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Made in fi
Stinky Spore



Orivesi

So, it's been a long while since I've played 40k, I think I last played around 2008 or 2009, can't remember for sure. Once around three years ago I played a few games, but that was it.
Anyhow, I will put my units down below, and the question is: what do you think are the best army assemblies that can be made out of my units and why?
I also wish, that you guys could advise me on the pros/cons of certain units, and on some solid strategies that work in this edition.
I just bought the new book and I seriously need help. Also bought some new models that my friends suggested (for example grot battle mobs and dakkajet).
I have a ton of bitz, so converting won't be a problem.
Thank you.

HQ:
Ghazghkull/Mega Warboss
2 Mega Warboss
3 Biker Warboss
Big Mek

Elites:
30 Nobz
21 Nob Bikerz
45 Lootas
15 Kommandos+Boss Snikrot
12 Grot Tank Battle Mob

Troops:
100 Slugga Boyz
180 Shoota Boyz
19 Gretchin

Transport:
6 Trukk

Fast Attack:
20 Stormboyz+Boss Zagstruk
6 Deffkoptas
Dakkajet

Heavy Support:
2 Battlewagon
9 Killa Kans
Looted Wagon

Lords of War:
Stompa

This message was edited 2 times. Last update was at 2014/01/14 08:26:31


WAAAAGH!  
   
Made in nz
Disguised Speculo





How competitive do you want to go?

For casual games with your mates theres a bunch of ways to play them. For tournament games... not so much, and even then you won't get very far
   
Made in us
Lead-Footed Trukkboy Driver







Here's What I use. I think you can recreate it very easily:
98 Warboss w/ Powerclaw, Cybork, Ammo Grot
85 Big Mek w/ KFF
90 (5) Lootas w/ Mek Boyz
75 (5) Lootas
75 (5) Lootas
149 (19) Sluggaboyz w/ Nob, Powerclaw
114 (19) Sluggaboyz
130 (20) Shoota Boyz w/ 2 Big Shootas
210 (30) Sluggaboyz w/ 3 Rokkits
100 Battlewagon w/ Reinforced Ram, Big shoota
100 Battlewagon w/ Reinforced Ram, Big shoota
770 Stompa

Big Mek and Lootas with the mek boyz go in the Stompa for repairs. The smaller squads of sluggas go in the battlewagons and the shoota squad and big squad hold down the back field. Lootas on foot are minimum squad size on purpose, because any casualties would result in running for the most part. better to go to ground in the first place and keep your opponent busy.


Automatically Appended Next Post:
The Stompa keeps fire off of your battlewagons fairly easily...Use it to block off line of sight to your arguably more important battlewagons. Forcefield can help protect the wagons too. Foot units should be able to hold off most attackers with the help of Lootas, which work well as anti-air in a pinch.

This message was edited 1 time. Last update was at 2014/01/14 15:54:16


 
   
Made in us
Roarin' Runtherd





Amityville, NY

You have a nice collection there. Usually I see many Ork players running the Battlewagon rush. That's a great list but there are other options. I like to run bikes pretty frequently as I think Ork bikes have been exceptional since last edition. There's a place for everything in our codex, it depends mainly on who you will be facing. Also T-shirt save Nobz are all but useless in this edition. Your best bet would be to convert them to 'Ard Nobz or MegaNobz, they will serve your army much better.

We're da Orks, and we was made ta fight and win - Ghazghkull Thraka 
   
Made in mk
Regular Dakkanaut





Ok so here is my two bits on Orks atm.
Mass infantry gets shut down by most armies as things are, so a green tide, while fun and functional, is not competitive.
The name of the game for Orks is fast and furious with some fire support in the background, so
The core of the army should be either trukks or battlewagons or even a combination of them.
Boyz will be Boyz, and always good, so filling up the transports with them is great
MANz are great in this edition, especially in trukks as guided wreckingball
Nob Bikers are a great mobile "Deathstar" unit that can wreck havoc, but you cant mass them since they will get shot down, they probably work best in units of 3-5 (with a warboss)
Lootas and Big Gunz are great supporting units, sniping vehicles, or dishing out a lot of pain (also Lootas are a great way to deal with flyers)
Deffkoptas are a great filler unit, they snipe well, both infantry and vehicles, and they can eat overwatch for da boyz to get into CC safely
Dakkajets are not an auto-include, but are never a bad investment.

