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Made in us
Intoxicated Centigor





jy2 wrote:Great game #5. Your opponent played really well, but it is a testament to your army and your skill as a general to be able to pull that off. Well, that and going 2nd.

Man, I really wanted to kill a beaststar at the tournament. Hahaha....



Haha, I'd have welcomed you to get your wish... against Alan

Naw wrote:This 5th game illustrates well how horrible the current scenarios are. It doesn't matter how well you play if the other guy has a couple of jetbikes for contesting.

Instead of even trying to solve these issues my group plays only for how many points you are able to kill (value). No holding back there for last minute objectives grab.

Game 6 please?


Heh, no skill from me, just jetbikes

   
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OK

Naw wrote:
This 5th game illustrates well how horrible the current scenarios are. It doesn't matter how well you play if the other guy has a couple of jetbikes for contesting.

Instead of even trying to solve these issues my group plays only for how many points you are able to kill (value). No holding back there for last minute objectives grab.

Game 6 please?


That's how I felt. It was very anti-climactic to watch that very good player lose horribly because jetbikes can contest anything on the board on the last turn.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in gb
Water-Caste Negotiator





Great reports and great play on both sides in game #5. Yours and jy2's reports are the type of material GW should aspire to.

Would you say your game #5 opponent made a mistake not placing the big guns objective nearer to his bastion or not moving his broadsides a turn earlier to block it from being contested?

Regarding the target locked riptide - that will be so he can shoot his orbital and ion plates at different targets. I used to do a similar thing with a farseer manning an icarus.
   
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Longtime Dakkanaut




 Xaereth wrote:
jy2 wrote:Great game #5. Your opponent played really well, but it is a testament to your army and your skill as a general to be able to pull that off. Well, that and going 2nd.

Man, I really wanted to kill a beaststar at the tournament. Hahaha....



Haha, I'd have welcomed you to get your wish... against Alan

Naw wrote:This 5th game illustrates well how horrible the current scenarios are. It doesn't matter how well you play if the other guy has a couple of jetbikes for contesting.

Instead of even trying to solve these issues my group plays only for how many points you are able to kill (value). No holding back there for last minute objectives grab.

Game 6 please?


Heh, no skill from me, just jetbikes


I did not say that but feel free to try it with e.g. Nurgle army.
   
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Haha I love your pessimism xaereth ;p. you just made the top 8 out of 200 players beating one of the other top 8 already and you talk like you've never won ever! I'm the same way regardless of how good I'm doing haha.

Nice win against the biketau he definately forced you into some choices but not killing either of your HQ jetbikes and leaving his chapter master out to just get smoked really hurt him I think. and I think it was in one of the reports but I couldn't find it upon skimming but what models are you using as warp spiders? Are they little snakes? It's hard to tell from the pics on my phone lol.
   
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Las Vegas, NV

Nice to meet you, Adam! And well played, you did great and that was quite the win over Gareth!

   
Made in us
Intoxicated Centigor





herpguy wrote:
That's how I felt. It was very anti-climactic to watch that very good player lose horribly because jetbikes can contest anything on the board on the last turn.


There were things he could have done better too, such as blocked out my contest on the Kroot objective.

djn wrote:Great reports and great play on both sides in game #5. Yours and jy2's reports are the type of material GW should aspire to.

Would you say your game #5 opponent made a mistake not placing the big guns objective nearer to his bastion or not moving his broadsides a turn earlier to block it from being contested?

Regarding the target locked riptide - that will be so he can shoot his orbital and ion plates at different targets. I used to do a similar thing with a farseer manning an icarus.


Thanks for the kind words! They're what keep me writing them - I personally love reading other batreps, especially when people give their analysis of the battle throughout. If I thought people didn't like them then... I probably wouldn't bother

You're right about the target lock on the Riptide - haha, not sure why I haven't considered that before. Pretty cool idea!

As to mistakes - yeah, he probably should have gotten his Broadsides out a little earlier, but we weren't really sure when the game would end. We took a long time to get started, and I don't think he realized he was as far away from that objective as he thought. That said, yes, he probably should have started that objective closer to his Bastion.

