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![[Post New]](/s/i/i.gif) 2014/03/02 19:00:22
Subject: Shooting Shenanigans - What say you?
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Infiltrating Broodlord
New York
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Coredump lets make no mistake, weapons in real life DO have a 'maximum effective range' otherwise what's the point of having snipers if you can snipe someone at great distances with a pistol??
Yes the concept of abstracts in order to make the game playable is bearable but there SHOULD be some logic specially in this of all editions this one has been by far the one most invested in giving us a more 'realistic, cinematic, down to earth'. With several mechanics implemented to make it so
I also understand that the FAQ is a nerf. But it's a nerf that doesn't make sense. If you are going to make ranges matter for wound allocation then you should not do it half-assed. That's the point.
And for the guy who keeps falling back on 'this is war in 40k not present day' I am wondering if you've read the 40k lore and books...most of what we understand today applies. Also the universe is created by people OF today, we don't have futuristic aliens creating Games Workshop and coming up with a whole new set of scientific guidelines and rules that makes all notion of current common sense baseless. No. We dont. So excuse me for looking at this and thinking 'this is a stupid rule no matter how you look at it' the mechanics as explained, detailed and display in the books specially on imperial weaponry is very close to what we have today. While i can agree that perhaps the eldar have a developed a special kind of flamer that breaks all laws of physics and has infinite range when paired with other weapons. It is a tough sell when you make the same arguemennt for an imperial bolter paired with a flamer. Bolters are pretty much high tech automatic rifles
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1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts |
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![[Post New]](/s/i/i.gif) 2014/03/02 20:11:49
Subject: Shooting Shenanigans - What say you?
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Dakka Veteran
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Akaiyou wrote:If you are going to make ranges matter for wound allocation then you should not do it half-assed.
Doing it "full assed" would be far too much of a hassle to be worth anybody's time just to fix an occasional weird situation.
Hey, look, I've got ten models firing at ten models, and every single firing model has range to a different subset of the target unit. Since we want to make absolutely sure that nobody wounds outside their range, we have to resolve every shot individually. No thanks.
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![[Post New]](/s/i/i.gif) 2014/03/02 20:32:36
Subject: Shooting Shenanigans - What say you?
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Regular Dakkanaut
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Does it ever specify that flamers and other template weapons actually have a range? They can hit a charging unit at 12 inches for example from overwatch.
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![[Post New]](/s/i/i.gif) 2014/03/02 21:45:54
Subject: Shooting Shenanigans - What say you?
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Using Inks and Washes
St. George, Utah
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screaminskull wrote:Does it ever specify that flamers and other template weapons actually have a range? They can hit a charging unit at 12 inches for example from overwatch.
That's an overwatch specific rule in regards to template weapons, though, and wouldn't apply in a shooting phase. Template's range is "template" which means anything fitting under the warhammer approved templates (8'5" inches max range, yeah?) from the base of the model shooting it.
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![[Post New]](/s/i/i.gif) 2014/03/02 22:55:20
Subject: Shooting Shenanigans - What say you?
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[MOD]
Making Stuff
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Akaiyou wrote:Coredump lets make no mistake, weapons in real life DO have a 'maximum effective range' otherwise what's the point of having snipers if you can snipe someone at great distances with a pistol??
Sure they do. But the bullets don't just stop at that effective range.
Back when I was in uniform, we trained at 100m, 200m and 300m on the range, 300m being the maximum effective range of the SLR. But at 300m, that SLR was still capable of putting a round right through a half inch thick steel plate. That's still going to leave a mark on someone standing 350m away...
Effective range just defines the maximum range at which the average shooter is still likely to hit and damage what they are aiming at. Longer range shots (whether through luck or having time to line up the shot, or just being a better than average shooter) are still possible.
... specially in this of all editions this one has been by far the one most invested in giving us a more 'realistic, cinematic, down to earth'....
The what now?
6th edition is in no way even remotely the most 'realistic' edition.
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![[Post New]](/s/i/i.gif) 2014/03/02 23:31:40
Subject: Shooting Shenanigans - What say you?
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Hacking Interventor
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Warms the heart to see another SLR era chap !
Just to add to that, the M60 SFMG was quoted as having effective fire out to 800m but harassing fire to nearly double that. That's because it wasn't very accurate beyond 800m but the bullet would most certainly kill or wound you if it did hit.
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![[Post New]](/s/i/i.gif) 2014/03/02 23:47:53
Subject: Shooting Shenanigans - What say you?
