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![[Post New]](/s/i/i.gif) 2014/01/15 17:29:51
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Hoary Long Fang with Lascannon
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Blacksails wrote:The new codex definitely needs more weapons, wargear, and units with 'wolf' in them.
The current one is lacking in this department.
 Thanks ... made my day!
Im pretty sure we'll lose JotWW or have it nerfed. Im okay with that.
I also think we'll lose Divination. Maybe they even take away book powers like with the nids.
If they do this i'd love to have defensive psykers. Not through a "24incheslolantipsybubbleindroppods" but with some really cool antipsyker powers on our own table.
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This message was edited 5 times. Last update was at 2014/01/15 17:35:11
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![[Post New]](/s/i/i.gif) 2014/01/15 17:53:41
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Longtime Dakkanaut
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All models and options in the book points costed fairly, with none being over costed for what they actually do. Core troops & HQ having costs that are pushed slightly more aggressively.
Each model having a clearly defined niche, with meaningful and interesting differences with other models of similar cost and with other models in the same FOC slot.
All codex entries and special rules clearly written and free of any language that could be prone to vague interpretations.
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This message was edited 1 time. Last update was at 2014/01/15 17:58:02
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![[Post New]](/s/i/i.gif) 2014/01/15 18:34:21
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Liche Priest Hierophant
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Better wulfen fluff.
Better balance on the long ranged weapons.
Better balance between blood claws and other troops.
A less desireble long fang.
An awser to flyers.
A fix on the anti spyker and jaws of the w w spell.
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![[Post New]](/s/i/i.gif) 2014/01/15 18:46:37
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Speedy Swiftclaw Biker
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Kavik_Whitescar wrote:There is one more thing to consider, its what we dont want. I have seen a lot of homebrews for a special SW monstrous Creature, this does not need to happen, like at all. seriously guys, no.
We've had Bran for a good amount of time. if anyone should have at least one it really is the Wolves. Nothing wrong with us having one. I will say we don't need like 3 or so but hey having Bran is great as it is.
Kavik_Whitescar wrote:Anti Air abilities, even if its just flakk for the Long fangs (who imo could use a better BS for being the "older, experince marines"
I agree it would make sense if they were BS2 or something. You'd think with all these years they'd be shooting better then even one of their younger guys(Not bloodclaws....sorry bloodclaws but no)
Kavik_Whitescar wrote:JOTWL needs a patch, currently it is to gakking strong, (note: I am an avid abuser of the JOTWL cheese, and it needs to go)
Well against Eldar no not really...well eldar and most of the speedy critters out there. Jotww can be denied if I remember right currently. Also it still is a 24" thin line. Ain't all that bad.
Kavik_Whitescar wrote:POINTS FOR HQs I am cool with being able to use 4 HQs per FOC but when they cost that much (without war gear) they could be dropped a little to make them worth buying
Yeeeaaaahh....I would love that as well. Just the uber expensive at least... Wolf Guard Battle Leader seems okay.
Kavik_Whitescar wrote:Buffing on some the Special Characters, they are okay ideally in 5th but no good currently (canis, Ulrik, Njal, Bjorn) they are all beaten quickly by meta without being able to compete as well.
Yeah those four right there need it the most. As I said I see Njal being the best Priest we have. He should be able to put other Rune Priest to shame in more ways then a storm he summons and his staff. Ulrik is the same logic, suppose to be the big daddy of Wolf Priest yet you'd see more people fielding normal ones over him. He needs a buff to prove WHY he's the big daddy of Wolf Priest and above all what all these years of work and service has granted him(I mean come on he calls Logan Young Grimnar and is suppose to be even older then Grimy and Grimy is 700+ years old. Watch out Dante, Ulrik isn't far behind ya from being old as dirt!). We're all in agreement about what Canis needs. And Bjorn, while yes his special stuff sorta stacks, it would be nice if he was stronger..3HP can go poof so fast, especially with all the AP2 stuff showing up. Meltas still being the rawr and end to all things. Glancing to death and the like making poor Bjorn go poof
Kavik_Whitescar wrote:Bran would be a good Model to see, but never as a SW MC, I want cool stuff not to be laughed at.
The Redmaw is still a scary thing in CC. Only ones laughing are those who shoot him to death. But once he is in close he's gonna wreck you over a good number of times. Having this guy who can turn into a monster is cool! But hey to each their own I suppose. Which well ya guess that sums up a lot...
