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![[Post New]](/s/i/i.gif) 2014/01/19 21:44:12
Subject: Thought on Retribution of Scryah
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Drop Trooper with Demo Charge
Wainwright, AB
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I want to start into Warmachine, and I was thinking of Retribution of Scryah, but I can't find much one the faction
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Are they worth playing?
Strengths?
Weakness?
Cost?
Which units should I start with?
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![[Post New]](/s/i/i.gif) 2014/01/19 21:59:01
Subject: Thought on Retribution of Scryah
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Tough Tyrant Guard
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Retribution is a faction that centres around shooting newbies off the table on turn 1. In their advanced stage, they utilise a powerful technique known as Snipe-Feat-Go to shoot less-newbies off the table on turn 2.
Rumours abound of other ways to play the faction but as of yet they remain shrouded in mystery.
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![[Post New]](/s/i/i.gif) 2014/01/19 22:11:04
Subject: Thought on Retribution of Scryah
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Insect-Infested Nurgle Chaos Lord
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HiveFleetPlastic wrote:Retribution is a faction that centres around shooting newbies off the table on turn 1. In their advanced stage, they utilise a powerful technique known as Snipe-Feat-Go to shoot less-newbies off the table on turn 2.
Rumours abound of other ways to play the faction but as of yet they remain shrouded in mystery.
Please don't reply to a guy new to the game with a genuine question with a semi piss take comment.
OT: OP- A good place to start is Battlecollege, which will give you a rundown of every unit in Warmahordes. They do tend to big up a lot of things, so take what they say with a pinch of salt. Here's the link to RoS's page: http://battlecollege.wikispaces.com/mkiiRetribution
RoS a little more infantry centered than a lot of factions. If you're expecting to run a lot of 'Jacks you're gonna have a bad time with RoS, with the exception of eVyros and maybe pVyros we don't really have someone we can call a "Jack Caster" right now.
They have incredible infantry, with the Mage Hunter Strike force being one of the most feared units out there.
Their main weakenesses are a lack of access to mercenaries (they can only hire 5 right now), no way to bypass Stealth, and (if you consider it such) their theme forces were the first one made and are incredibly lacking compared to the future ones in later books where PP perfected it a bit.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2014/01/19 22:22:54
Subject: Thought on Retribution of Scryah
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Tough Tyrant Guard
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Grimtuff wrote: HiveFleetPlastic wrote:Retribution is a faction that centres around shooting newbies off the table on turn 1. In their advanced stage, they utilise a powerful technique known as Snipe-Feat-Go to shoot less-newbies off the table on turn 2.
Rumours abound of other ways to play the faction but as of yet they remain shrouded in mystery.
Please don't reply to a guy new to the game with a genuine question with a semi piss take comment.
haha, unfortunately I haven't played against Retribution enough to have seen much else and nobody else was replying.
Grimtuff wrote:
OT: OP- A good place to start is Battlecollege, which will give you a rundown of every unit in Warmahordes. They do tend to big up a lot of things, so take what they say with a pinch of salt. Here's the link to RoS's page: http://battlecollege.wikispaces.com/mkiiRetribution
RoS a little more infantry centered than a lot of factions. If you're expecting to run a lot of 'Jacks you're gonna have a bad time with RoS, with the exception of eVyros and maybe pVyros we don't really have someone we can call a "Jack Caster" right now.
They have incredible infantry, with the Mage Hunter Strike force being one of the most feared units out there.
Their main weakenesses are a lack of access to mercenaries (they can only hire 5 right now), no way to bypass Stealth, and (if you consider it such) their theme forces were the first one made and are incredibly lacking compared to the future ones in later books where PP perfected it a bit.
What I would add is that all the factions are worth playing. OP: do you have a store or a group that you'll be playing with? A good way to start could be to see if someone has a Retribution army and ask if you can try a game with their models. A lot of Warmachine players will be very happy to let you try out the game with their miniatures. You could also watch a game with them playing and explaining what's going on, with the caveat that inside a faction different army lists and casters can play very differently in Warmachine, so even if a certain caster or list isn't precisely to your tastes, another might be.
Warmachine players often love showing the game off and I'd recommend taking advantage of that if you're not sure what you want to play.
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![[Post New]](/s/i/i.gif) 2014/01/20 02:25:29
Subject: Re:Thought on Retribution of Scryah
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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First off, welcome to the Iron Kingdoms. Here is your complimentary set of goggles and Phoenix plushie.
1) Yes they are worth playing, all factions are. Retribution doesn't have as much variety as the others in terms of models but thats only a minor concern.
2) Powerful ranged game, especially in the assassination area. Good melee output as well.
3) Very much a glass cannon faction. All their jacks have very low hit boxes. They'll die very quickly if they start taking hits. Infantry durability ranges from basically naked to very good. They have no true Heavy Infantry(medium base with 8 wounds), only medium infantry with decent armor and damage output.
