Sarigar wrote:Generally speaking:
-Buff commander joining various units which can twin link, ignore cover, provide monster or tank hunter and Night Vision
-Riptide with buff commander
-Dark Reapers with buff commander
-Wave Serpents with Holofields, twin link Scatterlasers and Shuriken Cannon.
-Wraithknights
-Battle Focus ability is very clutch for the Eldar
-Jetseer, but very dependent on lucky rolls for psychic powers. However, this unit will either have Baron Sathonyx, or in a pinch, a Tau Commander who will provide Hit and Run. If they get Fortune, you now are dealing with Baron with a rerollable 2++ to contend with.
-Beastpacks with Eldar Farseer psychic buffs
-Farsight Bomb; this can be a complicated unit to play against and I'd recommend they carefully explain how this unit will work once it hits the table. It relies on great shooting, various signature systems and the ability to split fire.
-Swooping Hawks are a good disruption unit
-Warp Spiders are very fast and can hit surprisingly hard.
-Massed Shuriken Fire is underrated, but they basically have rending and are BS4.
-Skyrays
-Pathfinders are one of the key units in Tau army as they really buff the other units (ignore cover being a very significant boost).
-Eldar jetbikes for objective scoring potential
Hope this helps.