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Made in us
Longtime Dakkanaut





Oceanic

Seeing the outcry from so many on how the Tyranids got hacked up. Is it possible that orcs could take a similar hit?
I'm about to purchase a small group of Nob bikers and I'm hoping they don't take a hit like Tranids did.

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Between Alpha and Omega, and a little to the left

It wouldn't be unsurprising if Nob Bikers get the nerf bat, since they're been a unit of extreme power since fifth edition (they may have been as strong in fourth, but I wouldn't know) but have since fallen by the wayside to much more powerful options. It would suck if they did get firmed similarly to Nids, but if Nobs as a whole unit got better then I wouldn't feel too bad about it.

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If it happens it happens.

People cried that Elder got horribly nerfed when it came out and a couple of months later people found its strengths. I still think that it's too early to truly tell how the Nid codex is. It's different and some aspects are worse but I also hear a lot of promise from my local Nid players.

Back to Orks, I'll just be happy with a new book. I'm also more concerned with a loota nerf than a nob biker nerf since bikers are bloody expensive as is. Really the only nerf I can see for them at the moment is the loss of exhaust cloud, just about any other change would probably be an improvement.
   
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Saratoga Springs, NY

Not going to lie, if ork nob bikers got nerfed I would probably erect a Maypole and dance around it scattering flower petals from a basket.

Way way too many bad memories about those guys for me to feel anything other than unbridled joy from their destruction. Whenever I see them across the table from me I make it a priority to destroy them down to the last man (ork?) whether it costs me the game or not.

Anyway, that's my answer to the question. Carry on.

This message was edited 1 time. Last update was at 2014/02/07 02:18:03


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Is my guess for next edition. Orks need the str 4 base on all their troops (Boyz) and Nobs now that Furious Charge is basically garbage to them. Also why I can see them being I4 striking at the same initiative as Marines. Orks aren't slow... Slow minded perhaps, but a bloodthirsty horde of Orks looking to tear your face off I doubt will be anywhere near as slow as a Fire Warrior in CC. Hell, the Imperium has had trouble keeping them back since the dawn of time... Why should they be slow?

On a side note, if you want the models, buy them. Nob Bikers are some of the best bikers in game from my experience with them, even if you lose a few here and there. The sheer amount of wounds you can dish out with them is enough to make almost every other army cry.

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It's always a possibility.

However, the problem with Tyranids was losing mycetic spores, access to biomancy, and getting a punishing instinctive behavior table. Statlines for some units got better in some cases, but that wasn't enough to cope for the huge changes brought by the loss of key units and army-wide rules.

Now, Nob Bikers don't need fancy rules to be the excellent unit they are. They're powerful in their own right - Nob statline and wargear, plus the resilience and speed of a bike. Even if they lost some oomph (say, by losing the cybork bodies option) they'll still be worth fielding.



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St. George, UT

The only way nob bikers get nerfed is if you can no longer give warbikes to Nobs. The bike is the same thing it been since 3rd edition. Nob stat line isn't going to change either. So the only difference will be if they can keep the bikes or loose some special rules like furious charge for some other USR or unique special rule.

I can however, see lootas getting the nerf bat. They could loose shots, or weapon strength or both. Their stat line will probably not change. Another direction it could go is that burna boys, tankbusta boys, lootas, and flash gits loose their mobs of single type and those weapons go back to be squad upgrades like they used to be.

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Then maybe we'd get some buffs too and Orks could have more flexible builds?

Wouldn't care, and this is a guy with 50+ bikers including nearly twenty custom Nob Bikers talking.
   
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 Dakkamite wrote:
Then maybe we'd get some buffs too and Orks could have more flexible builds?

What are you talking about? Orks are incredibly flexible. Lootas, Shoota Boys, and Biker Nobz are the clear forerunners, but there are really only 3 or 4 units in the codex who are completely unusable. (Flash Gitz, Tankbustas, Kommamdoes, and Warbuggies. Weirdboys aren't that great either, but even they can perform well with a little luck.)
You could argue that most units for Orks won't win Tournaments, but then again, even our best lists aren't top teir. Compared to, say, Tyranids, (Who have one very powerful list and half a codex of worthless units,) we've got a ton of flexibility.
   
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Johnnytorrance wrote:
Seeing the outcry from so many on how the Tyranids got hacked up. Is it possible that orcs could take a similar hit?
I'm about to purchase a small group of Nob bikers and I'm hoping they don't take a hit like Tranids did.


Agh my army has become "that" army....

I think orcs will fare better than nids, gw would really have to go out of their way to make them worse.
   
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Brisbane

I don't thinks individual Ork units will get nerfed I just think the new dex will have so many random tables, wargear, powers, shots, str value, ap value, range etc. that it may be almost unusable.

 
   
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 Zande4 wrote:
I don't thinks individual Ork units will get nerfed I just think the new dex will have so many random tables, wargear, powers, shots, str value, ap value, range etc. that it may be almost unusable.


This is my greatest fear. I don't want to play an army where every 5 minutes I have to pause the game to look up a rule and write something down because of a random table. I hated it enough with Daemons to pack away that army I really don't want to do it again with Orks.

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 Zande4 wrote:
I don't thinks individual Ork units will get nerfed I just think the new dex will have so many random tables, wargear, powers, shots, str value, ap value, range etc. that it may be almost unusable.