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Fixture of Dakka
Vanished Completely
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The use of the term SLR made me stop for a moment, sometimes it is the little things that make you miss home, and I never even touched the thing: Just the tales from old vets that would rather it over the Aus Steyr because of that over-penetration. I want to add to what Insaniak stated: That is only considering weapons that have an effective range and kill through kinetic force. Akaiyou's statement becomes even more questionable when you start looking at the actual 'warheads' being delivered with these weapons, because sometimes it is literally explosive warheads in a bullet. Lasguns, the joke weapon of all 40k's weapons, is a perfect example of why realistic effective ranges do not work on the table top, and an abstract is used in it's stead. Light intense enough to cause casualties on the field wouldn't suddenly become harmless half a inch further then the documented 'effective range' of such a weapon. Realistic rules for effective range where too complicated, realistic rules when it comes to lethal range are completely out of the question.
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This message was edited 1 time. Last update was at 2014/03/02 23:49:46
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/03/02 23:52:07
Subject: Shooting Shenanigans - What say you?
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Hacking Interventor
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I can assure you that the SS109 round of the F88 more than sorts out the over penetration problem.
By the science a Lascannon will lose it's power by the square of the distance it travels, they lose their power far quicker than bullets or as you point out quite rightly explosive shells.
But then again 40k and physics are pretty much mutually exclusive
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![[Post New]](/s/i/i.gif) 2014/03/03 01:56:04
Subject: Shooting Shenanigans - What say you?
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Captain of the Forlorn Hope
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Uptopdownunder wrote:By the science a Lascannon will lose it's power by the square of the distance it travels, they lose their power far quicker than bullets or as you point out quite rightly explosive shells.
Umm... there is no science when talking about a 40K Lascannon...
Science Fiction, yes, Science, no as we can not duplicate what a Lascannon is supposed to be capable of.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/03/03 01:58:25
Subject: Shooting Shenanigans - What say you?
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Hacking Interventor
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Did you not read the last sentence of my post?
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![[Post New]](/s/i/i.gif) 2014/03/03 02:26:53
Subject: Shooting Shenanigans - What say you?
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Captain of the Forlorn Hope
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I did, my point still stands.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/03/03 02:31:47
Subject: Shooting Shenanigans - What say you?
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Hacking Interventor
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True but it stands as pointless repetition.
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![[Post New]](/s/i/i.gif) 2014/03/03 04:08:31
Subject: Shooting Shenanigans - What say you?
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Captain of the Forlorn Hope
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It had a point.
To make sure people that missed the last line of your post, didn't actually believe that could happen. I was reconfirming the last line of your post in case anyone glossed over it.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/03/03 17:24:40
Subject: Shooting Shenanigans - What say you?
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Speedy Swiftclaw Biker
Somewhere around fenris
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I went for D.
The faq + rules are very clear you can kill the models in range for the weapons per group in the wound pool. There is a group in the pool for every str+ap so if your bigmek had a weapon whit same str+ap but whit a larger ranges it would work not whit 2 completely different weapons
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This message was edited 4 times. Last update was at 2014/03/03 17:55:19
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![[Post New]](/s/i/i.gif) 2014/03/03 17:45:12
Subject: Shooting Shenanigans - What say you?
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Regular Dakkanaut
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Why do people have issues with this rule but not Line of Sight? Everyone in the unit can see one model in the target unit, but the one guy with a missile launcher can see the whole thing? The whole unit can be killed.
All the FAQ did was bring the range limitations (previously, there were none) into equilibrium with the LOS rules.
Also Odin, incorrect. There is ONE wound pool, with different groupings of STR and AP.
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![[Post New]](/s/i/i.gif) 2014/03/03 17:46:07
Subject: Shooting Shenanigans - What say you?
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Decrepit Dakkanaut
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Incorrect. There is a single wound pool, reread the rules. You the have groups within the wound pool....
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![[Post New]](/s/i/i.gif) 2014/03/03 18:12:38
Subject: Shooting Shenanigans - What say you?
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Captain of the Forlorn Hope
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odin wrote:I went for D. The faq + rules are very clear you can kill the models in range for the weapons per group in the wound pool. There is a group in the pool for every str+ap so if your bigmek had a weapon whit same str+ ap but whit a larger ranges it would work not whit 2 completely different weapons
Except, D is not at all correct. The faq + rules are very clear you can kill the models in range for the weapons that you fire in the shooting unit. so if there are 4 Heavy Flamers ( Str 5 AP4) and 1 Bolter ( Str 4 AP5) you can wound models up to 24 inches away from the bolter even if these wounds were generated by the flamer weapons.
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This message was edited 1 time. Last update was at 2014/03/03 18:13:38
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2014/03/04 09:20:02
Subject: Shooting Shenanigans - What say you?
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Mindless Spore Mine
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I cannot find in the BRB what you all are talking about. Where in the FAQ and BRB can I find what this is about? Thank you.
