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Are there any ways that the Wall of Martyr's Imperial Defence Lines can be used competitively?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Dakka Veteran





Hello,

So this past weekend I won the WoM Imperial Defence Lines in a raffle at a local tournament. I have no clue what to do with it. I've been considering using it with a bunch of tangle wire obstacles as a speed bump & cover-zone. Is there any competitive use for an Eldar player with this thing? I have not found much literature on its viability.

Thanks,

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Legendary Master of the Chapter






Id say no only because void shield arrays exist

But i think some of the better components would be that bunker and ammo cashes for re roll 1s.

but the line it self will mostly be pointless in a competitive tourney type setting with ignore cover rampant and daemons not giving a damn.

the book is at home. id need to check again.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Dakka Veteran





We may have to put Void Shield Arrays aside for the analysis of this one; I do agree that void shields are ridiculously awesome but if we only look at them benefits elsewhere may be missed.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

The bunker is good, as it has a couple of big fire points. Put a 20-man Guardian squad in there with heavy guns, and pop away.
The emplacement line lets you re-roll overwatch for any heavy weapons behind it, so is good for Dark Reapers.
The basic lines though, they're a 2-sided ADL that can't take a quad gun, IIRC.

All of them get to choose upgrades like ammo crates, barricades, etc.

Get the SA book, or get a look at the store. I grabbed the minimum parts that make up the WoM network, but have yet to use it.

Whatever, it's a great asset to IG armies, if you wanted to sell it on.

This message was edited 1 time. Last update was at 2014/02/04 15:07:32


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Legendary Master of the Chapter






Welp they seem to be a bit better with stuborn and better overwatch (man surprised i dont see more tau behind them )

The bunker component can let you buy a 2 internal building upgrade, obstacles and an outside upgrade.

So you can get a void shield and inside ammo dump, 6 barricades (adl) and a outside quad gun for like 205 points

which basically gives you a immobile land raider that can let 8 people shoot out of it and some one outside can man the quad gun behind a ADL

not to shabby.



This message was edited 1 time. Last update was at 2014/02/04 17:02:41


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut





Can you buy the ammo dump for the walls not just the bunker? If so isn't it an aegis line with all models in it rerolling ones to hit? Seems pretty decent for most armies.
   
Made in us
Legendary Master of the Chapter






No the emplacements and lines can only take obstacles (so more ADLs and razor wire)

the ADL can take the ammo dump but nothing extra like quad guns.

Another option is you can get the big combo fortifications that comes with the bunker and lines but at that point your taking up half your points into terrain.



 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Dakka Veteran





The only thing you can take with the lines are 6 selections total from the 3 obstacles: tanglewire, barricades, and tank traps.

Tanglewire is difficult and dangerous terrain that provide a 6+ cover save. Cost: 1 guardsmen

Barricades are difficult terrain to cross and provide a 4+ cover save. Cost: 2 guardsmen

Tank traps are impassible terrain for non-skimmer vehicles and provide a 4+ cover save. Cost: 3 guardsmen

Each obstacle is 6 inches long and must be deployed fully within 6 inches of the fortification that it was bought for.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Desubot wrote:
The bunker component can let you buy a 2 internal building upgrade, obstacles and an outside upgrade.
So you can get .... a outside quad gun for like 205 points
which basically gives you a immobile land raider that can let 8 people shoot out of it and some one outside can man the quad gun behind a ADL

I'm pretty sure you can fire the quad gun from inside the bunker instead, with the new rules in SA.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Bunker gives you a great reason to actually take Reapers.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Dakka Veteran





 Skinnereal wrote:
 Desubot wrote:
The bunker component can let you buy a 2 internal building upgrade, obstacles and an outside upgrade.
So you can get .... a outside quad gun for like 205 points
which basically gives you a immobile land raider that can let 8 people shoot out of it and some one outside can man the quad gun behind a ADL

I'm pretty sure you can fire the quad gun from inside the bunker instead, with the new rules in SA.


That's corrected. Guns ontop of fortifications likes the Bastion or Bunker are emplaced guns just like the bastion's heavy bolters and thus may be fired automatically or by a model inside of the fortifications.

As for the OP's question about the defense line.

There isn't much that it offers to an Eldar player in my opinion. It provides the unit(s) Stubborn and IS a defense line so 4+ cover with a 2+ if you GTG. It's more expensive than an ADL and cannot take any upgrades beyond obstacles. One thing it CAN do over an ADL is that it doesn't specify the "one continual chain" caveat - thus you can split split up the defense line into 2 sections and place obstacles around it. In essence, you can build a fortified wall in front of your army thanks to tank traps and barricades. If it really worth it, probably not; however, it does provide some options that in terms of providing cover to multiple units in a way the ADL hasn't been able to since the FAQ.
   
