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Made in us
Power-Hungry Cultist of Tzeentch





The Vaults

Ok, I know everyone is hating on this new book, but here's my take on an 1850 list. Probably needs some refinement, but I seriously think this is heading in the right direction. I'm refusing to write these little buggers off even though GW seems pretty intent on it. Here's the list. Tactics to follow.

HQ
Flyrant w/ 2 TL devourers-worms
Flyrant w/ 2 TL devourers-worms

Elite
2 Hive Guard
2 Venomthropes
2 Zoeanthopes

Troops
30 Gants
30 Gants
Tervigon - no upgrades
Tervigon - no upgrades

Fast
20 Gargoyles
6 Spore Mines

Heavy
Mawloc
Mawloc

Tactics:
The main bulk of the army consists of the two gant squads, the gargoyles, the venoms, the zoes, the hive guard and the Tervigon. These move together as a wave with the gargoyles and gants in front, the venoms and zoes and hive guard in the middle, and the Tervigons in the way way back, possibly sitting on a close objective and just trying to make as many additional gants as it can muster.

Flyrants are dealing with flyers and generally problem solving, like they do.





This message was edited 1 time. Last update was at 2014/01/13 02:49:28



 
   
Made in us
Longtime Dakkanaut




It could work. Just not sure I like Tervigon for troops anymore.
   
Made in us
Power-Hungry Cultist of Tzeentch





The Vaults

barnowl wrote:
It could work. Just not sure I like Tervigon for troops anymore.


I know what you mean, but what else ya gonna bring? You need the synapse and Tervigons are still tough SOBs. Keep them in the back field pumping out dudes and either problem solving or sitting on objectives.


 
   
Made in jp
Sinewy Scourge






USA

I could see this working. It's not a strong list, but against weak or mediocre lists, it has a chance of winning.

Synapse coverage is good. Much better than what most people are putting forward in most new nid lists. I would completely rework your elites choices however.

Maybe:

Remove zoeys and hive guard and that's 210. Add 4 venomthropes and a lictor for 190. Lictor can guide mawlocs making them more effective and 2x3 Venomthrope teams makes your shrouded bubble much bigger and more resilient than 1x2, which would be obliterated T1. Take the 20 remaining points and give a hive tyrant the hive commander ability., which you can use to outflank a tervigon. Remove 2 spore mines to free up 10 points and give your outflanking tervigon a thorax swarm (I like rending but haywire is ok too) so it can actually do something.

List would be

HQ
Flyrant w/ 2 TL devourers-worms, Hive commander
Flyrant w/ 2 TL devourers-worms

Elite
3x Venomthrope
3x Venomthrope
1x Lictor

Troops
30 Gants
30 Gants
Tervigon - Thorax swarm
Tervigon - no upgrades

Fast
20 Gargoyles
4 Spore Mines

Heavy
Mawloc
Mawloc

This is a list I would play, but overall the new codex is depressingly bad imo. I salute you for trying to make the best of a bad situation, I know it's not easy.

"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams

AesSedai's guide to building a custom glass display case for your figures

Kabal of the Twisting Abyss--Blog Laenea, A Tendril of Hive Fleet Hydra--Blog

Always looking for games in/near Raleigh! 
   
Made in gb
Sneaky Lictor





I like the list, can you let us know how it plays out?
I'm keen on 12 Spore Mines and 2 Mawlocs.

I was also keen on the Lictor giving the Mawlocs a good chance of doing damage, but 6" is tough. And i want the slots.

Even if he misses, two 6 wound MC creatures in the deployment of your enemy with S4 Ap4 mines floating about, gonna create some attention.

Mawloc also has the chance of 5 atks. I also thought maybe Acid Blood might be a nice upgrade. But expensive talk >.<
   
Made in us
Sneaky Lictor





Louisville, KY

My issue with the mawlocs is that they can't burrow T1.. so you have to rely on reserve rolls.. even with the lictor... if they don't come in the same turn.. I can promise you that they will not let the lictor stay there.

