Switch Theme:

Blood Angels 2k all comers list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Perturbed Blood Angel Tactical Marine




Oaklyn, NJ

This is for a league starting in January. There will be quite a few super heavies and those lists everyone hates to play against. I think I have a well rounded list though light on troops and pretty armor heavy with an above average deathstar as far as point cost goes...tell me what you think I am open to changes that make sense.

HQ

Dante - 225pt

Librarian - 125pt
Jump Pack
Bolt Pistol
Force Axe
Shield of Sanguinius
Blood Lance

Elite

Sanguinary Priest - 105pt
Jump Pack
Power Sword
Infernus Pistol

Troops

Assault Marines 10man - 235pt
Veteran Sergeant
Power Sword
Plasma Pistol x2


Tactical Marines 10man - 235pt
Missile Launcher
Plasma Gun
Rhino

Sanguinary Guard 5man - 290pt
Glaive Encarmine x4
Power Fist
Infernus Pistol x5
Chapter Banner

Fast Attack

Baal Predator - 145pt
Twin Linked Assault Cannon
Heavy Flamer Sponsons
Dozer Blade

Baal Predator - 145pt
Twin Linked Assault Cannon
Heavy Flamer Sponsons
Dozer Blade

Heavy Support

Vindicator - 150pt
Dozer Blade

Vindicator - 150pt
Dozer Blade

Stormraven Gunship - 200pt
Twin Linked Lascannon
Twin Linked Multi Melta

Comes to 2000pt exactly...I tried to find 5pt to give the Vindicators, Predators, and Stormraven Searchlights but just can't seem to come up with anything I can drop. I think I have great anti mech without giving up the anti horde. I also feel that the deathstar of Dante, Librarian, Sang Priest, and Sang Guard can get close to dropping a super heavy the turn they come in...if not I'm in trouble because that squad is 750ish points. I know they will draw a lot of fire but that's the idea and why I made them durable. 2+ Armor, 5+ Cover, and 5+ Feel No Pain. Other then D Weapons they will always get some sort of save. If they are focus fired I have more then enough armor to run rampant through enemy lines. I took on a Deathwing Assault army with this list minus the raven since he had no flying and only 1850 points and completely dismantled him. We'll let me know your thoughts they are appreciated.




4000
1250
2500
1500 
   
Made in ca
Perturbed Blood Angel Tactical Marine




canada

sorry, but sang guard just suck, they get torn to bits by ap2, and many things double out fnp, if thats who sang guard are going with, dc is much better

 
   
Made in us
Perturbed Blood Angel Tactical Marine




Oaklyn, NJ

First off everything gets torn to bits by ap2 unless it has a stormshield but then I couldn't have the mobility. The point of the sang guard is for all the infernus pistols. DC can only take what one for every 5 models? Plus DC with JPs are just as expensive as sang guard with a 3+ instead of a 2+. I would save the points on my priest but I wouldn't put Dante with DC...I would put a Reclusiarch or Lemartes. Give guard a 5+ cover and they become mobile terminators. I don't think any flame weapon that ignores cover is better then ap3 so I will always get a save of some sort. I've tried the DC route and they are too expensive and don't last long enough for their price.

4000
1250
2500
1500 
   
Made in gb
Prophetic Blood Angel Librarian




I wouldnt go for assaut cannon and hfs on the baals. Either take off the dozer blades for the hb upgrade or get a flamestorm.
Vindis - good.
Raven - good (although id go ac)
Guard - 7 infernus pistols and a blood lance, all in melta range due to dante will seriously threaten a superheavy. Dont take the banner though. They are already expensive enough and will practically disappear once they have made his superheavy cry tears of blood. I like how superheavys have made the dante bomb useful once more!
Assault squad - you have lots of anti meq anyway. I would swap the plasma and ps for 2 flamers and 2 hand flamers for some superb anti horde. Also saves 5pts.
Tac squad - good loadout. Id personally prefer more assault marines but if going tactical thats a nice balance. You also dont need to worry about the rhino giving away 1st blood if playing superheavys, as anything on the board will give away 1st blood!
   
Made in us
Perturbed Blood Angel Tactical Marine




Oaklyn, NJ

I found the assault cannon and flamers make a baal very versatile..Changing them either way makes them more of a 1 trick pony. Most of the time I'm moving it anyway so I won't ever be able to fire everything. Next time you play try a Baal like this. You've got anti horde and anti light armor all in one...it really does work.

I <3 Vindis

I've played both ways...I used to take the Raven with AC but found it lacking when I have to drop 2 flyers. I'd rather have too much firepower then not enough.

Making a chapter master playable again(why would GW do that to us) is one of the best parts of Escalation. Plus the Guard are one of the coolest models in the game.

I may go this route with the Assault Squad.

I originally had 2 Assault Squads then realized I couldn't start all of what I had intended to be in reserve as such. Would have left me 6 reserve units counting characters(which is a rule I disagree with it should only count the unit) and 4 tanks starting on the board so I figured rather then lose an assault squad trying to get it across the board I would take a tactical squad in a rhino and the better shooting range. Makes them have to kill the rhino and the squad.

4000
1250
2500
1500 
   
Made in gb
Prophetic Blood Angel Librarian




I usually use my baals as outflanking so don't have that issue, but I do see the point you are making. Intresting.
I suppose the assault cannon/ lascannon debate will always end with personal preference. If running at 200pts I can see the benefit both ways, but as soon as hurricane bolters are strapped on, it has to be the ac!
Would you combat squad the assault and tactical squads to go msu if facing superheavys?
   
Made in ca
Perturbed Blood Angel Tactical Marine




canada

ok ok, sorry, i missed that they have a usefulness now with superheavies, and i meant just plain ol dc with a reclusiarch and bolters on ground, but ya, sang guard are expensive to the max, dontn give em the banner

 
   
Made in us
Perturbed Blood Angel Tactical Marine




Oaklyn, NJ

I'm not a fan of outflanking them. You are losing them for at least a full turn versus scouting with them and being able to shoot from turn 1. Not many armies have an answer to 2 preds and 2 vindis right on top of them turn 1 and knowing what is coming on the board turn 2. If you start them on the board you can hit just about anything turn 1. 12" scout move then 12" move on your turn and ac fires what 24"? I put one on each side of the table try to push everything toward the center of the table where I can pile templates from the vindis on top of them. So essentially I am flanking just staying on the board when I do it.

4000
1250
2500
1500 
   
Made in gb
Prophetic Blood Angel Librarian




I find outflanking Baals causes the opponent to worry about losing whole units when the baals arrive. Plus it is awsome at helping get rear armour shots against an opponent who has pushed up the field. I agree that scout is usually better IF you get 1st turn. If not, I will usually outflank.


Automatically Appended Next Post:
It seems we run similar lists though so its all a matter of the fine detail between us ;-).

This message was edited 1 time. Last update was at 2013/12/22 02:32:13


 
   
Made in ca
Chosen Baal Sec Youngblood




Annapolis Valley, Nova Scotia, Canada

Awesome thread folks. I'm still in the building stage with my BA's. Good points made by all here.

What is best in life?
To crush your enemies, see them driven before you and to hear the lamentation of their women!
 
   
Made in us
Locked in the Tower of Amareo




 chaplain iktinos wrote:
sorry, but sang guard just suck, they get torn to bits by ap2, and many things double out fnp, if thats who sang guard are going with, dc is much better


I'm not so sure about this. SG receive charges much better than DC. They both are horribly flawed. Pick your flaws.
   
 
Forum Index » 40K Army Lists
Go to: