WallofMeat wrote:
I dont generally squad tanks (unless I end up in a 1.5 or 2k team up). I am confused on chimera vets (does the '2' minimum around infantry squads indicate that at least 2 normal squads must be taken per platoon - other lists would suggest you can just skip plattons altogether ... I will consider mech vets, though I have resisted it as... I dont know... I had ideas... in my head.... you know - I'll wait till March to see if the add 15pts to chimer's though I feel
GW would be savvy not to).
In regards to the platoon squads, yes you must take at least 2 infantry squads per platoon as well as 1
PCS.
Chimera vets are Veteran squads with Chimera dedicated transports, they are a seperate choice from Platoons. They can only be taken as a 10 man squad but they have some added bonuses including better
BS and the ability to take 3 special weapons in a squad. Basically the core of most of my mech armies is as follows:
CCS - Chimera
Vets - Special weapons x3, Chimera
Vets - Special weapons x3, Chimera
Adding special or heavy weapons to the vet squads really tailors the way you want to play. If you want to rush fast and do a lot of damage stick 3x melta guns on those veterans and boost up the field melting any tanks that get in your way. If you would rather just sit back and wait for the enemy put 3x plasma or a lascannon in those squads and vaporise any unit that gets within your threat bubble.
Mech vets are a very different style of
IG list compared to Platoon squads. I personally don't start adding platoons until higher point games when I can put 40 guardsmen with a Commissar to hold my home objective or screen my tanks from assault units.
Owl