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![[Post New]](/s/i/i.gif) 2014/02/02 16:20:50
Subject: How Do you Run your Termaguant Squads?
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Dakka Veteran
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Hey mates. While building my Termaguant Squads, I have been debating on whenever it would be worth taking any Devourers with the Squad, as it would give me some extra firepower for the unit. Currently, I am debating whenever I should run my Termaguant Squads with 20x Fleshborers and 10x Devourers or keep it simple and run 30x Fleshborers in the squad. Also, has anyone tried the unit of 30x Devourers in one squad? Been tempted to take a unit of them so I can Outflank with them and have a Prime Attached to them and see how they do, but so far I am enjoying the success of a unit of 9x Warriors doing that with 9x Deathspitters but I am tempted to try the 30x man Devourers Termaguants. Does it work?
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This message was edited 1 time. Last update was at 2014/02/03 20:32:09
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![[Post New]](/s/i/i.gif) 2014/02/02 17:13:13
Subject: How o you Run your Termaguant Squads?
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Tough Tyrant Guard
UK
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Rommel44 wrote:Hey mates. While building my Termaguant Squads, I have been debating on whenever it would be worth taking any Devourers with the Squad, as it would give me some extra firepower for the unit. Currently, I am debating whenever I should run my Termaguant Squads with 20x Fleshborers and 10x Devourers or keep it simple and run 30x Fleshborers in the squad. Also, has anyone tried the unit of 30x Devourers in one squad? Been tempted to take a unit of them so I can Outflank with them and have a Prime Attached to them and see how they do, but so far I am enjoying the success of a unit of 9x Warriors doing that with 9x Deathspitters but I am tempted to try the 30x man Devourers Termaguants. Does it work?
Thirty Outflanking Devourer Termagants will absolutely destroy an enemy infantry unit (assuming there is one within range) when they arrive. It's a really effective unit, and rightly feared. Synapse is a problem on the second turn, so attaching a Prime isn't a bad idea (though if you can bring a Winged Tyrant up to support them then that works too, or a Trygon Prime).
They are a lot more fragile than the Warrior squad you are running, but their volume of fire is significantly greater (90 S4 shots vs 27 S5 shots).
It definitely works, and is well worth a spin.
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![[Post New]](/s/i/i.gif) 2014/02/02 17:31:38
Subject: Re:How o you Run your Termaguant Squads?
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Pustulating Plague Priest
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Then again, putting a synapse creature with good defensive ability as a sort of mobile cover could maybe work too.
Also, do Trygons and Trygon Primes still have that Subterranian Assault ability? You could use that for potential flanking and if it's a prime, you could still keep them in Synapse Range.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2014/02/03 20:27:14
Subject: How o you Run your Termaguant Squads?
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Dakka Veteran
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Xyptc wrote: Rommel44 wrote:Hey mates. While building my Termaguant Squads, I have been debating on whenever it would be worth taking any Devourers with the Squad, as it would give me some extra firepower for the unit. Currently, I am debating whenever I should run my Termaguant Squads with 20x Fleshborers and 10x Devourers or keep it simple and run 30x Fleshborers in the squad. Also, has anyone tried the unit of 30x Devourers in one squad? Been tempted to take a unit of them so I can Outflank with them and have a Prime Attached to them and see how they do, but so far I am enjoying the success of a unit of 9x Warriors doing that with 9x Deathspitters but I am tempted to try the 30x man Devourers Termaguants. Does it work?
Thirty Outflanking Devourer Termagants will absolutely destroy an enemy infantry unit (assuming there is one within range) when they arrive. It's a really effective unit, and rightly feared. Synapse is a problem on the second turn, so attaching a Prime isn't a bad idea (though if you can bring a Winged Tyrant up to support them then that works too, or a Trygon Prime).
They are a lot more fragile than the Warrior squad you are running, but their volume of fire is significantly greater (90 S4 shots vs 27 S5 shots).
It definitely works, and is well worth a spin.
Glad to hear that 90x Termaguants can be a nasty outflanking force, however I am mainly talking about the squads that won't be outflanking for there standard weaponry. Taking 30x Guants w/Devourers is very nice, but for basic squads running across the board, is it best to keep them simple and just give them Fleshborers or is it worth giving each the 30x-man squads 10x Devourers and 20x Flesheborers?
Also, big reason that I run Warriors over Termaguants when Outflanking is that they are Synapse creatures, meaning that I don't have to worry about taking any leadership checks with them for any instinctive behavior, or having to spend the points to include a Prime with the unit of Guants so that they can have a synapse creature nearby. Also, its alot easier to outflank with a 9x-man Warrior unit then a 30x man Termaguant squad, sa it allows me to deploy better against certain opponents.
