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![[Post New]](/s/i/i.gif) 2014/02/01 02:39:25
Subject: Need help with Orkz
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Regular Dakkanaut
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Hello all! Have a 1000 point game vs orks tomorrow and well hit a bit of a road block.
His list is kinda as follow's.
gazkul? the ork HQ on a bike.
20 boys with 1h weapon and pistol
20 boys with 1h weapon and pistol
big transport battle wagon?
battle wagon
I believe 6 bikes or a few more.
I have the following
Crisis commander
cadre fireblade
24 fire warriors
1 hammerhead
2 ripetides
6 crisis suits
2 broadsides
3 stealth suits
piranha
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![[Post New]](/s/i/i.gif) 2014/02/01 04:57:42
Subject: Need help with Orkz
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Insect-Infested Nurgle Chaos Lord
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The biker ork is Wazdakka,
What exacty us your question?
His list is rather less uber than yours, from what i can see, if that's what you are asking.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/02/01 05:03:25
Subject: Need help with Orkz
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Disguised Speculo
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For serious?
Your running Tau, suit Tau even, amongst the strongest of playstyles of a top three dex. He's running an overcosted 'bikes as troops' character with virtually no bikes as troops, and our nearly worthless melee infantry. Just show up, put your models on the table, and you'll win before you know it.
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This message was edited 1 time. Last update was at 2014/02/01 05:04:18
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![[Post New]](/s/i/i.gif) 2014/02/01 05:25:37
Subject: Need help with Orkz
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Regular Dakkanaut
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Well was asking for list help, but since I don't know what take honestly. I have only been playing tau for a few months and learning the army and the game.
I was thinking about taking a list like this.
999/1000
Commander - Iridum Armour, MSSS, Pure tide. Cyclic Ion, Missile Pod = 175
Ripetide - HBC, SMS, STIM INJ = 215
Ripetide - HBC, SMS, STIM INJ = 215
Crisis Team - Missile Pod, Cyclic Ion = 156
6 fire warriors = 54
6 fire warriors = 54
Broadside Team (2 suits) - HYMP, SMS = 130 Automatically Appended Next Post: Is the Forge world ork that makes bikes troops allowed in regular 40k. Me and him were talking about the game and we could not figure it out.
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This message was edited 1 time. Last update was at 2014/02/01 05:26:34
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![[Post New]](/s/i/i.gif) 2014/02/01 05:49:49
Subject: Need help with Orkz
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Insect-Infested Nurgle Chaos Lord
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The FW ork is allowed if you decide to allow him.
Almost anything FW is usable in regular 40K, but it's up to you and your opponent to agree to use FW.
It's a part of the game, but not mandatory if you don't want to.
I don't know the new Tau nearly as well as the old dex, but i can tell you that his list (as listed) is pretty weak, even assuming a level playing field. Allowing for codex creep (as you are 2 editions ahead  ) he is basically hosed.
As to advice, same as most tau tactics.
Stand a long way off.
Shoot
Repeat
Repeat
Repeat
At this point he may be close enough to actually do some good. Shoot him again
Then overwatch the few survivirs into oblivion
Orks have a really really hard time with Tau these days, and his list is a mix of slow footsloggers (unless they are riding the BW) and bikes.
Battlewagons are tough nuts to crack at the front, but have a huge side arc at AV 12, and a pathetic 10 armour on the back. Shouldn't be hard to take out, then mop up the survivors.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/02/01 08:07:05
Subject: Re:Need help with Orkz
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Smokin' Skorcha Driver
Tucson, Arizona
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Poor Ork player...I'm surprised he's not the one asking for help lol. All the advice given is great so far. Wazdakka does not have an invulnerable save only a 4+ armor and cover and he's only leadership 9. Attach the Commander with the Riptide and blast his bikes as they won't get a save at all. Should be an easy battle for you just keep away from him.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2014/02/01 11:47:07
Subject: Need help with Orkz
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Roarin' Runtherd
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Ascalam wrote:The FW ork is allowed if you decide to allow him.
Almost anything FW is usable in regular 40K, but it's up to you and your opponent to agree to use FW.
It's a part of the game, but not mandatory if you don't want to.
Just a quick question on that one, if I may, does that even apply when a FW model is just representing something in the standard Codex as would be the case here with the Ork player using it to represent either Wazdakka or a normal Biker Boss? For a similar example to the above I thought I'd get the FW Kommando kit to get an extra unit out of my spare battleforce Boyz. Would I really need agreed approval for fielding them just because they're FW?
Could understand reluctance to allow something that isn't in the standard list (say the heavier artillery models FW has for Orks)...but to refuse a FW model representing normal stuff in the Codex would seem a bit off to me.
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![[Post New]](/s/i/i.gif) 2014/02/01 12:04:29
Subject: Need help with Orkz
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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I belive the ork player just runs a nomal bike boss nor wazdakka or da rippa considering he only runs six bikes along and not full bikers.
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/02/01 13:00:57
Subject: Need help with Orkz
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Regular Dakkanaut
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I forgot the name of the guy, but he was saying that his HQ codex entery says. "Put in 40k codex orks" would that allow it for normal play?
Thanks for the help taking out the orks.
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![[Post New]](/s/i/i.gif) 2014/02/01 15:08:14
Subject: Re:Need help with Orkz
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Dakka Veteran
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In a 1000 point game, bringing two Riptides is just... ugh.
I'm being completely serious here. You could probably ONLY put two Riptides on the table, forget the entire rest of your army, and you'd probably table him without losing either Riptide.
I feel sorry for your Ork player.
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![[Post New]](/s/i/i.gif) 2014/02/01 15:28:16
Subject: Need help with Orkz
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Two riptides at 1k is ugh, 3 riptides is...¨you want to be friends or not?¨
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/02/01 15:38:10
Subject: Need help with Orkz
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Growlin' Guntrukk Driver with Killacannon
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Tau is the only army my Orks have any trouble with. Too much ignores cover.
Like was said above, show up against Orks with tau and you'll probably win. Even with only a month's experience.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/02/01 16:13:37
Subject: Need help with Orkz
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Regular Dakkanaut
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Guess i should not try and trade my last hammerhead for a riptide then.... lol
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![[Post New]](/s/i/i.gif) 2014/02/01 17:11:17
Subject: Need help with Orkz
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Insect-Infested Nurgle Chaos Lord
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On the FW issue
Opinions differ. It can be a bit of a hot topic in here.
I have never had anyone have an issue with my using my nurgle DP as a great unclean one (even though he's a bit larger) but if he had been smaller I could see an issue if someone did.
As long as the model is about the same size most folk seem to be fine with FW models for codex units. FW rules/units are a different kettle of fish.
If he's running a biker warboss his list makes a bit more sense, but still not great.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2014/02/01 17:24:12
Subject: Need help with Orkz
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Roarin' Runtherd
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Ascalam wrote:On the FW issue
Opinions differ. It can be a bit of a hot topic in here.
I have never had anyone have an issue with my using my nurgle DP as a great unclean one (even though he's a bit larger) but if he had been smaller I could see an issue if someone did.
As long as the model is about the same size most folk seem to be fine with FW models for codex units. FW rules/units are a different kettle of fish.
If he's running a biker warboss his list makes a bit more sense, but still not great.
Yeah that'd be my thinking in any game - if it's standard Codex stuff and a model that could realistically be used on a counts-as basis it really shouldn't be an issue. You just happen to be using a FW model instead of converting or whatever. Always did think that FW Warboss was their take on Wazdakka.
Anything using rules from FW books though, then yes I'd definitely say that's different and should be agreed upon beforehand.
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