so a list including 2 battlewagons with boys, 2-3 trukks with boys, a squad of nob bikers and a warboss, and a good count of lootas and a squad of big guns should make a great core for a big ork army
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

I enjoy playing shooty orks and no one ever realizes how deadly orks can be at shooting till its to late. I like running 45 lootas in 3 BW w/ Deff rollas and a KFF Big Mek which will runn you about 1105 pts. W/ overwatch and snap fire lootas are beastly in BW's. I like to Tank shock vehicles and then after i blow up the vehicle(D6 str 10 hits normally do their job) i like to shoot 45 snap fire shoots at whats ever left. And if/when they assault the BW you can still shoot w/ all the lootas so again you could get another 45 shots. Thats just my 2 cents but i love playing orks you have to be careful for Tau though, Riptides will destroy your army period

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in ru
!!Goffik Rocker!!






Nice collection.
As for the units:
Take shootaboyz over sluggaboyz. Have bigshootas - i prefer 1 on a boy, 1 on a nob in a 20-strong squad. U got plenty of boyz not to have problems with that.
Take wagonz over trucks. Though if you got only 2 wagonz - use them for boyz. While running 3-4 mnobz with a megaboss in a trukk.
A combo of 4-5 regular nobz with 1 pk, 1 bp, 1 ha + a painboy with grot orderly + megaboss with cybork body works not worse than a mboss+mnobz combo.
Commandos are very bad without a charge on arrival.
Koptas are meh but playable in a squads of 1. Buzza saws are a waste now.
Lootas are good as support but die too fast and rarely make their points back in current meta. I'd better take allies as long-range support over lootas.
Biker nobz + biker boss are awesome! I've even tried running 2 squads of them simultaniously. They're what you definitely need if you face a wraithknight spam or a gunline with meltadrop. Though, i'd not take less than 4-5 + painboy. If you run just 1 squad of them - take 5-7+ painboy. Cybork bodies, 1-2 pk, bosspole, grot orderly. They are best our codex has atm with battlewagon boyz - but they got weaker than previous edition while biker nobz got significantly better.
Killa kanz are weak. Very weak. But still playable. Though i'd take more boyz over kanz.
Try making a lobba artillery - you got plenty of grots. They're also amazing with new artillery and barrage rules. Take 2-3 rerolls, a few extra crew and you got a totally resiliant working horse that's gona help you alot. I've won some games purely because i managed to snipe out important specialists, pin infantry down and take out pathfinders with lobbas turn 1-2.
Zaggy with his vulcha boyz is very random. Sometimes he's a key to victory. But i've never had any luck with him to be honest. Alwayz apeared a point-waste cause of mishaps and failed charges.