Naw wrote:
 Xaereth wrote:
jy2 wrote:Great game #5. Your opponent played really well, but it is a testament to your army and your skill as a general to be able to pull that off. Well, that and going 2nd.

Man, I really wanted to kill a beaststar at the tournament. Hahaha....



Haha, I'd have welcomed you to get your wish... against Alan

Naw wrote:This 5th game illustrates well how horrible the current scenarios are. It doesn't matter how well you play if the other guy has a couple of jetbikes for contesting.

Instead of even trying to solve these issues my group plays only for how many points you are able to kill (value). No holding back there for last minute objectives grab.

Game 6 please?


Heh, no skill from me, just jetbikes


I did not say that but feel free to try it with e.g. Nurgle army.


Haha, no problem, glad you enjoyed my report

FWIW, I sometimes feel like the jetbikes are "Easy Mode", after having played non-Eldar before this! But, if I want to take BeastStar, may as well try to make it win, right?




Automatically Appended Next Post:
Chancetragedy wrote:Haha I love your pessimism xaereth ;p. you just made the top 8 out of 200 players beating one of the other top 8 already and you talk like you've never won ever! I'm the same way regardless of how good I'm doing haha.

Nice win against the biketau he definately forced you into some choices but not killing either of your HQ jetbikes and leaving his chapter master out to just get smoked really hurt him I think. and I think it was in one of the reports but I couldn't find it upon skimming but what models are you using as warp spiders? Are they little snakes? It's hard to tell from the pics on my phone lol.


Haha, I just try to keep an even keel - nothing to gain by proclaiming myself to be the best ever, especially when that's not likely to be true.

Yes, the Snakes are the Warp Spiders. They have two swords (and arms?) and a bow and arrow with some obviously strong poison on them or something.


Reecius wrote:Nice to meet you, Adam! And well played, you did great and that was quite the win over Gareth!


Thanks Reece, nice to meet you as well! No need to give out spoilers though, Game 6 will be up tomorrow sometime

This message was edited 1 time. Last update was at 2014/02/24 22:17:28


   
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Curious, how did the Wraithknight get 5 smash attacks in game 4 vs the raider?

Also, if your Farseer was closest to the MM shots, why didnt it take the wound? ( Was it a debate over Barrage TFC shots and then the MM shot?)
   
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@Xaereth

Doh! Haha, sorry!

   
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Fragile wrote:
Curious, how did the Wraithknight get 5 smash attacks in game 4 vs the raider?

Also, if your Farseer was closest to the MM shots, why didnt it take the wound? ( Was it a debate over Barrage TFC shots and then the MM shot?)


I'm guessing it's that The wraithknight is str 10 so he is basically "smashing" without having to smash. He has 4 base +1 on the charge. He wouldn't be rerolling armor pen though.

This message was edited 1 time. Last update was at 2014/02/25 02:43:10


 
   
Made in us
Intoxicated Centigor





Fragile wrote:Curious, how did the Wraithknight get 5 smash attacks in game 4 vs the raider?

Also, if your Farseer was closest to the MM shots, why didnt it take the wound? ( Was it a debate over Barrage TFC shots and then the MM shot?)


Ah, it was a matter of me typing the wrong number. It was 3 (2 base, 1 for charging, as in the rule book). I've edited the batrep to reflect this

As for the MM shots - the Farseer wasn't the closest - he hit with the barrage in the middle of the squad, and killed guys from the middle of the squad, then the MM hit. MM should have gone on the guys closest to it, which was not my Farseer

Chancetragedy wrote:
Fragile wrote:
Curious, how did the Wraithknight get 5 smash attacks in game 4 vs the raider?

Also, if your Farseer was closest to the MM shots, why didnt it take the wound? ( Was it a debate over Barrage TFC shots and then the MM shot?)


I'm guessing it's that The wraithknight is str 10 so he is basically "smashing" without having to smash. He has 4 base +1 on the charge. He wouldn't be rerolling armor pen though.


