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Made in nl
Hellacious Havoc





I'm building my frist Eldar army and I wanted it to be an Ulthwé strikeforce, I like the fluff around Eldrad and think he's an all around bad ass. This list is not meant to be the most competitive list but I'm hoping it can at least compete at some degree.

HQ:

Eldrad 205

Farseer 100

Warlock 40
- Singing Spear

Troops
7 Dire Avengers 121
- Exarch w/ power weapon shimmershield

Wave Serpent Transport 145
-SL, Shuriken Cannon, Holo Field

10 Guardian Defenders 90

Wave Serpent Transport 145
-SL, Shuriken Cannon, Holo Field


10 Guardian Defenders 110
-Heavy Weapon Platform w/SL

Wave Serpent Transport 145
-SL, Shuriken Cannon, Holo Field

5 Dire Avengers 65

Falcon Transport 150
-BL, Holo field

Jetbike Squad 51

Jetbike Squad 61
-Shuriken Cannon

Fast Attack

Vyper Squadron 180
-Double Shuriken cannon
- 3 Vypers

5 Warp Spiders 110
-Exarch w/ TL Deathspinners

Heavy Support

Falcon Transport with the Dire Avengers

Night Spinner 130
- Holofield


1848 points

Eldrad, the Farseer and the Warlock will join the squad of seven Dire Avengers in a WS. They will disembark after turn one and will be able to use their magic at full strength from turn two on forward. The Falcon is primarily for tank hunting and can drop the Dire Avengers off when needed. The Night Spinner will take care of any infantery nuisances while the WS and the Vypers will hunt down light armored vehicles. The Jetbikes and the Warp Spiders will be kept in reserve. The Jetbikes are for last minute objective grabbing while the Warp Spiders will help out where they are needed and serve as a counter attack unit.

My only concern is how to deal with flyers? Just unload three serpent shields plus all their dakka at them or just ignore them?

Any thoughts?



This message was edited 1 time. Last update was at 2013/12/11 23:34:03


 
   
Made in us
Longtime Dakkanaut




United States of America

Ok well first of what i would do is drop the warlock (no i'm not slowed) hes over prices and not a grantee of a power.

Drop all exarchs in this current edition exarchs are over priced (big surprise) and they lost a lot of their cool.

Replace the falcons BL with a SL to twin link his pulse laser, and for extra dakka vs flyers and light Av.

For Eldrad he is really only good with a gunline eldar army (or any combo of eldar and allies) because he can no longer support while in a Ws (which almost your whole army is).

I would buy the normal farseer a jetbike and MotLg so he can guide the vypers and then use psychic shriek enemies to death (my jetseer currently has 2 riptides, 1 wraithknight, 1 avatar and many many nid MCs on his trophy rack).

I would also drop your avengers down to 5 men as they are just their for objective grabbing, the real hop out and gun is left to the guardians who are the cheese in this ed.

Your army vs flyers depends really, vs Heldrakes you will get waxed by the vector strikes, as it ignores your shields (it is a CC attack) and it can murder vypers so you can either camp on your board edge and wait for them to come in via reserves and then glance them to death, or you can buy some crimson hunters (the best AA fighter in the game, and also a sweet model).

Another source of AA would be to drop the night spinner for war walkers with duel SL guide them and bam you got instant dead flyers.

so to sum this up:

Drop exarchs, warlock, BL.
Buy SL, jetbike, MotLg, War walkers/ crimson hunter, or adjust strategy, never ever ignore flyers.

This message was edited 1 time. Last update was at 2013/12/12 00:52:38


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Made in us
Shrieking Guardian Jetbiker




San Diego, CA

1) using a Falcon for tank hunting is not a bad idea, but it is not as effective a tank hunter as you may believe. I would consider taking a serpent with that squad, outfitting it with SL and SC on the chin. Wave serpents are excellent St6 shot platforms now, and moving them 6 inches allows you to fire the TL SL (which then TL the rest of the tank), the cannon and the shield (which you won't need after you disembark anyways).

2) Consider replacing your 2 jet bike squads with a single squad, take your Farseer on a bike with a spear and your warlock as well. Will allow you to harass along a flank, have a mobile Mastery 3 buffing psyker on the move, and give you a bit more of a threat than just 3 small, "immediately needing to take a leadership test at Ld 8 on losing the first man" squads. Taking a warlock might give you protect/jinx, which REALLY works with this unit, but baring that you can always opt for conceal/reveal, which is way more helpful when you're mobile than when you're not. Plus a 3+ cover save just for moving, 2+ for flat out is nothing to laugh at.

3) No exarch in your spiders. Use these points instead to get more spiders.

4) Vyper Squad is an extremely fast squad, but very fragile. You want them to be further away than 24 inches in my experience, especially as they cannot assault jump away from an impending threat. I would suggest SL + SC combo if you insist on going with them

HOWEVER

I would strongly recommend replacing them with a war walker squadron sporting twin bright lances. Out flanking, Scouting, 5+ invuln save, able to move, shoot, move with an average of a 45 inch threat range. If you have the extra points and you're looking to do something really trippy, give them ghost walk and star engine upgrades, place them behind LOS blocking terrain in the beginning, then run them through said terrain and blow the bejezus out of something for a nice astonished look on your opponent's face.

