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![[Post New]](/s/i/i.gif) 2014/02/05 16:48:36
Subject: Armour Marks in W40K
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Fresh-Faced New User
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Hey Guys
Just wondering what your opinions on having old pieces of MKII and MKIII, and even MKIV, SM armour mixed in with 40K era. I ask as i was looking to add some diversity to my SM by scattering around some parts of different MKs of armour, but it occured to me that armour as old as MKII, MKIII, or MKIV would be considered relics, how old should armour be in the 40K settings for loyalist SM, and the same tokin i was thing of scattering round some sternguard torsos, helmets and arms, again for the variety between troops, but is this too much for just rank and file? I was planning on using Forge World Heresy era armour as well as some from anvil models, which btw, will parts from Anvil Models work with SM?
thanks
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![[Post New]](/s/i/i.gif) 2014/02/05 17:20:05
Subject: Armour Marks in W40K
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Ancient Venerable Dark Angels Dreadnought
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Grizzly256 wrote:Hey Guys
Just wondering what your opinions on having old pieces of MKII and MKIII, and even MKIV, SM armour mixed in with 40K era. I ask as i was looking to add some diversity to my SM by scattering around some parts of different MKs of armour, but it occured to me that armour as old as MKII, MKIII, or MKIV would be considered relics, how old should armour be in the 40K settings for loyalist SM, and the same tokin i was thing of scattering round some sternguard torsos, helmets and arms, again for the variety between troops, but is this too much for just rank and file? I was planning on using Forge World Heresy era armour as well as some from anvil models, which btw, will parts from Anvil Models work with SM?
thanks
Corvus and Aquila are both fairly common. Mark IV is arguably the best armor and kinda crops up a bit often, albeit for ranking individuals. Something maybe a captain would have a few pieces of.
Iron and Crusade armor is vastly different from the rest and actually the strongest as protection goes and would be a relic. Maybe any Emperor's Champion, Honor Guard, or Captain/Chapter Master would wear it.
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2014/02/05 23:52:52
Subject: Re:Armour Marks in W40K
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Commander of the Mysterious 2nd Legion
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The Deathwatch RPG actually has a great bit of information on power armor marks and their avalibility.
basicly MK 8-4 are fairly accessable. MK3 and MK2 are much rarer and typically are proably MOSTLY reserved for ceremonial use. Any MK1s would be purely in use for ceremony.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/02/06 00:21:36
Subject: Armour Marks in W40K
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Using Inks and Washes
St. George, Utah
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I don't think there would be much MK1 armor anywhere. That's just Thunderwarrior gear, right? It was designed for Thunder Warriors and not Space Marines. You have to remember the initial Thunder Warriors were actually genetically superior to even Space Marines, and were much stronger and capable of greater feats of agility so the armor was more bulky and cumbersome as they could still utilize it.
Personally I take the approach I did when I kitted my guy up in Warhammer 40k: Space Marine, for the multiplayer. Does it look awesome? Then I'm using it. It's your 40k, make your army how you want it to be. The fluff of the universe is bendable enough to make just about anything work.
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![[Post New]](/s/i/i.gif) 2014/02/06 00:38:01
Subject: Armour Marks in W40K
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Death-Dealing Devastator
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I say go for it. I have done the same thing and it does give the army a unique look.
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![[Post New]](/s/i/i.gif) 2014/02/06 01:17:22
Subject: Armour Marks in W40K
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Regular Dakkanaut
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Use it where its strengths lie. For example mk3 has stronger armour, especially on the front, but is slower due to the weight. It is used mostly for boarding actions, but may be good for devastators who should be taking most of their fire from the front and will only have to make minute adjustments to change targets.
Having a whole company (besides the first) equipped in a specific armour may be a bit much, however I would have no problem with 10 suits of each of marks 2, 3 and 4 spread around, even better if those 10 suits are on 30 different marines.
As for how to get them, a stash from the heresy (easily could number in 2-300 range), found an stc (most likely partial, which would then be filled by admech), or a forgotton forgeworld with capabilities to produce.
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![[Post New]](/s/i/i.gif) 2014/02/06 03:13:06
Subject: Re:Armour Marks in W40K
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Fresh-Faced New User
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Ok, so i will stick with MKV+ for general infantry, and maybe MKIV for higher ranking SM.
How about some of these: http://www.anvilindustry.co.uk/index.php?route=product/category&path=77_67 or these: http://www.anvilindustry.co.uk/index.php?route=product/category&path=77_96, will these fit normal SM miniatures
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![[Post New]](/s/i/i.gif) 2014/02/06 03:14:20
Subject: Armour Marks in W40K
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Bounding Assault Marine
brooklyn, NY. USA
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I love mk3, just so gd pretty.