If you are using it as a distraction... I would rather see just one of them...

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

I don't play nids but I have played this game for many many years, so here are my thoughts based on what I've read and my own experience.

Although I hate saying "TauDar will table it by T3 Roar!" I do think it is reasonable to say, "you need to be prepared for shooting on par with Tau." With this as a standard, what do you need to fare against a lightly armoured but offensively strong armies? I am looking at biovores! Now i am not sure if you can take them in units but I foresee T1 raining spores to thin the ranks. T2 Mawloc pops, Carnifex brood + venomthrope supported by Flying Tyrants start blazing into the opponent. T3 your wave of gaunts and TMCs bowl over the remaining gun line. That is how I would try and play it.

This message was edited 1 time. Last update was at 2014/01/13 21:19:03


I have a love /hate relationship with anything green. 
   
Made in us
Power-Hungry Cultist of Tzeentch





The Vaults

 eskimo wrote:
I like the list, can you let us know how it plays out?
I'm keen on 12 Spore Mines and 2 Mawlocs.

I was also keen on the Lictor giving the Mawlocs a good chance of doing damage, but 6" is tough. And i want the slots.

Even if he misses, two 6 wound MC creatures in the deployment of your enemy with S4 Ap4 mines floating about, gonna create some attention.

Mawloc also has the chance of 5 atks. I also thought maybe Acid Blood might be a nice upgrade. But expensive talk >.<


I'll definitely let you know how it plays out. Spore mines are a favorite unit of mine even from last edition, and it looks like they'll be even more fun in this edition. One thing that's not super fluffy but might be helpful is to find 80 points for a Comm Relay. Contrary to popular belief, nids can use the relay, just not any of the guns.

Everyone at my club seems to think Warriors are the new thing. They don't play nids and never have, which explains why they're so wrong.


 
   
Made in us
Fresh-Faced New User




I like the List, yo!

It accomplishes most of what we did in our prior edition(Objective Saturation/Abusing Cover Saves), with including most of our goodies from this edition (Spore Mine gimmick, Mawlocs, and Venomthropes)

Here's hoping for some Catalysts!
   
Made in us
Longtime Dakkanaut





I think most players currently agree that there is a lot of viable beef in the Heavy Support slots, so why not use them all?

Tervigon are wicked expensive, and no longer as sure-fire as they seemed to be.

If you trim one out, and pull out the stuff that isn't so hot (Hive Guard? And only 2 even if you were going to use them?), maybe you can free up points for a Dakkafex Brood?

Edit: Oh, and I know this is a terrible sample-set as i've only played TWO games of 6th Ed 'Nids, but even though everyone will want Flyrant x2 (as they well should), having a Tyranid Prime with a unit of Venomthropes does increase the odds that they'll actually do their job, which is letting all those squishies survive long enough to get into range. Also, a bit of synapse to follow the army around.

This message was edited 1 time. Last update was at 2014/01/14 00:09:26


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Power-Hungry Cultist of Tzeentch




 Sneezembop wrote:
 eskimo wrote:
I like the list, can you let us know how it plays out?
I'm keen on 12 Spore Mines and 2 Mawlocs.

I was also keen on the Lictor giving the Mawlocs a good chance of doing damage, but 6" is tough. And i want the slots.

Even if he misses, two 6 wound MC creatures in the deployment of your enemy with S4 Ap4 mines floating about, gonna create some attention.

Mawloc also has the chance of 5 atks. I also thought maybe Acid Blood might be a nice upgrade. But expensive talk >.<


I'll definitely let you know how it plays out. Spore mines are a favorite unit of mine even from last edition, and it looks like they'll be even more fun in this edition. One thing that's not super fluffy but might be helpful is to find 80 points for a Comm Relay. Contrary to popular belief, nids can use the relay, just not any of the guns.

Everyone at my club seems to think Warriors are the new thing. They don't play nids and never have, which explains why they're so wrong.
lol warriors? Are they serious? Warriors are one of the top contenders for most useless unit in the book...

If God gives you lemons, get another God. 
   
