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![[Post New]](/s/i/i.gif) 2014/01/06 00:56:45
Subject: General Necron tactics
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On a Canoptek Spyder's Waiting List
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I'm still new to Necrons and I'm not sure if I should take a squad of ten Lychguard with hyperphase swords and dispersion shields with a Night Scythe or a squad of ten Praetorians. Whatever squad I choose is going to have my Overlord who will be kitted out with a warsycthe, mss, weave,and phase shifter. a Lord with with warsycthe, weave, phase shifter, mss, and res orb. there will also be a Cryptek when I figure out which one would fit in with unit.
I'm trying to make unit that is going to be able to wreck face. so any opinions are greatly appreciated.
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This message was edited 1 time. Last update was at 2014/01/12 03:41:35
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![[Post New]](/s/i/i.gif) 0202/01/06 01:11:06
Subject: Lychguard or Praetorians
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On a Canoptek Spyder's Waiting List
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Either will be fun. If you purely want to wreck face spending 400pts on wraiths is a better bargain. Try out the 10 LG with Trazyn attached. Pretty hard to move them off an objective.
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![[Post New]](/s/i/i.gif) 2014/01/06 01:50:23
Subject: Lychguard or Praetorians
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Longtime Dakkanaut
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This is what you do.
Take 10 Praetorians and give them the pistol and rending weapons. They all get a str 6 pistol and with two weapons they will have 2 attacks each that rend and have entropic strike. In this way they can engage any target on the battlefield from the lowest hordes to Wraithknights to any vehicle including flyers.
Next attach them to a Destroyer Lord with warscythe, weave, MSS, and Res Orb. You need the Destroyer Lord to keep up with the jump pack Praetorians. His Res orb will work with the Praetorians to give them a 3+ armor save followed by a 4+ WBB roll. This keeps the unit alive for a long time.
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![[Post New]](/s/i/i.gif) 2014/01/06 02:06:54
Subject: Lychguard or Praetorians
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On a Canoptek Spyder's Waiting List
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That idea is rather nasty and I like it. I could still run a unit of Lychguard with Trayzn for troll face. What Cryptek would work for the Lychguard unit? I was thinking a harbinger of eternity.
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![[Post New]](/s/i/i.gif) 2014/01/06 02:46:55
Subject: Re:Lychguard or Praetorians
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Trigger-Happy Baal Predator Pilot
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If you're dead set on playing either, go with the Praetorians with the Destroyer Lord leading them as DarthDiggler outlined above, though I would probably go with the Rods of the Covenant. I know they're short ranged, but being jump infantry, they can get within the 6" range before they charge to lay down some S5 AP2 shots, and they'll be striking at S6 in assault (also AP2, which is a huge difference vs. the voidblade). Preferred enemy from the Destroyer Lord offsets the loss of the extra non-ap2 attack.
The Praetorians are also fearless, which is HUGE in the necron codex. Initiative 2 (coupled with WS4) is a killer to any non-fearless unit that plans to get into assault. Lose the assault and you're one failed Leadership test away from getting swept with no chance of Reanimation Protocols or Everliving rolls. Sure, you get the chance to flee, but that's where the low Initiative comes back to haunt you. It's damn near impossible to get away from a normal I4 when you're rocking I2.
Guess what unit in the Necron Codex is a non-fearless assault based unit with an Initiative of 2?
Lychguard. If this was their only weakness, it'd still be too much, but they're also slow compared to the other assault based necron units that one could be fielding (namely Wraiths, but scarabs can be effective in certain roles).
I unfortunately put together 10 Lychguard prior to realizing how detrimental the I2 was to a non-fearless assault unit, and they've since been torn apart and reconditioned as Crypteks. The real life example that happened to me went something like this: Back in 5th edition, I charged I believe 2 bloodcrushers with 5 sword and shield Lychguard, Imotekh, and maybe a Necron Overlord with a Warscythe. I needed 4s to hit, missed more than the math should have been, and then got unlucky with the to wound rolls. Either way, when all was said and done, I failed to get a single wound through. He got 2 wounds through. I promptly failed the leadership roll and after the initiative roll off, over 600pts of non-fearless necron slowness was swept in combat.
That was the last time I fielded Lychguard.
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![[Post New]](/s/i/i.gif) 2014/01/06 02:48:44
Subject: Re:Lychguard or Praetorians
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Heroic Senior Officer
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Those reflecty sheilds killed more of my men than anything did the whole game. My guardsmen and sentinels poured fire into them at close range only for shots to bounce back and kill me. Sucked so bad. Get the sheilds
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![[Post New]](/s/i/i.gif) 2014/01/06 03:10:41
Subject: Lychguard or Praetorians
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On a Canoptek Spyder's Waiting List
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I plan on fielding a unit of six Wraiths as well and had though about sticking the destroyer Lord with them, but now I think he'd be a better investment with Praetorians. Would it be worth it to run them half and half?
