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![[Post New]](/s/i/i.gif) 2013/12/11 18:54:07
Subject: Another Alternative Warhammer 40k (Rough Draft)
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Legendary Master of the Chapter
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Coming from the Let a 100 heresy bloom thread I though Id try my hands at an alternative rules for playing 40k.
This is a rough draft and will be continually refiled.
THE GAME: Alt hammer is an alterative rule intended for 40k, in which players’ alternate control of a unit like chess.
DA RULES:
ACTIONS: In alt hammer, each player alternates activating a unit who may perform one primary and secondary action per game turn, as well as one reaction within that game turn.
They may chose to do nothing but that unit cannot be activated until the next activation.
It is advised to make tokens for each unit to keep track of which actions you have taken.
THE ARMORY:
Model type
Terrain:
ORGANIZING THE BATTLE
CC Always welcome.
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This message was edited 4 times. Last update was at 2013/12/19 19:21:14
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/12/20 00:42:51
Subject: Another Alternative Warhammer 40k (Rough Draft)
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Legendary Master of the Chapter
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I could really use some halp.
especially with the Assault part. though now im thinking just having the whole thing resolve if the charge is met.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/12/20 01:55:20
Subject: Re:Another Alternative Warhammer 40k (Rough Draft)
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Longtime Dakkanaut
Houston, Texas
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I like the change to the assault rule. Probably due to my bias for melee armies.
I personally think the heavy rule should still refer to a weapon incapable of being fired after first moving.
I really think the Fleet rule should be buffed.
I want to see overwatch done away with, or made to actually be "Overwatch" (can only be done when on higher terrain).
It would be cool to see different armies having different running speeds. like Marines move 12 inches when running, Eldar move 14, Imperial Guard and Orks move 8 or 9, and Necrons move 6.
I think that Flyers should be nerfed to have a slower movement speed and have their resistance to non skyfire weaponry nerfed. How hard is it to hit a heavy load chopper when it's 100 feet in the air? Damn easier than hitting a man.
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Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." |
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![[Post New]](/s/i/i.gif) 2013/12/20 06:26:21
Subject: Re:Another Alternative Warhammer 40k (Rough Draft)
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Douglas Bader
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ThePrimordial wrote:I think that Flyers should be nerfed to have a slower movement speed and have their resistance to non skyfire weaponry nerfed. How hard is it to hit a heavy load chopper when it's 100 feet in the air? Damn easier than hitting a man.
Pretty hard actually, since that helicopter is flying at 100+ mph and correcting for gravity isn't all that easy. And then if you're going to do this you need to break up flyers into "helicopters" and "planes", since a fighter making a strafing run is going to be virtually impossible to hit (something like snap shots only, must re-roll successful hits ten times) without dedicated AA weapons and of course a bomber at high altitude is going to be immune to anything short of the heaviest SAM batteries ( AA Manticore variant, etc).
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This message was edited 1 time. Last update was at 2013/12/20 06:26:29
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/20 16:33:40
Subject: Another Alternative Warhammer 40k (Rough Draft)
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Legendary Master of the Chapter
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Speaking to race movement, and fleet. for the most part i will probably keep them as 6,12" standard to keep it simple. but for certain races like say eldar, you would be allowed a 2 run action to effectively give em a chance at 18" movement if they run twice which is pretty great. (also should note since you cant really run and shoot in this type, running wont affect shooting.) to this il probably change relentless to a free move action so that they can move then charge or assault. as for fleet it will probably just be reroll move run and assault rolls. Flyers i was thinking along the lines of letting them move up and down to different heights, where it effects there BS and the enemies BS so where if your at height 5 you cannot shoot it without sky fire. while helicopters are essentially skimmers so will be classified as such. I want to change flyer movement a bit as it doesn't make sense for me in scale. It will probably minimum 24" max whatever depending on type of flyer, then give em the ability to climb or descend in such a way to let em pivot on the spot. But i wanna get the base game going first before i add in more specific things. For now for classifications, probably skimmers 12" -1 bs for jinks Fast skimmers 18" (helios belong here) -2 bs for faster jinks flyers 24" -3 bs for flyer Super sonic 36" no shots unless you have skyfire. the modifiers need workin.
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This message was edited 2 times. Last update was at 2013/12/20 16:51:41
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/12/20 16:46:07
Subject: Re:Another Alternative Warhammer 40k (Rough Draft)
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Longtime Dakkanaut
Houston, Texas
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Peregrine wrote: ThePrimordial wrote:I think that Flyers should be nerfed to have a slower movement speed and have their resistance to non skyfire weaponry nerfed. How hard is it to hit a heavy load chopper when it's 100 feet in the air? Damn easier than hitting a man.
Pretty hard actually, since that helicopter is flying at 100+ mph and correcting for gravity isn't all that easy. And then if you're going to do this you need to break up flyers into "helicopters" and "planes", since a fighter making a strafing run is going to be virtually impossible to hit (something like snap shots only, must re-roll successful hits ten times) without dedicated AA weapons and of course a bomber at high altitude is going to be immune to anything short of the heaviest SAM batteries ( AA Manticore variant, etc).
Well yeah hitting a fighter jet is next to impossible but heavy load/ lift choppers don't move at hundreds of miles an hour.
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Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." |
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