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Made in gb
Regular Dakkanaut




Ok before I get like 100 comments saying there's not enough troops I know but before you suggest anything please note I'd like too keep the 2 riptides and the 2 dread knights.

HQ
Coteaz

TROOPS
3 acolytes
Razorback, psybolt

3 servitors
Heavy bolters, chimera

HEAVY SUPPORT
Dread knight
Personal teleporter, incinerator, hammer

Dread knight
Personal teleporter, incinerator, hammer

FARSIGHT ALLLIES

HQ
Farsight
O'vesa

ELITES
Riptide
Ion accell, early warning override

TROOPS
14 kroot
Sniper rounds, 1 kroot hound

What do you think?


   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

Hammer on DK's is pointless (You already have a S10 fist, why would you pay for a hammer?)

Other than that .. you're not going to hold any objectives unless you're just playing purge the alien.

You know you're light on troops .. light is a very generous word for it too. Competitive? I'm not so sure. That's a lot of points tied up in a very small package (yes, those 3 MC's are nice .. but they're nothing to be too afraid of with being so light on anything else).

This message was edited 1 time. Last update was at 2014/02/13 21:35:19


 
   
Made in us
Regular Dakkanaut




It's 4 MC's and I'm trying to think of a way to get more troops but its pretty hard.
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

bobmgee wrote:
It's 4 MC's and I'm trying to think of a way to get more troops but its pretty hard.


Sorry yes, 4.

Start by dropping the hammers to free up a few points.
Servitors with Heavy Bolters are a poor choice as well. You'd be better off going with another 3 acolyte/Psyback choice.

Now you've got about 40 points to add more troops just by doing that.

Kroot aren't the greatest troops either (in my experience playing against Tau). You'd probably be better off with a squad of Firewarriors (and they're cheaper). If you're sticking with the Kroot, I'd probably drop the hound and drop back down to 10 and put those points into more GK Henchmen.

I don't know enough about Farsight and O'Vesa to comment on them though.

*Edit : if you drop the 4 kroot + hound and the servitors you can add another 3 Acolyte/Psyback troop choice AND give all your acolytes Bolters instead of Laspistols. Now you've got 4 troops (with better weapons/range) and 3 Psybacks instead of 3 troops, 1 psyback and a chimera. That's a net gain there.



Automatically Appended Next Post:
Something else that seems to be missing as I look at this; With the Farsight Enclave, do you not require an XV8 Crisis Team of 3 Crisis suits?

This message was edited 4 times. Last update was at 2014/02/13 23:46:59


 
   
Made in us
Land Raider Pilot on Cruise Control





Maryland

XV8s would be better than Kroot anyway

 Grey Templar wrote:

The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Trigger-Happy Baal Predator Pilot






bobmgee wrote:
Ok before I get like 100 comments saying there's not enough troops I know but before you suggest anything please note I'd like too keep the 2 riptides and the 2 dread knights.


HQ
Farsight
O'vesa

ELITES
Riptide
Ion accell, early warning override

TROOPS
14 kroot
Sniper rounds, 1 kroot hound

What do you think?


It doesn't work. Farsight HAS to be your warlord to unlock access to the command team bodyguards. The only way you're keeping both Riptides and Dreadknights is going to be through allies and the firebase formation, not the way you have here.

GW FAQ's wrote:
Page 50 –
Farsight's Commander Team.
Replace this rule with:
“When choosing a Farsight Enclaves army with Commander Farsight as its Warlord, you may take Farsight’s Commander Team instead of Farsight's XV8 Crisis Bodyguard Team. The Commander Team is an HQ choice that does not take up a Force Organisation slot and consists of up to seven battlesuits chosen from those listed on pages 38-39. They must be equipped exactly as described; the Signature Systems rule above does not apply to them. They can take no other options. Each of the Commander Team models is Unique and has the Independent Character special rule.”

This message was edited 2 times. Last update was at 2014/02/14 00:11:33


 
   
 
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