Like I said I'm new to Necrons so any advice is greatly appreciated.
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![[Post New]](/s/i/i.gif) 2014/01/06 03:18:39
Subject: Re:Lychguard or Praetorians
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Trigger-Happy Baal Predator Pilot
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Swastakowey wrote:Those reflecty sheilds killed more of my men than anything did the whole game. My guardsmen and sentinels poured fire into them at close range only for shots to bounce back and kill me. Sucked so bad. Get the sheilds 
Thanks for reminding me about another Lychguard issue. The sheilds! The shots get reflected only if it's the shields 4++ that make the save, and since when rolling saves you take the best possible save, the Lychguard's normal 3+ save is what would be used against 99% of most fire that's incoming from within the reflect range. So, in the quoted example above, it was played incorrectly (unless the shots bouncing back were AP3 or better), but it's an easy to miss distinction.
Just to totally follow through....from the Necron FAQ:
Page 35 – Lychguards, Dispersion Shields.
Add the following:
“For the purposes of determining cover saves of deflected hits,
treat the hit as having come from the model that made the save.
Note that you must always use the best save available, and so
cannot choose to use the dispersion shield's invulnerable save in
place of your armour save if the model’s armour save is better
and available." Automatically Appended Next Post: Avidem wrote:I plan on fielding a unit of six Wraiths as well and had though about sticking the destroyer Lord with them, but now I think he'd be a better investment with Praetorians. Would it be worth it to run them half and half?
Like I said I'm new to Necrons so any advice is greatly appreciated.
You can't go wrong with Wraiths, and the Destroyer Lord leading them is a tried and true success. I'd run Wraiths over Praets or Lychguard any day of the week, but I'm not going out on a limb saying that. Wraiths have long been considered one of the best units in the Necron Codex.
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This message was edited 1 time. Last update was at 2014/01/06 03:23:53
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![[Post New]](/s/i/i.gif) 2014/01/06 03:35:00
Subject: Re:Lychguard or Praetorians
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Heroic Senior Officer
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Voidwraith wrote: Swastakowey wrote:Those reflecty sheilds killed more of my men than anything did the whole game. My guardsmen and sentinels poured fire into them at close range only for shots to bounce back and kill me. Sucked so bad. Get the sheilds 
Thanks for reminding me about another Lychguard issue. The sheilds! The shots get reflected only if it's the shields 4++ that make the save, and since when rolling saves you take the best possible save, the Lychguard's normal 3+ save is what would be used against 99% of most fire that's incoming from within the reflect range. So, in the quoted example above, it was played incorrectly (unless the shots bouncing back were AP3 or better), but it's an easy to miss distinction.
Just to totally follow through....from the Necron FAQ:
Page 35 – Lychguards, Dispersion Shields.
Add the following:
“For the purposes of determining cover saves of deflected hits,
treat the hit as having come from the model that made the save.
Note that you must always use the best save available, and so
cannot choose to use the dispersion shield's invulnerable save in
place of your armour save if the model’s armour save is better
and available."
Automatically Appended Next Post:
Avidem wrote:I plan on fielding a unit of six Wraiths as well and had though about sticking the destroyer Lord with them, but now I think he'd be a better investment with Praetorians. Would it be worth it to run them half and half?
Like I said I'm new to Necrons so any advice is greatly appreciated.
You can't go wrong with Wraiths, and the Destroyer Lord leading them is a tried and true success. I'd run Wraiths over Praets or Lychguard any day of the week, but I'm not going out on a limb saying that. Wraiths have long been considered one of the best units in the Necron Codex.
To be fair my opponent was still learning necrons at the time but ouch, many guardsmen died for nothing. Was funny though so might let it happen again
Cheers.
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![[Post New]](/s/i/i.gif) 2014/01/06 03:40:13
Subject: Lychguard or Praetorians
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On a Canoptek Spyder's Waiting List
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I though it was based on the best save so for the reflection to work it was have to be an ap3 weapon so you'd use the 4++.
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![[Post New]](/s/i/i.gif) 2014/01/06 08:17:59
Subject: Lychguard or Praetorians
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Been Around the Block
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If you want to play lychguard or praetorians I would suggest Lychguard with shields. If you want to add them some mobility add them a despairtek or Obyron with a lord with a rez orb. You can telleport them at the face of the enemy army and they can do 2 things; 1. Take all the shooting of the enemy and leave all the other army to do his work
2. cc everything to death.