Kavik_Whitescar wrote:What we Want:
I would like to see some of the old Rivalries come out into the game. IE: when facing Dark angels give both sides IWND (constantly trying to one up and stay in the fight) when facing Thousand Sons give the Wolves Hatred, same for facing GK or Inquisitor armies (sorroritas count)
More vehicle options (not flyers, as per fluff Wolves prefer to keep their feet on the ground)
I am not a fan, but we could always use some more dreadnoughts and their variants
The Leman Russ tank again!
I agree with this. Would be pretty dang awesome! Never understood why we lost access to the tank named after our Primarch
Kavik_Whitescar wrote:And obviously the return of Leman Russ, but I feel like some how, he is gonna come back in the next few years and be an insane corrupt monster and just all of the bad :'C
 it's true...
Kavik_Whitescar wrote:What we dont want:
I have said it a few times now, We do not need and Monstrous Werewolf like creatures, stop it.
more wolfy wolf wolf wolf wolfy wolf
Nothing wrong with a monstrous werewolf or some manner of big wolf. As I said earlier, to each their own. Just it isn't really something we all don't want. Some yes. Just like how some want the TWC and stuff to go away...They are powerful and amazing models with enough good feedback to keep them around. Points drop on their upgrades are whats needed so people would be enticed to buy more. Not to mention it'd make them a bit more forgiving if they get destroyed quickly...
Nothing wrong with Wolfy wolf wolf wolf wolfy wolf. Heck look at BA and BT along with Ultra Smurfs and a great deal else. They scream out what they're about. So why not us as well? We are still unique in only that we are all about barbaric vikings that just so happen to love wolves. Ain't nothin wrong with that. Gotta accept it's all this wolfyness that helps designate us from the rest. Take that away...well...ain't too much left :/
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2014/01/15 18:49:37
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Locked in the Tower of Amareo
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I kind of hate the Space Wolves, but if they are good enough to beat Eldar, I'll be at least amused.
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![[Post New]](/s/i/i.gif) 2014/01/15 20:06:00
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Pragmatic Primus Commanding Cult Forces
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Flyers, better bloodclaws, cheaper jumppacks and bikes for wolf guard and less names with wolf, fang or claw in them.
Apart from that, the SW codex is awesome.
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2014/01/15 20:10:14
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Decrepit Dakkanaut
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A drawback if the saga isn't completed by the end of the game, like -1 victory point.
Like, if "Saga of the Beastslayer" grants you bonuses against MC's and walkers, but if the beastslayer doesn't kill one, then -1 VP at the end of the game.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/01/15 22:04:20
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Dour Wolf Priest with Iron Wolf Amulet
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kronk wrote:A drawback if the saga isn't completed by the end of the game, like -1 victory point.
Like, if "Saga of the Beastslayer" grants you bonuses against MC's and walkers, but if the beastslayer doesn't kill one, then -1 VP at the end of the game.
I'd hope they're a free upgrade then...
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![[Post New]](/s/i/i.gif) 2014/01/15 22:19:19
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Angry Chaos Agitator
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The space wolves don't deserve a codex, its us puny unaugmented humans that do. No lost and damned, no separate codex's for different guard regiments, we have 2 for humans counting SOB, 2 for Eldar, four different non elder xenos, and like ten space marine codex's
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If you want a picture of the future, imagine a boot stamping on a human face - forever |
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![[Post New]](/s/i/i.gif) 2014/01/15 22:22:31
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Hoary Long Fang with Lascannon
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Ironclad Warlord wrote:The space wolves don't deserve a codex, its us puny unaugmented humans that do. No lost and damned, no separate codex's for different guard regiments, we have 2 for humans counting SOB, 2 for Eldar, four different non elder xenos, and like ten space marine codex's
But still they have one. Sucks to be you doesnt it?
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![[Post New]](/s/i/i.gif) 2014/01/15 22:23:25
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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Ironclad Warlord wrote:The space wolves don't deserve a codex, its us puny unaugmented humans that do. No lost and damned, no separate codex's for different guard regiments, we have 2 for humans counting SOB, 2 for Eldar, four different non elder xenos, and like ten space marine codex's
And all of them have gotten a recent Codex, but Orks. Orks and Gaurd are up next.
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![[Post New]](/s/i/i.gif) 2014/01/15 22:30:36
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Angry Chaos Agitator
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I still don't like that they got rid of the lost and the damned. Why do the space marine need so many codex's? Automatically Appended Next Post: But still they have one. Sucks to be you doesnt it?
Mature.