5) Give your guardians a star cannon, let them have some AP2 threat. Giving them some extra Str6 shots, while usually nice, is a bad use of their weapon platform because wave serpents can already fill that role. People won't be expecting guardians to hunker down behind a ruin and pepper terminators with 2 BS4 Str6 AP2 shots, and it spreads out your threats.

6) The nightspinner is a good tank, but alone it's lackluster. You need 2 of them to make them really shine imo. Consider instead replacing it with a Vaul's Wrath Support Battery. Yes it's less mobile, but hey, 48 inch barrage majority T7 squad using BS4 and 3 shots? For cheaper? I think it's a better option.

This message was edited 1 time. Last update was at 2013/12/12 00:53:33




"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
Swift Swooping Hawk





Oklahoma

Eldrad is expensive, so you wanna make sure you use all of his potential. I would suggest running a hybrid mech/foot list. Here's a the list changes I would make:

Eldrad 205

Farseer 100

2 Warlocks 80
- Singing Spear

Troops

20 Guardians ... 220 (warlock goes here)
2 Scatter laser platforms

20 Guardians ... 220 (warlock goes here)
2 Scatter laser platforms

10 Guardian Defenders 105
-Heavy Weapon Platform w/Shuriken cannon

Wave Serpent Transport 145
-SL, Shuriken Cannon, Holo Field

Jetbike Squad 61
-Shuriken Cannon

Fast Attack

Vyper Squadron 180
-Double Shuriken cannon
- 3 Vypers

6 Warp Spiders ... 114

Heavy Support

Fire Prism ... 140
^^^^
( or 2 War walkers with 2 brightlances each: 140pts )

1570

The guardians on foot put your psychic powers to use a lot more than being in a serpent. The firepower these little elves can take out anything but AV with the assistance of psychic powers, plus they are very survivable. I put the fire prism in there to give you some av 14 killing power and I remove the exarch because he's not worth his points. Another regular warpspider is much more effective. From here I'd probably add in another squad of war walkers with brightlances or scatterlaser/starcannon, or a squad of vypers with scatterlaser/shuriken cannon. Another advantage with having the guardins with eldrad is his warlord trait gives everything within 12" stealth during 1 of your enemy's shooting phases, combine that with conceal from the warlocks and you have a 4+ in the open and a 2+ in any kind of cover.

This message was edited 1 time. Last update was at 2013/12/12 05:17:48


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in nl
Hellacious Havoc





Thanks for all the input guys, I know war walkers are really good and in the future I might pick some up, as it stands I only have a single War Walker that I've outfitted with a SL and BL.`


After some thought I have adepted the list:



HQ:

Eldrad 205

Farseer 100

Troops
5 Dire Avengers 65

Wave Serpent Transport 145
-SL, Shuriken Cannon, Holo Field

5 Dire Avengers 65

Wave Serpent Transport 145
-SL, Shuriken Cannon, Holo Field

5 Dire Avengers 65

Wave Serpent Transport 145
-SL, Shuriken Cannon, Holo Field


Wave Serpent Transport 145
-SL, Shuriken Cannon, Holo Field


20 Guardian Defenders 200
-Heavy Weapon Platform w/SL

20 Guardian Defenders 180

Jetbike Squad 51

Fast Attack

5 Warp Spiders 95

Heavy Support

Vaul's Wrath Support Battery 90
-3 Weapon Platforms w/ Shadow Weavrs

War Walker Squadron 190
-2 War Walkers w/SL BL /Ghost Walk / Star Engines

ADL w/ Quad Gun


I've replaced the Night Spinner and Falcon with a ADL with Quad Gun and will place the Heavy Weapon Platform behind it for cover, the secondary dork can shoot the Quad Gun for air support. I've also dropped the Vypers in favor of a third Dire Avenger Squad.

It has now become a footdar/mech hybrid list with the Psychers having alot more targets than before. I would give my Guardians more platforms but I only have the one so if and when I am able to acquire more then I could up that total to a range of 2 to 4 platforms.


1846 points

This message was edited 1 time. Last update was at 2013/12/12 08:21:56


 
   
Made in us
Fresh-Faced New User




Honestly, you've got way too much invested in troops right now... And with Eldrad's psychic abilities, I think the Farseer is redundant... Something along these lines would be a bit better..

HQ

- Eldrad

- 1x Warlock

Troops

- 5x DA w/ WS w/ Scatter, Shuriken, Holo-fields

- 5x DA w/ WS w/ Scatter, Shuriken, Holo-fields

- 20x Guardians w 2x Starcannons

- 5x Jetbikes

- 5x Jetbikes

Fast Attack

- 10x Warp Spiders

Heavy Support

- 3x War Walkers w/ twin SL

- Fire Prism w/ Shuriken, Holo-fields

- Fire Prism w/ Shuriken, Holo-fields

Fortification

- ADL w/ Quad Gun.

