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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

I'm building an armoured regiment however I have run into a few snags. For starters, I'm not sure how many units I should have maximum. I have looked around and seen an average of 1300-1800 guardsman per armoured regiment. From there, I guessed that there were around 11 drivers of a baneblade, average of 6 per leman russ, around 2 natural pilots plus the 10 troopers for chimeras, hellhounds driven by 4 individuals, sentinels (obviously) 1, and artillery usually 4. From there I subdivided the regiments into Superheavy companies, artillery companies, mechanized support, assault oriented mech, tank groups, and then 3 versatile ones that, based on a backstory of the previous regiment (this is refounded upon one of the most iconic of this planet), and the fact that there has been social unrest on the planet leading towards an increased number of members attempting to escape by joining the pdf and eventually IG, they needed to be on the higher bracket. From there, I analyzed the rarity of tanks of all kinds to gather the number of each that seemed adequate. Whilst the regiment has many LRBT, it is very low on the rare tanks such as executioners only managing to have 7 of them due to the regiment's love of plasma, melta, and lascannon.

Anyways, I'm trying to figure out what is too much. The planet has heavy ties to the ad mech and is in the same system as a forge world. So my question becomes, when does too many tanks become too many? What is a good limit on the number of artillery vehicles in the regiment? Hellhound variants? Chimeras? And most of all, baneblades and their variants. I don't want them to be OTT with baneblades but I can never seem to find a good concise number of baneblades that is a surprising number but isn't just bonkers like 15 baneblades (I know this is waaay too high but 9? 7? 6? 5? 4? just 3?). Anyways, apologies for the odd question been struggling to find a real precise shaping of what tank regiments are and how they are usually composed.

This message was edited 3 times. Last update was at 2013/12/03 22:22:23


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Made in de
Wrathful Warlord Titan Commander






germany,bavaria

Too many Tanks? Can't happen...

Basically GW loves groups of 3 vehicles:
A LRBT company is 3x3 +1.
Old SHV formations were 1-3.
Build your organization on the number 3 and your fine......

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

Actually baneblades have 10 crew not 11.By baneblades do you mean Baneblades or baneblade chassis?(stormlord etc)Actually now that I look again you do mean chassis.I would go for four as(at least in guy Haley baneblade novel)A superheavy company numbers four tanks.

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Woops meant 10. Anyways thanks all! Honestly, I was mainly nervous on the sizes of the support companies. I presumed two mechanized (vets in chimeras), 4 siege regiments, 2 assault mechanized (Hellhound variants), and the sorts were fine but wasn't entirely sure. My real concern was the total number of baneblades in a single regiment.

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Made in gb
Hardened Veteran Guardsman





Lisburn, Ireland

I remember wrestling with a similar problem like yours, basically ''how do I justify all my various tanks, troop carriers and armoured vehicles into the one regiment?'' Although I had no plans to collect an armoured regiment in its entirety I did want to get an idea of how many companies it would contain to make a system of squadron identification markings I was happy with. Traditionally, in the fluff the IG is rather a blunt instrument, multi-specialised forces don't really exist at the regimental level, a tank regiment pretty much consists of just leman russes and/or their variants, a mechanized infantry regiment consists of just infantry and their transports and maybe some support vehicles like sentinels, hellhounds or griffons, an artillery regiment consists of.. well, you get the picture!

In the end I gave up trying to fit tanks, mechanised infantry, mechanised artillery and superheavy vehicles into 'regiment X'. I reimagined that instead of all my guardsmen and tanks being from the same regiment, I had them that they are from the same homeworld, a planet of my own devising; Constantine, my mechanized infantry are the 3rd Constantine, my nearly fully complete tank company are from the 21st Constantine. I have a few self propelled artillery pieces that will be part of another Constantine regiment when I get round to finishing them - in the warzone of my head there would be dozens of regiments from Constantine deployed in that theatre of war so it would only be natural that they would be fighting alongside their fellow countrymen.

I'd agree 15 superheavies in one regiment plus all your other tanks and troops would be rather rare to say the least, 15 superheavies would be a regiment in its own right, but an armoured regiment that contains a single superheavy company for reasons which have been lost to time shouldn't be too atypical. At the end of the day its your army, you can do what you want with it!

