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Made in us
Ragin' Ork Dreadnought




So, I've been looking through the Inquisition book, and as a Space Wolf player, I have to wonder... Is there any reason *not* to take an inquisitor? I can't find any bad builds for him.
At 93 points, for example, you've got Prescience or Hammerhand (Or, sure, various other rolls on the psychic chart,) and a Close Combat Badass who either has a S6 AP2 I1 Force Weapon, or whatever powers the Demonblade rolls.(Potentially S6 AP2 at initiative, or it gives FNP, Eternal Warrior, and +3 attacks, or it can get you a ML2 psyker, etc.)

As another build, for 65 points you've got a 3 Wound 2+ save super terminator who adds a heck of a whallop to a Wolf Guard Terminator squad, or who can cheaply tank wounds for another squad while remaining formidable. (For 30 points, he also makes your Close Combat units +1 S or gives rerolls to hit.)

Even barebones, for 25 points you get 3 Ablative Wounds who still has a decent damage output. Adding a 3 Wound body shield to Long Fangs is never a bad thing.


So, is there some reason he's bad? He isn't particularly mobile, sure, (No using him to buff your TWC), but besides that he seems golden and awesome.
   
Made in gb
Is 'Eavy Metal Calling?





UK

Nope, the only reason taking one is a bad idea is if it doesn't fit your fluff or theme.

 
   
Made in us
Ragin' Ork Dreadnought




 Paradigm wrote:
Nope, the only reason taking one is a bad idea is if it doesn't fit your fluff or theme.

I use a homebrew psuedo-chapter who's all but excommunicated from the Imperium and uses whatever tactics it wants, with whatever gear it wants. I'd come up with homebrew fluff for him anyways.
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Waaaghpower wrote:
 Paradigm wrote:
Nope, the only reason taking one is a bad idea is if it doesn't fit your fluff or theme.

I use a homebrew psuedo-chapter who's all but excommunicated from the Imperium and uses whatever tactics it wants, with whatever gear it wants. I'd come up with homebrew fluff for him anyways.


Radical Inquisitor.

Bam.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in us
Ragin' Ork Dreadnought




 obsidiankatana wrote:
Waaaghpower wrote:
 Paradigm wrote:
Nope, the only reason taking one is a bad idea is if it doesn't fit your fluff or theme.

I use a homebrew psuedo-chapter who's all but excommunicated from the Imperium and uses whatever tactics it wants, with whatever gear it wants. I'd come up with homebrew fluff for him anyways.


Radical Inquisitor.

Bam.

The reason they *aren't* excommunicated is because they only just got back to the Imperium in the past couple hundred years. They got stuck in the warp, and about 500 years prior appeared, vastly outside of Imperial territory and lost in space.
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

The downside is that you'll be accused of being a cheesestick.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in gb
Dakka Veteran





Waaaghpower wrote:
So, I've been looking through the Inquisition book, and as a Space Wolf player, I have to wonder... Is there any reason *not* to take an inquisitor? I can't find any bad builds for him.
At 93 points, for example, you've got Prescience or Hammerhand (Or, sure, various other rolls on the psychic chart,) and a Close Combat Badass who either has a S6 AP2 I1 Force Weapon, or whatever powers the Demonblade rolls.(Potentially S6 AP2 at initiative, or it gives FNP, Eternal Warrior, and +3 attacks, or it can get you a ML2 psyker, etc.)

As another build, for 65 points you've got a 3 Wound 2+ save super terminator who adds a heck of a whallop to a Wolf Guard Terminator squad, or who can cheaply tank wounds for another squad while remaining formidable. (For 30 points, he also makes your Close Combat units +1 S or gives rerolls to hit.)

Even barebones, for 25 points you get 3 Ablative Wounds who still has a decent damage output. Adding a 3 Wound body shield to Long Fangs is never a bad thing.


So, is there some reason he's bad? He isn't particularly mobile, sure, (No using him to buff your TWC), but besides that he seems golden and awesome.


get 2 demonblades as they are only 15 points each and you get to roll 4 times on the table. considering about 50% of the rolls give buffs to the character and not just the weapon it is very good indeed.
   
Made in gb
Prophetic Blood Angel Librarian




Less cheesy than a serp/riptide/anni barge spam. And they are regular builds.

My favourite build is ordo xenos with hammerhand, rad granades and maybe liber heresius. The buffing he does for 70/85pts is beyond ridiculous.

A 33pt with power armour. Is 3 extra wounds onto any squad you like as you say. Long fangs, honour guard, command squad, death co...

Also the ld10 is worth it in mini guard blobs just for 25pts.

A 55pt model presciencing an IF las dev squad, a seige assault vanguard pred squadron, an IG artillery squadron, a punisher tank... excellent for his points!