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This message was edited 1 time. Last update was at 2014/01/15 22:31:42
If you want a picture of the future, imagine a boot stamping on a human face - forever |
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![[Post New]](/s/i/i.gif) 2014/01/15 22:35:35
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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Ironclad Warlord wrote:I still don't like that they got rid of the lost and the damned.
TLATD just had the 13th company it was not a Space Wolf Codex.
Why do the space marine need so many codex's?
Why do Eldar need two?
Personaly I would love to see 20-30 Codexes out there, the more the merrier, but I think we are getting that with the suplements.
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![[Post New]](/s/i/i.gif) 2014/01/15 23:21:33
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Dour Wolf Priest with Iron Wolf Amulet
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Anpu42 wrote:Ironclad Warlord wrote:I still don't like that they got rid of the lost and the damned.
TLATD just had the 13th company it was not a Space Wolf Codex.
Why do the space marine need so many codex's?
Why do Eldar need two?
Personaly I would love to see 20-30 Codexes out there, the more the merrier, but I think we are getting that with the suplements.
The problem with supplements though is that they kind of make DA/ BA/ SW Codices redundant. They used to be supplements back in 3rd ed, but they expanded them into full books. Now that we have supplements back, they almost don't seem to justify a proper book... but then again, supplements have been basically just a new Warlord chart and 2 special rules so far, so the problem is more with awful supplements I guess.
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This message was edited 2 times. Last update was at 2014/01/16 04:24:52
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![[Post New]](/s/i/i.gif) 2014/01/16 00:42:23
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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Andilus Greatsword wrote:The problem with supplements though is that they kind of make DA/ BA/ SW Codices redundant. They used to be supplements back in 3rd ed, but they expanded them into full books. Now that we have supplements back, they almost don't seem to justify a proper book... but then again, supplements have been basically just a new Warlord chart and 2 special rules so far, so the problem is more with awful supplements I guess.
Space Wolves have had their own Codex since 2nd
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This message was edited 1 time. Last update was at 2014/01/16 00:43:33
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![[Post New]](/s/i/i.gif) 2014/01/16 04:24:20
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Dour Wolf Priest with Iron Wolf Amulet
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Anpu42 wrote: Andilus Greatsword wrote:The problem with supplements though is that they kind of make DA/ BA/ SW Codices redundant. They used to be supplements back in 3rd ed, but they expanded them into full books. Now that we have supplements back, they almost don't seem to justify a proper book... but then again, supplements have been basically just a new Warlord chart and 2 special rules so far, so the problem is more with awful supplements I guess.
Space Wolves have had their own Codex since 2nd
They had a Codex in 2nd, but so did Ultramarines. In 3rd through to 5th they were a supplement for Codex: Space Marines, until they got a Codex again (much like the other current Marine books, although Blood Angels ended up as a WD Codex at one point in 4th).
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![[Post New]](/s/i/i.gif) 2014/01/16 04:27:25
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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Andilus Greatsword wrote: Anpu42 wrote: Andilus Greatsword wrote:The problem with supplements though is that they kind of make DA/ BA/ SW Codices redundant. They used to be supplements back in 3rd ed, but they expanded them into full books. Now that we have supplements back, they almost don't seem to justify a proper book... but then again, supplements have been basically just a new Warlord chart and 2 special rules so far, so the problem is more with awful supplements I guess.
Space Wolves have had their own Codex since 2nd
They had a Codex in 2nd, but so did Ultramarines. In 3rd through to 5th they were a supplement for Codex: Space Marines, until they got a Codex again (much like the other current Marine books, although Blood Angels ended up as a WD Codex at one point in 4th).
It was a full Codex, just a thin one.
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![[Post New]](/s/i/i.gif) 2014/01/16 04:47:07
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Resolute Ultramarine Honor Guard
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Anpu42 wrote:What of you want from the Space Wolves 6th Edition Codex?
With the possibility of a new Space Wolf Codex coming out in possibly less than a year what of you want to see done with it.
Special Characters: I would love them to get the same thing as the others have been doing with your Force Commander giving army wide bonuses.
Njal: Army wide his Leadership. Psyker Level 3 and keeps most of his powers
Björn: 4++ Save, Army Wide LD10. Hull Points 4
Ulric: Army Wide His Leadership. Give him Oath of War
Canis: Give him his Belt of Russ and his Wolf Claws Rending. TWC Troops
Lukus: Make him an IC with the option of Bike or Jump Pack, makes All Blood Claws Troops.
