason than because deff rollas are super Orky, and that's exactly what this list is!

- WAAGH!!




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
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Made in us
Been Around the Block




Deffrollas are required on my wagons. They bust open the rhino 'cans' so you can assault the juicy bits inside!

The Cybork on the Warboss gives a 5+ invul save. no immunity from explosions.... but a 1/3 chance against fists & such.
   
Made in us
Lead-Footed Trukkboy Driver







Anything particularly nasty that a Warboss has to face would ignore his armor save anyway...Why waste the points when I can bring moar boyz!
   
Made in us
Stealthy Grot Snipa






New England

A note on Reinforced Rams, DEY DA SHIZ!
Let me explain:
The ability to about always ignore terrain is a Gork-Send. You thus turn your transport into a ninja. You can hide behind terrain or get a good obscuring at least, and then in the following turn fly over all the fancy stuff right into the enemy, catching them off guard. They expect you to take the scenic route and they plan accordingly, the ram allows you to Ninja-Flip right THROUGH the scenic route right into the enemy.

Ram-Trukks are renamed Ninja-Trukks for their ability to take advantage of all the terrain. They are fast and can flat-out all over the board with no worries at all. Ninja-flip from cover to cover and then unload all the boys you can.

I do this often with my freak lists and it does beautifully. It does not matter if you got all those Autocannons primed and ready, you cannot see me until it is too late!

In regards to Battlewagons, they do the same thing with their deffrollas, just at a much slower rate. You have to do a muffled Ninja scenario, or the Parkour-Wagon. Diving through terrain and then tank shocking into the enemy like there is no tomorrow. Say good bye to all of your tanks and bugs when they come crashing through.

As far as tank-shocking what you are gonna charge, do you unload the turn before the tank shock? Or can you unload out of the vehicle pre-tankshock and then charge the same turn? I am a little brain-dead right now.

   
Made in us
Revving Ravenwing Biker





Sherman Oaks, CA

 Da Kommizzar wrote:
A note on Reinforced Rams, DEY DA SHIZ!
Let me explain:
The ability to about always ignore terrain is a Gork-Send. You thus turn your transport into a ninja. You can hide behind terrain or get a good obscuring at least, and then in the following turn fly over all the fancy stuff right into the enemy, catching them off guard. They expect you to take the scenic route and they plan accordingly, the ram allows you to Ninja-Flip right THROUGH the scenic route right into the enemy.

Ram-Trukks are renamed Ninja-Trukks for their ability to take advantage of all the terrain. They are fast and can flat-out all over the board with no worries at all. Ninja-flip from cover to cover and then unload all the boys you can.

I do this often with my freak lists and it does beautifully. It does not matter if you got all those Autocannons primed and ready, you cannot see me until it is too late!

In regards to Battlewagons, they do the same thing with their deffrollas, just at a much slower rate. You have to do a muffled Ninja scenario, or the Parkour-Wagon. Diving through terrain and then tank shocking into the enemy like there is no tomorrow. Say good bye to all of your tanks and bugs when they come crashing through.

As far as tank-shocking what you are gonna charge, do you unload the turn before the tank shock? Or can you unload out of the vehicle pre-tankshock and then charge the same turn? I am a little brain-dead right now.


I believe that you can tank shock as the vehicle's movement, then disembark the boyz inside as their movement, but I am not 100% on that. Tank shocking may disallow disembarkation entirely. I would always tank shock, then flame the new tightly formed enemy squad with 10x burna boyz




The Reactor Core - Commission Painting Service: http://reactorcorepainting.com
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