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![[Post New]](/s/i/i.gif) 2014/01/21 23:52:46
Subject: Flames of War Army For Newbie
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Fresh-Faced New User
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Hi, I'm new to flames of war and this blog. Previously I heard that tank armies are the best armies for beginners so I decided to start an American 2nd Armored division army. This is what I have thought up so far (attached). I would love feed back and recommendations.
Thanks
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2nd.pdf |
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17 Kbytes
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![[Post New]](/s/i/i.gif) 2014/01/22 01:33:06
Subject: Flames of War Army For Newbie
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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When I started I chose US Armor Company, and never looked back.
Plastic Soldier Company is your friend, everything you need for a nasty yanks-in-tanks mayhem. Veteran Shermans are solid but I I think that horde tank lists play to your strengths. US Armor especially when Confident Trained can have more tanks than the opponent can hope to respond to. Think skaven with tracks.
I have twenty tanks in my company, 15 Shermans and 5 Stuarts. I can fit in nearly all that and an Armored Rifle Platoon and Cavalry Recon Section in 1.5k.
A generic list at 1.5k
HQ 2xM4A1 (2iC has dozer)
4x M4A1 (76)
5x M4A1
3x M4(105)
3x M5A1 Stuart
ARP (full platoon)
CRP (one section)
M3 Priests are ok, but I think you rarely need artillery in a US Armor list, however the ARP is really useful as a multi-tool support unit. I can't see any reason to take Priests rather than ARP, ARP are just too good to leave home, and are versatile, numerous and fluid and have lots of fun toys.
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This message was edited 2 times. Last update was at 2014/01/22 01:59:27
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/01/22 05:54:36
Subject: Flames of War Army For Newbie
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Sergeant First Class
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US armor is a lot of fun, but take a serious look at armored rifle. Tons of infantry, bazookas galore and can be supported by that fine US artillery and armor too.
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![[Post New]](/s/i/i.gif) 2014/01/22 09:37:42
Subject: Flames of War Army For Newbie
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1st Lieutenant
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Here is a great 7th armoured list and article by one of the top US players on how to use it
HQ w/E8 and jumbo
Patton
Sherman platoon w/2E8s, jumbo, M4A3
Sherman platoon w/2E8s, jumbo, M4A3
4 Stuarts
Priests w/track and M4A3
Priests w/M4A3
Recon W/track and jeep
AOP
http://www.flamesofwar.com/Default.aspx?tabid=126&aff=5&aft=557334&afv=topic&afpgj=1
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![[Post New]](/s/i/i.gif) 2014/01/22 20:44:22
Subject: Flames of War Army For Newbie
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Can you copy paste the tactica please, I don't want to register for yet another forum.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/01/22 20:53:58
Subject: Re:Flames of War Army For Newbie
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Fixture of Dakka
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Gothmog of BF Forums wrote:Hi guys –
I’ve talked a lot lately on why I think that CT US tanks out of BGG are currently, hands down, the best tank army in the game. I’ve been asked a bunch of questions on how to keep low-FA trained tanks alive long enough to actually win games.
Force structure
US tanks from BGG have the most flexible force structure out there, not just for the support platoons that you can take as part of your company, but the actual composition of each Sherman platoon. You can take plain jane Shermans, upgrade them to move faster, have protected ammo, get better armor, better guns, and more and better special rules. You can also add things like jumbos that now give your FA6 Shermans a fighting chance since the first shot now goes against FA12.
Taking the right mix really depends on how you play. You can try the Sherman hoard with few upgrades, or you can have specialized tanks in each platoon, each with a different role. I personally prefer the specialized approach, but it does take practice and getting used to.
You have great infantry support, lots or artillery, good recon, AOPs, light tanks, TDs, assault guns, etc. all giving you the edge in list building over other forces. You can also mix and match training levels (and thus points) to make sure that you get the most bang for the buck. No other army gives you this flexibility. It used to be that Shermans had problems dealing with heavies, but this is now a thing of the past. Various AT13 platforms shooting with full RoF or ambushing make killing other tanks, even heavies, far easier than in the past. All of this comes for little if any price increase.
Smoke Bombardments and Direct Fire Smoke
Smoke in all forms is your friend with these lists. Smoke bombardments from mortars or artillery can blanket and entire side of the board making you harder to hit, or it can screen you from return fire entirely. Making the other guy move to retain a shot, thus decreasing their RoF is never a bad thing. The fewer shots coming back at you, the fewer things that your opponent can kill. The downside of smoke bombardments is that they have to be fired before all other shots are taken, so you can’t wait to see what your opponent has left alive after your shooting. You have to plan things out in advance.