This message was edited 1 time. Last update was at 2013/12/04 17:40:38


Know your enemy... and then learn about his favourite sport - Nelson Mandela 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Hrmmm... honestly where I got the vibe that armoured regiments had some leeway was:

Armoured Regiment
The hammer of the Imperial Guard, Armoured Regiments are made up entirely of fighting vehicles, and can be expected to field very high numbers of Leman Russ Battle Tanks or variants. Typically bereft of organic infantry, but many contain their own artillery and flak tanks. Some Armoured Regiments may also possess Super-Heavy Tank units.[3]

It's from lexicanum which although as usual is not entirely reliable (and in reality IG are a bit more messy and unreliable) seems to have creedance in one of the forgeworld books. Anyways, yeah the fluff has regiments of IG as blunt intruments and multi-specialization rarely exists (the closest is merging two regiments together). From this though, I gathered that having chimeras actually isn't that uncommon in armoured regiments. They are called something like tank hunters or something. Then it mentions siege weaponry. Which is why I was caught kinda perplexed about it all.

From the forgeworld book.... one can seem to have armoured fists (ah that's the name not tank hunters for the chimeras), griffon artillery, colossus. That's where I start to shrug and be like.... so having these in is it really what an armoured regiment looks like or is it just to represent some support? Regardless, I'd like to have the regiment have superheavies in the Yeah 15 is faaaar tooo many. But 4 perhaps? 6 too many? I was leaning on 6 but I always feel cautious that even that might be OTT. The notion for the army is that a vast majority of the regiment is actually usually sent to support other regiments (so companies go off to help some IG with 9 guys. It fit in with my plan to make this army primarily for my friend to have access to tanks whilst still having his own infantry army be line guardsman)

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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I would say anything more than 4 superheavies would be pushing it, more than 1 is likely already going to be a rarity.

Do keep in mind, the size of a regiment of any sort varies wildly from planet to planet. Infantry regiments from Krieg for instance, number 80k-100k men, while a regiment from say Caida, might not even number 3k.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Alright then. 4 it shall be! What about 2 companies of artillery support and then the rest being tanks. I think I'll create a mechanized infantry as well as assault infantry (mechanized hellhounds) to represent those. It seems artillery is common among it. Still might have two companies of mechanized support primarily formed to protect envoys (techpriests in particular) but mainly just have other regiments in the fun.

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Made in us
Decrepit Dakkanaut






Springfield, VA

I am on the same quest, Star Trotter. You can see my sig, but that thread is a bit old and I am way way beyond that point now. In fact, I'm considering making another thread sooner rather than later.

The way I have my Regiment organized is:

Regimental Command Group:
3x Baneblades (one Command Baneblade using the 212 Arethusa rules)
1x Malcador (my Lord Commissar's tank for fluffy reasons)

1st Company:
3 squadrons of Leman Russ tanks, one Command tank

2nd Company:
As above

3rd Company:
As above

4th Company:
The Titan-Killer Company, with two shadowswords and a Stormblade

5th Company:
Air defense company
Two Hydra squadrons
one Manticore Sky-Eagle squadron
one Leman Russ Exterminator

6th Company:
Departmento Munitorum workshop
6x Techpriest Enginseers with 5 Servitors each
6x Chimeras or Trojans
2x Atlas Recovery Tank

Temporary Support Elements:
1 platoon mechanized infantry
one squadron of Imperial Navy gunships
one Thunderbolt fighter
one squadron of artillery
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

Thank you very much! Yeah.... I kinda sorta had been tempted to ask you due to your sig (and the fact that you have a stormblade as your profile icon).

I'm building it for fluff reasons but would enjoy to actually have a complete force eventually. This of course led to the.... what's too much for the fluff? Anyways, I think I'll be downscaling my regiment slightly (I calculated the number of the army based upon total number of troops setting a limit of 1800 guardsman discounting support individuals like commisars (so the 5 drivers of a LR would be counted but a commisar wouldn't same for a salamander chimera)


Automatically Appended Next Post:
After a bit of recent editing.....
The Vezdekhod 111st Regiment (with a reference to lord general for fluffy reasons)
Lord General- Stormblade

Squadron = 3 vehicles

Regimental Commander:
Macharius Omega(if possible make it a command?)
Macharius Vulkan
Macharius Vulkan

Lord Commisar:
Malcador Infernus

1st Company:
Stormlord (command)
2 Baneblades

2nd Company:
8 squadrons of LRBT, one Command tank

3rd Company:
1 Executioner (Command if can)
3 squads of LRBT
2 squads of Leman Russ Eradicators
1 squad of Leman Russ Vanquishers
1 Squad Armoured Fists (permanently attached)

