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Made in us
Savage Khorne Berserker Biker





Leesburg, FL

I'm currently assembling and painting a 1K sons "shooty" army, but I thought that I would try and come up with the most "punchy" CSM army that I could. Obviously if I am going with assualt, the first choice would be the Chaos god of slaughter, the almighty KHORNE!!!

So here is the list that I've made:

HQ Kharn the betrayer

FAST (5) Chaos Spawn

FAST Heldrake
Baleflamer

FAST Heldrake
Baleflamer

TROOP (10) CSM
free CC weapon upgrade
MoK
(2) flamers
champ has a chain axe and GoM
Rhino
Dirge caster

TROOP (10) CSM
free CC weapon upgrade
MoK
(2) flamers
champ has a chain axe
Rhino
Dirge caster

HEAVY Maulerfiend
lasher tendrils

HEAVY Maulerfiend
lasher tendrils

HEAVY Maulerfiend
lasher tendrils

1501 points

Kharn runs up the field attached to the Spawn unit, the two Heldrakes come in and roast everything to ashes, all three Maulerfiends rush up the board beating face, and the two CSM squads either take objectives or rush into the enemy lines to join in the slaughter. This is about as "assaulty" of a list that I could produce at this point level, any comments or suggestions?

This message was edited 2 times. Last update was at 2014/02/09 06:58:20


It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in au
Major




Fortress of Solitude

MoK on Chaos Spawn is all kinds of pointless. If I may revise while still keeping it corny.


HQ
Chaos Lord
Mok, Juggernaut, Sigil of Corruption, Powerfist, Lightning Claw

Chaos Lord
Mok, Juggernaut, Sigil of Corruption, Powerfist, Lightning Claw.

TROOPS
15 Cultists
MoK

14 Cultists
MoK

11 Cultists

10 Cultists

FAST ATTACK

5 Chaos Spawn

5 Chaos Spawn

Heldrake

HEAVY SUPPORT

Maulerfiend w/ Magma Cutters

Maulerfiend w/ Magma Cutters

Maulerfiend w/ Magma Cutters

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 ImotekhTheStormlord wrote:
MoK on Chaos Spawn is all kinds of pointless. If I may revise while still keeping it corny.


HQ
Chaos Lord
Mok, Juggernaut, Sigil of Corruption, Powerfist, Lightning Claw

Chaos Lord
Mok, Juggernaut, Sigil of Corruption, Powerfist, Lightning Claw.

TROOPS
15 Cultists
MoK

14 Cultists
MoK

11 Cultists

10 Cultists

FAST ATTACK

5 Chaos Spawn

5 Chaos Spawn

Heldrake

HEAVY SUPPORT

Maulerfiend w/ Magma Cutters

Maulerfiend w/ Magma Cutters

Maulerfiend w/ Magma Cutters


I agree with the MoK being usless on Spawn (didn't realize that they already had rage lol), and I like your idea of having two lords on juggys, but Kharn is without a doubt the meanest CC character in the game and all of those foot slogging cultists are going to be shot to death before they reach the line. Plus TWO Heldrakes at 1500 points is sooooo mean.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Killeen

As mentioned MoK on spawn is pointless because they already have rage, so you would only do this for fluff reasons or if you *really* like counter attack.

Also chainaxes are complete garbage, since you're already spending points on a weapon might as well take a power sword. And since you're really low on troops for 1500, I'd ditch one of the juggerlords and his spawn retinue, two of these units seems a bit excessive at this points level.

I've never been a fan of chaos transports because they have no good assault transport and with this list you'll be jumping out of the rhino and firing... ten bolt pistols, then doing nothing, and possibly getting charged for your trouble. Plus the damage output of only ten assault marines is terrible, I run almost exclusively Khorne lists and with my marines it's go big or go home, I usually take at least 15 and footslog them but my list has a very specific plan and footslogging MEQ will be disappointing for most folks.

“Idleness is the enemy of the soul; and therefore the brethren ought to be employed in manual labor at certain times, at others, in devout reading.”
― St. Benedict of Nursia, The Rule of Saint Benedict

The Mendicants Polaris, Chaos Warband, Deviant Sect of Word Bearers  
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 ZultanQ wrote:
As mentioned MoK on spawn is pointless because they already have rage, so you would only do this for fluff reasons or if you *really* like counter attack.

Also chainaxes are complete garbage, since you're already spending points on a weapon might as well take a power sword. And since you're really low on troops for 1500, I'd ditch one of the juggerlords and his spawn retinue, two of these units seems a bit excessive at this points level.

I've never been a fan of chaos transports because they have no good assault transport and with this list you'll be jumping out of the rhino and firing... ten bolt pistols, then doing nothing, and possibly getting charged for your trouble. Plus the damage output of only ten assault marines is terrible, I run almost exclusively Khorne lists and with my marines it's go big or go home, I usually take at least 15 and footslog them but my list has a very specific plan and footslogging MEQ will be disappointing for most folks.


