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Well this is something I throw together for a little fun game in the future, possibly to play test against Nids.
2000 Pts - Space Wolves Roster
Wolf Guard Battle Leader in Power Armour, 185 pts (Wolf Tail Talisman; Wolftooth Necklace; Space Marine Bike; Power Fist x1; Wolf Claw x1; Twin-Linked Boltgun x1; Warlord)
2x Fenrisian Wolf
Wolf Priest in Power Armour, 165 pts (Fang of Morkai; Power Armour; Wolf Amulet; Melta Bombs; Wolftooth Necklace; Space Marine Bike; Bolt Pistol; Crozius Arcanum; Twin-Linked Boltgun x1; Saga of the Wolfkin)
Swiftclaw Biker Pack, 365 pts (Space Marine Bike; Melta Bombs; Bolt Pistol x9; Close Combat Weapon x9; Plasma gun; Power Lance; Twin-Linked Boltgun x10)
1x Swiftclaw Attack Bike (Melta Bombs (squad); Bolt Pistol; Close Combat Weapon; Heavy Bolter; Twin-Linked Boltgun x1)
Wolf Guard Battle Leader in Power Armour, 175 pts (Melta Bombs; Wolftooth Necklace; Jump Pack; Power Fist x1; Wolf Claw x1)
2x Fenrisian Wolf
Wolf Priest in Power Armour, 125 pts (Armour; Wolf Amulet; Jump Pack; Bolt Pistol; Crozius Arcanum)
Skyclaw Assault Pack, 215 pts (Jump Pack; Power Armour; Bolt Pistol x9; Chainsword x8; Power Lance)
1x Skyclaw w/ Mark of the Wulfen (Jump Pack; Power Armour; Chainsword; Flamer)
Grey Hunters Pack, 300 pts (Bolt Pistol x7; Boltgun x6; Close Combat Weapon x8; Plasma gun x2; Plasma Pistol)
1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)
1x Grey Hunter w/ Power Fist (Wolf Standard; Bolt Pistol; Boltgun; Power Fist)
1x Rhino (Searchlight; Smoke Launchers; Dozer Blade; Extra Armour; Hunter-killer Missile; Pintle-mounted Storm Bolter x2)
Grey Hunters Pack, 300 pts (Bolt Pistol x7; Boltgun x6; Close Combat Weapon x8; Plasma gun x2; Plasma Pistol)
1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)
1x Grey Hunter w/ Power Fist (Wolf Standard; Bolt Pistol; Boltgun; Power Fist)
1x Rhino (Searchlight; Smoke Launchers; Dozer Blade; Extra Armour; Hunter-killer Missile; Pintle-mounted Storm Bolter x2)
Lone Wolf Muzzle w/ Mark of the Wulfen, 85 pts (Close Combat Weapon x1; Storm Shield x1)
2x Fenrisian Wolf
Lone Wolf Blitz w/ Mark of the Wulfen, 85 pts (Close Combat Weapon x1; Storm Shield x1)
2x Fenrisian Wolf
Why not spring for a wolf lord over the wolf guard battle leaders? At least for your warlord, to have better stats on the model who could potentially give up a kill point/carry a (somewhat)useful trait. Maybe also consider a rune priest for the skyclaws, for psychic defense and support. I would move the saga to the warlord, and get some fenresian wolves if your taking wolfkin. A few here and there don't really justify taking it, but a squad of them does.
I doubt you need melta bombs on your swiftclaws, and across the full unit they are way too expensive. Put melta bombs on your jump pack priest and call it a day-you don't want your only option against a land raider to be a mass assault. One of the HQ's for the skyclaws could use a wolf tail talisman to nullify psychic powers. Alternatively, if you take a rune priest your runic weapon will do better.
Across your list, split up your special weapons and wargear. No reason to put all your eggs in one basket by having a flamer body also have the mark of the wulfen, or the power fist have the wolf standard. Diversify for safety. Plasma pistols are very questionable, but If you really want the extra plasma shot for the unit once you get close and dirty I understand. The rhinos need to toss some gear though, at least the extra armor. Rhinos are light enough that they are either glanced to death or wreck/explode. It is rare a rhino will be stunned in a turn it does not also die. The hunter killers are OK if you launch them ASAP, but one shot one time weapons are always risky. I guess the second bolter is ok if you want the rhino to do something other than exist, but really not required. Immobolization is rare enough no need for the dozer blades, unless every board you fight on is covered in terrain, and objectives are there too. You also only have 2 troops/20 scoring bodies at 2k, which is far too few. Ideally, you want 4 or more, but you need at least one more.
I like the mark+shield on the lone wolves, with their fenresian bodyguards. Lack of TDA hurts, but you can sweeping advance...
