herzeleid1995 wrote:I've been switching back and forth between Necrons and Grey Knights for a few years, and haven't played with Guard seriously since they were with the
GK in Daemonhunters. Recently I played a few games - to catastrophic failure - as
GK with
IG allies, so I decided to try out
IG alone until I felt I understood them better. That being said, here is my 1500
IG list. I've only run it once against Khorne Bikers, and I tabled them in three turns.
HQ
CCS with carapace armor, lascannon, vox
Commander with
ccw and laspistol
Elites
10 Ratlings
Troops
Infantry platoon
Infantry squad w flamer and vox
Infantry squad w grenade launcher and vox
Heavy weapon team with 3 lascannons
Platoon command with 3 flamers and vox
Infantry platoon
Infantry squad w flamer and vox
Infantry squad w grenade launcher and vox
Heavy weapon team with 3 lascannons
Platoon command with 3 grenade launchers and vox
Heavy Support
Leman Russ Squadron
2X
LRBT
Ordinance Battery
2X Basilisk
Odinance Battery
Basilisk
Comes to 2000 points exactly. I sat two basilisks on the right flank with the lascannons all in front of them in cover with the ratlings. One platoon bubbled up in front of them - the flamer in the front, grenade launcher in the back, platoon command behind that with grenades. The company command sat in the center back, using the lascannon when it could and relaying orders to both flanks when necessary. On the left flank Was the other basilisk in the far back and the two leman russes further up. The other platoon sat a bit in front of them and to their side, with the platoon command behind the russes to catch any potential assaulters with the flame throwers. I gave the russes ample room the backpedal as well.
The game went well. He played two or three squads of bikers with khorne banners, two squads of berzerkers in rhinoes and a khorne chaos lord on a bike. About a third of it and both rhinoes went down in turn one. Only about 5 bikes made it to my line, immobilizing one russ and killing a squad of infantry before I managed to wipe the rest of them out around turn three.
So what do you think about this? I don't imagine I will always have the level of luck with the ordinance. What things could I drop or add to make this stronger? I am considering dropping the ratlings because despite what people tell me they never manage to kill anything.
Furthermore, at 2000 points, I'd like to add the final 500 points as Grey Knights. I was thinking of just adding two basic strike squads in rhinoes and a librarian, maybe terminators and a
psyfledread. What do you think about this? Any advice on how to effectively run Grey Knights next to
IG? Specifically using strike squads. Thank you in advance!