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Made in us
Thrall Wizard of Tzeentch




Naperville

How viable is mononurgle?
is Scabeiathrax good in a 2k game?
How many plauge marines/ plaugebearers?
Suggestions?

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1000-2500 W-5 L-0 T-2
1500
w-4 L-2 T-0
3000- Daemons
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Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Plague Drone star is gaining notoriety given a not-so-long-ago tourny. So... there's that. Plaguebearers, problem 3x 10man squads to objective squad. They won't be killing much. Not sure where you go from there, tbh.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I've been playing Nurgle heavy recently, albeit not mono, purely because that's what I've got painted and ready to play.

The S+P hurts. When Daemons have to cover ground quickly, not being able to run and not having a shooting option on your troops means you miss literally the whole shooting phase every turn.

GUO are good, but the challenge is getting them into combat.

Nurgle Princes I believe have a lot of potential in a Wraithknight and Riptide heavy meta (ID AP2 as I7? Yes please!) but alongside Drones and Beasts, I've yet to try them in game.

My Nurgle Soul Grinder has proven itself MVP in several games, I've been playing games in the club slow grow league at lower points, and I suspect it will shine less as the point limit grows, but for <1500, they're a handful for any opponent.

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Made in us
Battleship Captain




Oregon

Swooping Daemon Princes and cover heavy battle cannon Grinders are a solid start.
   
Made in us
Potent Possessed Daemonvessel





Are we talking Daemons or CSM. In either case the answer is probably yes, but not top tier.

For Daemons- Drones, Beasts, Nurgle Grinders, Nurgle Princes are all good and plague bearers and GUCOs are not bad.

For CSM- nurgle spawn, bikes, Plague zombies, Oblits, Plague Marines are all good. (as are princes, and lords with nurgle.)

   
Made in ca
Longtime Dakkanaut






Mono-Nurgle daemons are viable. You have a lot options and tricks that can be used. I posted a Nurgle list here.

http://www.dakkadakka.com/dakkaforum/posts/list/30/576892.page

You don't need to play Nick's Plague Drone list to win with Nurgle but you do need to get up table quickly and it is not that hard with Nurgle. Beasts are fast, Drones are fast ansd ' gasp' Nurglings can infiltrate. You have aceess to very good pyschic powers on the Nurgle table as well. Heralds with FNP can move from squad to squad and sling shot forward turn two if you assault. There are plenty of tricks in a Nurgle list. PBs are no longer the troop of choice (a lot of daemon players have moved to horrors and daemonettes) Now i like horrors out a portaglyph but a large squad of PBs DSing in with a banner and an AP2 Plagueridden handles AI and AT duties very well.

Be'Lakor has altered the landscape - and for good reason - but not all lists have to include him or Fateweaver. We have options.

 
   
Made in us
Nurgle Chosen Marine on a Palanquin






When I roll my mono nurgle daemons, I always bring at least 1 unit of drones. I give them an icon and fly them up the field into the furthest up cover possible. Then turn 2 I deepstrike as much as possible inside the no scatter bubble.

If you feel up to it, pass on the biomancy rolls and take an ML3 nurgle GUO. That last power is a 12" nova, causes everything to take a toughness test or take a wound. I dropped in between 2 units of grey knights a bit ago. He failed 3/5 on one unit and 1/5 on the other. The great thing is that you have to keep rolling if you failed one. So his units were reduced to 1 and 3. Yes, I got lucky, but there is also a 12" large blast, flamer, and a wonderful blessing that causes anyone in CC with you to have their WS and I reduced by D3. Being a blessing means you can always cast it and it cannot be denied. Though I believe it is best used on ML1 heralds, not many people like LD8 psykers.

Biggest pain for nurgle is you can never run things down, and if the occasion comes up, you cannot overwatch due to SNP.

If anything, Mono nurgle is tons of fun, but you have some armies that scoff at you, like dark eldar with all their poison. You T10 GUO means nothing to them. Tau can ignore cover, but with aggressive deepstriking they will only have 1 turn before you get in their lines.