Reading the title of the list, I expected a lot more fenresian wolves, and maybe some thunderwolves.
The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden
Dr. Serling wrote: Why not spring for a wolf lord over the wolf guard battle leaders? At least for your warlord, to have better stats on the model who could potentially give up a kill point/carry a (somewhat)useful trait. Maybe also consider a rune priest for the Skyclaws, for psychic defense and support. I would move the saga to the warlord, and get some Fenrisian wolves if your taking Wolfkin. A few here and there don't really justify taking it, but a squad of them does.
>I might Do up the WGBL on the Swiftclaws, but to me it is more of a “Why am I leading these Young Pups?” Thing” when it come to the Skyclaws.
I doubt you need Melta bombs on your Swiftclaws, and across the full unit they are way too expensive. Put Melta bombs on your jump pack priest and call it a day-you don't want your only option against a land raider to be a mass assault. One of the HQ's for the Skyclaws could use a wolf tail talisman to nullify psychic powers. Alternatively, if you take a rune priest your runic weapon will do better.
>If I don’t take the Meta-Bombs I end up in a close combat with some stupid Dreadnaught that will not die, that and I figure it would be good vs. Nidzilla. Though by changing it to a Wolf Lord that might change things up a little.
>I could switch out the one of the WGBL for a Rune Priest with the Skyclaws
Across your list, split up your special weapons and Wargear. No reason to put all your eggs in one basket by having a flamer body also have the mark of the Wulfen, or the power fist have the wolf standard. Diversify for safety. Plasma pistols are very questionable, but If you really want the extra plasma shot for the unit once you get close and dirty I understand. The rhinos need to toss some gear though, at least the extra armor. Rhinos are light enough that they are either glanced to death or wreck/explode. It is rare a rhino will be stunned in a turn it does not also die. The hunter killers are OK if you launch them ASAP, but one shot one time weapons are always risky. I guess the second bolter is ok if you want the rhino to do something other than exist, but really not required. Immobolization is rare enough no need for the dozer blades, unless every board you fight on is covered in terrain, and objectives are there too. You also only have 2 troops/20 scoring bodies at 2k, which is far too few. Ideally, you want 4 or more, but you need at least one more.
>Well the Flamer on the MotW is to not give up any attacks.
>As far as the Wolf Standard/Power Fist that is a WYSIWYG. [I love the models]
>I stripted some stuff on the Rhinos, though I will have to ignore the Dozer Blade
I like the mark+shield on the lone wolves, with their Fenrisian bodyguards. Lack of TDA hurts, but you can sweeping advance...
The storm shield does make up for the lack of Terminator Armor, and yes the Sweeping Advance make up for it, I have eaten up 50 model guard blobs before. [It only takes 1 wound to win.]
Reading the title of the list, I expected a lot more Fenrisian wolves, and maybe some Thunderwolves.
Well I do when we go to 3+k
This one of the few list I have that I don't want yo take Grey Hunters or Blood Claws with.
2000 Pts - Space Wolves Roster - Winter Wolves Fast Attack
Spoiler:
Wolf Lord in Power Armour, 275 pts (Belt of Russ; Wolf Tail Talisman; Wolftooth Necklace; Space Marine Bike; Power Fist x1; Wolf Claw x1; Twin-Linked Boltgun x1; Saga of the Bear, Warlord)
2x Fenrisian Wolf
Wolf Priest in Power Armour, 160 pts (Fang of Morkai; Wolf Amulet; Melta Bombs; Wolf Tail Talisman; Space Marine Bike; Bolt Pistol; Crozius Arcanum; Twin-Linked Boltgun x1; Saga of the Wolfkin)
Swiftclaw Biker Pack, 310 pts (Space Marine Bike x10; Bolt Pistol x9; Close Combat Weapon x9; Plasma gun; Power Lance; Twin-Linked Boltgun x10)
1x Swiftclaw Attack Bike (Bolt Pistol; Close Combat Weapon; Heavy Bolter; Twin-Linked Boltgun x1)
Rune Priest in Power Armour, 185 pts (Wolftooth Necklace; Jump Pack; Bolt Pistol; Runic Weapon; Master of Runes (Mastery Level 2); Codex Psychic Powers; Murderous Hurricane; Storm Caller)
Wolf Priest in Power Armour, 125 pts (Fang of Morkai; Power Armour; Wolf Amulet; Jump Pack; Bolt Pistol; Crozius Arcanum)
Skyclaw Assault Pack, 215 pts (Jump Pack; Bolt Pistol x9; Chainsword x8; Power Lance x1)
1x Skyclaw w/ Mark of the Wulfen (Jump Pack; Chainsword; Flamer)
Grey Hunters Pack, 280 pts (Bolt Pistol x7; Boltgun x6; Close Combat Weapon x8; Plasma gun x2; Plasma Pistol)