4) Money wise they are no more expensive than other factions.
5) I'd pick up the battle box first and get your feet wet. Play 10ish games to learn the mechanics and then expand from there. Get the Warroom app and purchase the Ret faction deck(Only $8) and see what units you like.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/01/20 03:38:09
Subject: Thought on Retribution of Scryah
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Drop Trooper with Demo Charge
Wainwright, AB
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HiveFleetPlastic wrote:
What I would add is that all the factions are worth playing. OP: do you have a store or a group that you'll be playing with? A good way to start could be to see if someone has a Retribution army and ask if you can try a game with their models. A lot of Warmachine players will be very happy to let you try out the game with their miniatures. You could also watch a game with them playing and explaining what's going on, with the caveat that inside a faction different army lists and casters can play very differently in Warmachine, so even if a certain caster or list isn't precisely to your tastes, another might be.
Warmachine players often love showing the game off and I'd recommend taking advantage of that if you're not sure what you want to play.
The rub is that my group, which is mostly 40K, has one play who has the two player battle box and a hand full of Cryx units. What sucks is outside of the group it's a 2 hour drive (one way) to the closest brick and motar store. Chances are we will all start to move to Warmahordes, and I was thinking RoS would be a good place for me to start. Hordes looks interesting too, but I think we should take baby steps, everyone get familiar with Warmachine before we start into Hordes.
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![[Post New]](/s/i/i.gif) 2014/01/20 03:54:03
Subject: Thought on Retribution of Scryah
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Druid Warder
SLC UT
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It depends on what your meta wants to deal with to some part, but I find that Hordes doesn't mess things up too much when you and our group get a hang of things. I know this a bit from personal experience. When I first started, there was a group of about five of us starting. Most picked Warmachine Factions and I picked Circle Orboros because I liked the look better and also didn't want to play what someone else was at hte time (no Retribution, no Convergence yet, Hordes was still releasing the first book's stuff).
I more or less was the local Hordes player at all until probably two ro three years into things. Folks just had to deal with a bit of a wrench in some anti-WM stuff then.
And stuff.
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![[Post New]](/s/i/i.gif) 2014/01/20 04:20:43
Subject: Thought on Retribution of Scryah
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Tough Tyrant Guard
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Eisensapper wrote: HiveFleetPlastic wrote:
What I would add is that all the factions are worth playing. OP: do you have a store or a group that you'll be playing with? A good way to start could be to see if someone has a Retribution army and ask if you can try a game with their models. A lot of Warmachine players will be very happy to let you try out the game with their miniatures. You could also watch a game with them playing and explaining what's going on, with the caveat that inside a faction different army lists and casters can play very differently in Warmachine, so even if a certain caster or list isn't precisely to your tastes, another might be.
Warmachine players often love showing the game off and I'd recommend taking advantage of that if you're not sure what you want to play.
The rub is that my group, which is mostly 40K, has one play who has the two player battle box and a hand full of Cryx units. What sucks is outside of the group it's a 2 hour drive (one way) to the closest brick and motar store. Chances are we will all start to move to Warmahordes, and I was thinking RoS would be a good place for me to start. Hordes looks interesting too, but I think we should take baby steps, everyone get familiar with Warmachine before we start into Hordes.
I don't think Hordes would add too much to the complexity. The main thing is how focus and fury (think "mana") work, as Warmachine only* has focus and Hordes only* has fury. Other than that they're mostly the same. That's not to say it's not more to learn, but it's not a huge deal compared to all the rest.
The main difficulty in learning Warmachine, in my experience, is the huge array of different models. If you are playing in a small local group and just slowly building up your armies then that'll be mitigated to a large extent. I don't think you should be afraid to have someone play Hordes if they like that faction better. And the only armies I would really think you should be hesitant to pick as a faction are the mercenary or minions pacts, as they can be more limited than the larger factions.
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![[Post New]](/s/i/i.gif) 2014/01/20 04:24:35
Subject: Re:Thought on Retribution of Scryah
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, Fury vs Focus is not hard for newbies to learn. Both are fairly intuitive.
Focus is generated by the caster and can be used to either cast spells, fuel jacks, or buy/boost his own attacks.
Fury is generated by warbeasts and siphoned off by the Warlock. The Warlock uses that Fury to cast spells and buy/boost attacks. Beast generate Fury by buying/boosting attacks, charging, performing power attacks, and casting animi. If a beast is left with Fury it has to test to see if it Frenzies.
Literally all you need to know about Focus or Fury can be printed on a single page.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/01/20 05:28:02
Subject: Thought on Retribution of Scryah
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Satyxis Raider
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If you are trying to get a group into playing it may be worthwhile to have two starter boxes. That way you can play one and a buddy who is on the fence can play the other.
As for Ret they do just fine. And in a few months they will have plenty of ways to deal with stealth.
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