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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

Librarian-100 (Unleash Rage, Blood Lance)
Furioso Dread-170 (Pod, Frag Cannon, Heavy Flamer)
TH/SS Terminators-225
Curbulo-105
Assault Squad-155 (Razorback w/ Las/Plas)
Assault Squad-155 (Razorback w/ Las/Plas)
Assault Squad-155 (Razorback w/ Las/Plas)
Baal Predetor-120 (Flamestorm Cannon, Dozer Blade?)
Baal Predetor-115 (Flamestorm Cannon)
Stormraven-200 (Plasma Cannon, Melta)

What do you guys think?

This message was edited 1 time. Last update was at 2014/02/06 23:53:03


4000+ Points
Tau: 1500ish



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Made in gb
Sneaky Chameleon Skink




A couple of questions:
are you ds the terminators?
why hb on the baal preds? (I really like flamestorm pred, model and rules, but hb sponsors don't seem the best)
where's curbulo going? Normal apothecaries are normally better
the troops, hq, vindi and dread all look good, there was just a few things I was curious about
   
Made in us
Infiltrating Broodlord





Oklahoma City

I can answer two of those questions. Corbulo goes in the TH/SS Termies. He can take any mass fire with his 3+/2+ FNP and then LoS away wounds or take them as he chooses and for AP2 weapons, the Terminators can take them with their 3++/4+ FNP. Corbulo's weird rule writing actually make him a much better Sanguinary priest than the others. Also he strikes at I with a Str5 WS5 rending weapon with 4 attacks I believe. That's a good complement for Thunder Hammers. Which are also Str9 on the charge.

Heavy Bolters are better than Heavy Flamers on the Baal Pred. The obvious and concrete reason is that they extend the wound pool's range. If you cause 20 wounds but 10 men of the 20 man unit you inflicted them on is out of range of the flamer, if you dont have those sponsons, the wounds that could have killed the last ten are lost. If you have the Sponsons and their 36" range, those 10 wounds can still affect those previously out of range units. The other other concrete reason is that if you move 12" with your Baal Pred, one of the flamer sponsons can't shoot at all since template weapons can't snap shot. With the HB sponsons, you can fire one (and the turret) at full BS and snapshot the other. The last reason is that because of the obvious limitations of Flamers mounted on the sides of a big box, you usually won't ever get the chance to shoot them both at the same unit. For 5 pts more, all the advantages for either style of Baal Predator are undeniable

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Made in gb
Sneaky Chameleon Skink




I see your point with Corulo, but if the terms are footslogging they're at a disadvantage.
hb are better than hf for sponsors, I've just never liked either, 20 points for 3 s5 ap4 shots at bs4 and 3 s5 ap4 shots snap firing is not very good tbh.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

Well, my Baal predetors like to get immobilized, and that way they can still shoot, also, if they flame, the HB should finish them off, no need for HF.

They can't deep strike, because of curbulo, but they can run all the way up the field. That should work. (It has worked)

Any other changes or anything?

4000+ Points
Tau: 1500ish



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Made in fi
Homicidal Veteran Blood Angel Assault Marine





psychosheep22 wrote:
I see your point with Corulo, but if the terms are footslogging they're at a disadvantage.
hb are better than hf for sponsors, I've just never liked either, 20 points for 3 s5 ap4 shots at bs4 and 3 s5 ap4 shots snap firing is not very good tbh.


Have a Fast vehicle.
Outflank.
Move 6"
Unleash the hell of 10 AP4 shots, four of which are TL and have rending.
Repeat with second Baal.
Watch any Eldar/Tau/Necron army cry.

4000p
1500p

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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

mmmm.... I think that flamers are better...

at least 7 strength 6 ap 3 shots automatically hit and ignore cover and wound almost all on 2+.

4000+ Points
Tau: 1500ish



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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

Anything else?

4000+ Points
Tau: 1500ish



[GENERATION 14: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





 Glorywarrior wrote:
mmmm.... I think that flamers are better...

at least 7 strength 6 ap 3 shots automatically hit and ignore cover and wound almost all on 2+.


By no means can you claim that you get "at least seven hits".
Shorter range really hurts the BBQ-version, but both have their pros and cons so it's up to you. As long as you keep the HB sponsons, both main guns are ok.

But the list is good. Very similar to what I've been planning to use.
Only question I have is about the Libby. Is he going with the Temies or an Assault Squad?

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1500p

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Made in us
Locked in the Tower of Amareo




 soomemafia wrote:
psychosheep22 wrote:
I see your point with Corulo, but if the terms are footslogging they're at a disadvantage.
hb are better than hf for sponsors, I've just never liked either, 20 points for 3 s5 ap4 shots at bs4 and 3 s5 ap4 shots snap firing is not very good tbh.


Have a Fast vehicle.
Outflank.
Move 6"
Unleash the hell of 10 AP4 shots, four of which are TL and have rending.
Repeat with second Baal.
Watch any Eldar/Tau/Necron army cry.


It's not quite that simple, but they are a good unit.
   
