Solomongrundy wrote:
herpguy wrote:
Eldarain wrote:I submit a seldom seen suggestion... The Skull Cannon.
It's a large blast at BS5 and
Str 8 with ignores cover. These have been fantastic at clearing out Pathfinders, Venomthropes and troop units trying to drop in the dirt and survive to score late in the game.
The fact it also doles out assault grenades to anything that charges it's target is quite nice as well.
The fact its only a bit more than a 100 points is great in an army where you can easily cross the 300 point mark on your
FMCs too.
I second this. Is it a very underrated unit. I haven't run one but I would probably even hold one in reserve so the enemy doesn't focus it down early and so it can come in and kill your enemy's last ditch scoring attempt. I've only seen it in a game once and it worked very well. They also pair very well with daemonettes who are probably the best "long range AP2" that
CSM/Daemons can get for the points.
I think you mean Pink Horrors, not Daemonettes.
I think that by "long range AP2" he was referring to the fact that Daemonettes are quick, come in big numbers and have so many rending attacks on the charge that you are bound to pull off at least a couple of 6s (hence wounds ignoring armour) on each turn.
Also consider that Pink Horrors 1) are AP4 and 2) have just 24" range (I wouldn't call it "long")