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![[Post New]](/s/i/i.gif) 2014/01/06 11:37:40
Subject: Lychguard or Praetorians
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Beast of Nurgle
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Pistol/blade praetorians, then use the rods to convert warriors to crypteks.
Im pleased with how mine turned out, using some spare deathmark heads after building immortals from that box.
Just added some pics to my gallery.
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![[Post New]](/s/i/i.gif) 2014/01/06 22:03:19
Subject: Lychguard or Praetorians
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On a Canoptek Spyder's Waiting List
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Conversion turned out nice.
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![[Post New]](/s/i/i.gif) 2014/01/07 02:47:23
Subject: Lychguard or Praetorians
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Proud Triarch Praetorian
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bloodoffi wrote:If you want to play lychguard or praetorians I would suggest Lychguard with shields. If you want to add them some mobility add them a despairtek or Obyron with a lord with a rez orb. You can telleport them at the face of the enemy army and they can do 2 things; 1. Take all the shooting of the enemy and leave all the other army to do his work
2. cc everything to death.
How exactly do you plan on CC'ing anything to death the turn they veil? They can't assault after that move, so all you could do is sit there to be shot up. Plus, any player worth their dice knows guys with swords teleporting down in front of his squishy units mean bad things are in store, so in their own turn would more than likely move away from the Lychguard, possibly even running as well. Seeing as how the Lychguard are so slow, there's probably little chance they be able to catch anything as long as the target kept on the move. At that point congratulations would be in order for your opponent. By staying out of range of the Lychguard the entire game, he has essentially rendered 500+ points of your army useless.
...
TL;DR- don't use the Veil to move Lychguard.
Also, OP, you're new, so just for clarification's sake, that potential unit you outlined in your first post?
(10 Lychguard/Praetorians with Overlord + Lord + Cryptek).
1. Royal Court members can't attach to units of Praetorians (the Overlord would be able to, but not the Lords or Crypteks).
2. If you're going to try the unit with Lychguard, keep in mind, if you want to attach both the Lord AND the Cryptek, you're going to need a second Overlord level HQ somewhere in your army. (only one Royal Court member from a single court can attach to any single unit in question. If you want two Royal Court models to attach to that unit, they have to be from two separate Royal Courts).
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![[Post New]](/s/i/i.gif) 2014/01/08 03:21:10
Subject: Lychguard or Praetorians
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On a Canoptek Spyder's Waiting List
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I don't remember that in the codex. Automatically Appended Next Post: I don't remember that in the codex.
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This message was edited 1 time. Last update was at 2014/01/08 03:21:18
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![[Post New]](/s/i/i.gif) 2014/01/08 04:33:45
Subject: Lychguard or Praetorians
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Proud Triarch Praetorian
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... which part?
(I'll be able to point you to the right section. Trust me, this is how it works)
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![[Post New]](/s/i/i.gif) 2014/01/08 05:36:10
Subject: Re:Lychguard or Praetorians
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Fresh-Faced New User
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I currently have a squad of 5 lychguard with Warsycthes which I run as a squad with Vargard Obyron and a fully kitted out Overlord (Warscythe, MSS, Res-Orb, etc.). Along with Zahndrekh, this gives me a squad of 7 warsycthes that can deep strike around the board (perfect scatter when landing by Zahdrekh of course). All of my friends hate the unit, as even Deathwing Knights, THSS Terminators, or characters like Mephiston get crushed. I'm actually thinking about getting another 5 lychguard to add to the squad. They are really fun when you pair them up with Obyron and an Overlord!
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- 2500
- 1500? 2000?
Space Wolves - 650
- 550 |
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![[Post New]](/s/i/i.gif) 2014/01/08 05:38:41
Subject: Lychguard or Praetorians
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Proud Triarch Praetorian
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^
Sir, if your friends don't like THAT, I implore you to look up: Royal Court Disco Inferno
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![[Post New]](/s/i/i.gif) 2014/01/08 06:04:25
Subject: Lychguard or Praetorians
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Fresh-Faced New User
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skoffs wrote:^
Sir, if your friends don't like THAT, I implore you to look up: Royal Court Disco Inferno
Haha yeah that seems even more scary! For the sake of good sportsmanship, I probably won't run anything like that for my poor friends!
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- 2500
- 1500? 2000?
Space Wolves - 650
- 550 |
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![[Post New]](/s/i/i.gif) 2014/01/08 18:56:29
Subject: Lychguard or Praetorians
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On a Canoptek Spyder's Waiting List
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I thought about Zahdrekn and Vargard Obryon and another Overlord, but I hate not being about to take a Destroyer Lord if I go with that combo. Choosing HQs for Necrons is a hard choice lol.
Found the part about only one member of a Royal Court being attached to a unit. Must of miss read the codex.