Haha, good guess, though in this case I just typoed :-p

I did think for a long while about what to do, and decided because I had already immobilized it the thing, I had a great chance to take its other 3 HP off with smash attacks. I actually glanced first, then did NOTHING, so I needed a pen on my final one. I got it, and only needed a 4+, as with AP2 and the Immobilized result, it would lose 2 HP regardless if it was a 4, 5, or 6

   
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Eye of Terror

Can't wait to read the next report !

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 Xaereth wrote:
Naw wrote:
 Xaereth wrote:

Naw wrote:This 5th game illustrates well how horrible the current scenarios are. It doesn't matter how well you play if the other guy has a couple of jetbikes for contesting.
Instead of even trying to solve these issues my group plays only for how many points you are able to kill (value). No holding back there for last minute objectives grab.

Game 6 please?


Heh, no skill from me, just jetbikes


I did not say that but feel free to try it with e.g. Nurgle army.


FWIW, I sometimes feel like the jetbikes are "Easy Mode", after having played non-Eldar before this! But, if I want to take BeastStar, may as well try to make it win, right?


Now on a desktop, makes responding easier.. Don't misunderstand me

I did not imply that you were at fault, the rules are what they are and you played well to get a comfortable victory there.

As it is the troops are there now to just well, not get committed at all, if possible. The victory conditions reward already mobile armies and Eldar/Necrons etc just happen to have a lot of firepower but also great mobility. It certainly helps that you can commit all your forces to one point and yet have enough mobility to either capture or contest on the other side of the table.

Tau have a hard time getting to that 3 point objective in enemy deployment zone? Well hello, eldar bikers, their best friends..

Another problem on top of everything is the first blood, don't like that one at all

Haha, no problem, glad you enjoyed my report


I've enjoyed them all so far, bring on the rest.
   
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Eye of Terror

Eldar jetbikes are cheesy... Rupert should have tried to wall off his objectives.

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Game 6 is up!

Game 6: BeastStar vs. Imperial Guard + Inquisition

Dozer Blades wrote:Can't wait to read the next report !


Thanks, it's up now

Naw wrote:
Now on a desktop, makes responding easier.. Don't misunderstand me

I did not imply that you were at fault, the rules are what they are and you played well to get a comfortable victory there.

As it is the troops are there now to just well, not get committed at all, if possible. The victory conditions reward already mobile armies and Eldar/Necrons etc just happen to have a lot of firepower but also great mobility. It certainly helps that you can commit all your forces to one point and yet have enough mobility to either capture or contest on the other side of the table.

Tau have a hard time getting to that 3 point objective in enemy deployment zone? Well hello, eldar bikers, their best friends..

Another problem on top of everything is the first blood, don't like that one at all

Haha, no problem, glad you enjoyed my report


I've enjoyed them all so far, bring on the rest.


Yeah, I hate some of the 6th edition missions. Really frustrating. Also hate that Eldar and Tau are Battle Brothers - they haven't even met yet in the fluff. :-p

Dozer Blades wrote:Eldar jetbikes are cheesy... Rupert should have tried to wall off his objectives.


Agreed on both counts

   
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Eye of Terror

Brilliant game and so well played ! I knew that if anyone could beat that army it was you !

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I saw a lot of shady things in that last game. I'm pretty sure the TS took advantage of the rules.....

I'd say 9/10 times he loses that game when he can't cheat.
   
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OK

Awesome game!

Dude you are just too nice. Your opp was a total D-bag. To even have the nerve and come up to you later to tell you he "should have won."

That was probably one of the cheesiest lists I've ever seen, if not the cheesiest. Whether or not he was really trying to make a point obviously remains to be seen.



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Connah's Quay, North Wales

I have been shadily keeping up with these games for a while and i want to say really well done. I am building myself a Beaststar (LOTS of conversion work, on a 14 year old's salary those Khymerae cost TON) i am trying to build it exactly like this, it just looks like a fun list to play. Congratz on getting into the final 4, i think that last game was a bit shady by him though. Not cheat-y kind of shady but more sore loser kind of shady, not to take away from your victory. I always find when my mini-star gets reduced to the Baron and Shardseer they just go on a rampage, saving every wound imaginable.