Wolf Lord: If on a Bike, Biker Wolf Guard becomes Troops or Bodyguard. On a Thunderwolf, Thunderwolf Cavalry become Troops or can buy one as a Bodyguard.
Wolf Guard Battle Leader: On Thunderwolf Fenrisian Wolves become Troops or Bodyguard and can take Saga of the Hunter. Sega of the Hunter gives him Wolf Scout “Behind Enemy Lines”.
Elites:
Dreadnaught: …
Iron Priest: Take any Special Close Combat Weapon
Lone Wolves: FNP 4+, take Thunderwolf.
Wolf Guard: Let Jump Pack Wolf Guard join Skyclaws.
Wolf Scouts: …
Troops:
Grey Hunters: Take one Special Close Combat Weapon per 5 Models
Blood Claws: Take one Special Close Combat Weapon per 5 Models and/or Take one Special Weapon per 5 Models
Fast Attack:
Fenrisian Wolf Pack: …
Land Speeder Squadron: …
Skyclaws: Take one Special Close Combat Weapon per 5 Models and/or Take one Special Weapon per 5 Models
Swiftclaws: Take one Special Close Combat Weapon per 5 Models and/or Take one Special Weapon per 5 Models
Thunderwolf Cavalry: Replace Close Combat Weapon with a second Pistol or Bolt Gun. Take one Special Close Combat Weapon and/or Take one Special Weapon.
Heavy Support:
Land Raiders [All]: …
Long Fang Packs: …
Predator Tank: …
Vindicator Tank: …
Whirlwind: …
“Great Company Saga’s”
Redmaw: Forge Wolf has that covered
Engir Krakendoom: Saga of the Beast Hunter, Swiftclaws become Troops
Erik Morkai: Great Company Wide Furious Charge
Gunnar Red Moon: Give Long Fangs he is attached to Relentless and Hatred [Eldar]
Harald Deathwolf: Can take Thunderwolf Cavalry, Fenrisian Wolves Troops. Add 1 to MotW Attacks [or re-roll]
Logan: Makes Wolf Guard Troops and army wide his leadership.
Ragnar: Makes Blood Claws of all types scoring if not outright Troop Choices. DA Style Drop Pod Assault.
Björn Stormwolf: Wolf Guard Bikers and Swift Claws become Troops. Grey Hunters can take Heavy Weapons in place of Special Weapons. Take Vindicator Squadrons.
Egil Iron Wolf: Land Raiders become Dedicated Transports instead of Heavy Support
Krom Dragongaze: Non-Jump, Non-Bike Wolf guard become Troops
Sven Bloodhowl: Extra VPs for killing with Flamers. Rune Priest can take Pyrokinetic Powers.
Kjarl Grimblood: Salamander like Fire ability. Land Raider Redeemers are Dedicated Transports
13th Company: Supplement Book
As for the new stuff everyone is getting:
Flyer/Bomber: Something new would be nice, but not necessary
Large Monstrous creature: A war mammoth would be cool.
New Tank: Give us back our Russ’s
New Infantry Type: ???
Nope.
What are you going to get is that your Counter Attack + Combat Weapon + Acute senses are going to be called your chapter tactics, you'll get to keep your unique units, and will get a price drop on a few things that are overcosted, and over all get a bit more balance so that you have more options then Grey Hunters + Long Fangs + Rune Priest. A few HQs will get a price drop, Logan will probably get a price increase.
You'll also get some cool artifacts that have to do with Leman Russ, probably a flyer since you are an Imperial Army, and anything that changes the FoC will be limited to what fits the Space Wolf fluff... so what Logan already does, essentially.
If you are really lucky, you might get some alternate tactics depending on what Great Company you want to run, but most likely any additional rules will be attached to Special Characters or kept to the 'Saga' system that they have now.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2014/01/16 05:20:41
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Ferocious Blood Claw
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A thunderwolf mount needs to adds wound. It's 10 points more than a chaos juggernaut but doesn't add the wound. Njal needs a huge point reduction and an increased mastery level. Wolf lords could see a slight decrease. There should also be artifacts. I want an ap 2 weapon at initiative like everyone else. Ulric needs to either get better rules and/or a point reduction. Anti air is an obvious one. I also think that if a wolf lord or Logan is chosen as the hq, then a squad of wolf guard shouldn't take up a slot in elites as they are comparable to the bodyguard of others. Finally, master of the runes should go down. They can keep the price of a rune priest at 100 as their runic weapons are crazy anti psycher, but allow me to make him level 2 for a reasonable cost Automatically Appended Next Post: If anything, Logan would go down in price. He is more expensive than abaddon. While Logan buffs the whole army a bit, abaddon absolutely annihilates him in close combat Automatically Appended Next Post: Also, I want our own warlord traits. I don't know how often I get something like "your outflanking units have acutes senses." Or "you have counter attack by an objective"
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This message was edited 2 times. Last update was at 2014/01/16 05:30:51
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![[Post New]](/s/i/i.gif) 2014/01/16 05:43:38
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Nasty Nob
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I think that they need to have a bunch more things to emphasize the 'space' theme as well as the 'wolf' theme. Like, maybe a Spacevoid Space-fighter with Voidspace missiles.
