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Made in ca
Been Around the Block




My friends and I are having an 1850 point round robin tournament in a few weeks. We live in different cities and meet up to do this once a year. For all but one of them this will be the first time they've faced my eldar since the new codex was released. I can't wait to introduce them to a few of my new toys. So here is my list.


Eldrad (HQ)
Autarch(Shard of Anaris, banshee mask, fushion gun)
Warlock

Gaurdian Defenders (20) [2x bright lance]
Dire Avengers(5)
Wave Serpent [holofields, scatter lasers]

Windrider Jetbike (3)
Windrider Jetbike (3)
Windrider Jetbike (3)

Fire Dragons(5) [exarch, firepike, fastshot]
Wave Serpent [holofields, scatter lasers, shuriken cannon]
Harlequins(8)[harlequin's kisses x8, shadowseer]

Vaul's Support Battery-Dcannons(3)
War Walkers(3) [3xscatter laser, 3x shuriken cannon]

Crimson Hunter [exarch]


My opponents will be Dark Angels, Vanilla Marines and two chaos. The one chaos guy will field loads of bezerkers with kharn as the core of his force. He will likely have one of those spider things with the battle cannon and one hell drake. The other chaos guy likes to spend big on upgraded flying demons. Probably a bloodthirster and a demon prince. He'll run one or two helldrakes. He also has a great affinity for Abaddon, even though Abaddon is too costly for 1850, so that works in my favour. The marine guy is a question mark. He is using his blood angels army as a vanilla marine force. He has around 10 bikes, a bunch of tac squads, a few jump pack assault squads, a tech marine, librarians, lots of devestators, razorback, rhino, stormraven, couple of dreadnoughts, a predator, hellhound and landraider. I'm not sure at all about the Dark Angels. My friend recently acquired the army from a guy on kijiji. He has 6000 points to choose from. I have never faced Dark Angels.


I am considering dropping one bike squad and putting a warlock with the dcannons for conceal and replacing the shuriken cannons with star cannons. Only two bike squads for late game objective grab/contest/linebreaker doesn't seem like enough though. I have had mixed luck using those small squads trying to pull late game shennanigans like that. Too often the game doesn't end when I want it to and on my opponents next turn they get destroyed. When I have at least 3 there's usually a good chance I can keep one back and in hiding in case the game doesn't end and the other two get wiped out. But I want to add to the survivability of the dcannons and having to get my warwalkers within bolter range to use them seems iffy to me, even with battlefocus and fleet.

So, any thoughts? I do have many more models. (10 reapers, night spinner, 10 warpspiders, more gaurdians, more dire avengers, plenty of warlocks, 2 wraithlords, 3 spiritseers, 10 wraithgaurd, 5 wraithblades(axes), scorpions, banshees, rangers, vypers, some pheonix lords, avatar)

   
Made in us
Agile Revenant Titan






Austin, Texas.

well, what is your purpose for Eldrad? Becasue an upgraded farseer can do basically the same thing for cheaper, or just take 2 farseers (which is also cheaper) and cast more powers.

An upgraded far seer looks like this.
Farseer, spirit stone of analthan, jetbike, motlg.
about 30-40 points cheaper, has a 2+ cover save that he can reroll is he just moves, and can cast = to or more powers than eldrad with the special spirit stone. Also, since you arent facing tau or eldar there armies will most lily be lacking ignroes cover, so he will do well.

Or, as stated above you coul;d get 2 farseers and cast 6 powers a turn, and has a totall of 6 wounds rather than eldrads 4.

The only other thing that should be changed about your list is that the fire dragons have upgrades. They are in a waveserpent and therefore will be in range of whatever they need to shoot, so fire pikes out. Also, drowing points in a really dangerous glass cannon isnt worth it. 5 melta shots, and 5 melta shots 1 with a bs of 5 will kill whichever tank they point at either way. Its just on of those needless upgrades.

Also from what youve said another wave serpent could benefit you grealty, you could drop the gardians and get another vengerserpent. Dire avengers in serpents actually do wuite well for scoring, on the last turn pop out and grab and objective.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ca
Been Around the Block




Thanks for the reply. Eldrad's role is to accompiany the gaurdians. Hopefully he can help them to reroll their cover saves or pick up Forewarning from Divinantion. The gaurdians will hang back in my deployment zone for the first couple of turns and try to stay out of sight/range. As the enemy comes to me I pelt them with dakka serpents, dcannons and warwalkers. The gaurdians start to advance towards a midfield objective if necessary on turn 3. By that time I hope to have reduced enemy fire.power through shooting. I will inevitably face big flying demons that will close the distance rapidly. The plan is to ground them and then assault with the harlequins and autarch, who will go first thanks to the bmask. between the rending and Shard hopefully finish it off. if not then form a firing line with gaurdians and then hitin run to shurikenstorm it to death.

I wanted to take the Autarch in order to keep my Crimson Hunter off the board until enemy fliers have arrived and to have the bikes come on as late as possible. So I can't take two farseers. Having Eldrad helps due to the ML4. His good invuln save and force weapon could help if forced into close combat with big demons.

