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Made in au
Terminator with Assault Cannon






brisbane, australia

hey guys, for my friend's birthday (start of march) im going to get him a converted cultist, and because he has NO 2+ armour saves, and gets raped by my terminators, I wanted to get him something good at killing those. so I decided on terminator sorcerer, and im wondering what would be the best load out for it?
thanks.

*Insert witty and/or interesting statement here* 
   
Made in gb
Lit By the Flames of Prospero





Bearing Words in Rugby

I'd go:
Force Sword
Mark of Tzeentch
Familiar

Cheap and cheerful :3 Also, kicks ass in combat ^-^

This message was edited 1 time. Last update was at 2014/01/26 23:55:42


Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile.
 
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

I also like having a sigil for a wanna be storm shield :3

I have half a mind to kill you, and the other half agrees 
   
Made in us
Ork-Hunting Inquisitorial Xenokiller





A good Term Sorcerer loadout is

Default
Force Mace( S6 is better at getting those wounds onto T4 and the loss of Ap3 doesnt matter vs 2+)
Mastery Lvl 3 ( roll on biomacy to be a real BAMF or telepathy for support)

other options
Spell familiar( helps with casting ,but not needed)
Sigil( expensive for a +1 on your invul, but helpful )
Marks( They force you to roll once on the god's power chart which arent all that helpful)



 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Mark of Nurgle
Sigil of Corruption
Force Axe
Combi-melta
Level 3

This message was edited 1 time. Last update was at 2014/01/31 03:29:48


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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Member of a Lodge? I Can't Say




OK

IMO giving a Sorc a mark is a bad idea due to the fact that pretty much all codex powers are crap.

My favorite loadout is: ML3, bike, sigil, VotLW (really helps in SM combats), spell familiar, force axe (though I could see a maul being used, but since you're already at I4 you might as well go with the axe)

Proceed to roll 3 times on Telepathy, and enjoy the ride. You could always roll on Biomancy but Telepathy is generally better, as there are more chances for *better* options.

At half the cost of Be'Lakor he needs to be a protected investment. He does great in a unit of spawn I find.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

My favorite sorcerer loadout is....Ahriman

seriously though, just take them for their magic. ML3 and thats about it. If you want to kit them out thats fun and all but at the end of the day they're a 2 wound model and I've seen some people beef up their magi to 300+ points and thats just a bad idea.

If you're looking for close combat beef, go biomancy

if you're looking for blessings/debuffs go telepathy

if you're looking for witchfires and blessings go pyromancy

tzeentch is all witchfires but you can only fire 1 per turn so bleah

nurgle is very close range so if you're going biomancy and you want a witchfire grab a nova from here

slaneesh has great synergy with noise marines. buffs and what not

This message was edited 1 time. Last update was at 2014/01/31 06:41:32


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in ru
!!Goffik Rocker!!






Tzeench is taken to get 3++ not for powers. Biomancy and Telepathy are both solid. I prefer a sorc with an axe, if you take him like this - better get the best invul possible.

This message was edited 1 time. Last update was at 2014/01/31 08:24:31


 
   
Made in gb
Longtime Dakkanaut





 koooaei wrote:
Tzeench is taken to get 3++ not for powers. Biomancy and Telepathy are both solid. I prefer a sorc with an axe, if you take him like this - better get the best invul possible.


I agree. Terminator Armour, Sigil, Force Axe, MoT, Burning Brand, ML1 or ML3 + spell familiar.

So he has a 3++ and he can force kill stuff while also having a good, reliable, offensive shooting attack.

He only gets 2 attacks that way though so you might instead consider taking him:
MoT, Sigil, Force Axe, Disc, Bolt Pistol, ML1 or ML 3 + spell familiar

This guy gets 4 attacks (5 on the charge) and only needs to get one through to instant kill someone (He is also T5 so can take a power fist to the face without crumpling). Stick him in a blob of 35 cultists with a DA and go to town. Community support / Ablative wounds and Hatred should ensure you get to do your job in combat (that is if you can make it to combat). But for the points of the two heroes combined you could just take Abaddon instead.

This message was edited 1 time. Last update was at 2014/01/31 12:54:11


 
   
Made in us
Using Inks and Washes




St. George, Utah

If you're going Mark of Tzeentch, terminator armor is not the way to go. Give him a disc, and a sigil. 3++ invuln saves at T5 with heightened mobility > 2+/4++ deep striking.

Giving him terminator armor and a sigil of corruption on top of it is just a waste of points. You're effectively paying 25 points for +1 to your invuln saves at that point and it's just not worth it.

Personally I like Mark of Nurgle on Terminator sorcerers. Small arms fire tends to just fleck off him and assuming you're smart enough to avoid melee units that'll actually break his 2+ armor, you should be fine. Force Axe is pretty solid out of the 3 choices with this guy because if you roll Gift of Contagion, he's pretty much invincible in close combat with anything short of Monstrous Creature or Walker. If you manage Gift of Contagion AND Iron Arms, he's just pretty much invincible.
   
 
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