Direct fire smoke is also awesome, though like a bombardment, it does have a few drawbacks. Like a smoke bombardment, DFS has to be fired first for the platoon. What this means, is that if your Sherman platoon is shooting smoke along with other ordnance, the smoke has to go first. This could make it harder for your other Shermans to get shots off. There are two keys here, 1) who shoots smoke, and maneuvering your units to best effect. I typically try to DFS with my plain jane’s and jumbos, leaving the E8s to shoot at enemy tanks. As such, I place my smoking tanks such that they can only see certain targets and my shooting tanks isolate on what they can kill. Remember, only one enemy unit needs to be in the open for all of your shots to be in the open.
I might also fire all of one platoon (or both), see what happens, and then fire smoke with my 1IC and or 2IC if shooting doesn’t go as well as hoped. This way I can hopefully survive a bad round of 1s to hit or missed FP roles. Being concealed and GtG for return fire is a thing of beauty. Who doesn’t like going from a 3+ to a 5+ to hit. And remember, OP tanks also get smoke.
Special Rules and Heroes
Shermans, I think, have more special rules than any other model in the game. You start out with the best one there is, Stabilizers. This is a huge benefit. No other army gets to retain full RoF when moving with generic platoons. Sure, you can pay a +1 to hit penalty, but I’ll take more shots downrange any day. The more shots, the more potential kills. You also can have protected ammo, DFS, Jumbos to the Front, Smooth Ride, Tank Telephones, Detroit’s Finest, Duck Bills (Wide Tracks), etc.
Smooth Ride is more powerful that you would think, allowing your best tank to keep full RoF with no penalty if moving 6 inches or less on clear group. This is huge, particularly when combined with Jumbos that only move 8 inches. Yes, an E8 can move 14 inches, but keeping the platoon together (and alive) with the jumbos, then sprinting for the side shots when needed really is the way to go.
This army also has access to two heroes, Abrams and Patton. Both are good, but Abrams is a bit too pricey. Patton is a must. Patton’s has two special rules that take this army from good to great, Always Attack and Spearhead. Being a Higher Command team and giving the 3+ re-roll are awesome, but the first two are worth the 100 points. Having your entire army move forward prior to the start of the game is huge. Those sow-moving jumbos now get an additional 8 inches of movement, giving them 16 inches prior to the other guy getting a turn. You’re at close range, and maybe in assault range, before the other guy has a chance.
To paraphrase Oprah, you get a .50cal, and you get a .50cal, and you get a .50cal
Pretty much everything in your army has a .50cal. Who needs AA when your entire army gets to shoot back. Also, the .50cal is great against unarmored or low armored vehicles or troops in the open. Why not take 5 MG shots at infantry instead of 4. Need that extra few shots to pin assaulting infantry? Pop the top.
Putting it all together
Here’s my recent 7AD tank list
HQ w/E8 and jumbo
Patton
Sherman platoon w/2E8s, jumbo, M4A3
Sherman platoon w/2E8s, jumbo, M4A3
4 Stuarts
Priests w/track and M4A3
Priests w/M4A3
Recon W/track and jeep
AOP
There are other great combos, this one just suits my play style.
The Shermans are the main killer in this army. Having 3 jumbos, two in a platoon when needed, allow me to bounce shots. You laugh at PaK40s. 5 E8s give me great AT against heavies, particularly when I have full RoF and no penalty for shots. I also have lots of DFS if needed.
The Stuarts are fast, cheap, and great against the other guy’s light stuff, infantry, or guns. They are small so I can fit more into a tight space, and they always make my opponents nervous. You can’t leave an objective uncovered with these guys around.
The force has very little recon, so you will have to husband it. My recon doesn’t shoot unless I know it can’t be shot back or if things get desperate. It is there to stop ambushes and lift GtG.
The two arty platoons are awesome. You can either have two bombardments, two smoke bombardments, a double-wide, or a single template re-rolling misses. I tend to do the later, but use all of the above throughout tournament. Also, these bad boys are breakthrough guns, so worst case, drive them to close range and watch infantry melt away. Assuming that you can lift GtG, that’s an average of 2 infantry kills a turn just from these guys. Those 7 stand German platoons won’t last long.
The real stars of the Artillery platoons are the OP tanks (AKA Ninja tanks). They are independent teams that can go anywhere. Unlike other OP tanks, these have a Sherman gun (RoF1) but can go out and hurt people. You don’t care if they die, because they never spot for anything and aren’t a platoon, so you can use them to go hunting. At the ETC, these two bad boys won me a game of Surrounded, me defending on a pool table against Peiper. When two RoF1 tanks kill 4 panthers and a mobile wagon platoon after one of my Sherman platoons evaporated before my turn, life is good. Oh, and they have DFS.
