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Made in us
Powerful Ushbati





Manhatten, KS

Alright this list is about to be interesting... so I dont have all of my models here. Some are at my brothers house over 2 hours away and the tournament is tomorrow. Not to worried about it I will just run with what I have here with the only addition being a venomthrope if someone local can lend me one or I can buy one at the store tonight.

Hive Tyrant (wings; 2x TL devourer 230pts (I have two but only one has the devourers atm and Ide rather not run the full hammer at local events.)

Elite:
3 Hive Guard (impaler Cannon) 165pts
3 Hive Guard (impaler Cannon) 165pts

Troops:
1 Tervigon 195pts (troop)
30 Termagants (Spinefist) 120pts
3 Warriors (synapse help)(venom cannon) 100pts

Fast Attack:

Hive Crone 155pts
Hive Crone 155pts
Hive Crone 155pts

Heavy:
Exocrine 170pts (can man the quad gun at BS4)
Mawloc 140pts

Fortification:
Aegis Defense Line w/ quad gun 100pts


What do you all think?

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





It depends on the level the tournament is but for competitive play you're low on threat level, low on Synapse and you're not causing people many problems. Particularly in target priority that Hive Tyrant has a massive target on his head.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Powerful Ushbati





Manhatten, KS

 FlingitNow wrote:
It depends on the level the tournament is but for competitive play you're low on threat level, low on Synapse and you're not causing people many problems. Particularly in target priority that Hive Tyrant has a massive target on his head.


The plan is to put 4 FMC in their face turn 1. I am decently low on troops so this also makes them pick between shooting the tyrant or targeting the tervigon. The flyrant is expendable... the tervigon I would like to keep for as long as possible.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

What is your experience with the Exocrine and the Mawloc? If you had to pick one, which would it be and why? I am list hammering and not sure which to include: mawloc for the disruption affects or the exocrine for high S, high AP, fire power to work along side all the high rate of fire weapons in the rest of the list.

I have a love /hate relationship with anything green. 
   
Made in us
Powerful Ushbati





Manhatten, KS

 Deuce11 wrote:
What is your experience with the Exocrine and the Mawloc? If you had to pick one, which would it be and why? I am list hammering and not sure which to include: mawloc for the disruption affects or the exocrine for high S, high AP, fire power to work along side all the high rate of fire weapons in the rest of the list.


TBH the exocrine is something I am trying for the first time. I think if I combine him with the quad and he fired 10 shots at targets within 24" then he could really put some hurt on. I will use him mostly for a midfield threat only in my army whereas others might push him forward. He does bring some needed low ap to the list though. I will let you know how he holds up for me.


As for the Mawloc he is very hit or miss. If he hits then he can really put some hurt on some people. If he misses then you have to hope he survives a turn of shooting to actually do something. He isnt reliable enough for me but he is something that will draw fire and disrupt someones backfield if they fail to protect it accordingly. He has his uses but he is not my preferred heavy support slot.

Finally to the best heavy support unit. The biovores honestly stand alone as the best heavy support slot in the book. They can fire barrage at 48" and at S4 AP4 they can kill most scoring units in the game without giving saves. Plus if they miss then they drop some spores that can then draw fire themselves or charge in to detonate on the enemy as well. I have had loads of success with these guys. They are not in my current list because I dont have them here presently. I usually run two units of 3 that park next to a venomthrope in cover. Hope my comments help.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

I included a unit of 3 biovores in my list as well good to know i am on the right track!

I have a love /hate relationship with anything green. 
   
Made in us
Longtime Dakkanaut




Exocrine on the a quad gun is actually a really good idea. And possibly more usefull than a zoey on the quad.
   
Made in us
Huge Hierodule





land of 10k taxes

2 Synaps sems lite.

was censored by the ministry of truth 
   
Made in au
Fresh-Faced New User





I thought Tyranids couldn't fire gun emplacements. Did this change with the new codex?
   
Made in us
Powerful Ushbati





Manhatten, KS

barnowl wrote:Exocrine on the a quad gun is actually a really good idea. And possibly more usefull than a zoey on the quad.

Yea as he can go BS4 if he isnt moving.

FeindusMaximus wrote:2 Synaps sems lite.

It is actually 5. (3 Warriors, 1 tervigon, and 1 flyrant)


Plunkenator wrote:I thought Tyranids couldn't fire gun emplacements. Did this change with the new codex?


