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2014/03/03 19:50:33
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
OIIIIIIO wrote: Why not? They are better Space Marines than Codex Space Marines .... let the rules reflect the fluff. When they get an update a Rune Priest will cost about 65 or so, they will be able to take four of them again. Why not have the rules to support how broken the codex should be. They end other Legions for a reason, this should be reflected in the rules.
Edit: On second thought ... have the Rune Priest also give the unit he is with FNP as well as ignore SitW, then the Wolf Rape Train will be complete. They are priests and should have the abilities that the BA ones have but more ... because they are better.
They should also come with Thunderwolf Mounts for free, just to increase the fuckuppery. Oh yes, and Lightning Claws, these are Space Wolves after all!
Aside from this, Wolf Priests should be 3W because they need to be more survivable.
OIIIIIIO wrote: Why not? They are better Space Marines than Codex Space Marines .... let the rules reflect the fluff. When they get an update a Rune Priest will cost about 65 or so, they will be able to take four of them again. Why not have the rules to support how broken the codex should be. They end other Legions for a reason, this should be reflected in the rules.
Edit: On second thought ... have the Rune Priest also give the unit he is with FNP as well as ignore SitW, then the Wolf Rape Train will be complete. They are priests and should have the abilities that the BA ones have but more ... because they are better.
They should also come with Thunderwolf Mounts for free, just to increase the fuckuppery. Oh yes, and Lightning Claws, these are Space Wolves after all!
Aside from this, Wolf Priests should be 3W because they need to be more survivable.
That is the spirit! They do not need fliers ... just some rule that says that they get to use normal BS to shoot at fliers.
OT: I have often wondered why this codex did not have ANY access to FNP like all other marines did. I mean ... they have to have Apothecaries right?
Now, we like big books. (And we cannot lie. You other readers can’t deny, a book flops open with an itty-bitty font, and a map that’s in your face, you get—sorry! Sorry!)
2014/03/03 19:58:40
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
OIIIIIIO wrote: Why not? They are better Space Marines than Codex Space Marines .... let the rules reflect the fluff. When they get an update a Rune Priest will cost about 65 or so, they will be able to take four of them again. Why not have the rules to support how broken the codex should be. They end other Legions for a reason, this should be reflected in the rules.
Edit: On second thought ... have the Rune Priest also give the unit he is with FNP as well as ignore SitW, then the Wolf Rape Train will be complete. They are priests and should have the abilities that the BA ones have but more ... because they are better.
They should also come with Thunderwolf Mounts for free, just to increase the fuckuppery. Oh yes, and Lightning Claws, these are Space Wolves after all!
Aside from this, Wolf Priests should be 3W because they need to be more survivable.
That is the spirit! They do not need fliers ... just some rule that says that they get to use normal BS to shoot at fliers.
OT: I have often wondered why this codex did not have ANY access to FNP like all other marines did. I mean ... they have to have Apothecaries right?
Wolfecaries*
And, probably, just Space Wolves don't have Command Squads and their Apothecaries aren't integral to their fluff like in BA.
OIIIIIIO wrote: Why not? They are better Space Marines than Codex Space Marines .... let the rules reflect the fluff. When they get an update a Rune Priest will cost about 65 or so, they will be able to take four of them again. Why not have the rules to support how broken the codex should be. They end other Legions for a reason, this should be reflected in the rules.
Edit: On second thought ... have the Rune Priest also give the unit he is with FNP as well as ignore SitW, then the Wolf Rape Train will be complete. They are priests and should have the abilities that the BA ones have but more ... because they are better.
OIIIIIIO wrote: Why not? They are better Space Marines than Codex Space Marines .... let the rules reflect the fluff. When they get an update a Rune Priest will cost about 65 or so, they will be able to take four of them again. Why not have the rules to support how broken the codex should be. They end other Legions for a reason, this should be reflected in the rules.
Edit: On second thought ... have the Rune Priest also give the unit he is with FNP as well as ignore SitW, then the Wolf Rape Train will be complete. They are priests and should have the abilities that the BA ones have but more ... because they are better.
They should also come with Thunderwolf Mounts for free, just to increase the fuckuppery. Oh yes, and Lightning Claws, these are Space Wolves after all!
Aside from this, Wolf Priests should be 3W because they need to be more survivable.
