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![[Post New]](/s/i/i.gif) 2013/11/23 03:59:31
Subject: Help me finish my Allied Imperial Guard Detachment
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Death-Dealing Ultramarine Devastator
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I plan on using Imperial Guard as allies to my Space Marines while slowly building my Imperial Guard to a full blown army.
My current Imperial Guard units are: 10 Troopers with 2 Melta guns, a Chimera, and a magnetized Leman Russ (Battle tank kit) and I need to decide on the HQ element of my IG allies to finish off the detachment.
My Space Marine lists almost always include: 2 Vindicators, 2 Tactical Squads in Rhinos, 2 Typhoon Speeders, Devastators with 2 LC/ 2 ML, A Rifleman Dreadnought, A quad-gun ADL
Units that I pepper in to taste are: Various forms of Captain/CM, PA or TDA Librarian, Assault Marines/ VV, More Dreads (Ranged and Ironclad), Scouts, Tactical Terminators, Sternguard
Strategically and playstyle wise I like my forces to be balanced and adaptable.
Important considerations for my Guard Allies are that my Space Marines do most of their fighting in the 24" range so ideally my Guardsmen would be able to work in that range band and the units need to ideally be able to fill more than one role on the battlefield. My real money budget for this installment of my Imperial Guard is in the 50ish dollar range, though I have the funds to go bigger if I am convinced a Vendetta/Valkyrie would make a huge contribution.
My current plan is to run:
10 Vets, Sgt w/ Shotgun, 3 Meltas, in a Chimera; my Leman Russ as either LRBT, Eradicator w/ HB's all around, or Exterminator with either HB's or MM/LC; and then my HQ.
If I take a CCS, I am considering a Vendetta/Valkyrie with a special weapon toting CCS in it, or maybe a CCS in another Chimera, or a CCS with a LC manning my Quad-gun.
If not the CCS, I have thought either a Lord Commissar or Primaris Psyker riding with the Veterans would be a decent way to go.
So....what advice/opinions can you guys toss my way as far as how to add an effective HQ element to my IG allies? Would it be worth my time to add combat doctrines to my Veterans? Would 2D6 Str 6 shots from a Primaris Psyker be more or less useful than 70ish points of a CCS squad?
I have little to no experience with guard so feel free to toss out whatever advice on synergy or use you think applies to my situation.
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- For Macragge, Guilliman, and the Emperor
They're one of the legions with the lost Primarchs, their primarch currently wandering around dazed and confused in an alternate reality where he is known as Jean Luc Picard.
MagickalMemories wrote:
A Vindicator without a dozer blade just looks like a Rhino with an erection.
Kilkrazy wrote:All we moderators hate each other intensely, but we hate users even more and that keeps us tight. |
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![[Post New]](/s/i/i.gif) 2013/11/23 09:27:55
Subject: Re:Help me finish my Allied Imperial Guard Detachment
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Douglas Bader
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4x melta or 4x plasma CCS in a Vendetta is the best thing you can do and will be a major improvement for your list.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/11/23 10:07:08
Subject: Help me finish my Allied Imperial Guard Detachment
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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But not the cheapest, or the easiest. The easiest HQ to slot in is a Primaris psyker. He adds a lot of firepower at that range because of lightning arc, or if you got plasma heavy he could take Smite, but the best part is you can choose after seeing your opponents army! He would simply slot into your veteran squad. The reason I like this guy over a CCS is that a CCS is a force multiplier, but in an allied detachment you usually don't have much of a force to multiply, as well as it forcing you to buy another transport (£) wise.
Alex
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This message was edited 1 time. Last update was at 2013/11/23 10:07:54
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![[Post New]](/s/i/i.gif) 2013/11/23 12:26:05
Subject: Help me finish my Allied Imperial Guard Detachment
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Dark Angels Librarian with Book of Secrets
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Take a look at the inquisiton codex. It might give you some extra tools for your army.
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![[Post New]](/s/i/i.gif) 2013/11/23 22:42:03
Subject: Re:Help me finish my Allied Imperial Guard Detachment
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Boom! Leman Russ Commander
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I would vote the plasma command squad in a vendetta, give the commander x2 plasma pistols and now you got some extra close range plasma to help out.
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![[Post New]](/s/i/i.gif) 2013/11/24 00:48:31
Subject: Help me finish my Allied Imperial Guard Detachment
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Daemonic Dreadnought
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Different opinion. The CCS should not go in the Vendetta.