This message was edited 1 time. Last update was at 2013/12/14 19:00:31


 
   
Made in us
Longtime Dakkanaut




United States of America

Umm, why not drop the autarch and then just go second so you can kill flyers and the jetbikes can just keep out of los?

Anywho I suggest 2 farseers 1 a jetseer with motLg and other one to keep with the harlequins, normally I field 2 units of 10 harlequins with shadow seer and troupe master they are the bane of everyone I play.

Quite honestly I want to keep you away from autarchs unless you are taking a autarch with banshee mask, jetbike, MotLG, laser lance which from what i have heard/seen is the only combo which isn't a waste of points.

This message was edited 1 time. Last update was at 2013/12/13 17:34:53


11k+
4k
7k
3k 
   
Made in ca
Been Around the Block




Interesting. Gonna tinker with the list now. Thanks for that!

Mantleseer is an intriguing choice for sure. My reason for wanting to take the autarch, besides reserves manipulation, is his ability to join a squad using a banshee mask. I am paranoid about something like an initiative 8 bloodthirster chewing through my army. I'm not taking an avatar so a banshee mask is the only thing, besides being in cover, that will allow me to strike first. With all the harlequins rends and the chance for ID with the Autarch's shard of Anaris there is good potential to deal some hurt. The fearless imparted by the shard will help them not get run down after losing a combat. then they hit and run and I finish it off with shooting in my turn. Without the autarch armed like that I have no way to hurt it/tie it up in combat for a while. I'd much rather take two farseers though.

This message was edited 1 time. Last update was at 2013/12/12 22:51:46


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Yes the autrach isnt terrible, but having 2 far seers is better.
with 6 powers total, the odds are in your favor to roll the power you want on any chart.
hullicinations are nasty, especially for a DP. Invisibilty can also make yourgardians extremly hard to kill if your postiion them right.
all in all, i just feel the list would work better without eldrad.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in ca
Been Around the Block




Farseer [spirit stone of anath'lan, bike, spear, MoLG]

Farseer

Gaurdian Defenders (20)[2x Bright Lance]

Dire Avengers (5)
Wave Serpent [scatter lasers, holofields, shuriken cannon]

WJB(3) [cannon]
WJB(3)[cannon]
WJB(3)[cannon]

Fire Dragons (5)
Wave Serpent [SL,HF,ShC]

Harlequins (8) [kisses x8, shadowseer]

Dcannon Battery (3)

War Walkers (3) [scatter lasers, star cannons]

Crimson Hunter [exarch]



Better? I am considering subbing out the gaurdian defenders for a 3rd wave serpent with dire avengers but my list is lacking in ranged AT and I want to keep my war walkers focus on anti infantry so I'd rather not put bright lances on them. If I get rid of the gaurdians I only have my crimson hunter and fire dragons to take out high armour values.

Gaurdians in squads of 20 have done fairly well for me so far. I use them to sit in the back field for the first half of the game, moving out from behind obscuring terrain, shoot with the platforms, move back. If something flies or deepstrikes close then 36 shuriken catapult shots usually messes it up. That said I also believe that if I had 3 wave serpents it would cause my opponents a lot of problems. heh, only one of them has faced a new wave serpent. And that was just one. He didn't like it. I am a tad leery of having such small scoring units. If the game doesn't end when I want it to then 5 man Avenger squads and 3 man bike squads won't stand up to much enemy attention.



Automatically Appended Next Post:
I only took the spear on the mantle seer because I had 5 points left to use. With it the list came to 1848. It might actually come in handy. The mantle seer will advance to mid field in order to be in range with maledictions and psycic shriek. He will be full Telepathy.

This message was edited 1 time. Last update was at 2013/12/13 01:44:03


 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Much better. Guardians with x2 lances isnt as good anti tank as a wave serpent actually. Better at scoring probably, but doesnt have as much damage output.
You are fine with scoring though even of you do exchange guardians. Try and keep the jbs in reserve, and when they come on just keep em back and out of range hopefully. Dire avengers in serpents are also surprisingly good, because to kill them you have to kill the serpent...

Spear on the mantle sear s a great upgrade.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

 ninjafiredragon wrote:
Much better. Guardians with x2 lances isnt as good anti tank as a wave serpent actually. Better at scoring probably, but doesnt have as much damage output.


But those Guardians can do VERY well at MEQ and even TEQ groups that drop within Catapult range like a Serpent can't do.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Agile Revenant Titan






Austin, Texas.

yes, but he was saying he was keeping them for anti tank. I was saying wave serpents can do that better.
gaurdans are good though, dont get me wrong

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Longtime Dakkanaut




United States of America

I would do double scatters on guardians, and then all lances for walkers just because guardians are better at killing non AV models and so the lances are kinda wasted in my mind, while the walkers can just nuke stuff from turn 1 and never stop.

11k+
4k
7k
3k 
   
Made in us
Agile Revenant Titan






Austin, Texas.

I would agree with that. I always run lances on walkers, and it works very well

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
 
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