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![[Post New]](/s/i/i.gif) 2014/02/23 01:12:14
Subject: Ork 1000 Points vs CSM (Friendly Game)
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Nasty Nob
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This is a list I've been tinkering with for a friendly game vs my CSM buddy. C&C welcome. I'm still pretty new to the hobby, so I do not own any named IC's, MANZ, bikers, kans or battlewagons, and I only have 5 Lootas which hardly seems worth it. My opponent usually brings Obliterators, Vindicators, CSM's, Cultists, Chaos Spawn, and an HQ Chaos Lord on a Juggernaut. I've been taking a KFF Mek up to this point with mixed results and wanted to change it up. So...
HQ
1 Warboss (Mega Armour, BP, Cybork) = 115 pts
1 Weirdboy = 55 pts
TROOPS
20 Ork Boyz (Shootas, Big Shootas) = 130 pts
12 Ork Boyz (Shootas, Nob, PK, BP) = 112 pts
12 Ork Boyz (Shootas, Nob, PK, BP) = 112 pts
12 Ork Boyz (Shootas) = 72 pts
ELITES
4 Nobz (Shoota / skorcha kombi-weapons, Painboy, Cybork) = 145 pts
TRANSPORTS
3 Trukks = 105 pts
FAST ATTACK
2 Deffkoptas ( TL Big Shootas) = 70 pts
HEAVY SUPPORT
3 Lobbas (Ammo runts) = 84 pts
TOTAL = 1000 pts
Plan and ideas:
Warboss, Nobz and 2 Boyz squads race forward in Trukks to do some krumpin'. Weirdboy and 20x Boyz work the mid-field, attacking anything that gets too close, and causing havoc. Lobbas gonna lob. Deffkoptas will harass infantry and glance down low AV vehicles, and maybe get Linebreaker. The remaining 12x Boyz unit can camp DZ objectives, keep an eye on the Lobbas, etc. I realize the Weirdboy isn't the most practical choice, but it should make for an interesting game!
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This message was edited 1 time. Last update was at 2014/02/23 01:15:52
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![[Post New]](/s/i/i.gif) 2014/02/24 18:08:07
Subject: Re:Ork 1000 Points vs CSM (Friendly Game)
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Nasty Nob
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For what it's worth, I won the game. The game played out backwards to what I had planned. The Weirdboy was practically useless, although he did draw my opponent's attention; that unit of 20x Boyz and Weirdboy HQ survived 2 turns of getting blasted by Vindicators and CSM, ultimately falling to his HQ unit (Chaos Lord + 3 spawn) in CC. Unfortunately, the Weirdboy's powers didn't prove useful (Waagh 1st turn, then 2nd turn I rolled a 1 which caused him to inflict a wound on himself  ). He had the potential to be a threat, but it just didn't work out.
On the other hand, while my opponent focused his attention on that unit, my secondary HQ Warboss, Nobz and 2 Trukks full of boyz destroyed his Oblits, ended up capturing 2 control points in the last turn, and denied my opponent 1 control point by contesting. I got Linebreaker with a single rogue Deffkopta.
If I had to run the same list, I might consider dropping the PK Nobz and taking a 3rd Trukk of boyz. I would take the Weirdboy again, just for fun.
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![[Post New]](/s/i/i.gif) 2014/02/28 12:34:01
Subject: Ork 1000 Points vs CSM (Friendly Game)
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Regular Dakkanaut
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Consider to switch nobz for meganobz I found them more useful ,also they are troops becose of warboss, and if you rolling with wierd boy give him warphead to reroll unlucky results also you might concider dakkajet its super good with multiple waaghs ,good luck WAAAAGH!!!!
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![[Post New]](/s/i/i.gif) 2014/03/04 19:54:11
Subject: Ork 1000 Points vs CSM (Friendly Game)
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Nasty Nob
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darkflame182 wrote:Consider to switch nobz for meganobz I found them more useful ,also they are troops becose of warboss, and if you rolling with wierd boy give him warphead to reroll unlucky results also you might concider dakkajet its super good with multiple waaghs ,good luck WAAAAGH!!!!
Great ideas. I don't have any meganobz ( MANz), or fliers like the Dakkajet. I'm working on up-converting some regular Nobz to Meganobz, so we'll see how that goes. Good tip on the weirdboy upgrade to warphead, I'll think about that for next time. Thanks!