#1 The CCS isn't a scoring unit. A 50 point PCS with 4 flamers or 50 point bare bones infantry squad does better in the Vendetta. Just hide inside until the game is nearly over then snatch an objective.
#2 You have 2 vindicators and a Leman Russ tank. The CCS should go inside the Chimera and deploy in between 2 other tanks to protect the Chimera's AV10 sides. Plasma CCs can stay safe inside the 5 fire point Chimera and make good use of the 4 fire points.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/24 03:37:13
Subject: Help me finish my Allied Imperial Guard Detachment
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Boom! Leman Russ Commander
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schadenfreude wrote:Different opinion. The CCS should not go in the Vendetta.
#1 The CCS isn't a scoring unit. A 50 point PCS with 4 flamers or 50 point bare bones infantry squad does better in the Vendetta. Just hide inside until the game is nearly over then snatch an objective.
#2 You have 2 vindicators and a Leman Russ tank. The CCS should go inside the Chimera and deploy in between 2 other tanks to protect the Chimera's AV10 sides. Plasma CCs can stay safe inside the 5 fire point Chimera and make good use of the 4 fire points.
Well against point 1 I would say if your stayin cheap then put the ccs in the chimera with the plasma. Then throw a vet squad with 3 flamers and a demo charge. If you take that pcs you also need a minimum of 2 bare infantry squads.
If anything go with a lord commissar with plasma pistols, then take a vet squad kitted out how you want and attach the commissar to the vets and have them ride in the vendetta together.
There's plenty of options, it just depends on what you want with it.
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![[Post New]](/s/i/i.gif) 2013/11/24 03:50:36
Subject: Help me finish my Allied Imperial Guard Detachment
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Daemonic Dreadnought
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2 bare infantry squads are a good thing. Personally I would go
CCS 4 plasma in a Chimera
PCS 4 flamers in a Chimera
Bare bones infantry squad in the Vendetta for objective snatching.
Bare bones infantry squad in reserve, rolls on as back field objective camper.
Deployment: X=Vindicator or Leman Russ, C=Chimera
X C X C X
Now its' a wall of AV 12, 13, and 14. Place the AV 13 side armor of the Russ in the flank most likely to be shot at.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/24 04:09:17
Subject: Help me finish my Allied Imperial Guard Detachment
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Boom! Leman Russ Commander
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I would say that unless your looking to use a master of the fleet or astropath, You would be better off getting a primaris or better yet, a lord commissar and attaching him to one of the vet units. I find that the lord commissar attached toa vet unit led by jarkers with camo deployed behind an adl makes a great sponge unit having a 2+ cover save WITHOUT having to go to ground to get it. Give them a las cannon and put both a trooer and the lord commissar on the gun to chooe who gets to use it but the commissar is better. make sure an objective is placed close nuff for them to claim it.
Vet units with demolitions is great. Demo charge and melta bombs are great and can support the antitank role, your meltas are puching. Gas cans from the tanks make GREAT demo charges. I magnative under a guardsman's base and the bottom of the can to pull off after it is used.
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![[Post New]](/s/i/i.gif) 2013/11/24 17:20:09
Subject: Help me finish my Allied Imperial Guard Detachment
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Boom! Leman Russ Commander
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schadenfreude wrote:2 bare infantry squads are a good thing. Personally I would go
CCS 4 plasma in a Chimera
PCS 4 flamers in a Chimera
Bare bones infantry squad in the Vendetta for objective snatching.
Bare bones infantry squad in reserve, rolls on as back field objective camper.
Deployment: X=Vindicator or Leman Russ, C=Chimera
X C X C X
Now its' a wall of AV 12, 13, and 14. Place the AV 13 side armor of the Russ in the flank most likely to be shot at.
Now its kinda getting silly. why would you put a flamer unit in a chimera? and barebones infantry squads with no firepower in the fliers? Your opponent will most likely have his objective held, so whats better than contesting it? kicking him off it and holding it. I would put the flamer pcs in the vendetta because with 4 flamers you have a good chance at putting a lot of wounds on a scoring unit to possibly kill it.
The chimera has to get close to make use of those flamers so it has to move fast. Your russ and its tank line will only ever move 6" because of the russ being heavy so your chimera either moves ahead and gets blasted away or it slowly moves up the board and gives your opponent more time to destroy it as the flamers and the unit being scoring is a bigger threat than your tanks. They pop that chimera and half that squad is dead and probably going to run away.
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![[Post New]](/s/i/i.gif) 2013/11/24 17:52:25
Subject: Help me finish my Allied Imperial Guard Detachment
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Sister Vastly Superior
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Frankly, I don't see why OP needs a flyer at all at this point.
Get a primaris and another squad of veterans, run a pair of meltavet squads to move up with your vindis.
Alternative, get some kind of cheap objective holders while your marines go forward, such as a lord commisar and two squads of line guard (probably most easily armed for now with melta and lascannon, as you'll have uses for those models later, although melta+mortar might actually work for you too).
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/11/24 19:10:53
Subject: Help me finish my Allied Imperial Guard Detachment
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Death-Dealing Ultramarine Devastator
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I am really liking the ideas that lean towards putting a CCS or another Vet squad into a Chimera.
My army already utilizes target saturation to keep my Speeders/Dreads/Vindi's alive so I do think Chimera's fit well with my list and playstyle.
That said, I have been thinking that a Harker/Lord Commissar Vet squad behind my ADL would be a great unit to leave on the gunline.
More and more I'm starting to see why the Guard is such an awesome army. So many good and interesting choices.
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- For Macragge, Guilliman, and the Emperor
They're one of the legions with the lost Primarchs, their primarch currently wandering around dazed and confused in an alternate reality where he is known as Jean Luc Picard.
MagickalMemories wrote:
A Vindicator without a dozer blade just looks like a Rhino with an erection.
Kilkrazy wrote:All we moderators hate each other intensely, but we hate users even more and that keeps us tight. |
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![[Post New]](/s/i/i.gif) 2013/11/24 21:22:26
Subject: Help me finish my Allied Imperial Guard Detachment
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Daemonic Dreadnought
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tankboy145 wrote: schadenfreude wrote:2 bare infantry squads are a good thing. Personally I would go
CCS 4 plasma in a Chimera
PCS 4 flamers in a Chimera
Bare bones infantry squad in the Vendetta for objective snatching.
Bare bones infantry squad in reserve, rolls on as back field objective camper.
Deployment: X=Vindicator or Leman Russ, C=Chimera
X C X C X
Now its' a wall of AV 12, 13, and 14. Place the AV 13 side armor of the Russ in the flank most likely to be shot at.
Now its kinda getting silly. why would you put a flamer unit in a chimera? and barebones infantry squads with no firepower in the fliers? Your opponent will most likely have his objective held, so whats better than contesting it? kicking him off it and holding it. I would put the flamer pcs in the vendetta because with 4 flamers you have a good chance at putting a lot of wounds on a scoring unit to possibly kill it.
The chimera has to get close to make use of those flamers so it has to move fast. Your russ and its tank line will only ever move 6" because of the russ being heavy so your chimera either moves ahead and gets blasted away or it slowly moves up the board and gives your opponent more time to destroy it as the flamers and the unit being scoring is a bigger threat than your tanks. They pop that chimera and half that squad is dead and probably going to run away.
1/2 the missions are D3+2 objectives or 6 objectives. An opponent rarely has every objective guarded, and units sent to guard an objective are often blown off the objective by turn 5.
The barebones infantry units in flyers have 10 points and little to lose from G2G after they snatch an objective, and die for less than half the cost of a real squad if the flyer get shot down. Hiding a 100+ point unit in a flyer until turn 5 is wasteful IMO.
Flamer Chimera require timing and synergize will with other tanks. Opponents will want to close range with AV13 Vindicators and the AV 14 Russ to CC it or melta it. A lone flamer bus Chimera can't charge out alone like the light brigade, but flamer Chimeras are exceptionally good ambush units. Figure out where an opponent wants/needs to go and they will come to you. Chimeras also rarely explode from being pounded by Eldar Tau S7 spam, and the squad is small enough to hide behind the wreck.
You're also missing big picture. This is a SW player with a lot of grey hunters and a lot of scoring units. The 50 point bare bones infantry squad in reserve means he doesn't have to dedicate a more expensive grey hunter unit to camping his home objective. The vendetta and PCS are not just for stealing enemy objectives because they can also be used to resecure your own home objectives. It's adding 25 more scoring bodies to an already troops heavy SW list.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/24 22:01:39
Subject: Re:Help me finish my Allied Imperial Guard Detachment
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Lone Wolf Sentinel Pilot
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For allies, 3 vendettas. Always 3 vendettas, only 3 vendettas, and for gods sake 3 vendettas.
