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![[Post New]](/s/i/i.gif) 2013/11/25 15:57:14
Subject: "Boxed" Kill team list...needs some advice
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Ambitious Space Wolves Initiate
New Jersey...The other end of the warp.
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My FLGS is having a kill team league. The rules are as follows: buy any set containing 2 or more "Individual models" (so you cant just buy a tank/speeder/flier) (excluding battle forces and starter sets.). Using ONLY WHAT IS IN THE BOX, build as many units as you can, and field them as a kill team. I grabbed a devastator squad, as i needed them for my normal army, and I was wondering both how to outfit them, and what rulebook to use. Currently, I was thinking 2x Lascannon, 2x Heavy Bolter, 1x Missile. and Ultramarine tactics (since i can give them relentless for a turn). Anyone have any better suggestions? Other armies I know i will face: Blood Angel Assault squad Ravenwing Black Knights Grey Knight Teleport squad Space Marine Tactical Squad Prob some more... Edited for clarity.
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This message was edited 1 time. Last update was at 2013/11/25 17:35:33
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![[Post New]](/s/i/i.gif) 2013/11/25 16:43:37
Subject: "Boxed" Kill team list...needs some advice
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Longtime Dakkanaut
United States of America
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I would go 5 ML because if they deploy together you can spam small blasts, or just crack if they are far apart.
Another unit would probably be a biker squad x3 for the specail rules i would prbably choose x1 shred (mL marine) x1 ignore cover (ML marine) x1 twin linked (ML marine).
That should let you move fast and kill alot of stuff.
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![[Post New]](/s/i/i.gif) 2013/11/25 17:17:37
Subject: "Boxed" Kill team list...needs some advice
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Roarin' Runtherd
Stockport UK
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I'm a bit puzzled by your post, you seem to be taking 5 heavy weapons in a Dev squad, which according to my codex, you can't do?
Dev squad can have up to 4 heavy weapons in it and the Serg can use Ranged or Melee lists...i think that's right anyway
so it'd be 4 ML not 5 in a team
if i were kill teaming from a box, I'd try and go with sternguard, all those lovely different ammo's to cause trouble with...but that's just me
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Long time Necromunda Player and 40k, new to 30k and AoS
3000+pt Salamanders army
1750pt Eldar army
4000pt Ork Goff army
1500pt Grey Knight army
1500pt tempestus army
Lizard men and Ogre AoS armies
Building 30k Emperors Children |
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![[Post New]](/s/i/i.gif) 2013/11/25 17:24:58
Subject: "Boxed" Kill team list...needs some advice
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Ambitious Space Wolves Initiate
New Jersey...The other end of the warp.
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Binks wrote:I'm a bit puzzled by your post, you seem to be taking 5 heavy weapons in a Dev squad, which according to my codex, you can't do?
Dev squad can have up to 4 heavy weapons in it and the Serg can use Ranged or Melee lists...i think that's right anyway
so it'd be 4 ML not 5 in a team
if i were kill teaming from a box, I'd try and go with sternguard, all those lovely different ammo's to cause trouble with...but that's just me
I guess i wasnt clear enough in my first post:
it is kill team- each marine acts as its own unit. By saying i grabbed a Devistator squad box, i mean that i can build any combination of marines possible out of the box...They DO NOT need to follow any squad limits on special weapons, Sargent, etc. Also, I do not need to obey unit coherency either.
Arbiter wrote:I would go 5 ML because if they deploy together you can spam small blasts, or just crack if they are far apart.
Another unit would probably be a biker squad x3 for the specail rules i would prbably choose x1 shred ( mL marine) x1 ignore cover ( ML marine) x1 twin linked ( ML marine).
That should let you move fast and kill alot of stuff.
I can only use the contents of the ONE box of devastators. A box only comes with one missile launcher, 2x heavy bolters, 2x plasma cannons, a multi melta, and 2x las cannons (as well as the Sargent stuff).
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![[Post New]](/s/i/i.gif) 2013/11/25 18:17:43
Subject: "Boxed" Kill team list...needs some advice
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Horrible Hekatrix With Hydra Gauntlets
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You still have to follow options for the squad, they merely act as different models in the game you can't just take a bunch of Devastators all with heavy weapons. Also, Heavy Support choices are not allowed in Kill Team games, so you can't take a Devastator squad. If you can't change your choice of box, I would suggest trying to play them as a Tactical squad, though you'll be under-points by a fair bit because 5 tac marines isn't much. If you can change your box, Sternguard are a good choice as noted earlier with the special ammo and ability to take combi-weapons, though I'm not 100% sure what you could pull off with just the contents of one box. It looks like you'll be facing a lot of MEQs so something AP3 is a must - if not Sternguard then maybe bikes with Plasma Guns or Grav, but 3 bikes is very light on bodies.
