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		![[Post New]](/s/i/i.gif)  2013/12/05 05:46:20
	  
	    Subject: 1500 mechguards tank spammy 
	
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                            Steadfast Grey Hunter
	 
 
 
	
	
	 
	
 
		
 
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									CCS with 3x Plasma Guns, in chimera with H flamers - 145
  Veteran squad with 3x melta, in chimera with H flamers - 155
  Veteran squad with 3x melta, in chimera with H flamers - 155
  Veteran squad with 3x melta, in chimera with H flamers - 155
  Veteran squad with 3x melta, in chimera with H flamers - 155
  Vendetta - 130
  Vendetta - 130
  Leman Russ Battle Tank - 150
  Leman Russ Battle Tank - 150
  Leman Russ Demolisher - 165
  
  1490
							 
							
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 "For Allfather, for Russ, for Fenris!"    
 
 Your Dark Side...
 
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		![[Post New]](/s/i/i.gif)  2013/12/05 06:23:47
	  
	    Subject: 1500 mechguards tank spammy 
	
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                            Stalwart Tribune 
	 
 
 
	
	
	 
	
 
	 Canada,eh
	 
		
 
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									Lol I love it.
  
  The only thing I could think of would be to change the CCS plasmas to 4xGL or Flame or even Sniper rifles with BiD can be handy for character sniping. Then with the extra points upgrade one LRBT to an LRExterminator with hull LC and sponson HBs.
  I sugges the LRExterminator because its a reliable direct fire tank for those days when your scatter dice is rooting for the other guy.
  
  Or use the extra 10 points and change a LRBT to a Manticore, since it can move and shoot with no penalty, it can keep pace with the tanks. 
							 
							
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		![[Post New]](/s/i/i.gif)  2013/12/05 15:59:26
	  
	    Subject: 1500 mechguards tank spammy 
	
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                            Beast Lord
	 
 
 
	
	
	 
	
 
		
 
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									I agree with Gibblets about the Manticore, though I'm not sure why he's keeping it up with the other tanks. It should be hiding somewhere out of LOS.
  
  Don't listen to him about grenade launchers or snipers though. GL are utterly worthless, even more so on a BS4 unit. Plasma guns or melta are always the way to go. You have enough meltaguns so stick with the x3 plasma.
							 
							
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								 This message was edited 1 time. Last update was at 2013/12/05 16:00:55 
							
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		![[Post New]](/s/i/i.gif)  2013/12/05 16:54:11
	  
	    Subject: 1500 mechguards tank spammy 
	
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                            Wicked Warp Spider
	 
 
 
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									Chimeras should always have multilaser/heavy flamer. This gives you options and lets you have some long range firepower. 2 HFs is useless because you can only fire one if you move - and you will have to move to fire it effectively, the enemy is not going to line up in teardrop formation in front of the tanks for you to fire both HFs at him.
							 
							
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    Eldar Corsairs: 4000 pts
    Imperial Guard: 4000 pts
 
    Corregidor 700 pts
    Acontecimento 400 pts   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2013/12/05 19:42:50
	  
	    Subject: Re:1500 mechguards tank spammy 
	
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                            Boom! Leman Russ Commander
	 
 
 
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									I believe your points ae slightly off as the CCS in chimera with 3 plasma guns should be 150pts so you only have 5 pts left over.  
  
  If you want the manticore maybe drop a melta gun for a flamer.  A squad with 2 meltas and a flamer may be weird but the manticore is a beast.
							 
							
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		![[Post New]](/s/i/i.gif)  2013/12/05 20:46:08
	  
	    Subject: 1500 mechguards tank spammy 
	
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                            Steadfast Grey Hunter
	 
 
 
	
	
	 
	
 
		
 
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									  I-bounty-hunt-the-elderly wrote:Chimeras should always have multilaser/heavy flamer. This gives you options and lets you have some long range firepower. 2  HFs is useless because you can only fire one if you move - and you will have to move to fire it effectively, the enemy is not going to line up in teardrop formation in front of the tanks for you to fire both  HFs at him.  
 
 Yeh the chimera is with that loadout, just I cbs writing the multilaser so just instead wrote heavy flamers which are replacing the heavy bolsters : D    Automatically Appended Next Post:   tankboy145 wrote:I believe your points ae slightly off as the  CCS in chimera with 3 plasma guns should be 150pts so you only have 5 pts left over.  
 
  If you want the manticore maybe drop a melta gun for a flamer.  A squad with 2 meltas and a flamer may be weird but the manticore is a beast.  
 
 Yeh I rechecked codex I'm off D:
  Are manticore that good?  Tbh I've never used them and they seem rather unreliable 
							  
							
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								 This message was edited 1 time. Last update was at 2013/12/05 20:48:06 
							
 "For Allfather, for Russ, for Fenris!"    
 
 Your Dark Side...
 
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                                                                        ◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙☼◤     
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		![[Post New]](/s/i/i.gif)  2013/12/05 23:49:31
	  
	    Subject: 1500 mechguards tank spammy 
	
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                            Stalwart Tribune 
	 
 
 
	
	
	 
	
 
	 Canada,eh
	 
		
 
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									The manticore can really be that good. You're always getting one st10 pie out to whatever range you want not to mention those days when you roll 3 blasts 3+ times. I've tabled a guy with 4 turns of 3 blasts before. (anecdotal I know)
  
  I suggested keeping the manticore moving because his list was not built to be a gunline. And one manticore sitting in the backfield by itself is dead, so you may as well keep it up with the AV12 saturation.
  
  I still stand by suggesting 4xflame for your CCS and using the points elsewhere.
							 
							
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