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Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

Im preparing for local "tournament" with restrictions rules, most notable is no vehicle with side armor 13+, only one vehicle with front armor 13+, 1 flyer or flying MC, max 2 MC with T5+. And no fortifications, so no Aegis. That means no LRBT. I had in my mind one idea - blob with small offensive unit, hammering with blob and artillery, second turn arrives vendetta, sentinel, stormtroopers, marbo.
Im not fan of sitting back with blobbity blob, but it seems that my idea is simply too expensive for 1000pts...help!

Modified idea

CCS - standard + vox + astropath + MoO
PCS - 4x flamer + chimera
3x Infantry Squad ( vox+commisar+lascannon)
1x veteran squad (plasmagun + chimera)

1x Storm trooper Squad + plasmagun

Marbo
Scout Sentinel (AC)
Basilisk
Manticore
Vendetta

And guess what...its still too expensive So Im looking to you...help!
There are few things - Im currently building my army, so I will have to use some models - sentinel is OK, he is cheap and looks cool )probably isnt strong, but...), Kasrkins can "count as veterans", Basilisk is autoinclude, I just love the model. And I have it, I dont have manticore...yet.
But it seem I will have to drop stormtroopers. It sucks, I love the idea od ODST-like guys behind enemy lines, but hell, the price is absurd.
Maybe drop some lascannons because vendetta can serve some tank killing and more is simply not point wise. Especially that with special 13+ armor rules there wont be so hard nuts to crack - and maybe Im wrong?
Or with basilisk and manticore in 1000pts game vendetta is not needed? Or just valkyrie and spend saved points?
Or make bigger cuts and give to every infantry squad chimera and give myself bigger firepower and maybe bigger forward force?

My biggest problem is that Im not sure how many inf squads is enough to hold line and advance to objectives. And what damage can inflict basilisk + manticore (and MoO) = is in low points game luxury to have both?
Thanks for any advice

This message was edited 1 time. Last update was at 2013/11/24 21:11:35


Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler 
   
Made in us
Stalwart Veteran Guard Sergeant




No heavy vechs really, so i would take flame tanks or maybe devils dogs as my fast attack choice to clear out all the mid level crap. 1 scout sentinel won't really do anything anyways. as my heavy choice I agree with basilisks. I think i would take 2 basilisks over 1 basilisk/and or 1 manticore. right now you have 2 heavy support choice and 2 fast attack choices. I don't know the rules for your tournament just a heads up there.

Marbo is typically a waste of points.

whith your 3 las cannons in your troop choices you probably don't need the vendetta. if you wanted a litte more at you could take melta bombs in your infantry squads.

stromtroopers are cool and all but veterans are better per point spent than storstroopers so it basically always better to take veterans.

This message was edited 1 time. Last update was at 2013/11/25 03:34:40


 
   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

Thanks for feedback!

So far, I´ve made list from models I have. Tactics are to make blob from both infantry squad in front of CCS and Basilisk. Basilisk, MoO and CCA Mortar tries to lob indirect fire on enemy and blob stays back and fires at anything moving.
PCS and Veterans move forward in Chimeras in second or third turn to tri to capture objectives.
If everything goes OK, Marbo, Vendetta and lonely Sentinel emerges from reserves and tries to chew most powerful units or at least divert them (sentinel). Vendetta should be able to survive and wreak havoc. Meltas and plasmas on chimera units should be able to cripple resistance, blob with meltas and lascannons should hold the line...

Aaaaand thats theory, which will be trampled by firts game and maybe by some reader here Its my first "sharp" army list, so maybe I forgot something.