AOP – this baby does it all. It spots, blocks ambushes, helps prevent or mitigate TD ambushes, and makes your opponent crazy nervous. It changes the way that they play, thus making it easier on you. AA can take it out, but can be mitigated, and a turn that airplanes are dealing with it is a turn where they are not killing your tanks.
Patton is the final puzzle piece. Assuming that I go first, I’m at short range, turn 1, with full RoF with entire my army (no penalty with E8s). Assuming descent deployment and shooting (smoke if not), there will be a lot less shooting back at me. All of this combined allows me to dictate the game. I can (and do) still lose, but the combination of flexibility, special rules, and heroes makes this army tough to beat.
Bill
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![[Post New]](/s/i/i.gif) 2014/01/22 21:51:44
Subject: Re:Flames of War Army For Newbie
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Fresh-Faced New User
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Thanks for all the responses. I've decided to drop the priests and replace them with a armored riffle platoon. Does The Plastic Soldier company ship to the U.S?
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![[Post New]](/s/i/i.gif) 2014/01/22 22:20:25
Subject: Flames of War Army For Newbie
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Fixture of Dakka
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I think the Warstore stock them in the US.
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This message was edited 1 time. Last update was at 2014/01/22 22:20:42
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![[Post New]](/s/i/i.gif) 2014/01/22 22:49:15
Subject: Re:Flames of War Army For Newbie
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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Ok kevinm these links are for you.
US Armor Tactics
http://strategerygames.com/messageboard/viewtopic.php?f=36&t=55
Armored Rifle Company Tactics
http://strategerygames.com/messageboard/viewtopic.php?f=36&t=408
I cant meaningfully add anything that you cant get from those links.
However what I can do is provide you with purchasing intel.
Yes they do.
Plastic Soldier Company boxsets US Army "tactica".
Shermans
PSC do two boxsets M4A1 (wet stowage) or M4A3. I recommend you get the M4A1 boxsets as you can then field your tanks in mid or late war. Come M4A3 are convertable to jumbos if you have good modelling skills, whether you want to bother is up to you.
http://theplasticsoldiercompany.co.uk/index.php?main_page=product_info&cPath=1_51_56_57&products_id=204
Now the sprue has two turrets, one for the 76 and the other for the 75 or 105, they have three turret hatch holes between them and only two turret hatches. One referrred to as a low bustle hatch, the other a high bustle hatch. One hatch (the high bustle) is always used, the other only used for the 76. This means that technically the kit can only be built with one configuration. However a bit of research has revealed that the Shermans hatches were interchangable and a lot of field modifications swapped between the hatch types. I did a post on this a couple of months back while researching with photos of Shermans with turret hatches in just about any combination or high or low bustle as customised by their crew from available resources. I suspect crew preference had a lot to do with it.
The relevance of this is that if you buy at least two boxsets of Shermans you will have enough pieces to make ten turrets with 75 or 105 armament (for ten tanks) and make five turrets for 76's. You can then swap in and out as many 76's as you list can afford. I bought three boxsets for the discount, it provides all I need.
Stuarts.
One boxset makes one full platoon, if you can deploy a full platoon as these tanks are really good flank attackers.
M3 Halftracks, US Late War infantry and US heavy weapons.
I have combined these three here to show you what you get.
If you buy just one boxset of each you will get:
One full Armored Rifle Platoon.
You need five M3 halftracks and you get five. You have more than enough infantry in the infantry boxset to fill out your platoon, equip the 60mm mortar the unit carries, the two LMG's and the five bazookas. You will not be able to take a 37mm unless you buy one elsewhere and the plastic boxset has no gun crew. as its generally a bad idea to mix manufacturers for infantry especially I suggest you ignore the 37mm. The 37mm gives extra range but with a US Armor list it is completely unnecessary. ARP platoon lists allow the 37mm gun to be replaced by a fifth bazooka, as you will have five with the US Late War infantry boxset you are all set.
...Plus extras.
You have in addition to this enough miniatures for a reasonably sized US Rifle Company as a meat byproduct. This means:
Company HQ stands plus two bazookas.
Full infantry platoon, command with one bazooka and three full squads
Full infantry platoon, command with one bazooka and three full squads (These three units the legal list minimum, you get nine bazookas between the two boxsets)
Machine gun platoon, command stand and four M1917 HMG stands, a full size unit.
Mortar platoon, command stand and four 81mm mortars, standard size, the full size unit adds an extra two tubes.