Comes out to 1850 on the nose. Eldrad and the Warlock go with the big Guardian blob behind the ADL, and that unit will shoot up most anything that makes a play against it. The DA serpent units and bikes give you the ability to take other objectives/press up-field, the Prisms give you needed anti-AV, and the Walkers/Quad gun will put down most flyers easily.

This message was edited 1 time. Last update was at 2013/12/12 08:44:51


 
   
Made in nl
Hellacious Havoc





The second Farseer should asure from getting fortune though and by putting Eldrad behind the ADL you waste a lot of powers due to short range. Or so I could see things playout.
   
Made in us
Fresh-Faced New User




Running that many wave serpents with minimum DA squads will take your punch out of Eldrad's buffing range fairly quick as it is. And that Guardian blob will shoot the unholy hell out of anything that comes within range. As someone else stated, Eldrad's best in a foot-slogger list, not one filled with Wave Serpent Spam.
   
Made in nl
Hellacious Havoc





bigpapa7964 wrote:
Honestly, you've got way too much invested in troops right now... And with Eldrad's psychic abilities, I think the Farseer is redundant... Something along these lines would be a bit better..

HQ

- Eldrad

- 1x Warlock

Troops

- 5x DA w/ WS w/ Scatter, Shuriken, Holo-fields

- 5x DA w/ WS w/ Scatter, Shuriken, Holo-fields

- 20x Guardians w 2x Starcannons

- 5x Jetbikes

- 5x Jetbikes

Fast Attack

- 10x Warp Spiders

Heavy Support

- 3x War Walkers w/ twin SL

- Fire Prism w/ Shuriken, Holo-fields

- Fire Prism w/ Shuriken, Holo-fields

Fortification

- ADL w/ Quad Gun.

Comes out to 1850 on the nose. Eldrad and the Warlock go with the big Guardian blob behind the ADL, and that unit will shoot up most anything that makes a play against it. The DA serpent units and bikes give you the ability to take other objectives/press up-field, the Prisms give you needed anti-AV, and the Walkers/Quad gun will put down most flyers easily.


This list looks quite ok and is in range of what I would like to do.

I think I will modify it to this (for the time being as my wallet is not infinite)

HQ

- Eldrad

- Farseer

Troops

- 6x DA w/ WS w/ Scatter, Shuriken, Holo-fields

- 5x DA w/ WS w/ Scatter, Shuriken, Holo-fields

- 20x Guardians w/ 1x Starcannons

- 15x Guardians w/ Scatter Laser

-3x Jetbikes

- 3x Jetbikes w/Shuriken Cannon

Fast Attack

- 5x Warp Spiders

Heavy Support

- 3x War Walkers w/ BL SL

- Fire Prism w/ Shuriken, Holo-fields

- 2 Vaul's Wrath Support Batteries w/ Shadow Weaver
Fortification

- ADL w/ Quad Gun.

1850

I will have a Guardian blob with Eldrad and a Guardian Blob with the Farseer. The Farseer goes with the big blob behind the defence line for objective claiming with two supporrt batteries behind it as well. The Fire Prism will move with the Eldrad Guardian blob up the table. Now I still have the numbers to do some damage and be able to take casualties as the firepower to back it up.

This message was edited 2 times. Last update was at 2013/12/12 12:51:23


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Ok so first thing is that since you have so many psychic powers going out, you can have plenty of guidings/prescience to tl things. Your war walkers at the moment have mixed roles, which really hurts there effectiveness. Give them straight Bright lances, and then guide/prescience them to get the most out of them. I know you said that's how they are modeled, but try and take of the scatter laser and put another bright lance on, because that is allot more effective.


Automatically Appended Next Post:
Also in your original list op you said that eldrad, the warlock, and the farseer will jion the dire avenger squad, this is illigal. Warlocks can only join gardians, and in no case dire avengers.

This message was edited 1 time. Last update was at 2013/12/12 14:13:27


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in nl
Hellacious Havoc





 ninjafiredragon wrote:
Ok so first thing is that since you have so many psychic powers going out, you can have plenty of guidings/prescience to tl things. Your war walkers at the moment have mixed roles, which really hurts there effectiveness. Give them straight Bright lances, and then guide/prescience them to get the most out of them. I know you said that's how they are modeled, but try and take of the scatter laser and put another bright lance on, because that is allot more effective.


I actually haven't bought the second and third WW so I can still kit them out with straight lances and with some jimmying I can correct my error and still get that first one in that manner.

 ninjafiredragon wrote:


Automatically Appended Next Post:
Also in your original list op you said that eldrad, the warlock, and the farseer will jion the dire avenger squad, this is illigal. Warlocks can only join gardians, and in no case dire avengers.



I wasn't aware of this, must have misread the codex.
   
Made in us
Agile Revenant Titan






Austin, Texas.

its under the warlocks point cost. big paragraph

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in nl
Hellacious Havoc





Ok thanks, hopefully I can serve Ulthwe with dignity and be worthy of Eldrad his blessing
   
 
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