There is no current restriction. There used to be though.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





It is actually 5. (3 Warriors, 1 tervigon, and 1 flyrant)


Well that's 3 Synapse units. I'd expect (LoS blocking terrain allowing) most Tau armies to be able to kill all your Synapse in a single turn. Heck the 1500 I'm taking to battle brothers should do it. We have a Buffmander + Riptide another Riptide and 4 units of Missilesides. 2 units of Missilesides at each MC should kill it (1 unit has a fair chance of doing the Hive Tyrant on its own) and then the bufftide should kill the warriors with the other Riptide waiting to finish anything off and that's just a 1500 point tournament Tau list.

That is a real issue for you. If you want to pressure with 4 FMCs you need 2 Flyrants and 2 Others. Practically every AA unit in the game is Ap4 which makes the Harpy/Crone very vulnerable. Having 2 with 2 Flyrant makes him choose kill both the weak FMCs or down a Flyrant and probably just hurt the 2nd. Going 3 and 1 means I down the Flyrant and then possible kill one of the other dudes also knowing as a Tau player the other 2 quite probably die to overwatch, if you go 2nd that story just gets a hole load worse for you.

You know you're meta but I would be concerned about that add in the fact that Riptides should smash up Crones in combat due to T5 and the story just gets worse and worse for you.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Powerful Ushbati





Manhatten, KS

 FlingitNow wrote:
It is actually 5. (3 Warriors, 1 tervigon, and 1 flyrant)


Well that's 3 Synapse units. I'd expect (LoS blocking terrain allowing) most Tau armies to be able to kill all your Synapse in a single turn. Heck the 1500 I'm taking to battle brothers should do it. We have a Buffmander + Riptide another Riptide and 4 units of Missilesides. 2 units of Missilesides at each MC should kill it (1 unit has a fair chance of doing the Hive Tyrant on its own) and then the bufftide should kill the warriors with the other Riptide waiting to finish anything off and that's just a 1500 point tournament Tau list.

That is a real issue for you. If you want to pressure with 4 FMCs you need 2 Flyrants and 2 Others. Practically every AA unit in the game is Ap4 which makes the Harpy/Crone very vulnerable. Having 2 with 2 Flyrant makes him choose kill both the weak FMCs or down a Flyrant and probably just hurt the 2nd. Going 3 and 1 means I down the Flyrant and then possible kill one of the other dudes also knowing as a Tau player the other 2 quite probably die to overwatch, if you go 2nd that story just gets a hole load worse for you.

You know you're meta but I would be concerned about that add in the fact that Riptides should smash up Crones in combat due to T5 and the story just gets worse and worse for you.


Alright.. nids have no good solution for riptides. I will say that up front. The only thing I can do when playing tau is kill your scoring units and hope mine survive. The above list isnt my GT list. My GT nid list is in my vassal reports thread. Honestly the only real solution nids have for riptides are exocrines and they arent going to kill them fast enough. Though 3 exocrines would give riptides fits.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Flyrants kill Riptides, as you mentioned so do Exocrines not to mention Carnifexes. Riptides overall are not a significant problem for Nids, just or Harpies and Crones...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Tomb King wrote:
Alright this list is about to be interesting... so I dont have all of my models here. Some are at my brothers house over 2 hours away and the tournament is tomorrow. Not to worried about it I will just run with what I have here with the only addition being a venomthrope if someone local can lend me one or I can buy one at the store tonight.

Hive Tyrant (wings; 2x TL devourer 230pts (I have two but only one has the devourers atm and Ide rather not run the full hammer at local events.)

Elite:
3 Hive Guard (impaler Cannon) 165pts
3 Hive Guard (impaler Cannon) 165pts

Troops:
1 Tervigon 195pts (troop)
30 Termagants (Spinefist) 120pts
3 Warriors (synapse help)(venom cannon) 100pts

Fast Attack:

Hive Crone 155pts
Hive Crone 155pts
Hive Crone 155pts

Heavy:
Exocrine 170pts (can man the quad gun at BS4)
Mawloc 140pts

Fortification:
Aegis Defense Line w/ quad gun 100pts


What do you all think?

Looks nice...but do I only see 3 sources of Synapse?

The will of the hive is always the same: HUNGER 
   
Made in us
Powerful Ushbati





Manhatten, KS

 FlingitNow wrote:
Flyrants kill Riptides, as you mentioned so do Exocrines not to mention Carnifexes. Riptides overall are not a significant problem for Nids, just or Harpies and Crones...


I wholly disagree with this comment. How do flyrants kill riptides? They can shoot the flyrant dead in one turn if it is landed. In combat the riptide has an invul and the flyrant doesnt. The difference in attacks is only 1. So if the flyrant can make combat without being killed off it might have a chance at beating the riptide that could possibly have a 3++ save. But I would take the riptide in that fight any day of the week. The nid army needs that flyrant to fill other roles. That tau army can go without one riptide as long as its locking up a flyrant.