Made in us
Frothing Warhound of Chaos




The Warp

TBH I don't like BA razorbacks on the Assault Marines. You lose the jump pack to take it as a DT, and spending the same points on a Power Fist + Hand Flamer lets you keep your speed. I wouldn't DS the termies though. They don't have Decent of Angels and often don't come in until turn 3. That gives the TH/SS unit only 2 turns of close combat, because there aren't many units that will voluntarily charge a unit of them, esp if you use them to wrap Corbulo. If you put your Librarian in Terminator armor, give him Wings of Sanguinius instead of blood lance, and consider using Sanguine Sword instead of Unleash Rage (preferred enemy only works on 1's). Str 10 force weapon is awesome, but if you want to both use a psychic power and activate force weapon in same turn you'll have to upgrade him to L2 (50 points) BA offensive psychic powers are very situational, but the blessings are awesome, every time.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

I'm not deep striking the termis. the librarian will be with them. they will just walk up the field with curbulo. I have tried it and it worked.

4000+ Points
Tau: 1500ish



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Made in fi
Homicidal Veteran Blood Angel Assault Marine





 Glorywarrior wrote:
I'm not deep striking the termis. the librarian will be with them. they will just walk up the field with curbulo. I have tried it and it worked.


Not arguing with that.
Unleash Rage is great with any CC unit, but for second power I'd concider the Fear of Darkness. Never fails me.
But whatever makes your boat float.

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Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

I definately will try it... honestly never tried it before, but I can see it's merits. anything else?

4000+ Points
Tau: 1500ish



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Made in fi
Homicidal Veteran Blood Angel Assault Marine





Can't figure anything else...
Well, your anti-air is practically non-existental, but that's all.

If you happen to own a Stormraven, try to squeeze it in.

Other than that, nope.

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Raging-on-the-Inside Blood Angel Sergeant




Texas

I do own a stormraven...

how do I squeeze it in??

4000+ Points
Tau: 1500ish



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Made in fi
Homicidal Veteran Blood Angel Assault Marine





Well... that's a tough decision.
I would personally start by dropping the Vindicator and then something smaller like the HB sponsons.

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Raging-on-the-Inside Blood Angel Sergeant




Texas

Alright, I'll try it. Hope for the best right? I'll edit.

4000+ Points
Tau: 1500ish



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Made in se
Fresh-Faced New User




swedish forest

Ok this is my input -

1. For 225 pts the termies may survive and kill mostly anyting, with Corbulu in the squad, but 1. They DOnt score 1:2 A mobile and smart opponent will just ignore them because they dont pose any threat other than in CC.

2. On principle I hate flyers (feths up the meta-game) so Ill drop that Raven OR put something in it. The Imperial flyers main advanage is their ability to transport stuff.

3.The Furioso needs help. A lone Dread in 6th dropping into the enemy lines will be glanced to death. You should get a second Dropper.

4. The Baals. Consider how the game will develop. They will be a bit usefull against CC/Offencive orriented op but worthless against Gunlines.
If you face an agressive op you would need someting to finish the burnt victims ( Flamer Baal + 10man Jumps + spec weapon = death). Facing a gunlinelist it would be better to take AC+HB and give support to your adv units.

So to summon - 225 Termies wont do their points nless some idiot charges them. Go for normal termies + AC or some DC/Stern Guard in an Drop Pod. If you do that woud put on some seriuos pressure on the op.
Playing BA in 6th is about pressure. You cant shoot out an Tau and you cant CC a Tyranid army to death. What you need is to max the advanteges. Those are Fast Vehicles and the dropping furioso, and the maxed Mephiston... In other words: I like your list alot with the 3 Razors and the 2 Baals. But to max the fire from those you need to get some pressure inside the op army, then move in with some nice CC units and meanvile use that mobile fire power in combo with the above.

So-
Drop:
termies (or make them casual), drop raven.
Give one Baal AC+HB and the other FC+HB
Thats 425 pts

Get-
Sernguard or another Dread in Pod
Something that can run into the enemy lines without fear. Aka Land Raider with DC or Ass Marines depending on the points.
And get and 10man Assault Marine Squad to move behind your main line with 2 spec weapons. You can still buy a Razor for them.







This message was edited 1 time. Last update was at 2014/02/07 00:49:12


 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Texas

Answers: I Disagree with most of what you said. Sorry. Don't mean to be a jerk.

1. The termies can just move and run, and they are extremely tough with 3+ invul and 2+ FNP. Nobody will assault me, I'll assault them.

2. Many people think that Imperial fliers are only good because they transport. Many more agree with me saying that to do anything in the transport they have to drop, or go in hover, so either the Stormraven dies, or the guys deep strike down and can't assault.

3. The furioso might die, but can kill a unit. A big unit. with rending and 2 shots, and a heavy flamer, I have no worries. Also, they will be worried with other stuff, right?

4. Baal Preds will scout move than regular 12" if I go first then I will do that and flame them on the first turn... I don't need anybody coming near me. If I go second I will outflank and move 12" and flame. Gun lines? Pshh...

4000+ Points
Tau: 1500ish



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