I'm baaaaack
TURN 4 OPPONENT'S TURN 4 Well, turns out that Instinctive Behavior actually happens! One of the Gant units Lurks, and one of the Mawlocs goes crazy and goes to attack the nearest unit; this being the War Walkers. (This actually ends up being good for him because I was planning on annihilating it with my War Walkers. I only had 2 left due to the Lictor that should have died earlier, but hey! gak happens)
Movement; Hive Tyrant vector strikes my Jetbikes and kills 2 of them, causing them to fall back!
Shooting; No meaningful shooting, the remaining Haruspex's tongue attack fails to damage the mighty WraithKnight.
Assault; The Mawloc charges the War Walkers. Unfortunately he only destroys one which means that it's completely safe from my ranged firepower. The Haruspex and Spire Mines charges the Wraithknight. Unfortunately the Wraithknight takes 2 wounds from the Spore Mines, meaning that it's at 3 now (it took 1 from the Hive Tyrant). And lthough the Wraithknight does several wounds to it, the Haruspex is Str8 Poisoned and does 2 wounds, meaning that it gains 2 wounds back. It wiffs with its additional attacks. Furthermore I am informed that the Haruspex is Concussive and my Wraithknight will be striking at I1 next turn...ouch!
The Warlock is killed versus the Mawloc and the Lictor challenges my Farseer and I accept. I do no wounds to it and take 1. Luckily I pass morale but it's only a LD7 check.
VLADSIMPALER'S TURN 4 (Aka "Things Fall Apart")
Reserves;Last unit of Dire Avengers come on! The Farseer gets Misfortune on the Mawloc and Prescience on the WK, but fails its other check. The Jetbikes fail to rally (I roll two 6's) and keep running.
Movement; I am positioning myself so that I can hopefully charge in a unit of Dire Avengers in order to give myself some more time and give my Farseer some rerolls in combat.
Shooting; Incredibly pitiful. I only killed one Gant due to his unit going to ground for a 2+ cover save because of Lurk giving Stealth.
Assault; Seriously terrible. I fail my charge with the Dire Avengers. The Wraithknight dies, my last Warwalker dies, I lose one more bike, but hey I do a wound to the black Lictor!
End of Turn 4:
TURN 5 OPPONENT'S TURN 5 Passes all of his
IB tests (Again) and says his green Gants don't have to since they're
GtG Movement; He moves up everything to charge again
Shooting; His Hive Tyrant does a few wounds to my Warp Spiders and the Haruspex's tongue attack kills a dire avenger
Assault; The poverty assault continues as nothing happens with the Mawloc and the Jetbikes. The Haruspex charges and regains all of its wounds due to killing Dire Avengers. My Dire Avengers hold of course. His other Mawloc charges and murders my other Dire Avengers, forcing them to fall back off the board.
VLADSIMPALER'S TURN 5 Forgot to roll powers this turn but my rolling was so bad I would've perils'ed anyway! hahahaha
At least my Jetbikes rally
Movement; Well not too much due to all of my units being stuck in combat except for my Warp Spiders.
Shooting; The Warp Spiders at least manage to kill the one Mawloc so it's not *terrible* but things definitely aren't looking up for me.
Assault; Still complete poverty, both combats are draws as both sides fail to hit. The Mawloc Hits and Runs away from combat
End of Turn 5:
TURN 6 (This is the end, my beautiful friends...)
OPPONENT'S TURN 6 Movement and Shooting None to speak of! He holds position on the objective.
Assault Mawloc charges in and smashes and kills both my Farseer and the last Jetbike, the Haruspex combat is still completely lame as he kills one but I hold
VLADSIMPALER'S TURN 6 So here's the gambit: I turbo-boost my Jetbikes up to my Objective, resulting in a Tie rather than just a straight loss due to me having First Blood and Slay the Warlord and him having Slay the Warlord and Linebreaker.
Movement I move the Warp Spiders, looking to somehow see if I can remove his guys from his Objective. It's a tricky one but let's see!
Shooting I turbo boost my Jetbikes over to my Objective. Since they end in Difficult Terrain, I take a difficult terrain test. For one of them, I roll a

. I then fail armor,and then roll, wait for it....

. They run off the board and the final score is:
Tyranids 5
Eldar 2 End of the game board:
Farseer Fel-Galan woke up from his meditation. Truly the Tyranids were strong and as strong as his craftworld was, they would not be able to overcome this menace. The runes of fate had foretold it. Perhaps the Tyranids could be diverted to another system, perhaps the Homo Rotundus guild worlds? It would be difficult to weave such a large change in time but it must be done. And now, for my thoughts: Well, I love the new Eldar. Battle Focus is fantastic and so cool to play around with. The pseudo-rending Bladestorm is fantastic and really helps break down anything with armor and big beasties. It was only my first game so I know I missed a lot of the more subtle tricks of the new Eldar but long story short, I know that they are going to be super fun to play around with and discover new combos.
The MVP's of the match are the Wraithknight and the Warp Spiders, by far. The Wraithknight is super tough and is a great offensive unit, I should have used it more as such. The Warp Spiders did some serious damage and were really great.
Really all that "failed" me were my rolls but it's a dice game so that is a moot point! And the game was enjoyable anyway, would love to hear comments, tips, and tricks for next time!
Thanks for reading and excited for your comments!
:edit: Thank you Macexor and SBG for your comments! More will be coming soon!