Made in us
Hurr! Ogryn Bone 'Ead!






http://www.bing.com/videos/search?q=you+crazy+man+will+ferral&FORM=VIRE3#view=detail&mid=58E95BD7A55BA892BC1E58E95BD7A55BA892BC1E
[Thumb - 358mfg.jpg]

This message was edited 1 time. Last update was at 2014/01/14 00:24:12


DISCLAIMER - I will not be liable for my opinions, nor plagerism, errors, facts, rumors, links, no links, or changing &/or omissions in my blog entries; nor for the availability of this informations origins, original author, truth, link, or vouch for it's factual reliabilty. So please don't fight with my opinions, nor badger me, nor troll my entries, and just stay on topic! 
   
Made in us
Longtime Dakkanaut




RageAgainstReality wrote:
 Sneezembop wrote:
 eskimo wrote:
I like the list, can you let us know how it plays out?
I'm keen on 12 Spore Mines and 2 Mawlocs.

I was also keen on the Lictor giving the Mawlocs a good chance of doing damage, but 6" is tough. And i want the slots.

Even if he misses, two 6 wound MC creatures in the deployment of your enemy with S4 Ap4 mines floating about, gonna create some attention.

Mawloc also has the chance of 5 atks. I also thought maybe Acid Blood might be a nice upgrade. But expensive talk >.<


I'll definitely let you know how it plays out. Spore mines are a favorite unit of mine even from last edition, and it looks like they'll be even more fun in this edition. One thing that's not super fluffy but might be helpful is to find 80 points for a Comm Relay. Contrary to popular belief, nids can use the relay, just not any of the guns.

Everyone at my club seems to think Warriors are the new thing. They don't play nids and never have, which explains why they're so wrong.
lol warriors? Are they serious? Warriors are one of the top contenders for most useless unit in the book...


Unfortunately, they are not even close to useless. So I can see Warriors being much more common now for the following reasons:

1) Synapse units, far more critical than ever before.
2) In an almost uncontested FOC
3) One the very few sources of T1 long range (36+") shooting
4) Decent CC
5) Base 90pts brood 100 with a bio-cannon
   
Made in gb
Sneaky Lictor





Sneezembop wrote:
 eskimo wrote:
I like the list, can you let us know how it plays out?
I'm keen on 12 Spore Mines and 2 Mawlocs.

I was also keen on the Lictor giving the Mawlocs a good chance of doing damage, but 6" is tough. And i want the slots.

Even if he misses, two 6 wound MC creatures in the deployment of your enemy with S4 Ap4 mines floating about, gonna create some attention.

Mawloc also has the chance of 5 atks. I also thought maybe Acid Blood might be a nice upgrade. But expensive talk >.<


I'll definitely let you know how it plays out. Spore mines are a favorite unit of mine even from last edition, and it looks like they'll be even more fun in this edition. One thing that's not super fluffy but might be helpful is to find 80 points for a Comm Relay. Contrary to popular belief, nids can use the relay, just not any of the guns.

Everyone at my club seems to think Warriors are the new thing. They don't play nids and never have, which explains why they're so wrong.


I'm not keen on anything building or fortification wise. Like you say, far from fluffy. But i'm not against them because of that, it just doesn't say alien badasses. Cool that you're the only Nid player too, it's always nice to have something unique.

barnowl wrote:
Unfortunately, they are not even close to useless. So I can see Warriors being much more common now for the following reasons:

1) Synapse units, far more critical than ever before.
2) In an almost uncontested FOC
3) One the very few sources of T1 long range (36+") shooting
4) Decent CC
5) Base 90pts brood 100 with a bio-cannon


Pinning shooting too, which is proving a tactic for some.
Shrikes are the same cost, but easier to keep in cover due to speed so negotiates the lower save slightly.
Allot of MCs are 30pts per T6 wound, a Warrior is a 30pts wound to S8, so to me it seems even.
It's also easier to hide Warriors over a MC.

Warriors are far from great, but such is Nids 6.0

   
 
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