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This message was edited 1 time. Last update was at 2014/02/03 20:28:10
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![[Post New]](/s/i/i.gif) 2014/02/03 21:03:07
Subject: How Do you Run your Termaguant Squads?
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The Hive Mind
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20x Spinefists and 10x Devourers.
Gives some ablative wounds and runs the better (in most relevant cases) gun. Just my opinion.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/02/03 21:42:21
Subject: Re:How Do you Run your Termaguant Squads?
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Boom! Leman Russ Commander
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out of the swarm box, i did 15 spines, 15 flesh and 10 dev.
When i get another one of thos boxes, I'm thinking of just using the hormagaunts to make extra termigants and using up extra of ech weapon to where I'll be abl to field any combination I want. (Could be I'll find a chaos player who would like the extra gaunt claw arms lol.
anyone else do that and do you think people would pitch a fit over the "conversion"?
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![[Post New]](/s/i/i.gif) 2014/02/03 21:54:25
Subject: How Do you Run your Termaguant Squads?
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Shas'la with Pulse Carbine
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For the ones crossing the board you are better off keeping them cheap i think.
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2014/02/03 21:56:45
Subject: How Do you Run your Termaguant Squads?
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Dakka Veteran
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rigeld2 wrote:20x Spinefists and 10x Devourers.
Gives some ablative wounds and runs the better (in most relevant cases) gun. Just my opinion.
I considered Spinefists as the twin-linked is nice, however AP is such a big role this edition, which is why I opted for the Fleshborers instead of the Spinefists. Out of the Box, I did 30x Fleshborers and 10x Devourers, but I do like that idea of using the extra arms on the Hormaguants. Hormaguants are nice, but they aren't the most effective choice overall right now unfortunately, as mine die really quick without doing anything effective. Let's keep this rolling people.
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![[Post New]](/s/i/i.gif) 2014/02/03 22:05:51
Subject: How Do you Run your Termaguant Squads?
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Shas'la with Pulse Carbine
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Thats hormaguants job though, move fast and die. IF they reach the lines, then tie em up so they arent shooting at the rest of your army
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Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... |
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![[Post New]](/s/i/i.gif) 2014/02/03 22:11:47
Subject: How Do you Run your Termaguant Squads?
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The Hive Mind
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I don't find AP5 to be that important overall. Unless you're facing another Tyranid player that is.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/02/03 22:43:29
Subject: How Do you Run your Termaguant Squads?
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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rigeld2 wrote:I don't find AP5 to be that important overall. Unless you're facing another Tyranid player that is.
Or IG. Or Orks. Or DE footsloggers. Or Eldar footsloggers.
But really, with spinefists it's the twin-linking that shines through. Sure, Fleshborers have the point of strength but Spinefists add to the sheer weight of fire that the Devourers pour out. Generally you just want to bury your opponent in dice and watch him cry a little.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/02/03 22:47:11
Subject: How Do you Run your Termaguant Squads?
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The Hive Mind
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DarkStarSabre wrote:rigeld2 wrote:I don't find AP5 to be that important overall. Unless you're facing another Tyranid player that is.
Or IG. Or Orks. Or DE footsloggers. Or Eldar footsloggers.
But really, with spinefists it's the twin-linking that shines through. Sure, Fleshborers have the point of strength but Spinefists add to the sheer weight of fire that the Devourers pour out. Generally you just want to bury your opponent in dice and watch him cry a little.
I said I don't find it to be that important - yes, it can pen armor for many armies, but it's only penning on models I don't really care if it does or not.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/02/04 00:21:25
Subject: Re:How Do you Run your Termaguant Squads?
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Tea-Kettle of Blood
Adelaide, South Australia
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Sorry but I have to get this out of my system: termagant, pronounced ter-muh-gnt. Noun: A harsh-tempered or overbearing woman.
EVIL INC wrote:out of the swarm box, i did 15 spines, 15 flesh and 10 dev.
When i get another one of thos boxes, I'm thinking of just using the hormagaunts to make extra termigants and using up extra of ech weapon to where I'll be abl to field any combination I want. (Could be I'll find a chaos player who would like the extra gaunt claw arms lol.
anyone else do that and do you think people would pitch a fit over the "conversion"?
I've been running spinefist wielding hormagaunts as termagants and no one bats an eye.
Rommel44 wrote:I considered Spinefists as the twin-linked is nice, however AP is such a big role this edition, which is why I opted for the Fleshborers instead of the Spinefists.
Both are AP 5.
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This message was edited 1 time. Last update was at 2014/02/04 00:22:28
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/02/07 16:51:00
Subject: How Do you Run your Termaguant Squads?
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Trigger-Happy Baal Predator Pilot
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I used to use nothing but devil-gants through 5th but now its a mix. 20 strong, 15 devourers and 5 spike rifles just to match the range.
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