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Made in gb
Guard Heavy Weapon Crewman




England

I'm considering playing a ww2 miniatures game and I was wondering if I wanted to start a FoW army where would I start, the FoW is kind of confusing whereas the warlord games site is clear, any directions for FoW?

Tau: 1170 points Custom sept: Third phase (from Vior'la) Bask'n
Daemons: 1000 pts
Astra Militarum, Mordian Iron Guard: 100 pts


 
   
Made in us
Dakka Veteran




Make shure you have a gaming group near you before you being any game
   
Made in gb
1st Lieutenant







Good article here
http://www.dakkadakka.com/wiki/en/Starting_a_Flames_of_War_Force

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in gb
Oberstleutnant





Back in the English morass

zilka86 wrote:
Make shure you have a gaming group near you before you being any game


This, although you should be able to find someone who plays FoW in most gaming clubs.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Executing Exarch






That's a good link, but it's sheer size might be intimidating to a newbie.

With that in mind, here's my simplified "things to do!" list.

1.) Find out who in your area is playing.

2.) Find out which eras they're playing, and how "religious" they are about force match-ups. For instance, if your local group is playing Mid-War Eastern Front, they might get a bit annoyed with you if you show up with a Mid-War British list, even though the points are compatible. Or they might be fine with it.

3.) Out of the options that are available, pick an era and nationality. Then get your hands on copies of the lists that are available for that combination. Your local group should give you some helpful pointers in this area so that you don't end up buying Grey Wolf (Late War German lists) when your local group plays 1940 France (Early War).

4.) Once you've reviewed the lists, pick one that matches your playstyle. Try and stick with the core-type lists. Yes, your uncle or grandfather might have served with a US Armored Cavalry unit. But if you pick that as your first list, you're going to lose. A lot (more than you otherwise would as a new player). A basic armor list or a basic infantry (including paratroopers) list is a good starting point. And while you *can* win with the more exotic lists, it's best to get a better understanding of the rules before you start trying to play them. Once you've got a solid feel for the rules, and a few wins under your belt, then feel free to branch out into the more exotic stuff.

5.) Find out if your group will allow you to start small. Assembling a 1500 point, 1750 point, or 2000 point army list can take a while, particularly if you're planning on playing Soviet infantry. Find out if your local group regularly plays smaller-sized games. You'll be up and running a lot faster if you can start out with a 600 point or 1000 point lists (depending on what exactly you're building).
   
Made in gb
Been Around the Block





Also, I heartily suggest sticking with the 'basic' nationalities. The Greek, Italians, Finns, Romanians etc rely on using other nationalities troop to represent their own for large chunks of their lits which can be incredibly confusing for new players, and a nightmare if your opponent is also a new player. So, if your great-uncle was in the Royal Hungarian Horse Paratrooped Artillery, play British!!!
   
 
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