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Made in us
[DCM]
.







Can someone walk me through the whole Shasvastii Seed-Embryo thing?

How they deploy, how they 'hatch', when their orders count towards the pool and anything else I might be missing?

Also, do all "Shasvastii" models turn into "Spawn-Embryo" after passing into the "Dead" state?

Thanks!
   
Made in de
Infiltrating Naga





Hamburg, Germany

There are some interesting tricks involving Cadmus, but that aside it's all straight forward and in the rules/wiki.
They deploy normally, they hatch in the second turn or whenever you spend an order to make them, they do contribute their order right from the start.
Read the entries again, it's all there.
http://infinitythegame.wikispot.org/Seed-Embryo

Every model that has the "shasvastii" special rule turns into a spawn when it dies. As a matter of fact that is every model with Shasvastii in the name (the Sphinx being the only exception).
http://infinitythegame.wikispot.org/Shasvastii

This message was edited 1 time. Last update was at 2014/01/26 20:20:56


Visit my I-munda/Necromunda P&M Blog: Eye for Detail
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Made in us
[DCM]
.







What are the Caliban tricks?
   
Made in de
Infiltrating Naga





Hamburg, Germany

Caliban? They are special as you can decide to field them developed or even infiltrated, but I didn't talk about Caliban, it's Cadmus.
I haven't used these, so I'll refrain from acting like I know them all to well, but essentially it's the fact, that Cadmus seeds include a mine and can be used to pin down an advancing model. This model will only get the chance to change facing (assuming you dropped in behind it) and every following ARO will trigger the mine. There are unsolved discussions as to whether the triggering of the mine will hatch the Cadmus (and I think it doesn't as it doesn't say so in the rules), but still it's a AD mine that can stop an important model in its tracks and should it change facing it's time to reveal a camo unit that will happily shoot it in its back.

The other dirty trick with Cadmus I know of, is deploying one in your deployment zone and morphoscanning Sheskiin in order to get a cheap Achilles with a grenade launcher.

Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. "
 
   
Made in us
[DCM]
.







You can morphoscan your own troops?
   
Made in de
Infiltrating Naga





Hamburg, Germany

Yep, again it's all in the wiki.

2.Striga Level 2: Morpho-Scan. The next step beyond Protheion adds this complex Voodoo Tech system which allows the replication of the Attributes of any organic beings who are nearby.

The Morpho-Scan substitutes the MOV, CC, BS and PH Attributes of the user with the target’s, who must be inside its Zone of Control. All those Attributes listed are substituted when used. This is a Skill of one use only, the user can only Morpho-Scan one figure over the course of a battle. The Morpho-Scan is vulnerable to E/M and requires the spending of 1 Order from the Order Reserve to activate it. Any troop, allied or enemy, can be Morpho-Scanned, except those figures with the STR Attribute.

This message was edited 1 time. Last update was at 2014/01/27 17:19:51


Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. "
 
   
Made in us
Zealous Sin-Eater



Chico, CA

 Baiyuan wrote:
Caliban? They are special as you can decide to field them developed or even infiltrated, but I didn't talk about Caliban, it's Cadmus.
I haven't used these, so I'll refrain from acting like I know them all to well, but essentially it's the fact, that Cadmus seeds include a mine and can be used to pin down an advancing model. This model will only get the chance to change facing (assuming you dropped in behind it) and every following ARO will trigger the mine. There are unsolved discussions as to whether the triggering of the mine will hatch the Cadmus (and I think it doesn't as it doesn't say so in the rules), but still it's a AD mine that can stop an important model in its tracks and should it change facing it's time to reveal a camo unit that will happily shoot it in its back.

The other dirty trick with Cadmus I know of, is deploying one in your deployment zone and morphoscanning Sheskiin in order to get a cheap Achilles with a grenade launcher.


The mine going off does not hatch the Cadmus. But, it is possible to have the mine go off and hatch the seed as a Order/ARO at the same time, as long as the mine is legal to go off.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in us
[DCM]
.







Noir wrote:
 Baiyuan wrote:
Caliban? They are special as you can decide to field them developed or even infiltrated, but I didn't talk about Caliban, it's Cadmus.
I haven't used these, so I'll refrain from acting like I know them all to well, but essentially it's the fact, that Cadmus seeds include a mine and can be used to pin down an advancing model. This model will only get the chance to change facing (assuming you dropped in behind it) and every following ARO will trigger the mine. There are unsolved discussions as to whether the triggering of the mine will hatch the Cadmus (and I think it doesn't as it doesn't say so in the rules), but still it's a AD mine that can stop an important model in its tracks and should it change facing it's time to reveal a camo unit that will happily shoot it in its back.

The other dirty trick with Cadmus I know of, is deploying one in your deployment zone and morphoscanning Sheskiin in order to get a cheap Achilles with a grenade launcher.


