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Made in us
Regular Dakkanaut




Stormboyz are cool, I mean...if you're going to gauge models on coolness you can't go wrong with pointing out rockets strapped to the backs of orks as up there.

Just curious as to how you actually have to use them.

Are they an just an alternate way to get more boyz on the board, if you fill the troop slots with other things?

What do you guys who've used em have to say on em as a unit?

This message was edited 1 time. Last update was at 2014/02/06 00:25:33


 
   
Made in nz
Disguised Speculo





Only way I've had success with them is as a tiny mob with a klaw Nob. Hide behind buildings and stuff, jump out and punch a tank in the ass.

Really terrain dependent though, meaning they'll be rubbish on a 'typical' 40k board. Forests and stuff won't cut it, they need LoS blockers
   
Made in ca
Monstrously Massive Big Mutant





Canada

Best thing Ive seen with StormBoyz is taking Zaggstrukk in a big blob of them, and Deep Striking and Assaulting with them right away (As his rule allows for) Sure you'll lose 1-3 models. But you inevitably tie something up!

This could be a Riptide for all people know! And it renders your unit un-shootable for the turn if they dont kill what ever it is they assault

Plus, as an extra added bonus, Zagg on the turn he charges, has his Power Klaw striking at Initiative! :O Which is probably one of the scariest things ever!

If you use this one unit as a distraction unit, the rest of your army can usually move up the board rather un-scathed.

Life: An incomprehensible, endless circle of involuntary self-destruction.

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Made in us
Regular Dakkanaut




I heard it was sort of a late game unit. Something like, you have em in reserves, and once you've softened targets up so they can't nuke the unit, this comes on, they go up the board, and start wiping things.

Does that seem like a fair use case?
   
Made in us
Regular Dakkanaut




Can be good with zagstuck but expensive and now that charging does not give +1 init he is still going after most things and can be challenged out and killed pretty easily. However it can still be good to get a deepstriking charge very situational though.
   
Made in ru
!!Goffik Rocker!!






There are a few wayz to use them:

-Zaggy and a mob of 6-10 boyz. Hope to get a surgical strike vs something like a wave serpent or a backfield unit. Will die the moment they're out of combat either by not sucksessful deepstrike or if they kill an enemy in own assault phase. However, d3 casualties count towards combat result so that might help a bit not to kill the enemy outright. However, you risk loosing the combat eventually cause the klaw is used only on the turn they charged.
Difficult to use. Prone to mishaps and requires luck. Good when works out. From my experience rarely does anything useful other than being a fear factor and killing an unprotected tank from time to time.

-Zaggy and a mob of 12+ boyz. Hope not to mishap too hard and kill something outright or tie some shooty units. They come to be very expensive and unreliable and extremely vulnerable to interceptor. They'll cost more than a landraider. They're harder to deepke but when you manage to tie up something like a ripper-star striking down a nearby serpent with a multicharge in the meanwhile - they can make a game.
Difficult to use. Prone to mishaps and require even more luck. Great when works out. I've tried 15 and 18 booyz and they alwayz either mishapped or killed something not very useful that's 3 times cheaper than they are and got shot to pieces in the next phase. Probably i wasn't very lucky.

-Small squad with kitted nob trying to deepstrike behind cover and hope they will be unseen or plain ignored. Much less expensive but still cost 100+.
Not so difficult to use but also require luck and rely on a deepstrike behind a los blocker to survive and do anything. Have less targets - mainly tankhunting and backfield 1-use harrassers. From my experience usually get shot to death before doing anything so i can't tell if they're good if u're sucksessful.

-Boyz that propell forwards behind u'r wagonz. Not easy to hide when in big numbers and will suffer losses from wagon'z explosions either. But can be used for turn 2 assaults due to a 12+d6 movement. Are not likely to pay off but can be used i suppose.
Much more reliable than any other variants but aren't as good like the other variants when they work out somehow.

Thus, i lean towards 1-st and 4-th options. They seem to at least do anything from time to time. But all in all, they're horribly overpriced for what they do right now. They require so many things both random and tactical to do at least anything. While the opponent just shoots them down without much trouble if you make a slight mistake or just ain't lucky enough. Edition dakka
   
Made in us
Nasty Nob





United States

An extra powerklaw for less than 100 points. They can hide behind trukks and wagons very well. Cheap, disposable, and powerklaw.

 Dakkamite wrote:
Only way I've had success with them is as a tiny mob with a klaw Nob. Hide behind buildings and stuff, jump out and punch a tank in the ass.

Really terrain dependent though, meaning they'll be rubbish on a 'typical' 40k board. Forests and stuff won't cut it, they need LoS blockers


Exalted, I approve.