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![[Post New]](/s/i/i.gif) 2014/03/04 09:26:19
Subject: Shooting Shenanigans - What say you?
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Decrepit Dakkanaut
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The BRB page 16 "out of range" rule has been entirely replaced by a BRB FAQ rule on "Out of Range". If you search the FAQ for that phrase you shoudl be able to find it.
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![[Post New]](/s/i/i.gif) 2014/03/04 09:40:17
Subject: Shooting Shenanigans - What say you?
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Mindless Spore Mine
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I cannot find it in the BRB FAQ. What page and where on the page is it? What version of the FAQ are you looking at. I am looking at 40K RULEBOOK v1.5_September 13.pdf.
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![[Post New]](/s/i/i.gif) 2014/03/04 09:52:20
Subject: Shooting Shenanigans - What say you?
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Powerful Phoenix Lord
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Q: When making a Shooting attack against a unit, can Wounds from the Wound Pool be allocated to models that were not within range any of the shooting models when To Hit rolls were made (i.e. half the targeted model are in the shooting models’ range, and half are not)? (p15)
A: No.
coupled with the rules on page 16, limits wounds from any model to only those within range of at least one firing weapon.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/03/04 09:56:04
Subject: Shooting Shenanigans - What say you?
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Mindless Spore Mine
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So as an example a Tyranid Prime with Warger Miasma cannon 36" range attached to an Exocrine (Bio-plasma Cannon) 24" range.
The Bio-Plasma will reach what the Prime can shoot based on those rules?
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![[Post New]](/s/i/i.gif) 2014/03/04 10:03:54
Subject: Shooting Shenanigans - What say you?
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[MOD]
Making Stuff
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Assuming the Prime can actually join the Exocrine (I have no idea what sort of unit options the Exocrine has) then yes, wounds from the Exocrine's weapons can be pulled from up to the range of the Miasma Cannon.
Note that the Exocrine still needs go be in range of the enemy unit to shoot in the first place, though. The extra range from the Prime would only count for casualty removal.
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![[Post New]](/s/i/i.gif) 2014/03/04 10:17:36
Subject: Shooting Shenanigans - What say you?
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Mindless Spore Mine
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Roger. I understand now. Thank you. I thought it boosted the range of the weapon but what it is boosting it the range of wound allocations to that of the longest range weapon in the unit.
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![[Post New]](/s/i/i.gif) 2014/03/04 10:34:11
Subject: Shooting Shenanigans - What say you?
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Tea-Kettle of Blood
Adelaide, South Australia
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Just by the way, you can't join the Prime to an Exocrine as an Exocrine unit always consists of a single model.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/04 10:58:32
Subject: Shooting Shenanigans - What say you?
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Mindless Spore Mine
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Oh yeah, Thanks again. It was just theory craft anyways.
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![[Post New]](/s/i/i.gif) 2014/03/04 13:08:46
Subject: Shooting Shenanigans - What say you?
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Decrepit Dakkanaut
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DarkerSavant wrote:Roger. I understand now. Thank you. I thought it boosted the range of the weapon but what it is boosting it the range of wound allocations to that of the longest range weapon in the unit.
It actually reduces the wound allocation range compared to the older, initial rule book rule. Now you can only allocate out to the longest range gun in the unit, whereas before as long as you started in range you could allocate a wound any model in the unit, with no need to further check the range of your weapon.
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![[Post New]](/s/i/i.gif) 2014/03/04 14:36:20
Subject: Shooting Shenanigans - What say you?
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Dakka Veteran
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I've been wondering about this myself after seeing some tournament players add Sniper Rifles to IG units. I guess it's time to paint my snipers!
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![[Post New]](/s/i/i.gif) 2014/03/04 19:08:30
Subject: Re:Shooting Shenanigans - What say you?
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Fresh-Faced New User
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What's very weird to me is that while there is strong concencus for a and c that is quite new to the rules. I know that 3rd and 4th edition you checked range for each model and each weapon seperatly and each weapon could only kill what was in range. It was not even really slower.
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![[Post New]](/s/i/i.gif) 2014/03/06 00:29:55
Subject: Shooting Shenanigans - What say you?
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Longtime Dakkanaut
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nosferatu1001 wrote:The BRB page 16 "out of range" rule has been entirely replaced by a BRB FAQ rule on "Out of Range". If you search the FAQ for that phrase you shoudl be able to find it.
This isn't actually true; and I think it is why so many people get confused about the FAQ ruling.
Before the FAQ every gun had an infinite distance it could allocate wounds, but this was because of the rules on p.15 about allocating wounds.
The rules on p.16 (which are still in effect) say that if you are close enough to be in range, those shots will still count, even if some of those models die from other shots.
This is not changed by the FAQ ruling.
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