That is the spirit! They do not need fliers ... just some rule that says that they get to use normal BS to shoot at fliers.
OT: I have often wondered why this codex did not have ANY access to FNP like all other marines did. I mean ... they have to have Apothecaries right?
Wolfecaries*
And, probably, just Space Wolves don't have Command Squads and their Apothecaries aren't integral to their fluff like in BA.
We do get feel no pain. On the 20 point 2 wound eternal warrior, that we can give a storm shield and terminator armour
~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
2014/03/03 21:53:09
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
OIIIIIIO wrote: Why not? They are better Space Marines than Codex Space Marines .... let the rules reflect the fluff. When they get an update a Rune Priest will cost about 65 or so, they will be able to take four of them again. Why not have the rules to support how broken the codex should be. They end other Legions for a reason, this should be reflected in the rules.
Edit: On second thought ... have the Rune Priest also give the unit he is with FNP as well as ignore SitW, then the Wolf Rape Train will be complete. They are priests and should have the abilities that the BA ones have but more ... because they are better.
They should also come with Thunderwolf Mounts for free, just to increase the fuckuppery. Oh yes, and Lightning Claws, these are Space Wolves after all!
Aside from this, Wolf Priests should be 3W because they need to be more survivable.
That is the spirit! They do not need fliers ... just some rule that says that they get to use normal BS to shoot at fliers.
OT: I have often wondered why this codex did not have ANY access to FNP like all other marines did. I mean ... they have to have Apothecaries right?
Wolfecaries*
And, probably, just Space Wolves don't have Command Squads and their Apothecaries aren't integral to their fluff like in BA.
We do get feel no pain. On the 20 point 2 wound eternal warrior, that we can give a storm shield and terminator armour
OIIIIIIO wrote: Why not? They are better Space Marines than Codex Space Marines .... let the rules reflect the fluff. When they get an update a Rune Priest will cost about 65 or so, they will be able to take four of them again. Why not have the rules to support how broken the codex should be. They end other Legions for a reason, this should be reflected in the rules.
Edit: On second thought ... have the Rune Priest also give the unit he is with FNP as well as ignore SitW, then the Wolf Rape Train will be complete. They are priests and should have the abilities that the BA ones have but more ... because they are better.
They should also come with Thunderwolf Mounts for free, just to increase the fuckuppery. Oh yes, and Lightning Claws, these are Space Wolves after all!
Aside from this, Wolf Priests should be 3W because they need to be more survivable.
That is the spirit! They do not need fliers ... just some rule that says that they get to use normal BS to shoot at fliers.
OT: I have often wondered why this codex did not have ANY access to FNP like all other marines did. I mean ... they have to have Apothecaries right?
Wolfecaries*
And, probably, just Space Wolves don't have Command Squads and their Apothecaries aren't integral to their fluff like in BA.
We do get feel no pain. On the 20 point 2 wound eternal warrior, that we can give a storm shield and terminator armour
Now you know why people complain about C:SW
My Lone Wolves use SS/CCW, Power Armor and MotW and I usualy run them as a pair.
I do wish they would be taken out of the FOC, just bing able to take one for evey Grey Hunters Pack or as 1-3 for an Elite Slot.
Martel732 wrote: I think they're fine as they are, FOC wise. You can't get everything for free.
They are not free, they are just competing with so many other things that to field them you can't field other units without going to a Double FOC.
This usaly means more Rune Priest or Thunder Lards out there.
It is not like a Lone Wolf even with Terminator Armor, Storm Shield and a Chain Fist is game breaking. They are just a little hard to kill, even though it is in the best intrest not to kill them.
They are easy to tie down or avoid, at most they move 7-12" a turn, and in the turn you want to assault with them they only have a 6" move and have to deal with overwatch fire.
Now that might change if we get a Storm Raven, but then you are still talking about spending the poinst of a Land Raider for a model that will probably die to overwatch fire.
Well that says a lot about your assessment of C:SM, because you have a ton of identical units. Interestingly, all three of the units you counted as "good" are all unavailable to C:SM. And you wonder why other marine players complain?
2014/03/03 22:25:45
Subject: What of you want from the Space Wolves 6th Edition Codex?