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There is only the Emperor! He is our shield and protector.
Crimson Fist- 9,000+
30K Imperial Fists- 2100 |
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![[Post New]](/s/i/i.gif) 2014/02/06 03:59:49
Subject: Re:Armour Marks in W40K
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Ancient Venerable Dark Angels Dreadnought
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Just remember that Marks IV, VI, and VII are still being produced as of the 41st Millennium, and VIII is slowly being deployed. Marks II and III are largely relics. Mark V sucks and only those scarce on resources like the Space Sharks or Marines Malevolent use it. Also, some chapters do have Mark IV for all of their astartes if they're well equipped by a Forge World and friendly with the Admech or have means of producing it themselves like the Salamanders. It just varies, but as in my original post, VI and VII are incredibly common, if not across the board standard. VIII is still new, IV is somewhat common, and II and III are relics stronger than the rest. Also, Space Marine had a great painter, but a terrible selection of armor. Thankfully there was at least maximus in it.
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This message was edited 1 time. Last update was at 2014/02/06 04:02:15
“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2014/02/07 18:35:37
Subject: Armour Marks in W40K
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Thunderhawk Pilot Dropping From Orbit
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Actually White Dwarf 129 (the well from which all armour fluff flows) explicitly stated that "many modern Chapters still use Mark 3 armour for boarding actions and tunnel fighting"
I know logic and 40k don't really mix but I've always interpreted that as meaning Mk3 is still produced, since otherwise there's no way "modern" chapters would have it available in sufficient quantities to use in specific tactical roles.
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![[Post New]](/s/i/i.gif) 2014/02/07 19:06:39
Subject: Re:Armour Marks in W40K
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Fighter Pilot
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As above. No issues at all. It's in the fluff that Space Marine Chapters recycle their armour, as each suit is s holy relic, blah, blah.
It's not only acceptable, but it's common to see Chapters sporting different Marks of power armour, even within the same suit of armour: MkV legs with MkVIII torso, etc.
However, there isn't any MkI armour around in WH40K, these were for the warriors of Terra during the Unification Wars back before the Great Crusade. I might not have that term correct.
I personally prefer the Horus Hersey-era armours.
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An Armour Save? No, never heard of it. Me? I play Imperial Guard. |
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![[Post New]](/s/i/i.gif) 2014/02/07 20:32:57
Subject: Armour Marks in W40K
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Screaming Shining Spear
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Also the Consecrator's Chapter, who's parent chapter is the Dark Angels, are known to use exclusively older Marks of armor on the battlefield and a very high percentage of relic weapons and other gear. So I'd say it is very possible for older Marks of armor to be around.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2014/02/09 01:17:10
Subject: Armour Marks in W40K
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Lit By the Flames of Prospero
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You could say they were a 3rd or 4th founding chapter that got lost in the warp (along with all their armour and the schematics for said armour or whatever) and have only just appeared and, after the rigorous testing of every single marine in the chapter have been declared holy and faithful, and they have all these shiny *ooh shiny* relics from the post Heresy era
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/02/09 16:44:24
Subject: Re:Armour Marks in W40K
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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You would never see MK1 armor being in combat use. It doesn't even have powered legs, only the upper body, and cannot be enclosed to protect from the elements.
I think it would actually be the most likely to see PARTS of the early MK armor (at least the ones that are interchangeable) incorporated into suits, as even having small parts would be seen as superstitious good luck charms that appease the suit's spirit.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2014/02/09 19:11:19
Subject: Re:Armour Marks in W40K
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Lit By the Flames of Prospero
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AegisGrimm wrote:You would never see MK1 armor being in combat use. It doesn't even have powered legs, only the upper body, and cannot be enclosed to protect from the elements.
I think it would actually be the most likely to see PARTS of the early MK armor (at least the ones that are interchangeable) incorporated into suits, as even having small parts would be seen as superstitious good luck charms that appease the suit's spirit.
Actually suits are far more effective when it's a full suit of the same MK armour, it says it in one of the stories for the Sternguard I think, or at least somewhere in the SM codex. One of the marines tries to run and his internal monologue explains that his suit was partially destroyed in a battle (MKVI) and was replaced with MKVII parts, and that they function really badly because of the mismatch.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/02/09 21:49:20
Subject: Re:Armour Marks in W40K
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Land Raider Pilot on Cruise Control
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I rather like the look of the mark 4 armor, especially the helmets.