Automatically Appended Next Post:
pinecone77 wrote:
 Tomb King wrote:
Alright this list is about to be interesting... so I dont have all of my models here. Some are at my brothers house over 2 hours away and the tournament is tomorrow. Not to worried about it I will just run with what I have here with the only addition being a venomthrope if someone local can lend me one or I can buy one at the store tonight.

Hive Tyrant (wings; 2x TL devourer 230pts (I have two but only one has the devourers atm and Ide rather not run the full hammer at local events.)

Elite:
3 Hive Guard (impaler Cannon) 165pts
3 Hive Guard (impaler Cannon) 165pts

Troops:
1 Tervigon 195pts (troop)
30 Termagants (Spinefist) 120pts
3 Warriors (synapse help)(venom cannon) 100pts

Fast Attack:

Hive Crone 155pts
Hive Crone 155pts
Hive Crone 155pts

Heavy:
Exocrine 170pts (can man the quad gun at BS4)
Mawloc 140pts

Fortification:
Aegis Defense Line w/ quad gun 100pts


What do you all think?

Looks nice...but do I only see 3 sources of Synapse?


Yea perhaps trading the warriors out for zoanthropes and dropping a hive guard for another unit of zoanthropes might actually be a nice list.

This message was edited 1 time. Last update was at 2014/02/17 00:32:58


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I wholly disagree with this comment. How do flyrants kill riptides? They can shoot the flyrant dead in one turn if it is landed. In combat the riptide has an invul and the flyrant doesnt. The difference in attacks is only 1. So if the flyrant can make combat without being killed off it might have a chance at beating the riptide that could possibly have a 3++ save. But I would take the riptide in that fight any day of the week. The nid army needs that flyrant to fill other roles. That tau army can go without one riptide as long as its locking up a flyrant.


A Riptide is massively unlikely to kill a Flyrant on the floor with a total of 4 shots hitting on 4s wounding largely on 3s. It can but so can 2 boltgun marines that doesn't mean it should be mentioned. You won't be on the ground until you're in combat. You should put a wound on the Tide before combat with shooting. In combat you have 5 attacks hitting on 3s wounding on 4s with rerolls. He has 3 attacks hitting on 5s and wounding on 4s. He's best off smashing. Even in the 2nd and subsequent rounds you do on average 1.33 wounds to his 0.556. Even with a 3++ up you do 0.67 wounds having done on average 1.67 on the turn you charge. So after 2 rounds the Riptide should be on 1 wound if its not flees and been swept where as the Flyrant would have only taken 1 wound.

Riptides are not good MC hunters that is not their job.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Powerful Ushbati





Manhatten, KS

 FlingitNow wrote:
I wholly disagree with this comment. How do flyrants kill riptides? They can shoot the flyrant dead in one turn if it is landed. In combat the riptide has an invul and the flyrant doesnt. The difference in attacks is only 1. So if the flyrant can make combat without being killed off it might have a chance at beating the riptide that could possibly have a 3++ save. But I would take the riptide in that fight any day of the week. The nid army needs that flyrant to fill other roles. That tau army can go without one riptide as long as its locking up a flyrant.


A Riptide is massively unlikely to kill a Flyrant on the floor with a total of 4 shots hitting on 4s wounding largely on 3s. It can but so can 2 boltgun marines that doesn't mean it should be mentioned. You won't be on the ground until you're in combat. You should put a wound on the Tide before combat with shooting. In combat you have 5 attacks hitting on 3s wounding on 4s with rerolls. He has 3 attacks hitting on 5s and wounding on 4s. He's best off smashing. Even in the 2nd and subsequent rounds you do on average 1.33 wounds to his 0.556. Even with a 3++ up you do 0.67 wounds having done on average 1.67 on the turn you charge. So after 2 rounds the Riptide should be on 1 wound if its not flees and been swept where as the Flyrant would have only taken 1 wound.

Riptides are not good MC hunters that is not their job.


I am curious how the flyrant is getting re-rolls to wound? So assuming the flyrant only takes one wound from all the shooting the riptide has and the riptide doesnt wound with overwatch then the riptide could possibly lose the combat. It isnt designed for that. It is designed for shooting. The fact that it has a decent chance of beating the flyrant in combat just makes it that much better then a flyrant.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Because you should be taking toxin on the Flyrant. Yes a Riptide is a better unit than a Flyrant, I've never said it wasn't. The Flyrant can lose 2 wounds to shooting and is still a strong favourite in a fight with a Riptide. The Riptide shouldn't be shooting the Flyrant as it is a total waste but here's the maths for his shooting:

3 shots 0.5 hits 0.33 wounds before cover saves.
Fusion 1 shot 0.3056 hits 0.255 wounds before cover.