Out of curiosity, how do you think you would fair against JY2's Necron army? Is he someone you would like to face and if yes, i beg of you, make a battle report!

 
   
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Dozer Blades wrote:Brilliant game and so well played ! I knew that if anyone could beat that army it was you !


Haha, thanks sir Tricky list to play against, to be certain. Hoping it doesn't return to LVO next year

Stormbreed wrote:I saw a lot of shady things in that last game. I'm pretty sure the TS took advantage of the rules.....

I'd say 9/10 times he loses that game when he can't cheat.


What does "TS" stand for?

herpguy wrote:Awesome game!

Dude you are just too nice. Your opp was a total D-bag. To even have the nerve and come up to you later to tell you he "should have won."

That was probably one of the cheesiest lists I've ever seen, if not the cheesiest. Whether or not he was really trying to make a point obviously remains to be seen.


Thanks for the kind words

It was a pretty tough list, but you see a lot of those at tournaments. I can't say with any honesty that I enjoy playing against it (you're right - even by a competitive standard that list is pretty rough) but you see these things at tournaments. This list (or others like it) is actually the reason I initially didn't want to go to any events allowing Forgeworld. My friend convinced me to go because I would hardly see any Forgeworld, and assured me that none of the models are "that bad". I told him next time he was the one who gets to play against 9 Thud Guns



Automatically Appended Next Post:
 ALEXisAWESOME wrote:
I have been shadily keeping up with these games for a while and i want to say really well done. I am building myself a Beaststar (LOTS of conversion work, on a 14 year old's salary those Khymerae cost TON) i am trying to build it exactly like this, it just looks like a fun list to play. Congratz on getting into the final 4, i think that last game was a bit shady by him though. Not cheat-y kind of shady but more sore loser kind of shady, not to take away from your victory. I always find when my mini-star gets reduced to the Baron and Shardseer they just go on a rampage, saving every wound imaginable.

Out of curiosity, how do you think you would fair against JY2's Necron army? Is he someone you would like to face and if yes, i beg of you, make a battle report!


HAHA thanks man, I hear you about Khymerae being expensive, I'm 28 and they're still far too expensive BeastStar is a ton of fun, especially the way I run it because it's not exactly how I would traditionally define a "Death Star" but rather as you phased it, a "mini-star". If the Beasts die, I still have a chance to win the game. While they're a really fun unit, I only spend somewhere around 500 points on the unit itself, rather than the 800-900 others spend on theirs.

I'd love to play against Jy2's Necrons - he keeps telling me he wanted to play me, and I was fine with that, though I generally prefer to play against top players near the final rounds of the tournament, rather than immediately. I think I have the tools to beat him, though he obviously thinks the same about me So yes, I'd love to play him sometime, and when I eventually do, we'll make an epic battle report

This message was edited 1 time. Last update was at 2014/02/25 23:58:16


   
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I thought you had a very good chance to win it, having resilient and very mobile list. I wonder why your opponent has delusions of would have should have, he was at no point really threatening you. Even if he had managed to snipe out your Farseers in the beginning, you'd still have hit his units hard.

In the end, did your warlord trait help or hinder you?

It was a pretty tough list, but you see a lot of those at tournaments. I can't say with any honesty that I enjoy playing against it (you're right - even by a competitive standard that list is pretty rough) but you see these things at tournaments. This list (or others like it) is actually the reason I initially didn't want to go to any events allowing Forgeworld. My friend convinced me to go because I would hardly see any Forgeworld, and assured me that none of the models are "that bad". I told him next time he was the one who gets to play against 9 Thud Guns


Thudd Guns and Forgeworld in general.. One or two would not seem OP, but 9? That's just stupid. Fixing that would be easy, but like the parent company, I suppose once something gets approved, no changes are coming.

   
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Have to admit that is an interesting rule debate. Part of me agrees that Aura of Discipline would keep them at LD 10 despite your warlord trait. Then again if it was ruled that the BRB overrides the army codex then him having the commissar in that blob would have produced a far more hilarious action of the commissar and Coteaz being in the same squad. Going by LD 7 ruling then the commissar could have had the option of re-rolling the roll of 8 by summary executing Coteaz still giving you warlord but with the possibility to keep the blob in play.