This message was edited 2 times. Last update was at 2014/01/15 05:51:07


 
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

 koooaei wrote:
Nice collection.
As for the units:
Take shootaboyz over sluggaboyz. Have bigshootas - i prefer 1 on a boy, 1 on a nob in a 20-strong squad. U got plenty of boyz not to have problems with that.
Take wagonz over trucks. Though if you got only 2 wagonz - use them for boyz. While running 3-4 mnobz with a megaboss in a trukk.
A combo of 4-5 regular nobz with 1 pk, 1 bp, 1 ha + a painboy with grot orderly + megaboss with cybork body works not worse than a mboss+mnobz combo.
Commandos are very bad without a charge on arrival.
Koptas are meh but playable in a squads of 1. Buzza saws are a waste now.
Lootas are good as support but die too fast and rarely make their points back in current meta. I'd better take allies as long-range support over lootas.
Biker nobz + biker boss are awesome! I've even tried running 2 squads of them simultaniously. They're what you definitely need if you face a wraithknight spam or a gunline with meltadrop. Though, i'd not take less than 4-5 + painboy. If you run just 1 squad of them - take 5-7+ painboy. Cybork bodies, 1-2 pk, bosspole, grot orderly. They are best our codex has atm with battlewagon boyz - but they got weaker than previous edition while biker nobz got significantly better.
Killa kanz are weak. Very weak. But still playable. Though i'd take more boyz over kanz.
Try making a lobba artillery - you got plenty of grots. They're also amazing with new artillery and barrage rules. Take 2-3 rerolls, a few extra crew and you got a totally resiliant working horse that's gona help you alot. I've won some games purely because i managed to snipe out important specialists, pin infantry down and take out pathfinders with lobbas turn 1-2.
Zaggy with his vulcha boyz is very random. Sometimes he's a key to victory. But i've never had any luck with him to be honest. Alwayz apeared a point-waste cause of mishaps and failed charges.


Are you crazy! Lootas are amazing to beat the current Meta minus Riptide spam. And they always make their points back idk how you have been playing them i would defently field atleast 20-30 of them.

BW boys are amazing aswell, if i had the points and the ability to take 2 extra BW for my boys i would throw them in them aswell. AV14 is crushing the current Meta not to mention the way snapshots work you can cause some serious damage w/ your BW boyz. I like to put a Mega Armour Model w/ my Boyz just so when it pops he(Warboss normally) can tank all the saves.

Artillery is beast in this new addition BUT you have to decide what you would rather have as a heavy support choice, BW or artilery. Me personally for 345 pts i can have 3 BW w/ Deff Rolla and a Big Shoota just destroying things or giving my lootas a save place to shoot from.

My advice for your models, make all your boys shoota models minus maybe 30 (thats a hard maybe) the Shootas are so much better. IMO Nobs are to expensive to take, you arent geting that big of a threat for the points you are sinking into them. Kommandos got nurfed :(. I wouldnt use your Deffkoptas @ a tourny but w/ casual play they are really fun. Killa Kans are just paperweights and dust collectors to me know. And looted Wagons are a blast at low point levels.



Automatically Appended Next Post:
A good list for you(sorta like mine) maybe something like this for 1850.

Big Mek KFF 85 - Protects your BW and your boy squads
Warboss Mega Armour Cybork Body 110 - put in BW so it can move 6in and the lootas can still shoot normally
Lootas x 15 225 - put in BW
Lootas x 15 225 - put in BW
Boyz x 30 Nob PK 215
Boyz x 30 Nob PK 215
Boyz x 30 Nob PK 215
Gretchin x 10 Runtherd 40 - Put on the Aegis Defense line to shoot the Quadcannon
Dakka Jet , TL Supa Shoota, Fly Boss 130
BW Deff rolla Big shoota 115
BW Deff rolla Big shoota 115
Big Gunz x 3 Kannon x 3 60 - convert these
ADL Quad Cannon 100 - Buy one of these for orks its amazing for holding an objective 4+ regular coversave 2+ going to ground coversave


This message was edited 1 time. Last update was at 2014/01/15 06:22:05


6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in ru
!!Goffik Rocker!!