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Ruthlessness is the kindness of the wise.
>Raptors Lead the Way < |
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![[Post New]](/s/i/i.gif) 2014/02/09 22:12:26
Subject: Armour Marks in W40K
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Pragmatic Primus Commanding Cult Forces
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The older chapters do have some of the oldest marks lying around, but they are considered very valueable relics and to be awarded one of those is a great honour.
So yes, it would be acceptable, especially for officers and veterans.
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Error 404: Interesting signature not found
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![[Post New]](/s/i/i.gif) 2014/02/10 03:08:09
Subject: Re:Armour Marks in W40K
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Commander of the Mysterious 2nd Legion
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BrotherOfBone wrote: AegisGrimm wrote:You would never see MK1 armor being in combat use. It doesn't even have powered legs, only the upper body, and cannot be enclosed to protect from the elements.
I think it would actually be the most likely to see PARTS of the early MK armor (at least the ones that are interchangeable) incorporated into suits, as even having small parts would be seen as superstitious good luck charms that appease the suit's spirit.
Actually suits are far more effective when it's a full suit of the same MK armour, it says it in one of the stories for the Sternguard I think, or at least somewhere in the SM codex. One of the marines tries to run and his internal monologue explains that his suit was partially destroyed in a battle (MKVI) and was replaced with MKVII parts, and that they function really badly because of the mismatch.
maybe but every other soruce says using parts of other suits including earlier marks is indeed seen as having something of a good omen
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/02/10 03:23:10
Subject: Re:Armour Marks in W40K
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Ancient Venerable Dark Angels Dreadnought
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BrianDavion wrote: BrotherOfBone wrote: AegisGrimm wrote:You would never see MK1 armor being in combat use. It doesn't even have powered legs, only the upper body, and cannot be enclosed to protect from the elements.
I think it would actually be the most likely to see PARTS of the early MK armor (at least the ones that are interchangeable) incorporated into suits, as even having small parts would be seen as superstitious good luck charms that appease the suit's spirit.
Actually suits are far more effective when it's a full suit of the same MK armour, it says it in one of the stories for the Sternguard I think, or at least somewhere in the SM codex. One of the marines tries to run and his internal monologue explains that his suit was partially destroyed in a battle (MKVI) and was replaced with MKVII parts, and that they function really badly because of the mismatch.
maybe but every other soruce says using parts of other suits including earlier marks is indeed seen as having something of a good omen
Not unless it's Mark V. It's bad to use Mark V armor in general.
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2014/02/10 04:15:14
Subject: Armour Marks in W40K
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Fixture of Dakka
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I use it all through my armies and it looks great.
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![[Post New]](/s/i/i.gif) 2014/02/10 04:20:52
Subject: Armour Marks in W40K
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Ancient Venerable Dark Angels Dreadnought
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It makes them look like a chipmunk.
Compare.
Plus fluff-wise, Heresy Armor sucks and is the weakest, and often causes a friendly visit from the local inquisitor.
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2014/02/10 08:20:53
Subject: Armour Marks in W40K
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Hallowed Canoness
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Wyzilla wrote:
It makes them look like a chipmunk.
Compare.
Plus fluff-wise, Heresy Armor sucks and is the weakest, and often causes a friendly visit from the local inquisitor.
I do believe this is the origin of the 'Miniature Giant Space Hamster Marine' fanart.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/02/11 08:47:15
Subject: Armour Marks in W40K
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Fixture of Dakka
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Wyzilla wrote:
It makes them look like a chipmunk.
Compare.
Plus fluff-wise, Heresy Armor sucks and is the weakest, and often causes a friendly visit from the local inquisitor.
A matter of opinion, I guess. If you look at a lot of the art, though, there are mixed armor types.
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![[Post New]](/s/i/i.gif) 2014/02/11 14:35:02
Subject: Re:Armour Marks in W40K
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Fresh-Faced New User
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trying to imitate the art is basicly what inspires me. However i have decided that instead of buying multiple sternguard, vanguard and forgeworld heresy era armour Marks, i shall resin cast my own based on GW originals, should save on cost and be a interesting learning experience.
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![[Post New]](/s/i/i.gif) 2014/02/12 21:26:51
Subject: Armour Marks in W40K
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Ruthless Interrogator
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I'm not keen on all the eagles on the 40k armor makes it look cheap, if that makes sense?
So I would say go for it. The HH armor is superb.
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EAT - SLEEP - FARM - REPEAT |
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