Now I felt my game 2 opponent was kind to me by only bringing 2 Thudd Guns, Some Earthshakers and a Heavy mortar. Good, if not hotly contested, game.

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Im not sure what the wording of the Aura of Discipline as I dont own the Codex but if it's anything like "unit uses the leadership" or "unit may use the leadership of" then I would say the Warlord Trait would trump it as it says the unit MUST use the lowest leadership value. I would think that something mandatory would take precedence over something that might be voluntary. Just shooting from the hip so don't quote what I say as gospel.

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 Xaereth wrote:
Dozer Blades wrote:Brilliant game and so well played ! I knew that if anyone could beat that army it was you !


Haha, thanks sir Tricky list to play against, to be certain. Hoping it doesn't return to LVO next year

Stormbreed wrote:I saw a lot of shady things in that last game. I'm pretty sure the TS took advantage of the rules.....

I'd say 9/10 times he loses that game when he can't cheat.


What does "TS" stand for?


TS = Thread Starter.

I think there is a theme with turn 4/5 winning that prevails in tournaments due to the lack of time. It is all a part of strat's for sure though.

I really enjoy your reports! Get that next one up!
   
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 y0disisray wrote:
Im not sure what the wording of the Aura of Discipline as I dont own the Codex but if it's anything like "unit uses the leadership" or "unit may use the leadership of" then I would say the Warlord Trait would trump it as it says the unit MUST use the lowest leadership value. I would think that something mandatory would take precedence over something that might be voluntary. Just shooting from the hip so don't quote what I say as gospel.


The wording is "may use his leadership of 10 for any pinning or morale..." So my personal opinion is the warlord trait supercedes it, and Reece agrees since he ruled on it personally ;0

Either way nice win xaereth. Do you think things would have better for him had he spread out and not clumped to the sky shield? I know that's the reason he took it but with a unit like the beast pack or seer council I don't think clumping is ever a good idea.
   
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Eye of Terror

Must versus may, must it is. Simple.

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Naw wrote:I thought you had a very good chance to win it, having resilient and very mobile list. I wonder why your opponent has delusions of would have should have, he was at no point really threatening you. Even if he had managed to snipe out your Farseers in the beginning, you'd still have hit his units hard.

In the end, did your warlord trait help or hinder you?

It was a pretty tough list, but you see a lot of those at tournaments. I can't say with any honesty that I enjoy playing against it (you're right - even by a competitive standard that list is pretty rough) but you see these things at tournaments. This list (or others like it) is actually the reason I initially didn't want to go to any events allowing Forgeworld. My friend convinced me to go because I would hardly see any Forgeworld, and assured me that none of the models are "that bad". I told him next time he was the one who gets to play against 9 Thud Guns


Thudd Guns and Forgeworld in general.. One or two would not seem OP, but 9? That's just stupid. Fixing that would be easy, but like the parent company, I suppose once something gets approved, no changes are coming.



Yeah, I don't really see them as "totally broken" by themselves, but the skyshield and Inquisitor buffs make them kind of ridiculous. I actually did think that perhaps he should have just taken a Dark Angel Librarian with them for Fearless, though Stubborn 10 is generally going to be good enough. Also, I suppose he did gain a lot from Rad/Psychotroke grenades and an extra Prescience.

I dunno... I guess I think more on the "fun" factor for Forgeworld/GW. I can understand the appeal (though I personally am not drawn to it) of removing any model you want with Str D, but doing the same with 36 templates per turn? Is it actually fun for anyone? Gareth said everyone was whining about it all weekend, and that he had to work hard to even find 12 scatter dice. I doubt it was much fun for him either lol

Panzer1944 wrote:Have to admit that is an interesting rule debate. Part of me agrees that Aura of Discipline would keep them at LD 10 despite your warlord trait. Then again if it was ruled that the BRB overrides the army codex then him having the commissar in that blob would have produced a far more hilarious action of the commissar and Coteaz being in the same squad. Going by LD 7 ruling then the commissar could have had the option of re-rolling the roll of 8 by summary executing Coteaz still giving you warlord but with the possibility to keep the blob in play.