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Martel732 wrote: Well that says a lot about your assessment of C:SM, because you have a ton of identical units. Interestingly, all three of the units you counted as "good" are all unavailable to C:SM. And you wonder why other marine players complain?
Aren't the identical units all vehicle units though? And we lack access to things like Thunderfire cannons, flyers, Sternguard (though WG fill mostly the same role I suppose).
2014/03/03 22:26:28
Subject: What of you want from the Space Wolves 6th Edition Codex?
Martel732 wrote: Well that says a lot about your assessment of C:SM, because you have a ton of identical units. Interestingly, all three of the units you counted as "good" are all unavailable to C:SM. And you wonder why other marine players complain?
What Idetical Units? Yes, our Vehicels, that is aboout it.
>Dreadnaughts
>Land Raiders
>Land Speders
>Predators
>Whirlwhinds
>Vindicators
>Rhinos
>Razorback
>Drop Pods
None of witch benifit form being Space Wolves.
Nothing else is a Codex: Space Marine Unit
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have three "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
Wolf Guard as well, and those are everything you need, because having a good Troops choice means you don't have to take much else. Having amazing force multiplier HQs only serves to exacerbate this.
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back.
2014/03/03 22:28:31
Subject: What of you want from the Space Wolves 6th Edition Codex?
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have three "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
Wolf Guard as well, and those are everything you need, because having a good Troops choice means you don't have to take much else. Having amazing force multiplier HQs only serves to exacerbate this.
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing.
Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging.
The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing.
Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging.
The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
-cries because we can only have 5 models in drop pods
-realises that other armies can't get terminators in drop pods
-figures out that this is an amazing advantage over other terminators
WOW, THANKS GW FOR BUFFING MY TERMINATORS! I WON'T COMPLAIN ANY MORE!
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing.
Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging.
The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
-cries because we can only have 5 models in drop pods
-realises that other armies can't get terminators in drop pods
-figures out that this is an amazing advantage over other terminators
WOW, THANKS GW FOR BUFFING MY TERMINATORS! I WON'T COMPLAIN ANY MORE!
Yes it is a big Advantage over a normal 200 point Terminator Squad, we bare bones with a drop pod cost exacly the same for the same.
That makes us better how?
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing.
Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging.
The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
-cries because we can only have 5 models in drop pods
-realises that other armies can't get terminators in drop pods
-figures out that this is an amazing advantage over other terminators
WOW, THANKS GW FOR BUFFING MY TERMINATORS! I WON'T COMPLAIN ANY MORE!
Yes it is a big Advantage over a normal 200 point Terminator Squad, we bare bones with a drop pod cost exacly the same for the same.
That makes us better how?
You get to take a Drop Pod at all. As a BT player, if there's one thing I want back from the old book unit-wise it's Terminators with Pods.
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back.
2014/03/03 23:10:35
Subject: What of you want from the Space Wolves 6th Edition Codex?
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing.
Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging.
The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
-cries because we can only have 5 models in drop pods
-realises that other armies can't get terminators in drop pods
-figures out that this is an amazing advantage over other terminators
WOW, THANKS GW FOR BUFFING MY TERMINATORS! I WON'T COMPLAIN ANY MORE!
Yes it is a big Advantage over a normal 200 point Terminator Squad, we bare bones with a drop pod cost exacly the same for the same.
That makes us better how?
That makes you better because you have a reliable way of getting your Terminators close to the enemy without slogging or spending 250 points whopping them in a Land Raider.
That's what makes you better.
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing.
Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging.
The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
-cries because we can only have 5 models in drop pods
-realises that other armies can't get terminators in drop pods
-figures out that this is an amazing advantage over other terminators
WOW, THANKS GW FOR BUFFING MY TERMINATORS! I WON'T COMPLAIN ANY MORE!
Yes it is a big Advantage over a normal 200 point Terminator Squad, we bare bones with a drop pod cost exacly the same for the same.
That makes us better how?
You get to take a Drop Pod at all. As a BT player, if there's one thing I want back from the old book unit-wise it's Terminators with Pods.
Other than the scatter thing this is better how?
Or is that the only thing that that makes them better?