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![[Post New]](/s/i/i.gif) 2013/11/24 22:55:13
Subject: Help me finish my Allied Imperial Guard Detachment
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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All that considered, all of those are expensive (£££ wise) options. A Primaris psyker is not, and gives you a playable detachment straight away without having to buy a CCS (Including all the bitz from places like the Bitz box to make the unit worthwhile. I don't believe it comes with 4 flamers...) as well as a chimera/vendetta. While a Primaris is cheap (Or you can make your own very easily. Its just a guy with a staff!) and effective, giving you great firepower. Then extra money would go on other units you want, like another Leman Russ. Believe it or not, a Vendetta isn't necessary, and against a lot of targets a Hellhound is a much better buy. For example your list is lacking any good anti cover units, so any unit behind an ADL will do very well against you A Hellhound is the perfect counter, having a startlingly far range (Move 12, shoot 12, 8 inch template =32 inches!) and does very well vs the popular tau gunline. Its also loads of fun...
My £0.02
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![[Post New]](/s/i/i.gif) 2013/11/25 00:54:31
Subject: Help me finish my Allied Imperial Guard Detachment
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Daemonic Dreadnought
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Melta and plasma are cheap bits
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440339a&prodId=prod1710022a
Flamers are easy to find, and 1 comes free in every box of guardsmen.
One of the main weaknesses of SW is the lack of skyfire which is why the Vendetta is recommended.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/25 01:01:06
Subject: Help me finish my Allied Imperial Guard Detachment
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Honored Helliarch on Hypex
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If you're using Forgeworld, you might consider some heavy artillery carriages. An earthshaker cannon for 75 points isn't a bad purchase.
EDIT: They're in Imperial Armour One, Second Edition.
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This message was edited 2 times. Last update was at 2013/11/25 01:02:38
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![[Post New]](/s/i/i.gif) 2013/11/25 01:18:08
Subject: Help me finish my Allied Imperial Guard Detachment
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Daemonic Dreadnought
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Corollax wrote:If you're using Forgeworld, you might consider some heavy artillery carriages. An earthshaker cannon for 75 points isn't a bad purchase.
EDIT: They're in Imperial Armour One, Second Edition.
LC Sabres are sick. For 4 points more than a TFC they can buy 2 TL LC with skyfire and interceptor, 4 wounds at T7 3+ armor, and 4 wounds at t7 5+ armor. Best part is they are a scoring unit.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/25 02:01:31
Subject: Help me finish my Allied Imperial Guard Detachment
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Honored Helliarch on Hypex
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Unfortunately, you've got a 130 point tax on that unit in the form of mandatory platoon command squads and platoon infantry squads.
Sometimes you can do something useful with those. Sometimes not.
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![[Post New]](/s/i/i.gif) 2013/11/25 14:20:26
Subject: Help me finish my Allied Imperial Guard Detachment
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Pauper with Promise
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UltraTacSgt wrote:I plan on using Imperial Guard as allies to my Space Marines while slowly building my Imperial Guard to a full blown army.
My current Imperial Guard units are: 10 Troopers with 2 Melta guns, a Chimera, and a magnetized Leman Russ (Battle tank kit) and I need to decide on the HQ element of my IG allies to finish off the detachment.
Go with the armoured battle group list from Imperial Armour Vol. 1 2nd edition. You can use your Leman Russ as an HQ choice and your veterans in the chimera count as a troops choice. You already have a playable allied force that way.
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Ignorance is not bliss. It is to doom oneself, for lack of better knowledge.
Knowledge is power!
>7000
1500
2500
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![[Post New]](/s/i/i.gif) 2013/11/26 00:46:26
Subject: Help me finish my Allied Imperial Guard Detachment
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Daemonic Dreadnought
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Corollax wrote:Unfortunately, you've got a 130 point tax on that unit in the form of mandatory platoon command squads and platoon infantry squads.
Sometimes you can do something useful with those. Sometimes not.
Platoons win games because 5/6 are objective based. They hold objectives and go to ground. 130 points for 25 bodies including a jr officer is a prime cut of beef, not tripe.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/26 03:42:12
Subject: Help me finish my Allied Imperial Guard Detachment
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Boom! Leman Russ Commander
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schadenfreude wrote: tankboy145 wrote: schadenfreude wrote:2 bare infantry squads are a good thing. Personally I would go
CCS 4 plasma in a Chimera
PCS 4 flamers in a Chimera
Bare bones infantry squad in the Vendetta for objective snatching.