You just stop that train of thought right now mister. I'm warning you...

Orks will be big, and strong, and powerful, and fluffy, and and and and.... yeah that!


(I actually hadn't considered that, but damn, that seems like it could be a real possibility)

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Western Kentucky

 Zande4 wrote:
I don't thinks individual Ork units will get nerfed I just think the new dex will have so many random tables, wargear, powers, shots, str value, ap value, range etc. that it may be almost unusable.

If we hear Matt Ward is writing the codex we can probably bet on it unfortunately. And the odds still aren't great if another writer gets a hand on it.

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Generally the trend in 6th edition codexes has been to buff bike units if anything. so I'dc say your safe

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 Zande4 wrote:
I don't thinks individual Ork units will get nerfed I just think the new dex will have so many random tables, wargear, powers, shots, str value, ap value, range etc. that it may be almost unusable.


Yeah... I can totally see it. It will be the randomness of Daemons+5

Random Mek inventions, all the old zany artillery that takes 30 minutes to resolve a shot (the hop-splat gun, was it?), maybe individual effect tables for the Shokk Attack Gun for every type of target like in the good old days.

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 Jayden63 wrote:
I can however, see lootas getting the nerf bat. They could loose shots, or weapon strength or both. Their stat line will probably not change.


Really, the only nerf Lootas need/will likely get is to swap with Flash Gitz in the FOC. Putting Lootas in Heavy Support puts them up against more competition for slots, and is where they were before 4th Ed.
   
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Medrengard

I freakin love orks, but honestly couldn't care less. If they get hit with the nerf bat, so be it. Hopefully it's one step closer to a balanced game, if they're going to have that living ruleset deal that's rumoured then, i don't see it a problem

   
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 ThunderFury 2575 wrote:
I freakin love orks, but honestly couldn't care less. If they get hit with the nerf bat, so be it. Hopefully it's one step closer to a balanced game, if they're going to have that living ruleset deal that's rumoured then, i don't see it a problem

What's this about a living ruleset?

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Lier, Belgium

i think nob bikers ar allready nerfed by adding ****loads of ignore cover ap2-3-4 weapons to other armies. The exhaust cloud special rule is not such a big deal anymore

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 Rotary wrote:
Johnnytorrance wrote:
Seeing the outcry from so many on how the Tyranids got hacked up. Is it possible that orcs could take a similar hit?
I'm about to purchase a small group of Nob bikers and I'm hoping they don't take a hit like Tranids did.


Agh my army has become "that" army....

I think orcs will fare better than nids, gw would really have to go out of their way to make them worse.


Yes, we are worrying about having two main armies: Orks and nids.

We've lost custom-made spores, and our custom made Doom (the latter expected) and would definitely rage-quit for a month or so if our biker boss, in particular, got nerfed, just as we've put the last lick of paint on him.

But equally, we are shallow, and if there was a new kit of Megnobz that looked cool as they stomped their way over the table, all shiny and yellow, maybe our rage will wither and die. As it is, we're still enjoying nids.

   
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Hamburg

Well, Nob Bikers already go nerfed by the introduction of the new edition. No more wound shenanigans. I guess it will not get worse unless GW decides that Nobs have to hoof around the board without the possibility to get access to a bike.

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As a thought:
GW will not remove a model from the codex if they are making money off of it. Seeing as pretty much every Ork unit has a kit, (Including Biker Nobz and Biker Bosses, if you include Forge World,) we're really only in danger of losing a couple unique HQs.
   
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Black Country

I'm almost convinced that Orks will get nerfed in general.

I certainly think Dust Cloud will go, possibly replaced by Shrouded.

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 Ugavine wrote:
I'm almost convinced that Orks will get nerfed in general.

I certainly think Dust Cloud will go, possibly replaced by Shrouded.

How is that a Nerf, exactly? Shrouded would be AMAZING. Sure, you technically are at a -1 to cover in open ground, but it's incredibly easy to get 5+ or 4+ cover in this game. Which means Bikers would get 3+ or 2+.
Plus, you could attach a Biker Boss to 30 Ork Boys and give them Shrouded too...
I hope that the KFF gives Stealth or Shrouded instead of it's current rules, too.
   
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Waaaghpower wrote:
 Ugavine wrote:
I'm almost convinced that Orks will get nerfed in general.

I certainly think Dust Cloud will go, possibly replaced by Shrouded.

How is that a Nerf, exactly? Shrouded would be AMAZING. Sure, you technically are at a -1 to cover in open ground, but it's incredibly easy to get 5+ or 4+ cover in this game. Which means Bikers would get 3+ or 2+.
Plus, you could attach a Biker Boss to 30 Ork Boys and give them Shrouded too...
I hope that the KFF gives Stealth or Shrouded instead of it's current rules, too.


If bikes get shrouded that would be silly great for orks since all they have to do is move and they have a 3+ cover due to jink

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I really can't see us getting any worse than we already are... I just really hope Lootas don't get the "It gets Hot!" rule.

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How can they Nerf Ork Bikers, there are no Special Rules to remove other than the Smoke?

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Then I feel justified in being super lazy about putting together 20 odd Ork bikerz!
   
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The big question is will they call the new model a:

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