Heavy mortar platoon, command stand and four 4.2" chemical mortars, a full size unit. (These guys are so good for dropping smoke)
Plus if you cannibalised the ARP for the game you will gave enough stands left for:
One infantry platoon command with one bazooka and two full squads.
Weapons platoon, with no command (so disband to detach the unit into your infantry platoons), three 60mm mortars and four LMGs.
All this is well over 1000pts of US Rifles and this is without buying a single miniature towards them, just the remnants of a six-seven boxset purchase US Armour company with ARP. The above list is long on mortars has plenty of fresh meat but is short on anti-tank. It needs work to flesh out, ask someone else how I am still pondering thisd one, but you will be able to add in one platoon of Shermans tanks though.
US Rifles are the perfect complement to your US Armor list IMHO, as it will likely be a defending list to counter your tanks which will almost always be forced to attack so you get the full flavour of the game. If you decide instead to buy an Armored Rifle Company you will need a lot more M3's and you will need extra bazookas which means extra heavy weapon boxsets which will be wasteful and expensive. Many players will recommend Armored Rifles as worth it, but it's still the expensive option. I am not sure yet but I think that the ARP with an Armor company will be enough for the mechanised fix that ARC isn't really necessary.
You have enough seated miniatures for the M3's which you should set aside in case you buy some jeeps, this way you can make sure that your infantry are all from one manufacturer for consistency. I recommend empty jeeps with separate crew so the PSC miniatures just slot straight in instead and likely only a little filing needed.
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This message was edited 2 times. Last update was at 2014/01/22 23:00:33
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/01/23 04:47:49
Subject: Flames of War Army For Newbie
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Regular Dakkanaut
Maryland
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Here's a list that uses complete box sets:
1780 7th Armored (Trained) from Blood Guts & Glory:
2 boxes M4A3s (5x75mm, 5x 76mm) can be PSC
1 box Armored Rifle Platoon
1 box tank destroyers (M10 or M18)
1 box AFAB w three M7 Priests & observer M4
1 blister Armored Cav Recon
1 blister Tank Destroyer Security section
AOP
If you substitute a 105mm Field Arty box instead of the Priests, it's 1750pts, but it's more $$$.
Split the Tanks so there are two 76s and two 75s in each platoon, with the 1iC and 2iC the left over tanks
7th Armored Tank Company (Trained)
Compulsory Tank Company HQ - 1x CinC M4A3(Late), 1x 2iC M4A3(76) (190 pts)
Compulsory Tank Platoon - 1x Command M4A3 (Late), 1 M4A3(late), 2x M4A3(76) (375pts)
Compulsory Tank Platoon - 1x Command M4A3 (Late), 1 M4A3(late), 2x M4A3(76) (375pts)
Trained Corps Tank Destroyer Platoon - 1x Command .50cal Recon Jeep, 2x M20, 4x M18 Hellcat GMC (late) (315 pts)*
Armored Rifle Platoon - 1x Command Rifle, 5x Rifle, 5x Bazooka, 2x LMG, 1x 60mm Mortar, 2x M3 with .50cal AA MG, 3x M3 with AA MG (225 pts)
Veteran Cavalry Recon Platoon - 1x Command M8 Armoured Car, 1x Mortar Jeep, 1x Recon Jeep (90 pts)
Trained Armored Field Artillery Battery - 1x Command Carbine, 1x Staff, 1x M4 Sherman OP, 3x M7 Priest HMC (170 pts)
Air Observation Post - L4 Grasshopper AOP (40 pts)
1780 Points, 6 Platoons
*M10s are 5pts cheaper and can be substituted for the M18s
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This message was edited 1 time. Last update was at 2014/01/23 20:06:29
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![[Post New]](/s/i/i.gif) 2014/01/23 07:14:36
Subject: Flames of War Army For Newbie
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1st Lieutenant
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I would once again suggest spending the £'s on jumbos for your force. They always take the first hit in a platoon, and with a front armour of 12 vs a normal Sherman of 6, plus clever use of smoke, you have a very survivable army
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![[Post New]](/s/i/i.gif) 2014/01/23 12:54:00
Subject: Flames of War Army For Newbie
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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This uses mostly battlefront boxsets.
Using 100% PSC will save a lot of money, boost the quality and will be fully plastic. The tanks are available now, the ARP and infantry portion available 'soon' when the US Heavy Weapons boxset is released.
Battlefront prices itself out of the market sometimes, this is one of those times.