   
Made in us
Regular Dakkanaut




2-3 nurgle grinders
Guo
plaguebearers and a nurgle prince
Plague drones and heralds are good too

You can ally to get typhus+zombies and a drake or two +lord on bike with spawn

Mono-nurgle definitely CAN be strong i just think that being able to pick and choose from any god is the strongest.
   
Made in ca
Longtime Dakkanaut





I find too many players following the formula lists. Introduce a different concept and suddenly it cannot work. Every list has inherent strengths and weaknesses - even Eldar, lol.

I've been playing a list with only one scoring unit. If I do not create another ( I have the tools too and should create two or three), I'm stuck with contesting or hoping the mission allows a different FoC slot to score. I always hear -I will not be able to win starting with one scoring troop. Nurgle can though.



This message was edited 1 time. Last update was at 2014/02/20 21:38:21


 
   
Made in us
Executing Exarch





McKenzie, TN

Mono nurgle CSM primary lists are very strong. In fact they are the strongest of the mono god and entirely viable at almost any level of play.

If you use CD as primary the warp storm table can really mess you up without any rerolls. This makes the army tough to play multiple games without at least a single loss. However if you are just doing one off games you will be fine and even when the rolls mess you up it is hilarious and usually a good memory.

Be'Lakor is a great enabler and is equally blessed by all the chaos gods. I therefore consider him an honorary member of any god's retinue as he allows choices to work that don't work otherwise.

For CSM the star nurgle units are; plague marines (7 on foot, 5 in rhino), MoN bikers, MoN spawn, MoN biker lord, and MoN oblits. Typhus and plague zombies also deserve an honorable mention as they create entire list types that didn't exist before.

For CD the GUO can be incredible if used correctly, Beasts or plague drones can team up with Epi to create a pretty good deathstar, plague bearers are okay as objective holders though pink horrors are more flexible, and the nurgle DP is actually pretty great due to his ID weapon and AP3 flamer power. Soul grinders of nurgle are also pretty great.

The problem with mono deity builds is that you loose flexibility. As might be expected the units within a single deity don't have the range of abilities and talents that multiple deity builds have.
   
Made in gb
Nurgle Veteran Marine with the Flu






 gwarsh41 wrote:
If anything, Mono nurgle is tons of fun, but you have some armies that scoff at you, like dark eldar with all their poison. You T10 GUO means nothing to them.


Slightly off topic (apologies), but considering the fluff I really think Nurgle units should have some sort of immunity or resilience to poison.
   
Made in us
Shrieking Traitor Sentinel Pilot






Kansas City, MO

I love my GUO so much. I generally roll ML3 all bio and use him as a lane bully. Snagging two greater rewards really plays well with him as well, as most of the rewards synergize well and baleswords are just awesome. One option is deep strike, but only if you're confident you can weather some fire unbuffed for a round. May be worthwhile if you do this to accept a shooty reward as well.

One of the keys to playing mono-nurgle CD is to abuse cover with shrouded and defensive grenades they innately get (CSM Daemon of Nurgle rule does not give defensive grenades). A diving FMC can have a 3+ cover save and 2+ if you're up in their grill. A soul grinder peaking around ruins is going to get 2+ cover. This does make ignores cover a problem when encountered.

Plaguebearers are great backfield campers and synergize well with an ADL due to shrouded/grenades. Add a Herald of Nurgle with Locus of Fecundity for FNP. I think there's still debate as to whether or not non-range weapon carrying models can fire quadguns/icarus lascannons, but if it gets cleared up, a BS5 herald + ADL/gun + plaguebearers is fun,

For CSM, I think the major units were pointed out. Nurgle is strong for CSM. Just remember that the Daemon of * rules are slightly different here. I personally use Typhus and he's a blast. While his only real negative point to me is his warlord trait (he has fear people!), but the gear loadout and special rules (zombies and destroyer hive) can make for fun shenanigans.