Total 1.175 wounds before cover saves between 1 turn of shooting and Overwatch. Broadsides however ruin Flyrants. They are much better monster hunters for MCs with a 3+ save.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Powerful Ushbati





Manhatten, KS

 FlingitNow wrote:
Because you should be taking toxin on the Flyrant. Yes a Riptide is a better unit than a Flyrant, I've never said it wasn't. The Flyrant can lose 2 wounds to shooting and is still a strong favourite in a fight with a Riptide. The Riptide shouldn't be shooting the Flyrant as it is a total waste but here's the maths for his shooting:

3 shots 0.5 hits 0.33 wounds before cover saves.
Fusion 1 shot 0.3056 hits 0.255 wounds before cover.

Total 1.175 wounds before cover saves between 1 turn of shooting and Overwatch. Broadsides however ruin Flyrants. They are much better monster hunters for MCs with a 3+ save.


Not gonna lie... I have yet to see a list that has toxin on a flyrant. Beyond the point though the best way to beat tau and eldar with nids is to kill off all of their troops. That Nids can do reliably.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I have also rarely seen people take toxin on their Flyrant. But that is their own fault. In the MC heavy meta currently you can't afford not to.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Sinewy Scourge




Warrington, UK

Bonesword flyrant should be able to kill riptides very easily.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Agile Revenant Titan




Florida

So how did it perform? I'm not sure it had enough threats against various popular tourney lists, but am curious as to what seemed to work and what did not.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Powerful Ushbati





Manhatten, KS

 Sarigar wrote:
So how did it perform? I'm not sure it had enough threats against various popular tourney lists, but am curious as to what seemed to work and what did not.


The local tournament only had space for 20 players and 22 showed up. So I volunteered to give up my spot to let some of the newer players get some gaming in. Apologies as no report is forthcoming... might try the list on vassal just to see how it could hold up lol.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Tomb King wrote:
 FlingitNow wrote:
Flyrants kill Riptides, as you mentioned so do Exocrines not to mention Carnifexes. Riptides overall are not a significant problem for Nids, just or Harpies and Crones...


I wholly disagree with this comment. How do flyrants kill riptides? They can shoot the flyrant dead in one turn if it is landed. In combat the riptide has an invul and the flyrant doesnt. The difference in attacks is only 1. So if the flyrant can make combat without being killed off it might have a chance at beating the riptide that could possibly have a 3++ save. But I would take the riptide in that fight any day of the week. The nid army needs that flyrant to fill other roles. That tau army can go without one riptide as long as its locking up a flyrant.


Automatically Appended Next Post:
pinecone77 wrote:
 Tomb King wrote:
Alright this list is about to be interesting... so I dont have all of my models here. Some are at my brothers house over 2 hours away and the tournament is tomorrow. Not to worried about it I will just run with what I have here with the only addition being a venomthrope if someone local can lend me one or I can buy one at the store tonight.

Hive Tyrant (wings; 2x TL devourer 230pts (I have two but only one has the devourers atm and Ide rather not run the full hammer at local events.)

Elite:
3 Hive Guard (impaler Cannon) 165pts
3 Hive Guard (impaler Cannon) 165pts

Troops:
1 Tervigon 195pts (troop)
30 Termagants (Spinefist) 120pts
3 Warriors (synapse help)(venom cannon) 100pts

Fast Attack:

Hive Crone 155pts
Hive Crone 155pts
Hive Crone 155pts

Heavy:
Exocrine 170pts (can man the quad gun at BS4)
Mawloc 140pts

Fortification:
Aegis Defense Line w/ quad gun 100pts


What do you all think?

Looks nice...but do I only see 3 sources of Synapse?


Yea perhaps trading the warriors out for zoanthropes and dropping a hive guard for another unit of zoanthropes might actually be a nice list.


I'd suggest dropping one brood of Hive Guard and tossing in 2 broods of Zoeys one of 2x, one solo that also gives two more powers of the Hive Mind to roll ..? Oh and Warp blasts for all the guests

The will of the hive is always the same: HUNGER 
   
Made in us
Longtime Dakkanaut





Central Oregon

Hive guard are just no good, and the exocrine is just too limited in range. : / I feel like youve got a lot of points that are going to die before they give any points back from the enemy.

   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Iechine wrote:
Hive guard are just no good, and the exocrine is just too limited in range. : / I feel like youve got a lot of points that are going to die before they give any points back from the enemy.


I don't know about "No good"...but for the same points you could add in 3 broods of 2x Zoeys, and that seem pretty scarey to me! But if you like, and are used to using Hive Guard, then you should use them.

This message was edited 1 time. Last update was at 2014/02/17 18:22:11


The will of the hive is always the same: HUNGER 
   
 
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