4th Company:
4 Squadrons of Vanquishers (If can one will be command)
2 Squadrons of Executioners
1 squadron of Bombards (old vehicles FW only)

5th Company:
5 squadrons of Leman Russ Punishers
3 Squadrons of Leman Russ Annihilators

6th Company:
5 Squdrons of Leman Russ Demolishers
3 Squadrons of Conquerers

7th Company:
8 Squadrons of Leman Russ Eradicators

8th Company (currently extremely debating upon whether to keep this or blast it out):
1 Command Chimera
2 Squadrons of Griffons
1 Squadron of Colossus

9th Company:
2 Hydra Squadrons
1 Manticore Sky-Eagle Squadron
1 LR Exterminator

10th Company (Primarily serves as a support from when chimeras are needed for commanders to recovery. Also is the traditional company for ad mech members):
3 Atlas Recovery Tanks
9 Chimeras
5 Salamander Command Chimeras

11th Company:
3 Stormswords (fluff wise it becomes 2 Stormswords and the last becomes a blade and is handed to the lord general as a Stormblade. It'll be missing and depending on some campaigns they'll either get a new Stormsword, a stormblade, or will have to fill it with a malcador or macharius)

12th Company:
8 squads of Leman Russ

13th Company:
8 squds of Leman Russ



Permanent Support elements:
10 Techpriest Enginseers with 5 servitors each
5 Ecclesiary Priests
8 Commisars

Temporary support elements:
Varies. At the moment none Common ones shall be squads of artillery, vendettas, and most importantly, mechanized infantry

Planning on naming each one and killing/repairing/goneforgood certain ones and composing company names. Currently I only have one character named and thought up as well as all Baneblade-like super heavies named


Automatically Appended Next Post:
And done

This message was edited 4 times. Last update was at 2013/12/04 22:46:53


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Decrepit Dakkanaut






Springfield, VA

It's alright. I didn't want to make a full-sized list simply by manpower, partly because of the conflict between the Apoc book (which says a Regiment is 3 companies or more) and the IG codex and the FW TO&E. So shrug.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

hrmmmmm.... might I ask what the forgeworld books claim about it? Decided on making it a total of 1325 guardsman. To get to 1800 required far too many regiments for me to feel comfortable.

This message was edited 1 time. Last update was at 2013/12/04 22:48:23


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Made in us
Decrepit Dakkanaut






Springfield, VA

 StarTrotter wrote:
hrmmmmm.... might I ask what the forgeworld books claim about it? Decided on making it a total of 1325 guardsman. To get to 1800 required far too many regiments for me to feel comfortable.


Depending on what units you include, they can have upwards of 200 tanks in them, not to mention support units.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Unit1126PLL wrote:
 StarTrotter wrote:
hrmmmmm.... might I ask what the forgeworld books claim about it? Decided on making it a total of 1325 guardsman. To get to 1800 required far too many regiments for me to feel comfortable.


Depending on what units you include, they can have upwards of 200 tanks in them, not to mention support units.


Yeah have a total of 136 tanks in my most recent version. I'm thinking of it staying here but then shuttling the last two companies as pure support units to other regiments (really only here to be established). I'm comfortable with such a number namely because it is mainly for fluff reasons.

This message was edited 1 time. Last update was at 2013/12/04 23:05:07


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Made in us
Decrepit Dakkanaut






Springfield, VA

 Unit1126PLL wrote:
 StarTrotter wrote:
hrmmmmm.... might I ask what the forgeworld books claim about it? Decided on making it a total of 1325 guardsman. To get to 1800 required far too many regiments for me to feel comfortable.


Depending on what units you include, they can have upwards of 200 tanks in them, not to mention support units.


I didn't want to buy so many tanks... lol.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Unit1126PLL wrote:
 Unit1126PLL wrote:
 StarTrotter wrote:
hrmmmmm.... might I ask what the forgeworld books claim about it? Decided on making it a total of 1325 guardsman. To get to 1800 required far too many regiments for me to feel comfortable.


Depending on what units you include, they can have upwards of 200 tanks in them, not to mention support units.


I didn't want to buy so many tanks... lol.


xD Wasn't planning to! I'm building certain companies and other elements. Really I only seriously care about one company, the air support company, baneblade companies, commanding company for the regiment, and then the one that has techpriests in it. Bar that I'll grab a few artillery to represent that specific company being there to support the primary focus. This list is more fluffy than anything else

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Decrepit Dakkanaut






Springfield, VA

Fair enough.
   
 
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