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![[Post New]](/s/i/i.gif) 2014/03/05 13:26:30
Subject: Re:Ork 1000 Points vs CSM (Friendly Game)
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Yellin' Yoof
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Firstly, there is no point in giving the warboss a BP as you not gonna want him to take a wound. Plus he's high leadership and he won't often lose combat. With the nobs I wouldn't take combi weapons and I would eliminate a squad of truck boys and make the nob squad bigger, give them big choppas (strength 7 on the charge!) and put them in the truck. The deffkoptas are pointless, they die easily and have very little offencive capabilities. You get the same think with a truck and the truck can transport. Since you've got so many trucks i would cut a squad of boys down to 11 and add a big mek with kustom forcefield. Weirdboys aren't great from what I know but i'm not too sure. Try this:
[HQ]
Warboss - Mega Armour - 105
BIg Mek - Kustom Force Field, Heavy Armour - 90
[TROOPS]
27 Boys - Shootas, 2 Big Shootas - 172
11 Boys - Shootas, Nob, Power Claw - 101
12 Boys - Shootas, Nob, Power Claw - 107
9 Nobs + Painboy - 9 Big Choppas, Heavy Armour - 235
[DEDICATED TRANSPORTS]
3 Trukks - 105
[HEAVY SUPPORT]
3 Lobbas - Ammo Runts - 84
999 points
Put the warboss with the nobs
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DT:00S++GM+B++i--Pw40k10+DA++/fWD200R++T(T)DM+
I Play 2 Armies: and
I hate (Like a Lot of People): |
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![[Post New]](/s/i/i.gif) 2014/03/12 18:38:45
Subject: Re:Ork 1000 Points vs CSM (Friendly Game)
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Nasty Nob
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Chaos Rule wrote:Firstly, there is no point in giving the warboss a BP as you not gonna want him to take a wound. Plus he's high leadership and he won't often lose combat. With the nobs I wouldn't take combi weapons and I would eliminate a squad of truck boys and make the nob squad bigger, give them big choppas (strength 7 on the charge!) and put them in the truck. The deffkoptas are pointless, they die easily and have very little offencive capabilities. You get the same think with a truck and the truck can transport. Since you've got so many trucks i would cut a squad of boys down to 11 and add a big mek with kustom forcefield. Weirdboys aren't great from what I know but i'm not too sure. Try this:
[ HQ]
Warboss - Mega Armour - 105
BIg Mek - Kustom Force Field, Heavy Armour - 90
[TROOPS]
27 Boys - Shootas, 2 Big Shootas - 172
11 Boys - Shootas, Nob, Power Claw - 101
12 Boys - Shootas, Nob, Power Claw - 107
9 Nobs + Painboy - 9 Big Choppas, Heavy Armour - 235
[DEDICATED TRANSPORTS]
3 Trukks - 105
[HEAVY SUPPORT]
3 Lobbas - Ammo Runts - 84
999 points
Put the warboss with the nobs
Thanks for the feedback. I like your ideas. I think going back to the KFF Mek is the best way to go. I've had really nothing but good experiences with him, and for the points he is totally worth the bonus he provides. I wanted to try out the weirdboy because I had never run one before; while he did distract my opponent, it wasn't an effective use of points. Besides it was a friendly game, so I wasn't worried about being super competitive, and I ended up winning anyway.
I know that Deffkoptas aren't the most competitive units, however they did end up helping me to win the game and they have proven useful in the past. What I have found is that they should not be used in direct combat, but rather as support and harassment units. They are small and easily ignored in lieu of bigger threats, so you can hide them behind terrain until late game, then turbo boost for Linebreaker. They can Outflank, which really annoys opponents and throws them off guard. They can harass infantry. And, they can contest Control Points, unlike vehicles (like Trukks). Run them in squads of 1 to mitigate Ld issues. Personal preference, but I like them.
I'm working on converting some Nobz to Meganobz, so I'll probably end up running them in the near future. However, I've been very satisfied by the performance of my plain old Nobz and I wouldn't hesitate to take them again at some point. A Painboy is almost mandatory, like the KFF Mek, and from what I've seen is well worth the points cost. I've even thought about picking up 2-3 more Painboyz and running small Nob squads just to make life more "interesting".
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