I would say 5 Sternguard with an Fleshbane or Rending Heavy Bolter, 2 combiplas and 2 combigrav seems like a good option, tweaked for points of course (don't have my codex handy). That should give you very solid firepower against other marines and a decent ability to deal with hordes as well if someone picks up a big box (though given how money-hungry GW are these days I don't think they still sell any boxes with more than say ten guys). Honestly I don't think you'll see anything other than Marines of some flavour, they're pretty much the only army that can comfortably get 200pts out of one infantry box these days. The only option I can think of that works OK for anyone else is a box of Wraightguard, and even then I suspect you'd be slightly under the points limit.
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![[Post New]](/s/i/i.gif) 2013/11/25 18:23:23
Subject: "Boxed" Kill team list...needs some advice
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Legendary Master of the Chapter
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Unless its a special event rule specific to your store, above is correct.
If its special, then id say 2 heavy bolters, 2 las and a plasma
go IF for bolter drill and tank hunter.
take relentless on a HB, Flesh bane on a HB, and PE on the PC to reroll those gets hots.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/11/25 18:28:32
Subject: Re:"Boxed" Kill team list...needs some advice
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Regular Dakkanaut
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If there is no restrictions on the units other than the box has to have more than 2 models in it AND (and this is important) they will let you modify a key rule, i would go with Legion of the Damned.
The rule they would have to let you waive is that you dont start in reserve and arrive by deep strike (becuase then you would lose the game since you had no models on the board at the end of turn 1). This is a simple fix buy either letting you deploy as normal infantry or just arriving turn 1.
Either way I think this is a really cool idea. Since you are playing with some serious house rules here, HIWPI i would let you do that and congradualte you on winning the tournement.
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![[Post New]](/s/i/i.gif) 2013/11/25 18:32:42
Subject: "Boxed" Kill team list...needs some advice
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Shas'la with Pulse Carbine
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I feel sorry for neomagicwarrior, that's twice now he has posted saying that his flgs is having a kill team event Where they buy 2 boxes each and use WHATEVER is in the boxes, wether it be a devastators squad or a pot of gold with a leprechaun sat on it. I would be tempted either by sternguard or scouts/assault marines.
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![[Post New]](/s/i/i.gif) 2013/11/25 18:36:53
Subject: Re:"Boxed" Kill team list...needs some advice
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Regular Dakkanaut
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If you wanted everyone to rage quit you could also pick up Marneus Calgar and Honor Guard
(FYI, I would not play with you lol)
or also the reclusiam command squad, say that the CPT is a CM with SE and all the extra bits
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This message was edited 2 times. Last update was at 2013/11/25 18:38:41
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![[Post New]](/s/i/i.gif) 2013/11/25 18:54:50
Subject: "Boxed" Kill team list...needs some advice
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Ambitious Space Wolves Initiate
New Jersey...The other end of the warp.
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Eldar Vampire Hunter wrote:You still have to follow options for the squad, they merely act as different models in the game you can't just take a bunch of Devastators all with heavy weapons. Also, Heavy Support choices are not allowed in Kill Team games, so you can't take a Devastator squad. If you can't change your choice of box, I would suggest trying to play them as a Tactical squad, though you'll be under-points by a fair bit because 5 tac marines isn't much. If you can change your box, Sternguard are a good choice as noted earlier with the special ammo and ability to take combi-weapons, though I'm not 100% sure what you could pull off with just the contents of one box. It looks like you'll be facing a lot of MEQs so something AP3 is a must - if not Sternguard then maybe bikes with Plasma Guns or Grav, but 3 bikes is very light on bodies.
I would say 5 Sternguard with an Fleshbane or Rending Heavy Bolter, 2 combiplas and 2 combigrav seems like a good option, tweaked for points of course (don't have my codex handy). That should give you very solid firepower against other marines and a decent ability to deal with hordes as well if someone picks up a big box (though given how money-hungry GW are these days I don't think they still sell any boxes with more than say ten guys). Honestly I don't think you'll see anything other than Marines of some flavour, they're pretty much the only army that can comfortably get 200pts out of one infantry box these days. The only option I can think of that works OK for anyone else is a box of Wraightguard, and even then I suspect you'd be slightly under the points limit.