CCS 115
vox, standard, mortar, plasma pistol, MoO

PCS - 160
Commisar with plasma pistol, platoon commander with plasma pistol, melta x2, Chimera

Infantry Squad I - 120
vox, commisar, las cannon, melta
Infantry Squad II - 80
las cannon, melta

Veteran Squad I - 165
melta x3, plasma pistol, chimera

Basilisk - 125

Marbo - 65

Scout Sentinel - 40
AC

Vendetta - 130
------------------------
1000pts

This message was edited 1 time. Last update was at 2013/11/25 22:03:19


Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler 
   
Made in us
Beast Lord





You have a commissar...in a platoon command... In a Chimera? NO! Get rid of him! He's just a waste of 35 points in that situation. Drop him, the Sentinel, and Marbo and get a Colossus or a Medusa with those points. I think you'll find that it's much more helpful. You really don't need a Commissar for a blob of 20 men either, especially with a Standard nearby.

I'd also drop your plasma pistols (the squads don't have any actual plasma guns to match) and consider x4 Flamers for your PCS. You're good on anti tank, especially with those restrictions. The flamers will eat up any infantry that decides it might want to charge you.

This message was edited 2 times. Last update was at 2013/11/25 22:41:05


 
   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

Thanks! Yeah, the commisar in PCS is really idiotic, I see. For the plasma pistols, I was trying to add some better firepower against MEQ...which Im afraid of. Maybe too much.

But the saved points can be really useful as I see. Im just not sure if save points for some artillery or maybe add Hellhound? In some batreps I was really impressed by his volume of destruction.

Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler 
   
Made in us
Beast Lord





Hellhounds certainly have their uses, although personally I've never used them. If you're trying to go for a fast moving AV12 element it works well.

As for the plasma pistols, they certainly aren't a bad upgrade. It's just if you take them, you want them with a squad with plasma guns. It's not very useful to take them with meltas or a mortar because they're strong against different units. So if you shoot your meltas at a tank, the pistol is basically a waste, for example.
   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

Yeah, I get it now. Too much jack-of-all- trades, drop plasma p. Thanks, exactly the type of feedback I was looking for!

Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler 
   
Made in gb
Sinewy Scourge




Warrington, UK

Dark Eldar would be a good choice for that tournament.

Is the organiser a DE player by any chance!

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

I honestly dont know But the tourney runs every month and rules are set to restrictions rather because its guys who want to play fluffy armies, dont have so much time to prepare wysiwyg large painted armies and so... Its, what I was told, casual tournament rather than highly competetive

This message was edited 1 time. Last update was at 2013/11/25 23:28:18


Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler 
   
Made in us
Stealthy Grot Snipa






New England

If you are taking a blob, howabout take an Inquisitor?

55 points to make the blob twin-linked in all respects through psychic power is great. And he is a nice replacement to the commissar while you are at it. (stubborn). Just shave off a few points here and there.


   
Made in us
Boom! Leman Russ Commander





Ohio

 Da Kommizzar wrote:
If you are taking a blob, howabout take an Inquisitor?

55 points to make the blob twin-linked in all respects through psychic power is great. And he is a nice replacement to the commissar while you are at it. (stubborn). Just shave off a few points here and there.



I would agree with this. If you are running a blob, unless its conscripts(which you want to die) then you should always have an inquisitor. for 55 points he tremendously improves the fire power of a blob. I usually only run blob of 3+ infantry squads. 2 infantry squads seems to small for a blob.

 
   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

Yup, Inquisitor seems resonable...but I want to keep army veeery fluffy in these parts...at least for the first battles Nice, clean, propagandist commisars who BLAM his troops

Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Btw, Kasrkins ARE storm troopers as per the codex, there are no GW storm troopers any more. Veterans are just your flavor of Imperial Guard rank and file (cadians, catachans, vostroyans) with lots of trophies and scars and personality and gak.

The difference is in the equipment.

Veterans still have flak armor and regular lasguns. Which is what your rank and file have.

Storm Troopers have Carapace armor and Hot shots. Which is what Kasrkins are modeled to look like they have
   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

I know, probably some misunderstanding in my post. My problem is of course I bought them before making army list...but whatever, I would buy them still, their models are great. And, maybe, new codex will make stormtroopers more viable. And if there is wyiswyg, ten veterans isnt so big problem to solve

Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler 
   
 
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