Reaver83 wrote:I would once again suggest spending the £'s on jumbos for your force. They always take the first hit in a platoon, and with a front armour of 12 vs a normal Sherman of 6, plus clever use of smoke, you have a very survivable army
Notice that both tacticas linked come from one person, Gothmog. He shows completely different playstyles in them, one is with a tricked up list with special character and specialist tanks, the other with the massed Shermans they actually had to rely on most of the time. My trouble with the Blood Guts and Glory lists is that they are really Ardennes onwards, and the toys in the kit is only really available for general play in 1945.
Yes Detroit's Finest is useful, yes Jumbos are useful, but its not a beginners list. US Armor had always been about quantity over quality, especially in terms of tank combat, Jumbos were very late additions.
Anyone relying on one is not going to learn what Shermans are actually about and will end up with a gimped view on US Armor. What I am saying is learn how to win with a Armour 6 tank with a Firepower 10 gun, then talk about the upgrades, just as the US army had to.
Blood Guts and Glory adds some great variant lists, but are really just variant lists.
As for Patton, he is fast becoming the Eldrad of Flames of War, available on every front, in every battle. Does Uncle Sam have cloning vats?
The other thing to note is that the specialist lists are there for specialist opponents and are poorly balanced for general play. You dont pay enough points for the upgrades because you still need to keep the numbers up for the feel of the game, the M4A3E2 was no Konigstiger, endgame Sherman lists have to be able to field quality and quantity, and this causes balance issues when FoW delivered. However to balance there are tricked out German lists, one of their lists for example give Panzerfausts to every infantry stand upgrading them to MG/Panzerfaust for an unreasonably low price upgrade. These lists are equally unfair and are there only really to fight what you can make from Blood Guts and Glory or equivalent. The codex creep effect is useful, sorry mandatory, for the tournament metagame, but unhelpful for general play, it forces everyone to specialise and preferably take from a decreasing subset of lists in order to effectively play.
I am not saying stick only to Forces of V3 or the other simple list formats, though it helps if a collection is downgradable to such. However Gothmog is a tounament veteran who has a large enough collection to field specialist or vanilla US companies, and in that is the difference. One tactica shows how to use an army very similar to the one you list the other shows how to win with stock Shermans and Stuarts..
My best suggestion is to choose a few lists from Overlord to start with, which will be balanced for general play.
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This message was edited 4 times. Last update was at 2014/01/23 13:18:34
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/01/05 20:04:49
Subject: Flames of War Army For Newbie
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Regular Dakkanaut
Maryland
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Orlanth wrote:
This uses mostly battlefront boxsets.
Using 100% PSC will save a lot of money, boost the quality and will be fully plastic. The tanks are available now, the ARP and infantry portion available 'soon' when the US Heavy Weapons boxset is released.
Battlefront prices itself out of the market sometimes, this is one of those times.
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PSC doesn't make tank destroyers, artillery, or armored cav sets so that's not applicable in those cases.
As for the Armored Rifles, BFs Armored Rifle platoon is $80US
The individual PSC sets for halftracks, infantry, and heavy weapons are all $30US each, for a total of $90.
Plus he has to buy bases for every team incurring additional costs.
Im not a BF purist, in fact most of my models are of other manufacturers, but for someone just starting out, the ARP box is a better buy, along with the PSC Shermans.
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![[Post New]](/s/i/i.gif) 2014/01/24 00:53:05
Subject: Flames of War Army For Newbie
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Fixture of Dakka
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The Veteran armoured list from Cobra (now Overlord) used to be much respected. is it still considered a good list?
Personally I'd avoid PSC's plastic infantry, though their tanks and half tracks are excellent. Their Stuarts are M3s so may not be suitable for late(r) war lists.
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![[Post New]](/s/i/i.gif) 2014/01/24 03:13:09
Subject: Flames of War Army For Newbie
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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George Spiggott wrote:The Veteran armoured list from Cobra (now Overlord) used to be much respected. is it still considered a good list?
Personally I'd avoid PSC's plastic infantry, though their tanks and half tracks are excellent. Their Stuarts are M3s so may not be suitable for late(r) war lists.
PSC Stuarts are M5, with thee hull options and two turret options. Good for units from '43 to '45+
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This message was edited 1 time. Last update was at 2014/01/24 03:18:22
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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![[Post New]](/s/i/i.gif) 2014/01/27 03:01:18
Subject: Flames of War Army For Newbie
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Fixture of Dakka
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Orlanth wrote:PSC Stuarts are M5, with thee hull options and two turret options. Good for units from '43 to '45+
Yeah, I'm not sure why I wrote that. Especially since I was hoping they would make M3 Honeys (to make an early war British force) and was disappointed when they didn't.
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