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![[Post New]](/s/i/i.gif) 2014/01/09 00:30:46
Subject: Lychguard or Praetorians
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Proud Triarch Praetorian
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The good news is, if you're taking both a regular Overlord and Zahndrekh, that you'll be able to add two RC members to your applicable units (one member per RC is allowed to join. If you were playing at the 2000+ points level and had a third or fourth Overlord level HQ, you could a third or fourth RC member to those units).
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![[Post New]](/s/i/i.gif) 2014/01/10 05:49:31
Subject: Lychguard or Praetorians
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On a Canoptek Spyder's Waiting List
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I'm working on a 3500 point list right now. So if I read the section in the rule book right I'd be able to take four HQs.
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![[Post New]](/s/i/i.gif) 2014/02/10 14:07:32
Subject: Lychguard or Praetorians
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Pile of Necron Spare Parts
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Even though I'm also pretty new to crons, I normally pair up Praetorians with Obyron. 365 pts of telepoting, havok-wreaking, tank busting, warlord killing fun. And my enemies have no armour saves. Using the Particle Caster/Voidblade combo, that is.
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This message was edited 1 time. Last update was at 2014/01/10 14:13:30
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![[Post New]](/s/i/i.gif) 2014/01/10 17:07:44
Subject: Lychguard or Praetorians
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Proud Triarch Praetorian
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Volo Dynasty wrote:Even though I'm also pretty new to crons, I normally pair up Praetorians with Obyron. 365 pts of telepoting, havok-wreaking, tank busting, warlord killing fun. And my enemies have no armour saves. Using the Particle Caster/Voidblade combo, that is.
...
but they would get armor saves against Caster/Void Blades (unless you meant that as "if they roll a 6 for their rend, then they lose their armor for good").
It's the Rod, on the otherhand, that people don't get armor saves against at all.
Which one is best is debatable.
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![[Post New]](/s/i/i.gif) 2014/01/10 22:33:01
Subject: Lychguard or Praetorians
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Pile of Necron Spare Parts
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skoffs wrote:Volo Dynasty wrote:Even though I'm also pretty new to crons, I normally pair up Praetorians with Obyron. 365 pts of telepoting, havok-wreaking, tank busting, warlord killing fun. And my enemies have no armour saves. Using the Particle Caster/Voidblade combo, that is.
...
but they would get armor saves against Caster/Void Blades (unless you meant that as "if they roll a 6 for their rend, then they lose their armor for good").
It's the Rod, on the otherhand, that people don't get armor saves against at all.
Which one is best is debatable.
I normally find that the rending/entropic strike combination works really well, and if anyone has any armour saves left afterwards, a warscythe takes care of that. But, that said, I haven't played many games with that setup yet, so how good it is remains to be seen.
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![[Post New]](/s/i/i.gif) 2014/01/12 03:42:38
Subject: General Necron tactics
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On a Canoptek Spyder's Waiting List
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I am really stressed out right now trying to choose Crypteks. Any help on deciding?
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![[Post New]](/s/i/i.gif) 2014/01/12 06:08:02
Subject: General Necron tactics
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Regular Dakkanaut
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Avidem wrote:I am really stressed out right now trying to choose Crypteks. Any help on deciding?
Harbingers of Destruction are 35pts and have a S8 Ap2 36" Assault 1 weapon, which, in my experience, never hits, but it might be pretty neat if you load up a ghost ark with 5 of them. Solar Pulses are somewhat useful, particularly against long ranged shooting armies that aren't Tau.
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Sekhmet - Dynasty 4000pts Greenwing - 2000pts Deathguard - 1500pts Daemons of Nurgle - 1000pts ~320pts
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![[Post New]](/s/i/i.gif) 2014/01/12 06:39:04
Subject: General Necron tactics
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On a Canoptek Spyder's Waiting List
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I thought you could only take one Harbinger per royal court, or is that only in regards to to a Veiltek.
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![[Post New]](/s/i/i.gif) 2014/01/12 06:42:45
Subject: General Necron tactics
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Proud Triarch Praetorian
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Truth118 wrote: Avidem wrote:I am really stressed out right now trying to choose Crypteks. Any help on deciding?
Harbingers of Destruction are 35pts and have a S8 Ap2 36" Assault 1 weapon, which, in my experience, never hits, but it might be pretty neat if you load up a ghost ark with 5 of them.
Try 4 and a Chrono-tek. Tends to work much better.
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![[Post New]](/s/i/i.gif) 2014/01/12 06:51:20
Subject: General Necron tactics
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On a Canoptek Spyder's Waiting List
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I'm planning on puting one in my unit of ten Preatorians, one in the each of the three units of twelve Immortals, and maybe one or two with a group of warriors.
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