Bare bones infantry squad in reserve, rolls on as back field objective camper.
Deployment: X=Vindicator or Leman Russ, C=Chimera
X C X C X
Now its' a wall of AV 12, 13, and 14. Place the AV 13 side armor of the Russ in the flank most likely to be shot at.
Now its kinda getting silly. why would you put a flamer unit in a chimera? and barebones infantry squads with no firepower in the fliers? Your opponent will most likely have his objective held, so whats better than contesting it? kicking him off it and holding it. I would put the flamer pcs in the vendetta because with 4 flamers you have a good chance at putting a lot of wounds on a scoring unit to possibly kill it.
The chimera has to get close to make use of those flamers so it has to move fast. Your russ and its tank line will only ever move 6" because of the russ being heavy so your chimera either moves ahead and gets blasted away or it slowly moves up the board and gives your opponent more time to destroy it as the flamers and the unit being scoring is a bigger threat than your tanks. They pop that chimera and half that squad is dead and probably going to run away.
1/2 the missions are D3+2 objectives or 6 objectives. An opponent rarely has every objective guarded, and units sent to guard an objective are often blown off the objective by turn 5.
The barebones infantry units in flyers have 10 points and little to lose from G2G after they snatch an objective, and die for less than half the cost of a real squad if the flyer get shot down. Hiding a 100+ point unit in a flyer until turn 5 is wasteful IMO.
Flamer Chimera require timing and synergize will with other tanks. Opponents will want to close range with AV13 Vindicators and the AV 14 Russ to CC it or melta it. A lone flamer bus Chimera can't charge out alone like the light brigade, but flamer Chimeras are exceptionally good ambush units. Figure out where an opponent wants/needs to go and they will come to you. Chimeras also rarely explode from being pounded by Eldar Tau S7 spam, and the squad is small enough to hide behind the wreck.
You're also missing big picture. This is a SW player with a lot of grey hunters and a lot of scoring units. The 50 point bare bones infantry squad in reserve means he doesn't have to dedicate a more expensive grey hunter unit to camping his home objective. The vendetta and PCS are not just for stealing enemy objectives because they can also be used to resecure your own home objectives. It's adding 25 more scoring bodies to an already troops heavy SW list.
If thats the case I wouldnt bother putting infantry squads in the vendetta either. It would make more sense to hold the guys in reserves and walk onto home field objectives when they pass reserve rolls. Putting them in vendettas means you have to have your flight path perfect when flying and dropping the guys over an objective and then hoping the squad doesnt scatter away on grav insertion. And dropping into hover mode is almost certain death to the vendetta and if the game goes for another turn if it is the last means theres a good chance that vendetta will die.
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![[Post New]](/s/i/i.gif) 2013/11/26 04:01:35
Subject: Help me finish my Allied Imperial Guard Detachment
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Daemonic Dreadnought
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tankboy145 wrote: schadenfreude wrote: tankboy145 wrote: schadenfreude wrote:2 bare infantry squads are a good thing. Personally I would go
CCS 4 plasma in a Chimera
PCS 4 flamers in a Chimera
Bare bones infantry squad in the Vendetta for objective snatching.
Bare bones infantry squad in reserve, rolls on as back field objective camper.
Deployment: X=Vindicator or Leman Russ, C=Chimera
X C X C X
Now its' a wall of AV 12, 13, and 14. Place the AV 13 side armor of the Russ in the flank most likely to be shot at.
Now its kinda getting silly. why would you put a flamer unit in a chimera? and barebones infantry squads with no firepower in the fliers? Your opponent will most likely have his objective held, so whats better than contesting it? kicking him off it and holding it. I would put the flamer pcs in the vendetta because with 4 flamers you have a good chance at putting a lot of wounds on a scoring unit to possibly kill it.
The chimera has to get close to make use of those flamers so it has to move fast. Your russ and its tank line will only ever move 6" because of the russ being heavy so your chimera either moves ahead and gets blasted away or it slowly moves up the board and gives your opponent more time to destroy it as the flamers and the unit being scoring is a bigger threat than your tanks. They pop that chimera and half that squad is dead and probably going to run away.
1/2 the missions are D3+2 objectives or 6 objectives. An opponent rarely has every objective guarded, and units sent to guard an objective are often blown off the objective by turn 5.