Yea I fixed the original post by removing the MoK from the Spawn, but CSM with MoK have 5 attacks on the charge...that's pretty good.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Killeen

 sub-zero wrote:
 ZultanQ wrote:
As mentioned MoK on spawn is pointless because they already have rage, so you would only do this for fluff reasons or if you *really* like counter attack.

Also chainaxes are complete garbage, since you're already spending points on a weapon might as well take a power sword. And since you're really low on troops for 1500, I'd ditch one of the juggerlords and his spawn retinue, two of these units seems a bit excessive at this points level.

I've never been a fan of chaos transports because they have no good assault transport and with this list you'll be jumping out of the rhino and firing... ten bolt pistols, then doing nothing, and possibly getting charged for your trouble. Plus the damage output of only ten assault marines is terrible, I run almost exclusively Khorne lists and with my marines it's go big or go home, I usually take at least 15 and footslog them but my list has a very specific plan and footslogging MEQ will be disappointing for most folks.


Yea I fixed the original post by removing the MoK from the Spawn, but CSM with MoK have 5 attacks on the charge...that's pretty good.


????

They have one base attack, another from two melee weapons, and two more from charging and rage. Where is the other one coming from?

“Idleness is the enemy of the soul; and therefore the brethren ought to be employed in manual labor at certain times, at others, in devout reading.”
― St. Benedict of Nursia, The Rule of Saint Benedict

The Mendicants Polaris, Chaos Warband, Deviant Sect of Word Bearers  
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I really feel like a single unit of spawn is fine.. Anything more and you'll notice that your opponent will probably ignore them.

Their damage output is negligible- not enough to take them as combat units, even with MoK. I mean, rollin 1-3 for their attacks is still meh, unless you just charged a firewarrior squad or something.. I run mine with MoN and they have one job- Move up, tie up Riptide or wraithknight, sit there for 4-6 turns and keep Thousand Sons from getting Suncannoned/Burstcannoned

Bikes are so cheap, you might as well run them. They can shoot, at least.. and do better in combat (slightly).

This message was edited 3 times. Last update was at 2014/02/09 07:11:11


 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 ZultanQ wrote:
 sub-zero wrote:
 ZultanQ wrote:
As mentioned MoK on spawn is pointless because they already have rage, so you would only do this for fluff reasons or if you *really* like counter attack.

Also chainaxes are complete garbage, since you're already spending points on a weapon might as well take a power sword. And since you're really low on troops for 1500, I'd ditch one of the juggerlords and his spawn retinue, two of these units seems a bit excessive at this points level.

I've never been a fan of chaos transports because they have no good assault transport and with this list you'll be jumping out of the rhino and firing... ten bolt pistols, then doing nothing, and possibly getting charged for your trouble. Plus the damage output of only ten assault marines is terrible, I run almost exclusively Khorne lists and with my marines it's go big or go home, I usually take at least 15 and footslog them but my list has a very specific plan and footslogging MEQ will be disappointing for most folks.


Yea I fixed the original post by removing the MoK from the Spawn, but CSM with MoK have 5 attacks on the charge...that's pretty good.


????

They have one base attack, another from two melee weapons, and two more from charging and rage. Where is the other one coming from?


My mistake, read it wrong, it is 4 attacks on the charge...which is still decent for a cheap troop choice.


Automatically Appended Next Post:
 Brometheus wrote:
I really feel like a single unit of spawn is fine.. Anything more and you'll notice that your opponent will probably ignore them.

Their damage output is negligible- not enough to take them as combat units, even with MoK. I mean, rollin 1-3 for their attacks is still meh, unless you just charged a firewarrior squad or something.. I run mine with MoN and they have one job- Move up, tie up Riptide or wraithknight, sit there for 4-6 turns and keep Thousand Sons from getting Suncannoned/Burstcannoned

Bikes are so cheap, you might as well run them. They can shoot, at least.. and do better in combat (slightly).


Actually Spawn get D6 attacks and with the MoK (+2 attacks on the charge) that will mean between 3-8 S5 attacks per spawn.

This message was edited 1 time. Last update was at 2014/02/09 07:41:04


It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

That's fine. But to take advantage of the toughness, wounds and speed, you should probably be doing a multi-charge and that means no Rage (worth it to tie up 2-3 units on a gunline)
   
Made in au
Major




Fortress of Solitude

 Brometheus wrote:
I really feel like a single unit of spawn is fine.. Anything more and you'll notice that your opponent will probably ignore them.

Their damage output is negligible- not enough to take them as combat units, even with MoK. I mean, rollin 1-3 for their attacks is still meh, unless you just charged a firewarrior squad or something.. I run mine with MoN and they have one job- Move up, tie up Riptide or wraithknight, sit there for 4-6 turns and keep Thousand Sons from getting Suncannoned/Burstcannoned

Bikes are so cheap, you might as well run them. They can shoot, at least.. and do better in combat (slightly).


Spawn are little more than Juggerlord delivery systems IMO.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
 
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