As per the event rules...no you do not have to follow the squad choice rules. The restrictive part is that you are only allowed to buy a SINGLE box, but can use anything inside of it. You can then choose any appropriate codex to upgrade them with special rules. Squad limitations on special weapons/equipment do not apply, however the unit must be able to carry that weapon.....I can't just hand a psycannon out for example if i have them playing as dark angles. (i cant do that anyway since one isnt supplied in the box).
My questions were: Which chapter tactics should i use for them? And what configuration of weapons should I use?
For example, If i played with them as Dark Angels, they would get grim resolve. However if i used them as another SM chapter, they would get the appropriate chapter tactics. As a side note, as they are just "marines with special weapons in a box" I can run them as non-standard marines...such as a sternguard or a veteran squad.
The weapons included in the box were 2x PC, 1x MM, 2x LasCannons, 2x Heavy Bolters, 1x Missile Launcher...and the pistol/boltgun/chainsword/powerfist intended for the Sargent. The box had enough for 5 marines to be built, so I can build ANY 5 marines using that configuration....in theory, i could slap the chainsword onto one of the special weapon guys. All models will be played as built...with the exception of non-tangible abilities, like chapter tactics/special rules.
Also, since it seems to be a point of discussion, you can only purchase ONE box. The set must contain 2 or more individual models of any type. There is no point limit either. Your only limit is the pieces within the box.
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This message was edited 2 times. Last update was at 2013/11/25 19:53:52
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![[Post New]](/s/i/i.gif) 2013/11/25 22:04:17
Subject: "Boxed" Kill team list...needs some advice
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Horrible Hekatrix With Hydra Gauntlets
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If there is no points limit, what stopping you buying a battle company? (aside from funds, obviously).
Assuming you run essentially 5 tac marines with heavy weapons, I would go with 2 Plasma Cannons, 2 Lascannons and a rending Heavy Bolter. You will be facing a lot of MEQs and perhaps a few Wraithguard and not much else, so you want as much low AP as possible. Additionally, this setup gives you the best chance of dealing with enemy monstrous creatures and vehicles should there be any. You could go with a Multi-Melta over the Heavy Bolter but I think the horde-killing potential of the 3-shot heavy bolter ought to come in handy. The main weakness of this list is the low body count, but that's probably true of your opponents also so just make good use of cover and you'll be fine. As far as special rules go, I think Rending for the bolter, Relentless for one Plasma Cannon and Shrouded for the other. That gives you one guy to sit back in cover, and ensure you will be able to at least snap shot with everybody else.
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![[Post New]](/s/i/i.gif) 2013/11/25 22:37:35
Subject: Re:"Boxed" Kill team list...needs some advice
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Disguised Speculo
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Seems kind of pay to win, so just buy the biggest thing you can use for the game and go from there I guess
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![[Post New]](/s/i/i.gif) 2013/11/25 22:38:24
Subject: Re:"Boxed" Kill team list...needs some advice
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Ambitious Space Wolves Initiate
New Jersey...The other end of the warp.
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battle force boxes and starter sets are expressly forbidden...simply since you'd have too much advantage.
Any suggestion on what codex I should run them from?
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![[Post New]](/s/i/i.gif) 2013/11/25 22:46:51
Subject: "Boxed" Kill team list...needs some advice
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Roarin' Runtherd
Stockport UK
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I'd go with iron hands for the feel no pain usr or imp fists for bolter drill
Then I'd use the special rules:
Master crafted on one plasma cannon
Preferred enemy on another plasma cannon (think there's two in a devs box?)
Ignores cover on the lascannon
If imp guard other two weapons should both be heavy bolters which will re-roll 1's
Best of luck
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Long time Necromunda Player and 40k, new to 30k and AoS
3000+pt Salamanders army
1750pt Eldar army
4000pt Ork Goff army
1500pt Grey Knight army
1500pt tempestus army
Lizard men and Ogre AoS armies
Building 30k Emperors Children |
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![[Post New]](/s/i/i.gif) 2013/11/25 22:47:58
Subject: "Boxed" Kill team list...needs some advice
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Legendary Master of the Chapter
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If your going Devs, you benefit most from Imperial fist like i said earlier. HB benefit, you can remove your bolt pistol instead of your boltgun when taking heavy weapons, In case you need it and its free tank hunter all around which is great.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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