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Made in us
Longtime Dakkanaut





Hello everyone. On my quest to figure out my 2nd army I have pointed up and tested out a few lists and though many were fun to play and did very well, they were still lacking the risky and aggressive style of play I crave. That being said I have always been a fan of the Swooping Hawks and their fluff and wanted to do a list built around them as my primary units. I have tested this list out once and in doing so was able to stomp a Tau player into the dirt as he was totally unprepared for this kind of list. The following is a combination of the list I played with before and some new Ideas that I feel will help it perform better. As usual with all of my threads any comments, thoughts and ideas are more then welcome. Thanks for reading guys!

HQ: 155pts.

-Farseer
*w/ Jetbike, Mantle of the Laughing God

TROOPS: 630pts.

-x5 Dire Avengers
-Wave Serpent
*w/ Scatter Laser, Shuriken Cannon, Holo Fields, Spirit Stones

-x5 Dire Avengers
-Wave Serpent
*w/ Scatter Laser, Shuriken Cannon, Holo Fields, Spirit Stones

-x5 Dire Avengers
-Wave Serpent
*w/ Scatter Laser, Shuriken Cannon, Holo Fields, Spirit Stones

FAST ATTACK: 585pts.

-x9 Swooping Hawks
-x1 Swooping Hawk Exarch
*w/ Sunrifle, Marksmens Eye

-x9 Swooping Hawks
-x1 Swooping Hawk Exarch
*w/ Sunrifle, Marksmens Eye

-x9 Swooping Hawks
-x1 Swooping Hawk Exarch
*w/ Sunrifle, Marksmens Eye

HEAVY SUPPORT: 560pts.

-Fire Prism
*w/ Shuriken Cannon, Holo Fields, Spirit Stones

-Fire Prism
*w/ Shuriken Cannon, Holo Fields, Spirit Stones

-Wraithknight
*w/ Suncannon, Scattershield

TOTAL ARMY: 2000 POINTS

Tactics:

-Farseer camps behind the Wave Serpents and uses his powers while the Serpents move forward providing fire support and keeping my troops alive. The big scary Wraithknight will run up the board being a shooting magnet. My Swooping hawks will have the job of landing on a flank or where my opponent is most vulnerable and doing as much damage as possible before retreating up into the sky to do it again. The x2 Fire Prisms job is to snipe armor and deal with large hordes if I come across them.

This message was edited 2 times. Last update was at 2014/01/04 05:49:59


19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

do you guys play double force org chart?

If so this list isnt to intimidating. if not its somewhat manageable, what did you go with the suncannon wraithknight if you dont mind me asking. it seems a bit wasteful for points

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in us
Executing Exarch





The Twilight Zone

I like the theme of the list and it is certainly fun for single FOC.

Since you are going to reserve multiple units, it would be a good idea to invest in an autarch. You could go bare bones in a serpent, or melta gun in a serpent for pinch AT. You could also take hawk wings and a melta to hang with a unit of birds. To afford the autarch, drop the shuriken cannons from the prisms, marksman's eye from the exarches and spirit stones from the serpents(their shield is good enough).

I agree about dropping suncannon and scattershield for dual cannons. The suncannon is okay if you take a scatter laser as well, but you should have enough dakka and blasts as it is, even to mow down terminators.

If you can scrap up spare points, get your farseer a singing spear for just in case anti tank.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

No need for autarch the swooping hawks come in automatically as long as you start them on the map and turn one skyleap them. That way they are ensured to come in turn2 =D.

IMHO drop the Jetbike farseer w/ mantle drop a fire prism and grab a Vaul Support battery instead. Throw the Farseer in the battery. If you want a last turn objective contester give him fal wings.

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in hr
Screaming Shining Spear






I like the list, but I honestly don't think tanks will be an issue with 30 haywire grenades on the board and a Wraithknight. I'd switch the Prisms for Nightspinners. Their guns are better in my experience.

Not saying hordes will be a problem, with 90 shots from the Hawks, I think you're all set.
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

Well dont forget you can only THROW 1 grenade in the shooting phase. So unless you stick around for another turn you cant really use your grenades. Another suggestion is find the points so you can get hit and run with your swooping hawks. Nothing like being stuck in assault

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in us
Longtime Dakkanaut





 Nettik189 wrote:
Well dont forget you can only THROW 1 grenade in the shooting phase. So unless you stick around for another turn you cant really use your grenades. Another suggestion is find the points so you can get hit and run with your swooping hawks. Nothing like being stuck in assault


Correct, but if I am not mistaken cant you use the Exarch to split fire and potentially toss a haywire grenade at a seperate target if I had to? And that is why I have the x2 Fire Prisms to handle any armor and I put the Suncannon on the Wraithknight because he is by himself and the Ward Save would come in handy but I do see the use of the x2 Wraithcannons.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in gb
Executing Exarch






 gmaleron wrote:
Correct, but if I am not mistaken cant you use the Exarch to split fire and potentially toss a haywire grenade at a seperate target if I had to?
Split Fire is not a rule that Swooping Hawk Exarches have access to.
   
Made in hr
Screaming Shining Spear






You think he should Skyleap every turn? No, definitely not. Those are too big squads to just use for Skyleaping. First turn they start on board and Skyleap, second turn they place themselves strategically and alpha strike something, then turn 3 onwards, they murder infantry and vehicles alike, depending what you need from them. Don't forget they have Haywires in melee too(all 30 of them) and they have a 12 + 2d6"(with Fleet) charge threat range.
   
 
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