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![[Post New]](/s/i/i.gif) 2014/01/16 06:06:43
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Speedy Swiftclaw Biker
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Perfect Organism wrote:I think that they need to have a bunch more things to emphasize the 'space' theme as well as the 'wolf' theme. Like, maybe a Spacevoid Space-fighter with Voidspace missiles.
Not enough space in this space young space cadet, so says this other space cadet who shares your part of space....space.
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2014/01/16 06:24:34
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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Well as mich as I would love Centrurions, I don't think it would be a Space Wolf think, though I could see the Stalker/Hunter
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![[Post New]](/s/i/i.gif) 2014/01/16 06:44:49
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Slippery Ultramarine Scout Biker
Ultramar
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Anti air flakk for long fangs missile launchers or storm talons. The lack of anti air seems to force players at my side to buy a quad cannon and aegis defense line. Or some way to kill flyers.
Bad ass wolf flyers are needed. I be surprised if they made flying TWCs. Wahahaha.
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![[Post New]](/s/i/i.gif) 2014/01/16 06:47:49
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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deepstriker wrote:Anti air flakk for long fangs missile launchers or storm talons. The lack of anti air seems to force players at my side to buy a quad cannon and aegis defense line. Or some way to kill flyers.
Bad ass wolf flyers are needed. I be surprised if they made flying TWCs. Wahahaha.
Well a freind of mine keeps joking that Dragon Riders of Burk take place on Fenris
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![[Post New]](/s/i/i.gif) 2014/01/16 07:46:34
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Speedy Swiftclaw Biker
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Probably does lol Fenris is a big place after all :p
Centurions could be a thing...Just be wolfed out and such. Assault ones probably being more...appealing. Even more so would probably gain a few different things to help them stand from their Battle Brother's variants. I'd love it if it turns out we can bring more for cheaper! Even more so that they can bring in even more fire power for each! Making up for the no grav guns by bringing in more missiles or something while the CC variant are made with giant claws along with being able to move surprisingly faster and just look more mobile.
All this would be so awesome! But alas...probably ain't gonna happen like a lot of nice things because Gamesworkshop hates love
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2014/01/16 09:18:19
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Major
London
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Wulfen units. Since the 13th company sank, my minis don't get out of the box!
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![[Post New]](/s/i/i.gif) 2014/01/16 09:29:35
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Sergeant
Darlington
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Also think it would be great to see some love for the 13th company, but that will probably be a supplement or dataslate
and Flak for the Long Fangs would be useful
mostly want points cost to be reflected across the board, similar to the latest codex changes for SM
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![[Post New]](/s/i/i.gif) 2014/01/16 09:46:05
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Longtime Dakkanaut
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Why do people think that flakk on Long fangs would be good. Out of all the new meq books , not a single army uses them .
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![[Post New]](/s/i/i.gif) 2014/01/16 10:11:46
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Hoary Long Fang with Lascannon
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Ironclad Warlord wrote:I still don't like that they got rid of the lost and the damned. Why do the space marine need so many codex's?
Automatically Appended Next Post:
But still they have one. Sucks to be you doesnt it?
Mature.
Jeah, because stepping into a "your new codex"-Thread telling people the army doesnt deserve one was a mature thing from you to begin with  what did you expect ... people agreeing and praising? I'd say it was trololol and deserved such an answer.
Have a nice day!
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This message was edited 3 times. Last update was at 2014/01/16 10:15:00
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![[Post New]](/s/i/i.gif) 2014/01/16 13:11:42
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Land Raider Pilot on Cruise Control
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Adjust point costs of existing units to be more in line with the new cross codex patterns.
Give them access the the stalker/Hunter AAA vehicle as well as access to flier of some kind and don't call it the Air Wolf.
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Ruthlessness is the kindness of the wise.
>Raptors Lead the Way < |
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