1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)
1x Grey Hunter w/ Power Fist (Wolf Standard; Bolt Pistol; Boltgun; Power Fist)
1x Rhino (Searchlight; Smoke Launchers; Hunter-killer Missile; Pintle-mounted Storm Bolter x2)
Grey Hunters Pack, 280 pts (Bolt Pistol x7; Boltgun x6; Close Combat Weapon x8; Plasma gun x2; Plasma Pistol)
1x Grey Hunter w/ Mark of the Wulfen (Bolt Pistol; Boltgun; Close Combat Weapon)
1x Grey Hunter w/ Power Fist (Wolf Standard; Bolt Pistol; Boltgun; Power Fist)
1x Rhino (Searchlight; Smoke Launchers; Hunter-killer Missile; Pintle-mounted Storm Bolter x2)
Lone Wolf Muzzle w/ Mark of the Wulfen, 85 pts (Power Armour; Mark of the Wulfen; Close Combat Weapon; Storm Shield x1)
2x Fenrisian Wolf
Lone Wolf Blitz w/ Mark of the Wulfen, 85 pts (Power Armour; Mark of the Wulfen; Close Combat Weapon; Storm Shield x1)
2x Fenrisian Wolf
If it's a fluff/fun list, I don't have much to say. After all, if you don't care about being really effective, there wouldn't be much to say if you took nothing but Tyranid Pyrovores and Warriors in a 2k list.
On a competitive note, though...
There is no reason to spend 300 points on a single Grey Hunters squad. For the same cost as your two squads, you could easily have 3 squads of Grey Hunters without losing any major amount of damage output from the first two.
Simply put, Grey Hunters don't need the expensive Close Combat gear. A Wolf Standard is a maybe, because it buffs your entire squad, (Including Overwatch,) but a Power Fist only nets you 1 attack in Close Combat. (Two, if you charge or get your Counter Attack test.) One attack with a 50/50 chance of hitting isn't much, no matter what Strength or AP it has. The Mark of the Wulfen is a little better, but it's still not particularly reliable. This is one case where a Power Axe is actually better than a Fist: For ten points less, you still have good strength and AP2, but twice the amount of attacks.
Plasma Pistols are questionable, as has been said before, and can probably be stripped off for another 15 points to be spent elsewhere.
Swiftclaws and Skyclaws aren't, perhaps, the best choice in the Codex, but they can be used pretty effectively. However, if you're going to take them, I'd take Wolf Lords over Wolf Guard Battle Leaders. For just thirty points a model, you gain a ton of power and survivability. (Maybe 30 points you saved from stripping down the excess fat on the Grey Hunters?)
Use them as a front-screen for the rest of your army, taking Jink saves from flat-outing the bikes and keeping everyone else behind them.
Also... Uh, why are you taking Saga of the Wolfkin, but no Fenrisian Wolf units?
Waaaghpower wrote: If it's a fluff/fun list, I don't have much to say. After all, if you don't care about being really effective, there wouldn't be much to say if you took nothing but Tyranid Pyrovores and Warriors in a 2k list.
On a competitive note, though...
There is no reason to spend 300 points on a single Grey Hunters squad. For the same cost as your two squads, you could easily have 3 squads of Grey Hunters without losing any major amount of damage output from the first two.
Simply put, Grey Hunters don't need the expensive Close Combat gear. A Wolf Standard is a maybe, because it buffs your entire squad, (Including Overwatch,) but a Power Fist only nets you 1 attack in Close Combat. (Two, if you charge or get your Counter Attack test.) One attack with a 50/50 chance of hitting isn't much, no matter what Strength or AP it has. The Mark of the Wulfen is a little better, but it's still not particularly reliable. This is one case where a Power Axe is actually better than a Fist: For ten points less, you still have good strength and AP2, but twice the amount of attacks.
Plasma Pistols are questionable, as has been said before, and can probably be stripped off for another 15 points to be spent elsewhere.
Swiftclaws and Skyclaws aren't, perhaps, the best choice in the Codex, but they can be used pretty effectively. However, if you're going to take them, I'd take Wolf Lords over Wolf Guard Battle Leaders. For just thirty points a model, you gain a ton of power and survivability. (Maybe 30 points you saved from stripping down the excess fat on the Grey Hunters?)
Use them as a front-screen for the rest of your army, taking Jink saves from flat-outing the bikes and keeping everyone else behind them.
Also... Uh, why are you taking Saga of the Wolfkin, but no Fenrisian Wolf units?
Yes it is not a "Competative" list
As for Saga of the Wolfkin I have all of the Wolves taken as Wargear.