Game 2 - Straight Up shooty shooty
Played against Scott in a Rebel training exercise
I kept the B-Wing Wing rolling and he played
Red Squad X-Wing
Garven Dreis
Dagger Squad B-Wing
Jan Ors Moldy Crow Ion Turret
Asteriods scattered around the field, I deployed split into pairs again but with one group angled towards the other
He deployed in a group in the right corner and we were off
First few turns were spent getting close to one another, when we finally clash he shoots first and bam knocks 4 shields off of one of my auto blaster B's with the two ships that could see him
I thought oh no here we go again as his dice were red hot. I took a shield off of each x wing with my shooting and then the circling begins
This game the adv sensors really gave me an advantage as I was able to focus then pull a red to get me into good spots
He parked one of his x wings on a asteriod an took a shield off, I then proceeded to pound it till it went away, 1-0 for me
He swoops in with his b-wing and knocks some shields off of the b escorting the autoblaster w one shield
Over the next couple of turns He gets his ships out of position, other than the Moldy crow who happily ion cannons one of my b's every turn, knocking off a shield and setting me in a straight line grrrr
I take out the b Wing but it costs me my first autoblaster b, 2-1 me then garven takes out another b 2-2 hmmmm
For the first time I finally get some hot dice and his completely abandon him as the last two b-wings pulverize Garven leaving it 3-2 me
two slight battered b-wings chasing one slighty battered Jan Ors around the field.
He continues to peg away with the ion turret and keep one ship out of the fight for the most part
I get some shots in and whittle him down to 1 hull
Finally he misses with the ion turret and the remaining B-wings swoop in and turn the Moldy crow into fine space particulate 4-2 me a full point win
This was really a fun battle, back and forth, his ion turret was the star of the match and kept him in it far longer than he might have been otherwise.
Ok so my dice were still really bad at the beginning but turn on in the second half of the battle,back to even at 1-1 when we break for lunch
cheers
Papasmurf
Automatically Appended Next Post:
Game 3 - Senators shuttle w imperial reinforcements
Got matched up with a good friend of mine - Darryl
He ran Imperials
Soontir Fel
Howlrunner+Swarm tactics
Turr Phenir
3 x Academy ties (I think again no list in front of me)
I ran the B-Wings of course
Kept all 4 B-Wings together on the left side/middle and put the shuttle on the far right
He deployed in with the two interceptors to the far left (his left) and the rest in a bunch across from me
Game starts and the shuttle begins its painfully slow trek to get off the table
The interceptors zoom forward and boost putting them out of my arc and threatening to get behind me...oh oh
the B's move towards his block of ties and they respond in kind
Next few turns sees me with some decent luck put damage on three of the four ties in the swarm as he swoops in with interceptors and takes some shields off
I will state now that finally for an entire game I had average dice, and so did he, which made for an incredibly exciting and fun game
By starting the donnybrook in the middle of the table I kept his ties away from the shuttle as it creeps along
I knock out one tie then another then an interceptor (fel i think) which allows him to bring a tie on in reinforcement facing straight at my shuttle...hmmm not good
The fight drifts towards the shuttle as I attempt remove the ties blocking its path
I continue to pick off his ships, he continues to bring new ones on and begins to wear down the shuttle-first off come the shields then some hull
By now we are clustered around the shuttle as it makes the final few moves towards the board edge
I managed to kill all his starting ships except one basic tie(
lol not sure how it survived unscathed) but his reinforcement ties are now all over the shuttle
I pop a few and try to focus fire to take out any in the path of the shuttle
He puts a few more shots into the shuttle leaving it on two hull points...oh oh
The final turns I get some luck and manage to roll two important evades with the shuttle as his ties swarm
I knock out another tie allowing him to park one right in front of the shuttle
I was about to slide the shuttle forward to make contact because we thought it could not get past when I remembered it could also do a soft turn!
I measure the turn then realize that if I just move straight I will fly OVER the tie and off the edge!
No damage as I pass the tie and the shuttle escapes the edge for a full point win for me!!
Wow, by far the best game of the day, lots of great maneuvering and back and forth with the shooting
He and I have play tons of game in tons of systems over the years and we both have a history of some truly appalling dice rolling
so it was nice to see this one decided by skill and not by dice
This leaves me 2-1 going into the final battle, certainly not where I expected to be after game one
Feeling a lot better and hoping that some of the top players get some modified wins, maybe I can squeak up the leader board
cheers
Papasmurf