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units" >Rune Priest >Grey Hunters >Long Fangs >Lone Wolves >Wolf Lords on Thunderwolves >Wolf Guard with banner >Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing. Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging. The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
Actually, I disagree. I think Wolf Guard are good in mixed units. Several with no tooling up to get more wounds/numbers/attacks, a couple with PA and PW to get the low AP attacks. And a couple of Termies with Assault cannons (that you may or may not detach and give to a different unit).
I've found good use for 6+ Wolf Guard. 2 Assault Cannon Termies, 2 Power Armour with PW (or similar), 2 naked, then either another Termie or another 2 PA guys.
So for 254pts, you get an 8 large unit that has 8 rending assault cannon shots and then on the charge has 14 power weapon attacks and 16 regular non-PW attacks that can still fit in a drop pod.
This message was edited 1 time. Last update was at 2014/03/03 23:17:33
2014/03/03 23:17:46
Subject: What of you want from the Space Wolves 6th Edition Codex?
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing.
Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging.
The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
-cries because we can only have 5 models in drop pods
-realises that other armies can't get terminators in drop pods
-figures out that this is an amazing advantage over other terminators
WOW, THANKS GW FOR BUFFING MY TERMINATORS! I WON'T COMPLAIN ANY MORE!
Yes it is a big Advantage over a normal 200 point Terminator Squad, we bare bones with a drop pod cost exacly the same for the same.
That makes us better how?
You get to take a Drop Pod at all. As a BT player, if there's one thing I want back from the old book unit-wise it's Terminators with Pods.
Other than the scatter thing this is better how?
Or is that the only thing that that makes them better?
Turn 1 Deep Strike with effectively mishap immunity. Plus, you get combi-weapons on your Terminators too.
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back.
2014/03/03 23:22:04
Subject: What of you want from the Space Wolves 6th Edition Codex?
Martel732 wrote: I'm very dubious of giving SW any improvements without them giving something up in exchange atm.
Why we only have seven "Good Units"
>Rune Priest
>Grey Hunters
>Long Fangs
>Lone Wolves
>Wolf Lords on Thunderwolves
>Wolf Guard with banner
>Njal Stormcaller
Fixed that for ya
Wolf Guard do nt get a "Banner" only Grey Hunters get to buy a Banner.
Yeah that thing.
Wolf Guard are still amazing.
Only when keeping them as cheep Terminators, but then we are still resticted to 5 model packs in pods, Land Raiders or foot slogging.
The Power Armor Wolf Guard are realy only good when tooled up with Power Weapons, but then they stop being cheep.
-cries because we can only have 5 models in drop pods
-realises that other armies can't get terminators in drop pods
-figures out that this is an amazing advantage over other terminators
WOW, THANKS GW FOR BUFFING MY TERMINATORS! I WON'T COMPLAIN ANY MORE!
Yes it is a big Advantage over a normal 200 point Terminator Squad, we bare bones with a drop pod cost exacly the same for the same.
That makes us better how?
You get to take a Drop Pod at all. As a BT player, if there's one thing I want back from the old book unit-wise it's Terminators with Pods.
Other than the scatter thing this is better how?
Or is that the only thing that that makes them better?
Turn 1 Deep Strike with effectively mishap immunity. Plus, you get combi-weapons on your Terminators too.
This, and your barebones Terminators are cheaper so for suicide termys you just give them T armour, whop them in a Drop Pod and then combi-melta the crap out of something.
Also, Anpu, you seem to be forgetting that you can move 6" when you leave, which is 2" below the average for scattering (that is if you don't get on target)
Meltagun has a range of 12".
This gives your Terminators an 18" threat range to any target from their Drop Pod in turn 1.
OUR TERMINATORS ARE /SO BAD/
BrotherOfBone wrote: This, and your barebones Terminators are cheaper so for suicide termys you just give them T armour, whop them in a Drop Pod and then combi-melta the crap out of something. Also, Anpu, you seem to be forgetting that you can move 6" when you leave, which is 2" below the average for scattering (that is if you don't get on target) Meltagun has a range of 12". This gives your Terminators an 18" threat range to any target from their Drop Pod in turn 1. OUR TERMINATORS ARE /SO BAD/
I actually like the mass combi-plasma. 25pts for combi-plasma, 10 shots of instant pain. Not as good against vehicles, but awesomeness against elite infantry.
This message was edited 1 time. Last update was at 2014/03/03 23:28:40