Made in gb
Agile Revenant Titan





Scotland

 Skinnereal wrote:
The bunker is good, as it has a couple of big fire points. Put a 20-man Guardian squad in there with heavy guns, and pop away.
The emplacement line lets you re-roll overwatch for any heavy weapons behind it, so is good for Dark Reapers.
The basic lines though, they're a 2-sided ADL that can't take a quad gun, IIRC.

All of them get to choose upgrades like ammo crates, barricades, etc.

Get the SA book, or get a look at the store. I grabbed the minimum parts that make up the WoM network, but have yet to use it.

Whatever, it's a great asset to IG armies, if you wanted to sell it on.


Dark Reapers can't overwatch due to Slow & Purposeful.

Iranna.

 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Iranna wrote:
Dark Reapers can't overwatch due to Slow & Purposeful.

Good call. I can never remember that.
Rangers instead?

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Skinnereal wrote:
 Iranna wrote:
Dark Reapers can't overwatch due to Slow & Purposeful.

Good call. I can never remember that.
Rangers instead?


Perfect spot for Illic.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

The trenches can be barraged, but the hut has to get hit with a template.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Longtime Dakkanaut





Oceanic

A full imperial defense network is worth 1250 points. That's something crazy like
3x bunkers
4x lines
3x emplacements
2x redoubts
2x Vengence WPN systems

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Plus upgrades....

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in ca
Dakka Veteran





I think there may be some merit to using the trench lines with tanglewire obstacles as a barrier to the enemy's army. You could effectively create around 10 deep inches of difficult and mostly dangerous terrain.

Otherwise, it will be cool for a display board!

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 warpspider89 wrote:
I think there may be some merit to using the trench lines with tanglewire obstacles as a barrier to the enemy's army. You could effectively create around 10 deep inches of difficult and mostly dangerous terrain.

Otherwise, it will be cool for a display board!


Actually, a line of 4+ cover could be very good for spiders to dart in and out of...

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Dakka Veteran





 warpspider89 wrote:
I think there may be some merit to using the trench lines with tanglewire obstacles as a barrier to the enemy's army. You could effectively create around 10 deep inches of difficult and mostly dangerous terrain.

Otherwise, it will be cool for a display board!


This is what I'm leaning towards at the moment. THe defense line itself doesn't offer too much overall; however, with obstacles, it could yield a large patch of difficult/dangerous terrain for your opponent to slug through. However, you'd also be shooting through your own obstacles so a cover save to your opponent is something to keep in mind as well. Regardless, it does provide some very interesting options if you have a weakness to drop pod marines or play a strategy that focuses on turtling up in a corner and/or that has a number of ignores cover shots.
   
Made in us
Raging Ravener




Oklahoma City, Oklahoma

It's not really the Defense Line itself that is good, it's just a required part of the Wall of Martyrs Defense Network. The best part of which is the 75 point Quad Icarus Lascannons on the Vengeance Weapons Batteries, or putting a Pair of Punisher Gatling Cannons on top of a Firestorm Redoubt with a machine spirit...40 S5 shots at BS3. I've been taking a 700 point network that has 4 Quad Lascannons, 2 Punisher Gatling Cannons, a quad gun and 3 emplacements. Ammo Stores in the bunker and the redoubt. I chuckle when I see a Air Force List. Most of my static gunline ends up with a 4+ cover save, tanks included, and it gives me a great place to hide any objectives I want to be damn near impossible to take away from me. And I have actually ended up with one of the objectives being the +1 cover save bonus...which is a riot.

pts tyranids
???? pts Imperial Guard
750 points Grey Knight Inquisitors
2500 FleshTearers
2500 pts Space Wolfs
1500 pts Eldar
Trades: Mark kelly, godswildcard, Uriels_Flame, Myrthan, Harakiri, jason2250, timetowaste85, Gav99, Alkaid
 
   
Made in ca
Dakka Veteran





What kind of army and point value game do you use a 700 point fortification network in? Apoc?

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Raging Ravener




Oklahoma City, Oklahoma

I'm playing Guard, and I usually play the 700 point Network at the 1850 point range and up. At 1500 I'll lose 150 points from the Network, below that it falls below my cost/gain ratio.

pts tyranids
???? pts Imperial Guard
750 points Grey Knight Inquisitors
2500 FleshTearers
2500 pts Space Wolfs
1500 pts Eldar
Trades: Mark kelly, godswildcard, Uriels_Flame, Myrthan, Harakiri, jason2250, timetowaste85, Gav99, Alkaid
 
   
 
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