Well, i don't like the idea of bw wasted on lootas. Yep, they're nice but they aren't killing that much with the shots they got. They won't do a thing to av14. They're bad in mellee. So you pay 325 pts for 5-15 hits with s7 ap4 - not very amazing. Let's do the math vs most annoying and commonly seen unit they're supposed to deal with - a wave serpent. U have 0.055% chance for a glance or pen with every shot vs a serpent in the open [or an av13 vehicle without cover] - so, 27% to strip a hullpoint with 5 shots and Around 83% if you roll 3 shots with somewhere around 30% to strip 2 hp at once. For 325 pts. And you got to remain stationary or pay around 100+ pts for a megaarmored indep. So to wreck a single damn serpent you got to shoot it down with all you got. And u're not mobile. And have huge av12 sides.
What you can do to fix the problem is take allies to fill the ranged support. Personally i field ig allies with ccs including master of the fleet - that -1 reserves for the opponent and reroll outflank are good, mar of ordnance - for fun, i even plan to give grot a vox caster and make him 'Masta of da big gunz', some vets with ac/laz for scoring and a bit of range support, Exterminator [4 twin-linked s7 ap4 shots, lazcannon, sponson hb, Pask - 235 pts] and Marbo! So what do we have here. Pask exterminator is as effective as 30 lootas. Seriously. bs4, possibility to get +1 str for all weapons vs vehicles or reroll to-wound vs toughness models is great. Also, it's 14-13-10 and when i have battlewagonz heading forward at full speed and not sitting backwards - i feel that i'm doing it right.
Someone consider tau best allies for orkses but i just don't like tau.
From my experience, this works way better than massed lootas. And costs less while still remaining fun and somewhat even fluffy. Ig sometimes operates with orkses by offering them weaponry in exchange while orkses don't mind helpin' out dose squishy umiez if dey propose somethin' more interesting to fight with

Also they're never scoring. they got low mobility - even with a snp in a wagon. And footslogging boyz without a wagon don't boast mobility either. And you do need mobility to be somewhat viable as an ork in 6 edition.
So imo it's better to stick with something more threatening inside wagons. Boyz or mnobz/nobz. And lootas outside a wagon die too fast to the ammount of ignore-cover stuff many codexes boast.
I'm not telling wagon lootas are bad. They're just not good enough in many situations where boyz would shine.


Automatically Appended Next Post:
Also, a deffrolla is unfortunately a waste with all that pre-measurement and restrictions to disembarking.

This message was edited 1 time. Last update was at 2014/01/15 07:40:13


 
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

 koooaei wrote:
Well, i don't like the idea of bw wasted on lootas. Yep, they're nice but they aren't killing that much with the shots they got. They won't do a thing to av14. They're bad in mellee. So you pay 325 pts for 5-15 hits with s7 ap4 - not very amazing. Let's do the math vs most annoying and commonly seen unit they're supposed to deal with - a wave serpent. U have 0.055% chance for a glance or pen with every shot vs a serpent in the open [or an av13 vehicle without cover] - so, 27% to strip a hullpoint with 5 shots and Around 83% if you roll 3 shots with somewhere around 30% to strip 2 hp at once. For 325 pts. And you got to remain stationary or pay around 100+ pts for a megaarmored indep. So to wreck a single damn serpent you got to shoot it down with all you got. And u're not mobile. And have huge av12 sides.
What you can do to fix the problem is take allies to fill the ranged support. Personally i field ig allies with ccs including master of the fleet - that -1 reserves for the opponent and reroll outflank are good, mar of ordnance - for fun, i even plan to give grot a vox caster and make him 'Masta of da big gunz', some vets with ac/laz for scoring and a bit of range support, Exterminator [4 twin-linked s7 ap4 shots, lazcannon, sponson hb, Pask - 235 pts] and Marbo! So what do we have here. Pask exterminator is as effective as 30 lootas. Seriously. bs4, possibility to get +1 str for all weapons vs vehicles or reroll to-wound vs toughness models is great. Also, it's 14-13-10 and when i have battlewagonz heading forward at full speed and not sitting backwards - i feel that i'm doing it right.
Someone consider tau best allies for orkses but i just don't like tau.
From my experience, this works way better than massed lootas. And costs less while still remaining fun and somewhat even fluffy. Ig sometimes operates with orkses by offering them weaponry in exchange while orkses don't mind helpin' out dose squishy umiez if dey propose somethin' more interesting to fight with

Also they're never scoring. they got low mobility - even with a snp in a wagon. And footslogging boyz without a wagon don't boast mobility either. And you do need mobility to be somewhat viable as an ork in 6 edition.
So imo it's better to stick with something more threatening inside wagons. Boyz or mnobz/nobz. And lootas outside a wagon die too fast to the ammount of ignore-cover stuff many codexes boast.
I'm not telling wagon lootas are bad. They're just not good enough in many situations where boyz would shine.


Automatically Appended Next Post:
Also, a deffrolla is unfortunately a waste with all that pre-measurement and restrictions to disembarking.


You obviously dont use Lootas to their full power. for 340 pts i get 15-45 str7 shots(and a BW w/ defff rollas and Big Shoota), so LETS actually do the math. If you get max shots thats 45 at a 1/3 chance of hitting thats 15 hits, With only a 1/3 chance of hurting a AV12 model thats 5 total that go threw. So a max loota in a bw w/ deff rolla can pretty much take on any vehicle or infantry models they want. I play pure Orks most the time, IF i was to take allies i would take a small eldar force Autarch, Dire x 5 Scatter serpeant and 3M Warwalkers BL SL combo for 480pts.

Also note that Lootas have the same assault abilities as shoota boys but have a bigger weapon for overwatch. Yeah you can assault my BW full of lootas and if i roll 5/6 for my shots you are gonna get 45 shots in the face b4 you can reach me.


Automatically Appended Next Post:
I cant take an ork player serious if they think deff rollas are a waste of points. IMO its the best upgrade for any vehicle in the game. D6 Str10 hits is amazing, and just because there is premeasure it doesnt mean anything. If your opponent if fielding a Wraithknight w/3 BW Deffrollas you can mathematically cause 10 wounds(4 Hits each 2 dont wound) causing ~3/4 wounds and then you still have the rest of your army to shoot at it if you want

This message was edited 1 time. Last update was at 2014/01/15 08:05:38


6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in ru
!!Goffik Rocker!!






How often do you win vs competitive tau-dar and necrons with battlewagon lootas and deffrollas?


Automatically Appended Next Post:
And you act like you alwayz roll 3-s for loota shots and shoot av12 vehicles without cover. Now you either see av13-14 or 12 in a 4+ or better cover.

This message was edited 1 time. Last update was at 2014/01/15 08:31:19


 
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

Who wins against competitve taudar unless they are another Meta list? and against necrons i win all the time. are you serious? 45 Lootas can put out 135 shots a turn plus a quad cannon to knock out another flyer. With 2-3 blob squads backing them.

Can you name me some popular AV13 vehicles? i only know a few and they are all Necrons (SM have a few but no one uses em).

If you are playing an eldar player(as for the 4 coversave comment) they normaly want to go second for last turn objective grabbing. That gives you 1 free turn to shoot at the vehicles w/ only a 6+ coversave guaranteed(holofields). When i play eldar i can normaly on a bad day blow up 2 wave serpents turn one. Once an eldar player starts to lose their wave serpents they start to play more defensively.And as for the 4+ cover save everyone is gonna have to deal with that but w/ orks i can force someone to take 5-6 coversaves compared to the normaly 1-2 coversaves any other unit will force.

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in ru
!!Goffik Rocker!!






Soulgrinders, all necron vehicles, hammerheads - commonly seen stuff. Also you may face a drop-podded fragnaught or a laz-pred behind adl.
Please, count for 1-3 shots from lootas and not just 3.
U can't shoot overwatch with lootas that are in a squad with a megaarmored boss - they're snp. If they're not in this squad - they're immobile or decrease shooting effetiency 2 times.
When enemies go 2-d they hide stuff behind los, ruins or woods at least.

So basically, u're talking bout this:
Spoiler:

1 Warboss (HQ) @ 105 Pts
Power Klaw; Twin Shoota; Bosspole; Mega Armour

15 Lootas (Elites) @ 225 Pts

15 Lootas (Elites) @ 225 Pts

1 Battlewagon (Heavy Support) @ 115 Pts
Big Shoota (x1); Deff Rolla

1 Battlewagon (Heavy Support) @ 115 Pts
Big Shoota (x1); Deff Rolla

Models in Army: 33


Total Army Cost: 785


785 pts for almost immobile open-topped bunkers with 14-12-10 that boast mediocre firepower for the pointscost.
Also, grots with adl - another 120 pts. And you got 900 pts sitting backfield. That's a gunline approach. But gunline armies have way better firepower for such points.