This message was edited 1 time. Last update was at 2014/02/06 05:54:59


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Ragin' Ork Dreadnought




If you're playing Escalation or Apocalypse, 15 Stormboyz and Zagrstruk can be used to hilarious effect by tying up immensely powerful warriors in Close Combat, where the enemy will be stuck helplessly kicking at you for a turn or two. Your 1000 point 4-Destroyer-shots-a-turn? Nope. Stuck in Close Combat.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I remember a mob of 10 + Zagstrukk assaulting my Havocs only to promptly get whacked (Extra CCWs on Havocs for the win!) and run down.

I ain't too afraid of Zagstrukk, in my games against him he has done little... Unless he's assaulting my tanks. My poor tanks.

This message was edited 1 time. Last update was at 2014/02/06 07:50:28


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in ru
!!Goffik Rocker!!






Zaggy can kill a boy to autopass ld so it's not really easy to run them over even if they loose assault. Their problem is randomness and limited use. Unfortunately, they're too situationall and unreliable even for orkses.

This message was edited 1 time. Last update was at 2014/02/06 08:16:11


 
   
Made in nz
Disguised Speculo





Yeah, I'd say stick to what works - we have enough solid choices to do well at anything less than uber-cheese levels of playing, and in six months, if the Eldar dex is anything to go by we will likely get a *huge* overhaul and find a way to use these awesome models then.
   
Made in us
Ork Boy Hangin' off a Trukk






 Rismonite wrote:
An extra powerklaw for less than 100 points. They can hide behind trukks and wagons very well. Cheap, disposable, and powerklaw.


I think this is the key sentence. Cheap and disposable that can get a PK close quickly has its uses. I like to use stormboyz as sort of an X factor. They are a unit that is not fielded much at the moment and I like to use them situationally.

....the cool factor of the models makes it hard for me to leave them on the shelf.


5 successful trades to date! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Waaaghpower wrote:
If you're playing Escalation or Apocalypse, 15 Stormboyz and Zagrstruk can be used to hilarious effect by tying up immensely powerful warriors in Close Combat, where the enemy will be stuck helplessly kicking at you for a turn or two. Your 1000 point 4-Destroyer-shots-a-turn? Nope. Stuck in Close Combat.


Super-heavy walkers and gargantuan creatures can only be locked in combat by other super-heavy walkers or gargantuan creatures. Both can also use stomp to one-shot your entire unit.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Ragin' Ork Dreadnought




 Jidmah wrote:
Waaaghpower wrote:
If you're playing Escalation or Apocalypse, 15 Stormboyz and Zagrstruk can be used to hilarious effect by tying up immensely powerful warriors in Close Combat, where the enemy will be stuck helplessly kicking at you for a turn or two. Your 1000 point 4-Destroyer-shots-a-turn? Nope. Stuck in Close Combat.


Super-heavy walkers and gargantuan creatures can only be locked in combat by other super-heavy walkers or gargantuan creatures. Both can also use stomp to one-shot your entire unit.

That was then. In 6th edition Apocalypse, that rule got the axe and Super Heavies are stuck in CC.
As for Stomp... How are 1-3 Small Blast templates going to kill 12-14 models?
   
Made in us
Frenzied Berserker Terminator






Coolness factor!



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in au
Grovelin' Grot Rigger




I use 15 Stormboyz with Zaggstruk almost every game. Having 14 boyz and a PK nob on roids be able to assault out of deepstrike is pure gold. Awesome for Tau gunlines and things like thunderfire cannons. With that many boyz you can glance the back of vehicles easily as well. As I ususally run 3-4 battlewagons to get boyz and MANZ across the table, an assaulting mob showing up in the enemies deployement zone can really take away some of the fire power that may just give your wagons one more turn of movement.
Occasioanly if something goes horribly wrong they will get wiped because after all they are just boyz with rockets on their backs, but hey you are playing Orks. You don't honeslty EXPECT to win do you?
   
Made in nz
Disguised Speculo





Is he really 'on roids' though? An INT 3 power klaw for the first turn of an assault only is really situational, and in extended fights, he's suffering the side effects of roids sure enough
   
Made in gb
Guard Heavy Weapon Crewman




Sunderland

A big distraction and sometimes a false tactic in fun games.

Get a group of maybe 15 or so and make them run at the enemy back line if there is an objective, making the opponent panic and attack them whilst better things move up ready for the assault. Doesn't work every time mind, its just rather fun to do.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Not killteam

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Grovelin' Grot Rigger




 Dakkamite wrote:
Is he really 'on roids' though? An INT 3 power klaw for the first turn of an assault only is really situational, and in extended fights, he's suffering the side effects of roids sure enough


Well you are right but a PK nob that actually gets a chance to swing will usually smash what he was supposed to smash. I have found that Zag usually gets the job done in a turn. Granted he has a pretty big comedown but is fine for Thunderfire cannons, heavy weapon teams, snipers. Even stopping a Riptide or something from shooting until your DeffRollas arrive can be seen as worthwhile.