Also, blight grenades. Plague Marines get them stock, MoN lords can purchase them.

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Made in it
Regular Dakkanaut




CSM speaking, Mono-Nurgle (if you admit also non-marked units such as the Heldrake) is by far the most competitive list in the codex. The problem is that the codex by itself is not that much competitive :p

For Daemons it is viable, but honestly I feel that a mix of Tzeentch + Nurgle daemons (with possibly some Slaanesh here and there) is a better build overall

This message was edited 1 time. Last update was at 2014/02/21 15:43:52


 
   
Made in us
Regular Dakkanaut




I think a daemons/CSM nurgle list is strongest with CSM as primary for either belakor and a bike lord or typhus and zombies.

Beasts just arent that great id rather have spawn and a bike lord for like the same costs.

I dont think plague drones are so hot either unless you use that new plague drone star or whatever.

GUO's are underrated and kick ass.
   
Made in ca
Longtime Dakkanaut






These are my thoughts on the subject.

http://www.thedarkcity.net/t6960p320-a-tdc-blog-tactics-unit-analysis-batreps-observations#bottom

If you go back one page yuou can read how Deldar fared against a CD Nurgle list.

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I play mono-nurgle daemons.

They are resilent as hell, but slow and have a very low damage output.

The trollyness of running a T 10, S 9-10 6 wound MC with 4+ fnp, IWND, Eternal warrior and instant death weapons is worth it, when all the right random lines up.

Not that you will get to kill much with it as a rule, but it's fun watching the lascannons bounce off it...

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Shas'o Commanding the Hunter Kadre




Olympia, WA

Nurgle is what i have as marks on my Chaos Marines force.

It isn't always necessary strictly speaking but it has been an advantage big time in melee more than shooting. And so if you play a more melee oriented list I think Nurgle is a good way to go. Marks of Nurgle dont slow you so Marked units are pretty awesome. All mine have a Rhino with Dirge Caster.

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Made in us
Storm Guard





Iowa

 felixcat wrote:
I find too many players following the formula lists. Introduce a different concept and suddenly it cannot work. Every list has inherent strengths and weaknesses - even Eldar, lol.

I've been playing a list with only one scoring unit. If I do not create another ( I have the tools too and should create two or three), I'm stuck with contesting or hoping the mission allows a different FoC slot to score. I always hear -I will not be able to win starting with one scoring troop. Nurgle can though.





This is true, Good and Not great here really arent that far apart (sucks is a different story), a good player can make the difference up easily. I played tau during fifth ed. and always remember hearing of that tau player to would place high even though his army wasn't that great. Take what you want, make sure too cover up your holes, have fun. Unless your doin a tournament, then min-max
   
Made in us
Resentful Grot With a Plan





Use Zombies to score your home objectives. Take one or two squads of 20 and let their fearlessness propel the rest of your army forward. As for the rest, nurgle bikers, plague marines (put typhus with these guys), and daemon prince are always good bets.

but then again, I do not play chaos. This is just what I've seen work in the past.
   
Made in be
Beast of Nurgle




Belgium

I don't know much about CSM but I have some experience with Nurgle Daemons. I think that the plaguebearers are probably one of the best objective holders in the game with a 2+ cover save . Great Unclean one and Ku Gath are fething badass but they're not worth it half of the time due to the fact that you have to get them IN combat first. My soul grinder of nurgle has won me every game below 1000 points, just because of the fact that you can bring 13 front and rear armour and a torrent flamer with str 6 op 4 for JUST 170 points which is nothing. And for the rest.... well, I've had a match where my Rot Glorious Rot on the warpstorm table gave me a first blood by wiping out 5 tactical marines with the str 4 ap 3 shots with poison 4+ . So for Daemons I would surely say that Nurgle is viable (especially with the drones)

For CSM, All I've heard that if you take Typhus you have a zombie for 5 points (which are really good for objective holding) and that plaguemarines in a rhino for example are really REALLY good, so yeah..


Mono Nurgle is surely viable, but it's not among the top tier either

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