I'm not quite sure how you win vs necron av13 spam. U need a turn of shooting with all lootas you got to glance something to death.

This message was edited 2 times. Last update was at 2014/01/15 09:00:37


 
   
Made in us
Hungry Ork Hunta Lying in Wait




New York

actually im looking at this
Big Mek KFF 85
Gretchin x 10 Runtherd 40
Lootas x 15 225
Lootas x 15 225
Lootas x 15 225
BW Deffrolla Big Shoota 115
BW Deffrolla Big Shoota 115
BW Deffrolla Big Shoota 115
ADL Quad 100
= 1245
and if i wanted to play as a horde list i could still throw in 90 boyz as well.

As for the lootas i average it out to 2 shots a turn per unit. But they have the chance of shooting max shots for all 3 units. As for immobile they are the most mobile unit in my army. I can tank shock and still shoot w/ only taking a -1 modifier to my BS. Also if you are playing against fliers who cares if the vehicle moved i need a 6 to hit anyways that just gives me more of a reason to send my tanks up the field.

I havent seen a soulgrinder, in years TBH and ive faced the consequences of necron AV13 i will just glance em to death IDC. As for drop pod Fragnaught, yes please drop pod right in front of my deffrolla thats real smart. And again i hardly ever see SM run preds normally they spam TFC or stormravens.

6k+, 2k, 2k, 2k, 1k, 1k
 
   
Made in ru
!!Goffik Rocker!!






Or... you could pay 235 for a 14-13-10 tank that's shootier than 30 lootas...or 3 broadsides with some upgrades and drones - still doing better than 30 lootas with same point cost and no need for a wagon to stay alive.
And for the point difference you get another boyz or wagon.
Lootas are not bad if the enemy can't ignore them or kill for at least 3 turns without you investing too many points in wagons and a sitting-duck megaarmored character. If they work for you just sitting in ruins-forests - they're fine. Even if an ene,y throws some flamer-drop at them - still oki cause they have a turn or 2 shooting and than they distract some forces. But when taking them out is not an issue, for example when you meet long-ranged ignore cover like tau, eldar, or tfc marines - they're a waste. And putting them in wagons with megabosses ends up spending extra 350 points to save 10-30 s7 ap4 shots.
Imo, ranged support should be...support! And not the core of our forces. Keep it cheap and reliable. We're an offensive-oriented army .
I understand - you love lootas. I also adore them but to be honest, they're not as devastating as you draw them to be. Good thing that OP can try them without buying extra models and decide himself who's right.
   
Made in fi
Stinky Spore



Orivesi

Woah! Thank you all for your replies. I'm honoured to have so many replies so fast.
As I've been looking the new rulebook and comparing it with my Ork dex, I've noticed a few things:

-Green Tide isn't as compettive as it used to be, as overwatch can ruin my assaults.
-Vehicles, especially trukks, buggies and other av10, aren't as durable as they used to be, at least according to mathhammer.
-the codex has aged bizarrely
-They lack anti-tank firepower
+Dirt-cheap
+Durable infantry
+Ease of acquiring Fearless
+Exceptionally point-efficient anti-infantry shooting
+Mêlée
+Initially very forgiving of tactical errors
+They excel at lower-point games
+Are amazing at volumetricly shooting infantry and light vehicles dead, allowing some degree of protection against spam armies
+Overwatch+shootas/lootas etc.=slaughter
+Snapfire makes orks more maneuverable than before, especially lootas
+Most importantly, Orks are never beaten. If you win, you win. If you die, you're dead, so it don't count, and if you run away, you can come back for anurva go, see?

WAAAAGH!  
   
 
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