The mine going off does not hatch the Cadmus. But, it is possible to have the mine go off and hatch the seed as a Order/ARO at the same time, as long as the mine is legal to go off.


What?
   
Made in us
Zealous Sin-Eater



Chico, CA

 Alpharius wrote:
Noir wrote:
 Baiyuan wrote:
Caliban? They are special as you can decide to field them developed or even infiltrated, but I didn't talk about Caliban, it's Cadmus.
I haven't used these, so I'll refrain from acting like I know them all to well, but essentially it's the fact, that Cadmus seeds include a mine and can be used to pin down an advancing model. This model will only get the chance to change facing (assuming you dropped in behind it) and every following ARO will trigger the mine. There are unsolved discussions as to whether the triggering of the mine will hatch the Cadmus (and I think it doesn't as it doesn't say so in the rules), but still it's a AD mine that can stop an important model in its tracks and should it change facing it's time to reveal a camo unit that will happily shoot it in its back.

The other dirty trick with Cadmus I know of, is deploying one in your deployment zone and morphoscanning Sheskiin in order to get a cheap Achilles with a grenade launcher.


The mine going off does not hatch the Cadmus. But, it is possible to have the mine go off and hatch the seed as a Order/ARO at the same time, as long as the mine is legal to go off.


What?


Enemy move in to mine range with a Order, mine blows up and with the ARO Cadmus hatches ready for action.

Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in nz
Disguised Speculo





Is the mine part of the pod, and so to 'detonate' would be the pods ARO? Or does the pod have whats effectively a mine strapped to the side of it, that will ARO seperately to the pod?

The Cadmus looks amazing as like a one shot artillery strike which can potentially turn into a guy. Drop it behind some chump with stats you like (or who you just want to kill), or suicide it into clustered cheerleaders at the back of the board...

Edit;

How about
~drop cadmus onto some random cheerleader, take them out
~drop ko dali into the same place
~cadmus can morfo ko dali for BS14 assault pistol and grenade launcher shenanigans
~either of them can then eat the cheerleader for a bonus wound

Love the shas, really do

This message was edited 1 time. Last update was at 2014/01/27 22:06:32


 
   
Made in de
Infiltrating Naga





Hamburg, Germany

We are talking about a complex set of options here:
The cadmus seed gets placed during an AD:CJ during the CA player's turn and...

1. You land outside of the ZC and nobody has LOF, so nobody can react to it, duh. Hatch it, leave it, do whatever you want. Consumes at least one extra order, doesn't make use of the mine and is thus not very crafty, but it could be worse.

2. You land outside of the enemy model's ZC, but in LOF: You will take shots. If you survive you can hatch, but that will get you another round of AROs, before you can actually do anything. Worst case scenario.

3. You land inside of the ZC (and therefore probably in mine range), but in LOF: The reactive player's models get AROs. This first ARO is unopposed as the Cadmus can do nothing (after having spent his order to land) and the mine will not go off either (since a mine never goes off on the same order it is placed by, in this case landing).

4. You land inside of the ZC, but not in LOF: The only possible ARO (discounting sepsitor and other exotic stuff) will be change facing (That also holds true for link teams as they cannot make use of SS lvl2 since they are not being attacked Shoving a cadmus up a full links arse must be Shasvastii heaven.).
If the opponent doesn't CF and has no other AROs you're basically in situation 1., but you can use the seed to discourage reactions to your other model's shots.

If he does, there are at least two options:
a) Assuming the opponent's miniature changed facing and is looking at the seed now, you could hatch it, luring the opponent into a reaction and thus triggering the mine. If he doesn't react, the seed and its internal mine are gone and you are free to move the Cadmus with your next order facing normal AROs of course. This isn't necessarily the best way to do it in my opinion. It costs an extra order and the seed either takes an unopposed shot, while the mine goes off or it hatches unopposed and the mine is gone. Might be ok, but not worthy of a cunning Shasvastii commander.
b) As an alternative to forced hatching you could leave the seed alone for now and instead shoot the enemy in the back with something else. If he reacts in any way the mine goes off, if he doesn't he will take unopposed shots until he's dead anyway. Now that's how we roll!



The only chance to ever hatch via ARO is in your enemy's turn of course. You cannot ARO in your active turn. So no matter what, the Cadmus will not hatch unless you spend an order or wait till next turn (yours [automatically] or your opponent's [possibly in ARO]).
ZC+LOF=Mine+Hatch
LOF=Hatch
Again this is not ideal, in his turn your opponent can easily prevent the mine from going off and make sure to destroy the seed before it can do anything. The only likely positive outcome is letting the opponent burn some orders. And even if the Cadmus lives long enough to hatch, it's just one ARO.

Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. "
 
   
 
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