Now I felt my game 2 opponent was kind to me by only bringing 2 Thudd Guns, Some Earthshakers and a Heavy mortar. Good, if not hotly contested, game.


HAHAHA wow love the idea of the Commissar executing Coteaz like that! Is that really what would/could have happened? Wish it would have gone down that way


y0disisray wrote:Im not sure what the wording of the Aura of Discipline as I dont own the Codex but if it's anything like "unit uses the leadership" or "unit may use the leadership of" then I would say the Warlord Trait would trump it as it says the unit MUST use the lowest leadership value. I would think that something mandatory would take precedence over something that might be voluntary. Just shooting from the hip so don't quote what I say as gospel.


Yep, same logic I used, my friend. Not sure if that means anything though - GW (and TOs for that matter) don't always pick what makes sense

Stormbreed wrote:

I'd say 9/10 times he loses that game when he can't cheat.


Stormbreed wrote:TS = Thread Starter.

I think there is a theme with turn 4/5 winning that prevails in tournaments due to the lack of time. It is all a part of strat's for sure though.

I really enjoy your reports! Get that next one up!


I'm glad you enjoy the reports, though I suppose I'm a little confused - are you saying that I'm a cheater? Kind of mixed signals, not sure what to make of saying I should lose 9/10 of my games, then you enjoy the reports. Maybe I'm just misunderstanding? Not trying to be insulting, just... yeah. Internet ambiguity and all that

Chancetragedy wrote:
 y0disisray wrote:
Im not sure what the wording of the Aura of Discipline as I dont own the Codex but if it's anything like "unit uses the leadership" or "unit may use the leadership of" then I would say the Warlord Trait would trump it as it says the unit MUST use the lowest leadership value. I would think that something mandatory would take precedence over something that might be voluntary. Just shooting from the hip so don't quote what I say as gospel.


The wording is "may use his leadership of 10 for any pinning or morale..." So my personal opinion is the warlord trait supercedes it, and Reece agrees since he ruled on it personally ;0

Either way nice win xaereth. Do you think things would have better for him had he spread out and not clumped to the sky shield? I know that's the reason he took it but with a unit like the beast pack or seer council I don't think clumping is ever a good idea.


I'm not really sure, honestly. I think they were better off on the Skyshield, as his deployment kept most units from being able to multi-charge all 4 squads (even 3 would have been difficult). Also, things like having LOS gets a lot better for being on top of that Skyshield.

Problem is, the second he deployed the Skyshield, I knew exactly where his blob and weapons teams would go. Had I gone first, it would have been ugly quick for him, as I'd have Fortune up and be an extra ~16" closer. Not sure where else he would have put them though, BeastStar does have a pretty large footprint - hard to hide from them, and if separated, it would be much harder for the Stubborn blob to protect that much space.

Meh, overall I think it's a better move to just stay on the Skyshield. Not sure what his plan was to play against a true Seer Council though... they'd be within 1" of that platform on Turn 1 and get the assault on Turn 2.

Dozer Blades wrote:Must versus may, must it is. Simple.


Agreed

   
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Yah The Lord commissar would execute the dude with the highest leadership in the squad besides himself. That Being coteaz unless there was another LD10 guy. Who would then be removed as a casualty no matter how many wounds.

I think in hindsight that would have ultimately been way more hilarious :p
   
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Man that would be pretty brutal to have to use the lowest leadership and then execute someone with the highest leadership. Plus the idea of a Commissar executing an Inquisitor is pretty hilarious.

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Chancetragedy wrote:
Yah The Lord commissar would execute the dude with the highest leadership in the squad besides himself. That Being coteaz unless there was another LD10 guy. Who would then be removed as a casualty no matter how many wounds.

I think in hindsight that would have ultimately been way more hilarious :p


Was FAQ'ed wasn't it? They won't shoot non-IG models anymore.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
 
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