The barebones infantry units in flyers have 10 points and little to lose from G2G after they snatch an objective, and die for less than half the cost of a real squad if the flyer get shot down. Hiding a 100+ point unit in a flyer until turn 5 is wasteful IMO.
Flamer Chimera require timing and synergize will with other tanks. Opponents will want to close range with AV13 Vindicators and the AV 14 Russ to CC it or melta it. A lone flamer bus Chimera can't charge out alone like the light brigade, but flamer Chimeras are exceptionally good ambush units. Figure out where an opponent wants/needs to go and they will come to you. Chimeras also rarely explode from being pounded by Eldar Tau S7 spam, and the squad is small enough to hide behind the wreck.
You're also missing big picture. This is a SW player with a lot of grey hunters and a lot of scoring units. The 50 point bare bones infantry squad in reserve means he doesn't have to dedicate a more expensive grey hunter unit to camping his home objective. The vendetta and PCS are not just for stealing enemy objectives because they can also be used to resecure your own home objectives. It's adding 25 more scoring bodies to an already troops heavy SW list.
If thats the case I wouldnt bother putting infantry squads in the vendetta either. It would make more sense to hold the guys in reserves and walk onto home field objectives when they pass reserve rolls. Putting them in vendettas means you have to have your flight path perfect when flying and dropping the guys over an objective and then hoping the squad doesnt scatter away on grav insertion. And dropping into hover mode is almost certain death to the vendetta and if the game goes for another turn if it is the last means theres a good chance that vendetta will die.
Clip the objective with a wing, drop over the objective, scatter 2d6 away from it, place outer ring of the circle towards the objective, run d6" towards the objective. With the base sizes from outer rings and run the average distance form the objective is 1.5" from being dead on top of it. (7" scatter -2 inches deploying outer ring towards objective -3.5 run), and that's without adding the radius of the objective or 33% chance of scoring a hit. With a half inch radius the scatter needs to be 5" larger than the run move to not be able to take it on the turn they drop.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/26 05:06:42
Subject: Help me finish my Allied Imperial Guard Detachment
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Death-Dealing Ultramarine Devastator
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So assuming I went for a guard blob I'd be looking at another 10 man squad and at least one command squad box? Probably would want a Lord Commissar at that point to insure they stay put, though a CCS in my Chimera dishing orders might work pretty well. I'd probably give them all Lascannon teams and Flamers and plant them on one side of my ADL.
That does sound pretty fun.
I am really starting to like what I've read about Hellhounds too. Anyone have any experience with them? They seem like they fill an important gap I have in my forces with their ability to deny cover and melt swaths of infantry.
And has anyone used a Leman Russ Punisher with MM and LC? 225pts but it can threaten literally anything and will take heat off my Vindicators.
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- For Macragge, Guilliman, and the Emperor
They're one of the legions with the lost Primarchs, their primarch currently wandering around dazed and confused in an alternate reality where he is known as Jean Luc Picard.
MagickalMemories wrote:
A Vindicator without a dozer blade just looks like a Rhino with an erection.
Kilkrazy wrote:All we moderators hate each other intensely, but we hate users even more and that keeps us tight. |
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![[Post New]](/s/i/i.gif) 2013/11/27 03:51:11
Subject: Help me finish my Allied Imperial Guard Detachment
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Boom! Leman Russ Commander
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UltraTacSgt wrote:So assuming I went for a guard blob I'd be looking at another 10 man squad and at least one command squad box? Probably would want a Lord Commissar at that point to insure they stay put, though a CCS in my Chimera dishing orders might work pretty well. I'd probably give them all Lascannon teams and Flamers and plant them on one side of my ADL.
That does sound pretty fun.
I am really starting to like what I've read about Hellhounds too. Anyone have any experience with them? They seem like they fill an important gap I have in my forces with their ability to deny cover and melt swaths of infantry.
And has anyone used a Leman Russ Punisher with MM and LC? 225pts but it can threaten literally anything and will take heat off my Vindicators.
The punisher isnt a bad tank, especially kitted out like that. Ive seen armies that have used 4 of those with one of them including pask take 3rd in a tourny. Its definitely a decent sugggestion. If i havent mentioned already I would prefer the Vanquisher- LC/ PC or MM sponsons. Very versatile tank. with a ton of high strength ap2 shots that can even take care of some vehicles.
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