Switch Theme:

Suggestions on how to improve CSM Long Range shooting  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nurgle Predator Driver with an Infestation





Buffalo, NY

 herpguy wrote:
 Eldarain wrote:
I submit a seldom seen suggestion... The Skull Cannon.

It's a large blast at BS5 and Str 8 with ignores cover. These have been fantastic at clearing out Pathfinders, Venomthropes and troop units trying to drop in the dirt and survive to score late in the game.

The fact it also doles out assault grenades to anything that charges it's target is quite nice as well.

The fact its only a bit more than a 100 points is great in an army where you can easily cross the 300 point mark on your FMCs too.


I second this. Is it a very underrated unit. I haven't run one but I would probably even hold one in reserve so the enemy doesn't focus it down early and so it can come in and kill your enemy's last ditch scoring attempt. I've only seen it in a game once and it worked very well. They also pair very well with daemonettes who are probably the best "long range AP2" that CSM/Daemons can get for the points.


I think you mean Pink Horrors, not Daemonettes.
   
Made in us
Lesser Daemon of Chaos




 Eldarain wrote:
I submit a seldom seen suggestion... The Skull Cannon.

It's a large blast at BS5 and Str 8 with ignores cover. These have been fantastic at clearing out Pathfinders, Venomthropes and troop units trying to drop in the dirt and survive to score late in the game.

The fact it also doles out assault grenades to anything that charges it's target is quite nice as well.

The fact its only a bit more than a 100 points is great in an army where you can easily cross the 300 point mark on your FMCs too.


Just want to point out that the assault grenades bit is restricted to friendly *daemon* units. So the only csm units that would really care about it are possessed, mutilators, and warp talons...
   
Made in it
Regular Dakkanaut




 Solomongrundy wrote:
 herpguy wrote:
 Eldarain wrote:
I submit a seldom seen suggestion... The Skull Cannon.

It's a large blast at BS5 and Str 8 with ignores cover. These have been fantastic at clearing out Pathfinders, Venomthropes and troop units trying to drop in the dirt and survive to score late in the game.

The fact it also doles out assault grenades to anything that charges it's target is quite nice as well.

The fact its only a bit more than a 100 points is great in an army where you can easily cross the 300 point mark on your FMCs too.


I second this. Is it a very underrated unit. I haven't run one but I would probably even hold one in reserve so the enemy doesn't focus it down early and so it can come in and kill your enemy's last ditch scoring attempt. I've only seen it in a game once and it worked very well. They also pair very well with daemonettes who are probably the best "long range AP2" that CSM/Daemons can get for the points.


I think you mean Pink Horrors, not Daemonettes.


I think that by "long range AP2" he was referring to the fact that Daemonettes are quick, come in big numbers and have so many rending attacks on the charge that you are bound to pull off at least a couple of 6s (hence wounds ignoring armour) on each turn.

Also consider that Pink Horrors 1) are AP4 and 2) have just 24" range (I wouldn't call it "long")

This message was edited 1 time. Last update was at 2014/02/20 10:05:40


 
   
 
Forum Index » 40K General Discussion
Go to: