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![[Post New]](/s/i/i.gif) 2014/02/22 02:50:52
Subject: Assassin in an open list game
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Crafty Clanrat
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Should I even try?
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Ppl see 4d6 casualties and think its limburger dick |
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![[Post New]](/s/i/i.gif) 2014/02/22 02:55:54
Subject: Assassin in an open list game
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Just have two blobs and he gotta guess where the assasin is
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/02/22 02:59:17
Subject: Assassin in an open list game
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Been Around the Block
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Yes. Mindgames.
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![[Post New]](/s/i/i.gif) 2014/02/22 04:17:15
Subject: Assassin in an open list game
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Crafty Clanrat
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Seer- tal. of pres, discroll
BSB- foul pendant (5+ ward), charmed shield
Eng- Crown of command
Eng- Doomrocket
Assn- Pot of str, weeping blades
Priest- L2 wiz, flail, power stone
38 clanrats- full com, shields
29 stormvermin- full com
2 x50 slaves
3 darts
29 Monks fullcom, plague banner
8 Gutter runners
2 cannons
abom
doomwheel
Seer and bsb go in the clanrats. priest in monks. Eng w/ crown goes in the stormvermin.
If you were playing against this list, how likely do you think the assassin would be with the seer and BSB?
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This message was edited 3 times. Last update was at 2014/02/22 04:46:56
Ppl see 4d6 casualties and think its limburger dick |
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![[Post New]](/s/i/i.gif) 2014/02/22 08:26:34
Subject: Assassin in an open list game
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Been Around the Block
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My default assumption would typically be that your assassin is in the same unit as your highest level caster.
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![[Post New]](/s/i/i.gif) 2014/02/22 08:42:43
Subject: Assassin in an open list game
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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In an open lists game, with hidden stuff like assassins, all you have to say is that you have. You do not have to state which unit the assassin is going in. Make a note of where on a separate piece of paper, and when the assassin pops out, show your opponent the piece of paper.
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![[Post New]](/s/i/i.gif) 2014/02/22 10:30:09
Subject: Assassin in an open list game
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Preferable before saying ''You activated my trap card!''
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![[Post New]](/s/i/i.gif) 2014/02/22 13:34:36
Subject: Assassin in an open list game
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Stubborn White Lion
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Skaven armies tend to concentrate their LD buffing characters. My first guess as your opponent would be there. You aren't under any obligation to specify where he is hiding however.
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Warhammer is the right of all sentient nerds!
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![[Post New]](/s/i/i.gif) 2014/02/22 14:50:15
Subject: Assassin in an open list game
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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The underlying fact depends on the list. In the bellstar, they go in the star. In an MMU list, they go in the blocks that'll get stuck in.
In the list posted, I'd guess that he would be in the monks. But I'd also be feeding the monks all the chaff and focus on the other blocks.
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![[Post New]](/s/i/i.gif) 2014/02/23 04:57:32
Subject: Assassin in an open list game
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Crafty Clanrat
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I was just getting feed back for where others would think it would be. I'm thinking unconventional if it can be effective. I think the gutter runners might be a good place for the Ass. but that's risky with low numbers and low Ld. Ambushing could help but I think assassin location will be very situation based. As the majority seem to think it would be w/ the seer and BSB, it might be best to plan for the Ass. to be revealed late in the game since units will flock to the vulnerable seer and BSB.
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Ppl see 4d6 casualties and think its limburger dick |
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![[Post New]](/s/i/i.gif) 2014/02/23 06:51:47
Subject: Assassin in an open list game
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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The way to look at is this. Which unit is most combat ready and won't get redirected horribly.
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![[Post New]](/s/i/i.gif) 2014/02/24 07:08:22
Subject: Assassin in an open list game
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Sniping Hexa
Dublin
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Not the main topic, but what are you trying to achieve with a CoCommand Engineer that will have to sit at the front of a unit?
He'll die to a strong breeze and won't be of any use
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![[Post New]](/s/i/i.gif) 2014/02/24 07:53:33
Subject: Assassin in an open list game
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Calculating Commissar
pontiac, michigan; usa
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TanKoL wrote:Not the main topic, but what are you trying to achieve with a CoCommand Engineer that will have to sit at the front of a unit?
He'll die to a strong breeze and won't be of any use
TanKol is right. If you take crown of command it should be on something heavily armed and armored. The point is you want stubborn on the unit as long as possible.
A good way to run it is to maybe have the warlord with the stormvermin (as they don't have as many dudes usually and will still lose combat) and then put a warlock with a magic resistance talisman in you most important units. At most a warlock with magic resistance 3 with nothing else will cost 60 pts. but against a lot of magic spells it will save your guys. Very worthwhile against spells that allow ward saves at least (as your whole unit gets a 4+ ward save vs the spell).
Most of the list sounds decent which is surprising to me for some reason.
Try to skitterleap the doom rocket into the flank of the enemy's army pretty fast.
How many points is this list btw?
Oh and so you know your priest is probably gonna die really fast. Not as fast as he would on a furnace and being forced to accept challenges but still pretty fast. He's rather decent in combat so a ward save might be nice considering he's a level 2 and the first combat he's in will be his last otherwise. Then again it probably won't matter. However wither and bless with filth are still possible to use once in combat. Normally keeping your wizards out of combat (even if skaven spells of plague are all short ranged spells) is a good idea but in this case I should say a ward save would be a good idea unless he gets crappy spells.
You still might want something to handle all the enemy re-directors though admittedly even with lots of small slave units I still have that problem since the enemy is usually much faster and sometimes has skirmishers or flying units. In ways the doomwheel and abomination can help here but if the enemy moves right next to them then they can't pivot and thus have to go in a straight line (light cavalry and flyers do this quite a bit).
Try to run your clanrats and slaves deep (5 models per rank) instead of wide (10 models per rank). As skaven you won't really win combat resolution and it allows you to have more ranks with less models which is needed with skaven not only for 'strength in numbers' but for steadfast in your unit and steadfast elimination in enemies.
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