I don't know man, the ol' Orks don't really have a lot going for them these days so I gotta cling to what has worked. If only Stormboyz could take rokkits or KMBs or even burnas it may give them a purpose. Kommandos with jetpacks. Maybe one day...
   
Made in au
Yellin' Yoof




Sydney, Australia

I enjoy using them, but have never had any real success.

Twice the cost of a slugga boy that, as people have said, get shot up quite easy if left out in the open.

It is fun to see an opponents face when you do roll that extra D6 for movement though - "they move how far???" haha!

I really think that they have a lot of potential, but just don't survive long enough..

- Crap Shooting, but GREAT leadership

~ 5000pt Death Skulls

FFG X-WING
FFG - Armada

Port Stephens are of NSW - PM me for a game if you're close by! 
   
Made in us
Regular Dakkanaut




12 Orks with a trukk are 107 points

12 stormboyz are 144 points

Thats 37 more points, but it doesn't take a troop slot.

They can still blow up individually, but the whole unit can't...get to deep strike, also the unit using the packs to assault get hammer of wrath hits.

To me all that sounds pretty competitive with trukkboyz.... but from the sound of it you guys aren't having a decent go of em.

Bummer
   
Made in ru
!!Goffik Rocker!!






I've played the last game with 10 boyz and pk,bp,ha nob. They did good hiding behind a wagon for a first turn going forward and charging turn 2. But i was playing vs dark eldar so i could easilly rotate a wagon to hide them since lances don't care bout 14 armor. Anywayz, they can be used and i find them on par with trukkboyz. Sometimes better, sometimes worse. If you happen to make trukkboyz useful and have some wagonz/trukks or some decent blos on a map, stormboyz will be usable also. They're pretty fast with that 12+d6 move.

This message was edited 1 time. Last update was at 2014/02/10 07:35:22


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Waaaghpower wrote:
 Jidmah wrote:
Waaaghpower wrote:
If you're playing Escalation or Apocalypse, 15 Stormboyz and Zagrstruk can be used to hilarious effect by tying up immensely powerful warriors in Close Combat, where the enemy will be stuck helplessly kicking at you for a turn or two. Your 1000 point 4-Destroyer-shots-a-turn? Nope. Stuck in Close Combat.


Super-heavy walkers and gargantuan creatures can only be locked in combat by other super-heavy walkers or gargantuan creatures. Both can also use stomp to one-shot your entire unit.

That was then. In 6th edition Apocalypse, that rule got the axe and Super Heavies are stuck in CC.
As for Stomp... How are 1-3 Small Blast templates going to kill 12-14 models?


True on the locking, it's hard to remember rules that simply went missing. However, stomp is d3 large blasts and you are deciding where to put the blast without scattering. Two or three large blast which wound on 2+ are pretty much guaranteed to take out 12-14 piled-in orks, especially since they are in addition to the regular close combat attacks and add to combat resolution.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Jidmah wrote:
However, stomp is d3 large blasts
It's a small Blast marker (3") not Large Blast (5").
Most of the time Stomp is an AP4 hit, which isn't great aginst MEQ.

This message was edited 1 time. Last update was at 2014/02/11 16:32:03


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I didn't realize that Zagstrukk was allowed to lead MEQ.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






Captain Zagstukson

This message was edited 1 time. Last update was at 2014/02/11 10:05:38


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Jidmah wrote:
I didn't realize that Zagstrukk was allowed to lead MEQ.
He can't.
I meant in general a Stomp is underwhelming.

Bear in mind with a unit like Stormboys, they aren't a huge unit. So most will be in base contact with the Stompa by the time it Stomps.
As the template can't overlap the Stompa, you'll only get about 2 models under it, 3 if you're really lucky, per template.
   
Made in nz
Disguised Speculo





Zomnivore wrote:
12 Orks with a trukk are 107 points

12 stormboyz are 144 points

Thats 37 more points, but it doesn't take a troop slot.

They can still blow up individually, but the whole unit can't...get to deep strike, also the unit using the packs to assault get hammer of wrath hits.

To me all that sounds pretty competitive with trukkboyz.... but from the sound of it you guys aren't having a decent go of em.

Bummer


Small Ork units are dependent on power klaws for being decent in melee. 12 Orks in a trukk aren't going to do much damage, and neither will 12 Stormboyz.

You can get a battlewagon with change for those 144 points. Or 24 foot slogging shoota boyz. Or 6+ kannons. Other armies can buy most of a helldrake or riptide or whatever.

This message was edited 1 time. Last update was at 2014/02/11 19:48:04


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

If they had 4+ save then I'd think about running them at their current ppm. Overwatch really hurts them especially against Tau. Killing a Riptide might just be worth it though.

Fighting crime in a future time! 
   
 
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