Automatically Appended Next Post:
champagne_socialist wrote:
Waaaghpower wrote:
So, I've been looking through the Inquisition book, and as a Space Wolf player, I have to wonder... Is there any reason *not* to take an inquisitor? I can't find any bad builds for him.
At 93 points, for example, you've got Prescience or Hammerhand (Or, sure, various other rolls on the psychic chart,) and a Close Combat Badass who either has a S6 AP2 I1 Force Weapon, or whatever powers the Demonblade rolls.(Potentially S6 AP2 at initiative, or it gives FNP, Eternal Warrior, and +3 attacks, or it can get you a ML2 psyker, etc.)

As another build, for 65 points you've got a 3 Wound 2+ save super terminator who adds a heck of a whallop to a Wolf Guard Terminator squad, or who can cheaply tank wounds for another squad while remaining formidable. (For 30 points, he also makes your Close Combat units +1 S or gives rerolls to hit.)

Even barebones, for 25 points you get 3 Ablative Wounds who still has a decent damage output. Adding a 3 Wound body shield to Long Fangs is never a bad thing.


So, is there some reason he's bad? He isn't particularly mobile, sure, (No using him to buff your TWC), but besides that he seems golden and awesome.


get 2 demonblades as they are only 15 points each and you get to roll 4 times on the table. considering about 50% of the rolls give buffs to the character and not just the weapon it is very good indeed.


I would be wary about trying this due to it being two handed. The buffs that don't mention the deamon blade itself say the wielder of the blade, which suggests you have to actually be wielding (using) the thing and not the other one. Taking two for the rolls then picking what to attack with isnt a bad shout though if you have the 15pts spare.

This message was edited 1 time. Last update was at 2014/02/19 01:30:50


 
   
Made in us
Ragin' Ork Dreadnought




champagne_socialist wrote:
Waaaghpower wrote:
So, I've been looking through the Inquisition book, and as a Space Wolf player, I have to wonder... Is there any reason *not* to take an inquisitor? I can't find any bad builds for him.
At 93 points, for example, you've got Prescience or Hammerhand (Or, sure, various other rolls on the psychic chart,) and a Close Combat Badass who either has a S6 AP2 I1 Force Weapon, or whatever powers the Demonblade rolls.(Potentially S6 AP2 at initiative, or it gives FNP, Eternal Warrior, and +3 attacks, or it can get you a ML2 psyker, etc.)

As another build, for 65 points you've got a 3 Wound 2+ save super terminator who adds a heck of a whallop to a Wolf Guard Terminator squad, or who can cheaply tank wounds for another squad while remaining formidable. (For 30 points, he also makes your Close Combat units +1 S or gives rerolls to hit.)

Even barebones, for 25 points you get 3 Ablative Wounds who still has a decent damage output. Adding a 3 Wound body shield to Long Fangs is never a bad thing.


So, is there some reason he's bad? He isn't particularly mobile, sure, (No using him to buff your TWC), but besides that he seems golden and awesome.


get 2 demonblades as they are only 15 points each and you get to roll 4 times on the table. considering about 50% of the rolls give buffs to the character and not just the weapon it is very good indeed.

Problem with that is, identical rolls are wasted rolls. Getting FNP and Eternal Warrior once is great, twice is worthless. Two AP2 two-handed weapons serve me no better than one. If I take a Nemesis Daemonhammer, I'm garunteed one good CC weapon. It's not a bad idea, just a bit risky. (After all, unless you roll really well with the Demonblade, you'll either have no AP, S3, or both. These things do not bode well in Close Combat.
   
Made in us
Douglas Bader






 Paradigm wrote:
Nope, the only reason taking one is a bad idea is if it doesn't fit your fluff or theme.


This. They're dirt cheap, incredibly effective force multipliers, and they don't even take up any (non-inquisitor) FOC slots. The only reason not to take one is if you want to go easy on a newbie or hate the fluff.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ru
!!Goffik Rocker!!






Or if you can't effectively use him for example when u're an all-out droppod army or deathwing.
   
Made in il
Warplord Titan Princeps of Tzeentch






Heck, they are good enough to excuse putting them in xeno armies XD

Honestly, I have no idea what GW was thinking, if anything.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ru
!!Goffik Rocker!!






Loyalists just needed a buff to match xenos. But even cheezy inquisition can't do much atm.
   
Made in us
Ragin' Ork Dreadnought




 koooaei wrote:
Or if you can't effectively use him for example when u're an all-out droppod army or deathwing.

Deathwing, you say? Give him Terminator Armor. Deathwing ahoy!
   
Made in gb
Regular Dakkanaut





Downside is fluffwise they might kill him. That gets me thinking.. shouldnt Space wolves and Inquisitors be treated as Desperate Allies?

   
 
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